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The Lone Badger
Sep 24, 2007

Gamersgate is still chill AFAIK.

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The Lone Badger
Sep 24, 2007

Mr. Pool posted:

If you find a skeleton npc that wants to work for money, always invest if you have it. Skeleton NPCs are rare and insanely valuable since they don't need food.

Is it worth being a skeleton as the wanderer, or are the healing costs too nasty at game start?

The Lone Badger
Sep 24, 2007

Are there any mods I really should install before first playing?

The Lone Badger
Sep 24, 2007

I started a new game, appearing as a wanderer in the ruined city of Hub. I stole some water and rum that people had left carelessly lying around, then headed north to investigate this 'lone shack' map marker. Along the way I found a rebel bar and a group of bandits, I led the bandits back to the bar to get beaten up then nicked their weapons and armour and sold them to the barkeep. Finding nothing at the lone shack I decided to head to the city of Squin, but along the way I encountered a group of bonedog puppies who rent me limb from limb.

The Lone Badger
Sep 24, 2007

The squin mercs told me to gently caress off for being a Greenlander.

The Lone Badger
Sep 24, 2007

ALT makes everything I can steal show up, is there a key they shows everyone I can talk to?

The Lone Badger
Sep 24, 2007

If recruits aren't showing up in the bar (Hobbs, Ruka etc) do I just need to wait a few days?

The Lone Badger
Sep 24, 2007

Stop hitting rocks. Loot corpses instead. (You're in no position to make corpses yourself, have someone else do that)

The Lone Badger
Sep 24, 2007

Patrat posted:

I found that rather too many of them outright died for that, but then I was not really allowing them to heal properly.

You can provide them with first aid once you beat them down, right?

The Lone Badger
Sep 24, 2007

You really need a team of badasses before you try to set up your own outpost.

The Lone Badger
Sep 24, 2007

I think you mean forevially outclassed and loving it.

The Lone Badger
Sep 24, 2007

Are there any mods I should install before my first real game?

The Lone Badger
Sep 24, 2007

For training kung-fu fighting in Rebirth, should I wear the armor I took off the guards so it takes longer for them to beat me down? The starvation penalties mean that even without weapons they're knocking me out too fast to get much MA training in.

The Lone Badger
Sep 24, 2007

Where can I safely stash stuff in the early game?

The Lone Badger
Sep 24, 2007

Thanks.

ALT shows me all the items on screen, is there a button to show me all the dudes? Hate overlooking a guard.

The Lone Badger
Sep 24, 2007

wit posted:

As a rule of thumb, all early drops are vendor trash. But your first port of call should be to buy a building in a town just to get some research going. I'd say your priorities would be get a backpack (trader preferably) > building > research bench > bed(s), ore (for some reason "ore storage" is iron ore, but copper or storage is called "copper ore storage") > general, food. Till then keep everything on your person you're not selling, it helps with strength training.

I have a couple of Rebirth-trained ninjas visiting nearby cities and stealing them dry, so I have a ton of unsold loot to stash. The noob-crew have been set to work distant deposits to train strength and athletics without me having to click.

The Lone Badger
Sep 24, 2007

Vakal posted:

Does having 80%+ encumbrance level strength faster than say 30%?

If you mouseover Strength it tells you how quickly your current load will train Strength.

The Lone Badger
Sep 24, 2007

Shopkeeper backpacks weigh 100kg even before you put stuff in them.

The Lone Badger
Sep 24, 2007

What's the best way to deal AoE damage? I can't find any old-world explosives.

The Lone Badger
Sep 24, 2007

Leal posted:

A pack bull

If I ever find a seller i'm def going to buy as many as i can afford. I want to make a squad that's just a bovomancer and his beeftide.

The Lone Badger
Sep 24, 2007

What's a good proportion of tanks to crossbows?

The Lone Badger
Sep 24, 2007

Is it feasible to set up a tiny iron mine / steel refinery with no defences and just run the gently caress away when anybody starts poo poo? Then when I have a few hundred iron plates / steel bars abandon site and haul back to the hub to craft with?

