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Teal
Feb 25, 2013

by Nyc_Tattoo
Wtf I wasn't even reading the forums or anyplace and just quickly learned to always eat the purple EVERY time I encountered any; I don't care if it harmed me in the long run, it was one of the most fun things about the game.

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Teal
Feb 25, 2013

by Nyc_Tattoo
So is this me just being awfully bad with all my builds or was (around 0.19 when was the last time I got into it) and still is the game MASSIVELY about luck with what you stumble upon equipment wise?

I mostly try to play Armour McSlabface stupidity like Centaur Fighter because I'm bad and having too many buttons is scary, and lately branched out into the HOT MAGIC zone by trying to get a hang of Gnoll Skald, and I get the impression that the depth I make it to (the best I ever had was IIRC 3 runes on a Fighter Formicid) is pretty much directly proportional to Good poo poo I Find For Free, namely urand weapons.

Like, most runs I really struggle to find a weapon that feels adequate for what I'm facing, yet some runs I just literally trip on poo poo like



which was just lying on the D:9 and suddenly catapulted me into ability to mow down anything and anyone I walk into.

So, am I missing some reliable ways of scoring actually good equipment, or am I just too bad at the game and should be always able to do with the basics dropped by enemies?



e: Oh and another thing; it really feels like they need to normalise the PRG because after making the post, I just walked into the halberd on the ground in D:10, and then the two modded scimitars (the flaming one will be super handy against hydras) from the next two groups of enemies I walked into. The Storm Dragon Scales were on the ground on D:9 too.



It really feels like on some runs you don't get a single good weapon, and on other runs, they're loving everywhere and you can hardly decide which one to use.

Teal fucked around with this message at 15:21 on Jan 15, 2018

Teal
Feb 25, 2013

by Nyc_Tattoo
And then that loving run ends by me dying to loving three lonely Oklob plants in otherwise empty Lair which I tried to out-snipe with my fireballs while butt-naked to prevent miscasts to get some probably pointless ring. This game loves to make me feel like a complete imbecile.

Teal
Feb 25, 2013

by Nyc_Tattoo

That's another thing; if you haven't gotten lucky with the equipment then you are welcome to hug staircases, aren't you? I always struggle ever doing that because I feel like it makes the game too easy but I guess that since they didn't add more staircase locks like in vaults, they actually mean you to do that whenever necessary.

Teal
Feb 25, 2013

by Nyc_Tattoo

Araganzar posted:

You can get lucky but you shouldn't EXPECT to get a decent weapon until sometime in Lair or shortly after. Maybe later with long blades which are a poor choice if you want early drops.

Your problem isn't weapons, it's that you're wearing leather armor and probably neglecting defenses. All finding a great weapon on D4 is going to do for you is teach you bad habits and make progression less likely in games where you don't get "lucky". It also will ill prepare you for later in the game when you don't have the advantage of an OOD weapon.

As people have said, be cautious, cheat the AI in every way you can. Also 100% xp into your weapon skill until at least 6-8 helps a ton. Don't let people talking about how easy Crawl has become make you think it's still not a very hard game.

I was wearing the Leather because I was actually relying on not miscasting poo poo and also had a pretty great evasion; mind me, as a Gnoll I couldn't not skill Dodge or up my armor stat and spellcasting specifically to prevent miscasts. It worked really great and I purged all of Lair, then I just went to play in the nude with Oklobs.

And I have died to Oklobs before; I guess it's just you really need to feel each of these pains from time to time to refresh yourself on what all can't you underestimate in this deathtrap of a game.

Teal
Feb 25, 2013

by Nyc_Tattoo
I'm the kinda guy who spent 5 years studying a 3 year STEM bachelor due to lack of effort/discipline yet losing a good run in this game to just underestimating some stack of vaguely magicky poo poo that just gets a lucky roll and paralyzes you makes me feel like a bigger idiot than any of my many actually life defining mistakes have I made.

It's the Dark Souls of roguelikes but not just because it's hard, but because it wants you to drop your guard down for a second and then shoves you onto a sharpened rusty rebar.

