|
Zulily Zoetrope posted:I guess, but Caste System slaves are unhappy. I want everyone to be hopped up on goofballs and having orgies daily, including the working class. Move to Scandinavia.
|
# ¿ Mar 10, 2018 10:25 |
|
|
# ¿ May 11, 2024 08:55 |
|
Fit. That's also reflected on the Steam store page. No preorder options though.
|
# ¿ May 19, 2018 12:41 |
|
On the way home from work. Can I have gay robot socialism at last?
|
# ¿ Dec 6, 2018 19:48 |
|
So I haven't played this thing since when there were planetary tiles and alloys weren't a thing. Is there anything to keep in mind for opening stages when building up your planet etc? I'm feeling a bit lost.
|
# ¿ Apr 17, 2021 15:37 |
|
Are habitats busted for anyone else? I just built an asteroid hab, got the confirmation pop-up and now it's not there. It's not listed in possible colonization targets etc either in the menus. I went back and loaded a game just before it was built and the same thing happened. Super frustrating.
|
# ¿ May 18, 2022 23:56 |
|
AAAAA! Real Muenster posted:Are you playing modded? In vanilla, Habitats cannot go over asteroids so if you're running a mod its likely something to do with that. Ah ok - it's been a long time since I've played, so wasn't sure. I'm only using Guilli's mods, so potentially from there. I'll reload and try and build a different habitat.
|
# ¿ May 19, 2022 00:21 |
|
I conflated Guilli's mods with planetary diversity in my head - must be from there then. Last time I played properly was when tiles were still a thing, so had no idea whether these habitat types were vanilla or not. I'll try and build a habitat over a planet and see if that helps, thanks guys.
|
# ¿ May 19, 2022 00:40 |
|
More importantly Paradox posted:We also have some quality of life automation improvements planned for 3.4.4:
|
# ¿ May 19, 2022 09:45 |
|
What's the cut off for planet size and habitability? I've got a bunch of planets at 50% and size 11ish on my new game start and I can't tell whether they're worth bothering with.
|
# ¿ Jun 11, 2022 19:58 |
|
How do you guys space out your starbases in the early game, especially if you're not encountering any other civilisations yet? I tend to keep spreading out until I meet some and then slap them down to secure choke points, but in my current game I'm sprawling and haven't met any yet. Should I still be putting some down?
|
# ¿ Jun 19, 2022 15:28 |
|
I just wish the auto designed units weren't absolutely useless. I've never enjoyed designing units and it quite often puts me off games that I otherwise want to play (specifically thinking of Endless Space). Stellaris' system is simple enough that I just grin and bear it and either go all energy weapon or kinetic.
|
# ¿ Sep 4, 2022 22:40 |
|
Electro-Boogie Jack posted:really big patch with a lot of good stuff, custodian initiative knocking it out of the park again Yeah: reading about the improvements to AI and performance in particular shows how much effort is going into the game now. Glad the days of just stacking features on top with no thought of how they relate to the rest and ignoring stuff that sorely needed fixing are mostly gone.
|
# ¿ Sep 15, 2022 15:55 |
|
I'd like to see something like Endless Space 2's empires with very different play styles, but I don't know how you'd square that with Stellaris' custom empires. I ain't a game designer.
|
# ¿ Oct 15, 2022 18:00 |
|
It's pretty playable on the steam deck, if a bit cramped at that resolution. Remember to disable the UI Overhaul Dynamic mod if you're using it as it doesn't play nice at said screen size. Having said that, if you want to use an Xbox controller on the PC version, Steam lets you bind your own configurations. Or I'm sure you'd be able to download someone else's.
|
# ¿ Oct 23, 2022 05:01 |
|
Of course it's a great thing. Let the parasitic overmind into your life. The overmind is love.
|
# ¿ Nov 1, 2022 19:57 |
|
Does anyone play this on a steam deck? I thought it was all working surprisingly well until I hit a trade screen with another empire: their offer column doesn't render and you can't move the offer window. Tried making the UI much smaller, looked for mods etc and no dice. Does anyone have any work arounds (or am I the only one having this)?
|
# ¿ Mar 26, 2023 14:09 |
|
Jack Trades posted:I don't have a Deck but have you tried UI Dynamic Overhaul mod specifically? Yeah, unfortunately that was the main mod from my desktop that I had to disable straight away - it makes a bunch of the menus too wide.
|
# ¿ Mar 26, 2023 14:33 |
|
Sandwich Anarchist posted:I don't even want a friendly galaxy, I would just like to not have aggressive fleet spamming assholes directly on all of my borders every time I play. https://steamcommunity.com/sharedfiles/filedetails/?id=2621564981
|
# ¿ Apr 1, 2023 21:45 |
|
So from most of your comments here I'm getting the impression I've been wasting my time shuffling my scientist leaders about to optimise technology research. Does their bonus in a particular field really not make that much of a difference? Also while the new DLC does look fun, I can't help but feel we're pushing up against where it'd probably be best to have a Stellaris 2; having actual character leaders / heroes seems like a pretty fundamental change to the game and I can't help but feel it won't gel well with all the current systems. Also I want Stellaris 2.