The Lone Badger
Sep 24, 2007

I tried to have a squad afk mine while my other people explored/stole stuff. Everyone got eaten by a bonedog.
(Not bonedogs plural. One dog.)

The Lone Badger
Sep 24, 2007

Blade Runner posted:

I like to think that your squads were on different sides of the map and the bone dog was just going for the gold

After he took down the miners he camped the bodies and took out the rescuers.

The Lone Badger
Sep 24, 2007

Strength, athletics, toughness, labor, lockpicking, stealth, assassination, robbery.

(Only strength, athletics and labour afk, but it gives a fully safe environment to raise the others)

The Lone Badger
Sep 24, 2007

I spend too much time with 80% of my characters just sitting in their cells without being put to work. Is there a way to start work if you pop yourself out of the cage?

The Lone Badger
Sep 24, 2007

I actually escaped, recruited some more dudes, and decided to go back to get strength/toughness up. Everyone can lockpick and sneak by this point, and my pointwoman has tons of assassination.
(I've stolen all the guards swords so the beatings take longer and don't bleed)

Angry Lobster posted:

Don't be afraid later on to send new recruits to Rebirth to get swole, the drat place is a giant boot camp and the most painless way to train assasination.

My faction is named the 'Reborn'. New initiates are sent to the Pit.

The Lone Badger fucked around with this message at 09:12 on Apr 5, 2019

The Lone Badger
Sep 24, 2007

I've bought some animals and I need to keep them fed. They can't eat the foodcubes I keep stealing from the Holy Nation and shops rarely sell raw meat. What's my best option?

Edit: And do I need to Overload my new bull to get his Strength up?

The Lone Badger fucked around with this message at 02:47 on Apr 6, 2019

The Lone Badger
Sep 24, 2007

Getting enough Fabrics to keep my armor-making constantly training is pretty difficult. I should probably just bite the bullet and set up an Outpost so I can grow Hemp.

The Lone Badger
Sep 24, 2007

RazzleDazzleHour posted:

Alternatively, if you're at Hydroponics you could make Hemp inside a town with a well, it's a really economic crop and if you have like two auto-looms you'll be spitting out fabric faster than you can convert it into armor AND weapons. Two Hydroponics bays and two auto-looms are like no space at all, even a town where you can buy one relatively large building will suffice.

Need an AI core first though, and those Security Spiders are no joke.

Edit: When crafting my minions will automatically pull materials from storage. But they won't do this when building and I have to manually collect the materials, often taking several trips. Is there any way to change this?

The Lone Badger fucked around with this message at 04:55 on Apr 7, 2019

The Lone Badger
Sep 24, 2007

Angry Lobster posted:

30s or 40s is not that much, they are literally the normal stat line for average or even below average soldiers for most factions. For your reference, a inquisitor has stats in the mid 70s and Seta himself is in the 80s, so you are thoroughly outclassed and can't beat them in an honest fight.

One of the most important mechanics to level combat skills and attributes is to understand that there's an obscure penalty to XP gain when you fight someone who is at least 20 levels weaker than you and the opposite is also true, you gain a big bonus when fighting someone at least 20 levels stronger than you.

How are levels calculated? Your melee defence compared to the opponent melee defence (or martial arts if you are unarmed). Nothing else matters. We are talking off a 90% penalty/buff, so past a certain point, fighting hordes of guys with weak defence like cannibals or fogmen gives you literally nothing. And all of this adds up with the specific maluses/bonus for each skill/attribute depending on how you are levelling, racial bonus, softcaps and more.

Does this work off of your base skills or your modified (penalised) skills?

The Lone Badger
Sep 24, 2007

Does put a strain on your purse at first though.

The Lone Badger
Sep 24, 2007

I am setting up my own outpost and I was drastically underprepared for just how many warm bodies you need to do that.

The Lone Badger
Sep 24, 2007

After rebirthing everyone I holed up in the Hub training and crafting. By the time I left I had 4 heavy infantry (full specialist samurai armor + homemade skeleton-III weapons) and 3 light infantry (drifters leathers + rattan hat + sandals, specialist oldbow) with skills/stats 40+. They went through fogmen like a chainsaw through butter.