Teal
Feb 25, 2013

by Nyc_Tattoo
I know this will get shot down but what if instead of removing malmutate you just removed (or lowered) the bias towards bad mutations and made it all-random (or bit less likely to be bad, wiki says 80% bad, 20% random but it's from .17 and I dunno if that changed since)

:sludgepal:

I kinda really like random mutations; I know well why I must never ever expose myself to IRL gambling; I'd fall for it badly.

Teal fucked around with this message at 23:16 on Jan 22, 2018

Teal
Feb 25, 2013

by Nyc_Tattoo

Floodkiller posted:

My hatred towards Malmutate is that it remains one of the few sources of permanent damage to characters in Crawl, and the damage it inflicts can be incredibly severe for even a single instance. I personally think that permanent damage is something that should be used extremely sparingly or not at all (at the very least, not by sources outside of the player's control). Being a monster spell does not really fit the definition of used sparingly.

I'm okay with re-implementing all sorts of stuff I hate (I let item destruction on to the FR survey, even though it does the same thing but to a much lesser degree), but Malmutate is the sacred cow that I will gut and butcher with no regard for outside opinions. I just want to make sure the monsters still stay interesting after I take it from them.

Just spitballing here; feel free to disregard; but how hard would it be to make sure malmutate would always check your number of negative mutation ranks and never rise that number of total bad mut ranks above 1 or 2 or 3, and if you already have a negative mutation just switch it to another negative mutation?

I mean, I get that some mutations like Deterioration are EXTREMELY annoying (can we just remove Deterioration?) but most of the tier 1 bad mutations don't sound all that irrecoverable from, particularly if you also had a chance of getting some good ones from it.

Teal
Feb 25, 2013

by Nyc_Tattoo
Hey you peoples with mighty configs, is there a way of making Autexplore and "Wait till healed" not interrupt on self buffs wearing off? How about not interrupting when either HP/Mana fills up, but only once both do?

Teal
Feb 25, 2013

by Nyc_Tattoo

Whaleporn posted:

make the sludge boys distinct by giving sludge elves 100 percent chance to be monstrous like demonspawn and/or adding 3 mutations on level up with the good_mutation for one roll on stat levels. Lets make them great again (into horrible mutated monsters)

Could just give them Evolution 2

Teal
Feb 25, 2013

by Nyc_Tattoo
My willpower to actually bother downloading Gooncrawl went from "eh" to "YES" as soon as I was reminded of purple delight.

Teal
Feb 25, 2013

by Nyc_Tattoo
I think we agreed Okawaru just throwing trash weapons you rarely have an use for for free is lame.

I really loved the idea that Okawaru sends you a lot better poo poo but as Dancing Weapons you have to beat to get.

Make it an once-upon-a-time available option like Ru offers sacrifices; give them all in types you have a skill in, but let player choose the difficulty of like;

"Provide help for your meek follower" - a single middle-tier generic weapon around 2-5 with a brand.
"Give me a challenge" - a strong drat maxed level generic plus 1-2 of the weapons from previous tier spawning simultaneously, you get to keep all but only one is gonna be really worth it.
"Test my mastery" - a good randart/unrand and a pile of weapons from the previous tiers (6-8 total?).

Do or do not make them cost faith and scale in faith cost?
Do or do not make the time before next eligible challenge scale with difficulty?

I dunno if it would be on the head to administer the ammo in similar fashion but I think it could be kinda hilarious;
You call for ammo, get to choose the type, and a 1hp 0AC, 0EV apparition chasing you around and shooting you with your ammo of choice appears. It has limited lifespan and eventually dies and you're allowed to kill it prematurely if worried it will kill you otherwise (but killing it might cost you faith/prolong the time before it's available again).

No idea how to make armor a similar kinda challenge. Maybe tie it in with the apparition shooting you and the more hits you take the better the chance an armor of some quality appears afterwards? (Would be good because it would give people with no use for ammo have some reason to face the apparition).

Heroism I'd maybe make scale off the current sum of HD of poo poo around you in some radius so it would be, you know, heroic.

Speed is bland as heck and at the same time the biggest redeeming quality so I'll leave it to somebody else to come up with something.