|
# ¿ Apr 27, 2023 04:05 |
|
To be clear I'm not keeping a bunch of scientists to cover all specialties, but I tend to favour a few sciences specialties in my stable. I swap them in and out of the science ships when appropriate, as the ships are a good way to level them when their specific area is being called for in research. Map The Stars covers a decent enough boost for surveying etc that I generally ignore specialties there.
|
# ¿ Apr 27, 2023 09:07 |
|
I like every event in my game of managing risk and strategizing to be positive.
|
# ¿ Apr 27, 2023 17:12 |
|
Gadzuko posted:
Except (and especially so it seems under the new system) it'll be a very powerful leader with maybe one or two negative traits among several positive ones. You don't need to fire every leader the moment a negative trait turns up.
|
# ¿ Apr 27, 2023 17:32 |
|
Relevant Tangent posted:I'm going to buy the DLC just because it doesn't actually look optional. There's never really been any reason not to have a dozen science ships with scientists in the early game and I don't think anything is going to change that, all protestations to the contrary. I'm assuming from the changes that science ships aren't going to require a scientist onboard anymore. It would go against their less quantity, more quality shift they're going for with leaders E: although now that I think about it, that would signify a big change to a bunch of the events so probably not Rev. Melchisedech Howler fucked around with this message at 12:31 on Apr 29, 2023 |
# ¿ Apr 29, 2023 12:24 |
|
And now to wait a day or two for my essential mods to update.
|
# ¿ May 9, 2023 16:57 |
|
uXs posted:What are they? Anno posted:Guilli’s and dynamic UI overhaul are updated that’s good enough for me (thanks Guilli if you still post here). That's two of my three essentials, but I can't imagine playing without Planetary Diversity.
|
# ¿ May 9, 2023 17:52 |
|
Lance of Llanwyln posted:I had the weird mouse issue too, but changing the settings in the launcher to borderless fullscreen seems to have fixed it. Despite playing heavily-modded, my test game did not violently self-immolate at any point in time. Seeing as the government rework isn't tied to the DLC as such, there's nothing stopping them from throwing in new legendary leaders into new DLCs, yeah
|
# ¿ May 10, 2023 01:31 |
|
It'd be good (though unsure how likely) if they were to return to the species packs, like they've already done once before, and added a unique leader or two to them . I would like that very much thank you
|
# ¿ May 10, 2023 10:05 |
|
I'm not at my computer so can't check why, but my science leader is also on a ship; I assumed it was like that as standard, but sounds like from the above that that's specific to my having a technocratic government maybe
|
# ¿ May 11, 2023 09:02 |
|
I have about 700 hours played and two achievements.
|
# ¿ May 21, 2023 02:32 |
|
I don't use mods, I just really suck at this game
|
# ¿ May 21, 2023 02:32 |
|
Jack Trades posted:I'm trying out this mod right now Thanks for this. The author also has a few other interesting mods in his library too, specifically the weapon specialisation one sounds worth a go.
|
# ¿ May 21, 2023 17:00 |
|
Jack Trades posted:I'm using that one too and it's both fun and helps improve the auto designer a little bit too. Has the weapon specialisation mod actually worked for you? I played for a couple of hours last night and while the auto designer was noticeably better, I was still getting varied weapon techs like usual. I saw that the mods were still classified as 3.7 so may be bugged with the current version.
|
# ¿ May 22, 2023 11:33 |
|
To anyone else also getting CTDs from loading into the main menu with mods on the new update, looks like it's down to UI Overhaul. Unsure as to whether it's the main mod or one of the smaller addons at this point.
|
# ¿ May 30, 2023 12:06 |
|
I hope Guilli isn't abandoning their technology mod. Their excellent planet features mod got updated pretty quickly but there's been no sign of movement on the technology one.
|
# ¿ Nov 25, 2023 19:27 |
|
Guilliman posted:Waiting for outliner and modifiers to be fixed, until then stellaris is dead to me. Haha, I had no idea you were on here. Thanks for all the memories
|
# ¿ Nov 25, 2023 23:33 |
|
Yeah, that's just the standard new release discount I think.
|
# ¿ Nov 27, 2023 12:06 |
|
So I'm guessing that Guilli has retired from his Stellaris mod making? Don't know if I can play this without their Planet Modifiers mod
|
# ¿ Mar 2, 2024 13:17 |
|
GunnerJ posted:According to an xtter post from him back in December, he's taking a mental health break. Ah, that's absolutely fair enough then.
|
# ¿ Mar 2, 2024 14:10 |
|
|
# ¿ May 11, 2024 08:55 |
|
Just wondering if anyone has had any luck using the modded achievement enabling patch with the steam deck? The problem I'm running into is that to run the patcher, I'm having to run the patcher itself via Proton; in my limited understanding of Linux / Proton, it's creating its own small virtual machine while running; so this means that when I go to look for the directory for Stellaris to point it at, it can't see it as that's not part of this proton instance.
|
# ¿ Mar 28, 2024 19:25 |