The Lone Badger fucked around with this message at 13:33 on Apr 12, 2019

The Lone Badger
Sep 24, 2007

Following a suggestion I think in this thread I'm using the Fog to delimb characters while also giving them massive Toughness experience. Strength through pain is our faction motto.

The Lone Badger
Sep 24, 2007

I accidentally lost track of my whipping boy :(. He'd gotten up to about 60 melee defence from training up my fighters.
(I put him in a skeleton bed to heal then got distracted. He must have snuck out rather again starting a new fight like he usually does)

The Lone Badger
Sep 24, 2007

The Atomic Man-Boy posted:

Any good beginner's first play through guide?

This game looks interesting, but there's so many systems, and I'm not super interested in getting my butt handed to me 10 times before I get an idea how this games works.

I can give a cheesy grindy start guide

Step 1 is to take the Slavery start. Slavery is great both for learning and grinding stats because there are literally zero consequences to anything you do. No matter how much you piss of the guards, just pop back into a cage and they'll forget they were ever mad. Even if you get beaten into unconsciousness they'll bandage you up immediately, so you can't bleed to death and all that happened was that you gained some Toughness. And it's impossible to starve to death while enslaved no matter how much you fart around.

So you have your slaves. During the day, you'll be put to work. Either go AFK or if you want to pay attention then whenever your characters start actually working on something tell them to move 1m away so they'll hopefully start heading towards something else to work there. Repeat when they arrive. The reason you're doing this is that running around boosts your Athletics if unburdened and Strength if burdened, both of which you want. Doing work just boosts Labour which you don't care about.

Now it's night phase and you've been put back into a cage / on a pole. Once the guards leave, immediately pick the lock on your shackles then on your cage/pole. There are now several activities you can do:
1) Collect Shackles - you can do this if you've been put in a cage on the lower hut level and the guards haven't gone to bed yet. Every time you unlock them and put them in your inventory they'll come put another set on you, allowing you to accumulate a (very heavy) inventory full of shackles that will let you train Strength in the day phase
2) Train Stealth. This sometimes works if you stand in your cage and enter stealth mode. Other times it doesn't and I don't know why. But when it does, it levels insanely fast so just working once or twice should be sufficient. I've had the best luck standing in the cage on the lower floor of the huts where the guards are sleeping just the other side of the divider.
3) Train Assassination. For this, you need to have been tied to one of the outside poles. Once the guards are in bed, escape the pole then start repeatedly Knocking Out the other prisoners on their poles. You'll start with an incredibly low percentage, but it will increase. Once it's higher (and you have trained Stealth) you can go on to
3b) Train Assassination more. Sneak into the huts and knock out the guards. If you fail, either pop into a cage or just take the beating. You'll level assassination faster this way and can pull hilarious pranks like stealing the knocked-out guards' swords so the beatings hurt less in future.
4) Train Thieving (optional). Steal something (red text), then get back in your cage and repeatedly drop the item and pick it up again. Requires lots of clicking, I lost patience.

At any time you can train Toughness by pissing off the guards and receiving a beating.

Eventually you will want to escape. The exact method is up to you, but Stealth and Assassination are extremely useful. Protip: Guards can't chase you very well if they're wearing shackles
(You can come back to train some more at any time. Just come back and put yourself in a cage. You'll have to escape again when you've finished though.)

Once you have escaped you should make the long and dangerous journey down to the Hub. You've probably got good Athletics, so run away from things a lot. Next steps in a new post...

The Lone Badger
Sep 24, 2007

So you're in the hub with your two badasses. What should you do next? Crimes.