Teal fucked around with this message at 18:57 on Feb 16, 2018

Teal
Feb 25, 2013

by Nyc_Tattoo
Maybe let armor be the single one not-challenge aspect of Oka and give a chance to drop good quality armor at random when you survive some seriously overkill damage; like if you drop from 100% to 20% of HP over the course of 3 turns and survive it or something. No idea how easy would that be to game (I guess back it with further "only once upon a time" offset or make it only increase the chance/quality of the next drop, not make it the only way).

Teal
Feb 25, 2013

by Nyc_Tattoo

Devlan Mud posted:

man they really just approve any old shovelware then huh?

Isn't the requirements for putting a game onto Steam literally a $100 fee that will be refunded if the game actually manages to make money or witheld if the game turns out to be a copyright breaking bullshit?

Teal
Feb 25, 2013

by Nyc_Tattoo
Hey, in Gooncrawl, the "5" wait is just 1 turn wait as opposed to the "wait till something heals/happens" wait in .21 vanilla; is this an intended change? Do I have some accidental RC mess going on?

Teal
Feb 25, 2013

by Nyc_Tattoo
nevermind I'm retarded

Teal
Feb 25, 2013

by Nyc_Tattoo
Okay I'm mad; I've been having one of my best runs so far, and as many such runs I had before it ended with me getting sent to Abyss by an orc bitch with a sword of distortion and eating poo poo and dying there (I've not yet cleared Mines or Lair; have been slowly pushing both. In Abyss I actually managed to get pretty far by burning my stockpile of 6 blinking scrolls, making it just barely alive through two panic-portals before dying to a loving beyblade which moves twice per turn (Executioner). I feel like I asked about this years back when I played the game for the first time but is there any meaningful tactic to getting out of Abyss alive when you can't REALLY fight any of the enemies there or can you just Ctrl+Q the moment a fucker RNG's your rear end there and count it as getting instagibbed, the sole lesson learned being "burn wands rather than ever taking Distortion hits".

Teal
Feb 25, 2013

by Nyc_Tattoo
I really, really, really loved the idea of Gnoll Skald because I am a lazy tabbing bitch but at the same time loathe missing out on magics entirely and I also hate when I find an artifact I just quite can't use due to the skill deficiency. Problem is, since I'm a lazy tabbing bitch and GnSk isn't all that great at that, I over and over and over again die before I actually make it to Lair/Mines, usually just by walking into something marginally above my current capability or by failing to recognize it's the right time to pop my buffs, mismanaging the spectral weapon, etc etc.

Well, I finally felt confident enough disregard the highlighted suggestions of character/background combos and am trying out Gnoll Fighter and jesus christ if I don't feel like I was wasting a loving ton of time with GnSk. I get to start with a War Axe and early on, the shield and armor skills help you a LOT more reliably than the ever-mana-draining, confusion vulnerable utilities which GnSk relies on, yet I get to bzoom straight into the first Vehumet infostall and by the time I am in the areas I rarely ever made it to as GnSk, I'm assblasting everything with destruction spells while wearing chainmail like I'm some kinda bomb defusal squad Gandalf.

Discouraging GnFi is outright loving misleading and so I learned that the suggested builds in the character selection screen are bullshit.

Teal fucked around with this message at 08:48 on Feb 26, 2018

Teal
Feb 25, 2013

by Nyc_Tattoo

weirdly chilly pussy posted:

upgrade to heavier armor when your spell failure rate allows it

That's the thing tho; with GnSk your armour has to play catch up with your magic and it feels like your delicate AC vs. Miscast balance is extremely fragile and vulnerable to bad drops. Meanwhile with GnFi you don't rely on getting anything good in particular at any specific point; you can start casting whenever it happens to become feasible, as opposed to having to rely on hoping it stays feasible as enemies scale in damage in ways your AC capped by your Miscast can't keep up with. In a game mostly about taking chances and mismanagement, GnFi just seems a lot more robust and less reliant on which magic/items you find.

Teal
Feb 25, 2013

by Nyc_Tattoo

weirdly chilly pussy posted:

Spectral weapon will more than compensate for the slightly lower AC a skald will have. Just make a habit of always considering your positioning: always fight at chokepoints, one at a time and make sure your spectral weapon gets to hit as well. If this is not possible, run until your position allows it. Don't get caught out in the open.

In my opinion it's the fighter who has to rely on good drops, because they start with no spells and their starting weapon/armor isn't that good.

Well you need some drops with GnFi but basically ANY drop will help; any level of better armour even if a bit heavier than would be ideal, any shape of a good weapon as you don't specifically need a spear to make use of chokepoints. If you find some especially magical poo poo, presuming you ran into Vehumet you can start casting meaningfully fairly early on...

I think that one thing that could singlehandedly fix GnSk for me would be if you could get a buckler to go with your spear as I found myself dying to Centaurs a lot more than Orc Priests.

e: Heck, could probably get on by starting with just the buckler and shield skill, relying on picking up the first short sword that drops from the first goblin I strangle to death. Could we have this as a starting weapon for non fighter/gladiator backgrounds? Just a buckler and an empty hand.

Teal fucked around with this message at 09:50 on Feb 26, 2018

Teal
Feb 25, 2013

by Nyc_Tattoo

GeneX posted:

So long as this includes any item the jellies have eaten, especially random dungeon garbage, I'm all for it.

"Jivya proudly regurgitates a meal," or something of the sort.

What if she only rarely gave back but it would be in form of randarts that would accumulate some of the stats of the stuff the slimes ate (or if you instead got a high piety cost ability to dump them all into a generic item to get a randart with them)

Teal
Feb 25, 2013

by Nyc_Tattoo
And put a bunch on every floor

And renamed the fork "Jyiva Crawl: Jelly Soup"

Teal
Feb 25, 2013

by Nyc_Tattoo

tote up a bags posted:

worshipping jivya now turns you into a jelly, you absorb items to temporarily gain their benefits (if they're equipment) or consume them (if they are potions food etc)

If you die as a jelly you turn into a named jelly that some poor sod on the server also gonna encounter eventually. Jyiva takes the server over eventually.

Teal
Feb 25, 2013

by Nyc_Tattoo
Holy poo poo, I just found an Undertale reference



the units are

an iron golem
a thorn hunter (a big flower enemy)
a merfolk javelineer
two yaks (smaller and bigger variant)
a kobold
a human skeleton and a deep dwarf skeleton

Teal
Feb 25, 2013

by Nyc_Tattoo
It's subtle but great, lets have a lot of poo poo like this.

Teal
Feb 25, 2013

by Nyc_Tattoo

Smoke_Max posted:

Played my second game today as a minotaur berserker, got banished to the Abyss somehow and died fighting a reaper. I think I'll try another class.

MiBe is literally the easiest class. Getting banished is bullshit that's kinda hard to avoid; if you find out you're getting it by distortion you need to kill whoever's responsible ASAP or run. It's one of the less forgiving mechanics in the game.

Teal
Feb 25, 2013

by Nyc_Tattoo
Ugh, have been having a pretty great run and even though I was actively trying to abort on the encounter including a relatively early blink and a pot of haste, I still got rimmed by an unseen horror which I just couldn't outpace as it has bat like erratic (and extremely fast) movement.

I get that you're meant to get yourself SeeInv before descending beyond the mines entry but while I am fine with Unseen Horror being hard to effectively fight against, it shouldn't be a major oval office to, on top of that, run away from when you recognize it's not an encounter you should be having.

Teal
Feb 25, 2013

by Nyc_Tattoo

heard u like girls posted:

Unseen Horrors spawn pretty early sometimes but around level 10 i'd say? Never seen one in orc honestly.

That said you can just cheese em in a hallway, use fog to see them, sticky flame or illuminate them somehow etc. Use shift-z to force cast poo poo on them.

But yes they are annoying fuckers :madmax:

It appeared just as I was finishing a pretty large fight and just wasn't in the shape to fight it; maybe I should have tried, because I just wasn't able to outrun it whatsoever. And yeah it was in D:10, not orc mines; I haven't gone into the mines yet (the entry was surrounded HORRIFICALLY and I wasn't ready to fight that mob).

Teal
Feb 25, 2013

by Nyc_Tattoo
vulva Ovary of fire MR underway as we speak

Teal fucked around with this message at 14:15 on Mar 5, 2018

Teal
Feb 25, 2013

by Nyc_Tattoo
Imho just make torment do % of health as damage which then gets to be diminished by your MR

Basing survival of the highest threat attack on RNG doesn't sound ideal to me.