Your Stealth, Assassination and Lockpicking are probably sky-high on at least one character, which means you can take basically anything you want from shops. Wait till midnight then sneak in, knock everyone out, and help yourself to whatever you like. The bartender in the Hub will buy anything you steal. Squin is a good place to hit first. Avoid fights when travelling between cities - if you have enough Stealth you can run fast while sneaky.
Buy membership in the Thieves so you can get some thiefing backpacks.
Also, hit up the bars everywhere you visit and see if you can get people to sign up. You're going to need warm bodies. To support them just buy food from the bars using your crime profits.

But a building in the Hub, repair it, and put in a Research bench. Have one guy doing Research full time using all the books you 'buy' (steal). The key technologies you need are Armour Crafting and Imprisonment.
At some point some nomads will wander through the Hub. Buy a bull and put a bull backpack on it. It can carry an insane amount, which will help your thieving and will be important in a bit.

Buy more buildings in the hub to keep putting stuff in them that you've researched and want. Once you can, put someone full-time onto training Armoursmithing. You need to get to 80 skill eventually.
My chosen method was to hire Tech Hunters from waystations then go hunting Beak Things. My character wouldn't participate in the combat to avoid being eaten, but just collected the skins at the end. Tanning skins trains Armoursmithing, and then you can use the leather to make stuff training it even more.
You'll need Cloth too though. At this point I started regularly sending the bull + a runner to nearby cities and waystations to buy them out of iron plates, cloth, animal skins and cotton (to make more cloth with). A circuit of the Hive Villages nets you a lot, they each have a Trader. Also buy armour plate and steel bars, though you don't need as much of those.
Optionally have a different person start making weapons (use the lowest-level weapon bench so you only need iron, not steel + cloth)

Get the Samurai Armour blueprint. You may need to send a runner to the United Cities. Also buy some rusted junk weapons from the hub bartender, or put a completely unskilled person on the weapon bench to make your own.
Build a complete set of Samurai armor for all your melee characters, plus a spare set.
Put some Prisoner Cages on the roof of one of the buildings you own in the Hub, and some beds downstairs.
Use your Assassinate-ninja to grab some people to put in the cages. Preferably enemies (like Dust Bosses etc) or you'll be pissing people off, but you may be fine with that. I grabbed some Holy Sentinels myself. Strip all your prisoners.
Gather all your characters you want to train on the roof, then lock the door to stop the ninjas interfering. Equip everyone with a rusted junk weapon of your choice, then equip a prisoner with the spare set of armour and a rusted junk sabre. Let them out of the cage, then beat them down. Put them back in the cage, apply first aid, then go downstairs and sleep of your own wounds. Since you're sleeping in a bed you heal 8x faster than they will, so you'll need multiple prisoners to keep up the pace - just take the armour and weapon from the wounded prisoner and give them to the next one in line.
Remember to feed your prisoners.

During this process you may wish to send your runners out around the world. Stealing from ancient ruins is tricky but rewarding.

Once your armour crafter gets to 80 skill, make a new set of samurai armor* for everyone plus either a leather turtleneck or chainmail (chainmail is a pain-in-the-rear end and also requires ancient science books, but offers better protection). By this point everyone in your combat team should be a badass from all the rooftop fights, so equip them with a good version of their weapon of choice (either stolen or from your weapon smith) plus the armour you just made. You now have a team of well-equipped, well trained combatants.

Go forth.


* I actually favour the Masked Helmet over the Samurai Helmet as it has no melee attack penalty

The Lone Badger fucked around with this message at 11:22 on Apr 15, 2019

The Lone Badger
Sep 24, 2007

Mongrel has good stuff for sale but it's a terrible place for a base.


I want Holy-Nation-sempai to notice me start sending raids, but I'm all the way up in the Leviathan Coast. What's the fastest way to piss them off?

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The Lone Badger
Sep 24, 2007

Tabletops posted:

thanks, that makes a lot more sense. Seems like a mixed biome one like Fog islands wouldn't be too bad, but the swamp one seems really good. Though I'm not really sure what the different plants are used for or useful.

There are three plants worth growing: riceweed, greenfruit and hemp.
Riceweed + greenfruit make gohan, and without the huge amount of extra hauling of anything involving wheatstraw.
Hemp makes fabric, and is better at it than cotton.

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