Teal
Feb 25, 2013

by Nyc_Tattoo
My demigod idea: Heretical Usurpation

You can convert at any altar, destroying in in the process, forcing a level of piety (Some arbitrary piety level? Max level? Linearly-scaled-with-your-current-level level?), unable to lose (or gain) piety with the god, but the god will be pissed and constantly, endlessly Wrath you until you gently caress off from his religion (might have innate some ability to do it without converting to another, also Wrath might linger for a while, or maybe not?). If permawrath is too harsh you could get some toned down version or other stuff to help you deal with it. Stuff that should consume a major piety loss but cannot will instead trigger particularly intense bouts of wrath.

It'd probably take a lot of work and there's a lot of weird corner cases, but I dunno, I like the idea of loving with the gods.

Teal fucked around with this message at 09:38 on Mar 10, 2018

Teal
Feb 25, 2013

by Nyc_Tattoo
Yeah how about just remove temple (or make it have some non-guarantee chance to happen) and only guarantee that all altars appear somewhere up to D:12 (would it be too crazy if non-Jiy altars could end up in Lair?)

If it'd nerf some of the newb gods too much then maybe you can get a gentle piety bonus for altars that are really deep down.

Teal
Feb 25, 2013

by Nyc_Tattoo

cheetah7071 posted:

That Vehumet idea is cool but I don't think he needs a buff and his core elements are all so fun I wouldn't want to nerf any to fit something new in

Turning on the Extra Assblast could just (temporarily, as long as you have it turned on) remove the help she provides with casting your own spells (maybe up to being inverted and making the base cast HARDER once you reach too high spellower?).

Teal
Feb 25, 2013

by Nyc_Tattoo

spider wisdom posted:

Since I am bad at DCSS and restart constantly (though I just discovered gooncrawl and my overall game is better), I'm picking my character pretty often. Is there a reason in webtiles why I can't use numpad to select these things? Signed, Poor Player :(

I know this isn't what you've been asking about but "banging my head against the wall early game" tip: Tab key in main menu starts a game with the same build you used last time.

Teal
Feb 25, 2013

by Nyc_Tattoo
As a little flavor thing; whatever godless demigods gonna be, they should never leave a ghost on death; there's no form of afterlife waiting for them, they just vanish into the void.

Teal
Feb 25, 2013

by Nyc_Tattoo

Anias posted:

I don't know about your actual concerns, but I would be a bit worried as a treeman if my weapon was a Broad Axe of Flaming. Please let us know how it goes.

it's a tragic origin story with an irony of fate subtext

Teal
Feb 25, 2013

by Nyc_Tattoo
I'm for roomba mode since most of the time you can ctrl+f back to any stuff you had to dump anyway so having having infinite room for things is just a question of a chore and nothing more

Teal
Feb 25, 2013

by Nyc_Tattoo
Hmm, casting higher level spells twice... double the effect... that might be an interesting buff

Teal
Feb 25, 2013

by Nyc_Tattoo

Patashu posted:

Cool species proposal for a 'easy to learn beginner spellcasting race', Faerie Dragon, over at the Tavern:

https://crawl.develz.org/tavern/viewtopic.php?f=8&t=25195

I'm extremely gay for this idea for both stylistic and gameplay reasons

still needs a little bit something to keep them from getting completely pincushioned by the first centaur but other than that I'm hyped

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Teal
Feb 25, 2013

by Nyc_Tattoo

weirdly chilly pussy posted:

For me, it's the opposite. If I don't have to stop and think in order to kill stuff, I usually succumb to hubris. Like this recent troll that had confusing touch and Damnation before lair but decided to go poke in Orc instead and died trying to outrun a stone giant :(

Stone giants seem a bit binary to me in that I always either roll over them like they're a bit more inconvenient ogre or completely splat me with little room for an attempt to escape.

What bothers me about them a lot is that they seem very good at both chasing you while simultaneously machinegunning you with rocks. I'd honestly like if their movement was a bit slower the turn after they throw a rock or something, so walking off would be actually viable (seriously, sometimes I just walked around a corner into ~5 tile distance from one and spend every following turn trying to get away, and just couldn't).

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