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thespaceinvader posted:If people are still interested in the adventures of our little coterie, gimme a shout, depending on if it's better posted here or in the stories thread.
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# ¿ Oct 1, 2019 14:44 |
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# ¿ May 15, 2024 22:49 |
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Arcturas posted:Finally picked up the V:TM v5 core rulebook, after not having read or played any VTM (or any WoD product) since...2004 or so? I was surprised by how much of the mechanical side of things I liked once I got past the awful prose. Stuff like the hunger dice and rouse checks seem like great innovations, ways to tamp down on the "blood superhero" feeling the older versions sometimes got. Similarly, while I don't really love the sometimes-nonsensical path the setting/lore took to get where it is now, I have to say I don't really mind the current state of affairs for the setting (international hate crimes excepted).
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# ¿ Nov 27, 2019 05:13 |
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NikkolasKing posted:Is it true this creator of VTM, Rein-Hagen or whoever, denies any influence from Anne Rice? V:tM 1st Edition has the Anne Rice books down as the very first entry in the list of works that influenced it, so... bullshit?
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# ¿ Apr 22, 2020 16:39 |
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Zereth posted:Edge cases aside what happens if you try to use the Gift somewhere other than the US that isn't divided up by states? It will still work, but its maximum range might be hosed up if you don't have states or provinces. The range is based on successes and leaps from "same city" for 4 to "same state/province" for 5.
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# ¿ Jul 23, 2020 07:18 |
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citybeatnik posted:That makes me wonder what the european equivalent of the Rite of Superbowl Sunday is. FIFA? Cricket? World Cup. Apparently it goes on for weeks.
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# ¿ Jul 24, 2020 07:18 |
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bewilderment posted:In the midst of Bloodlines 2 and the Vampire Battle Royale I have heard absolutely nothing about this game: The idea of a unified Boston/Hartford domain is certainly something. I wonder if it's just a single domain ruling those two cities or if it's meant to be a Mega-City One scenario with the domain ruling over the area in between them as well.
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# ¿ Nov 5, 2020 07:43 |
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Loomer posted:Oh, Boston and New England in general is a total mess in terms of praxis - there's a bunch of mini-princes but they're basically pawns of the central prince, etc, but then they all die off, then the Giovanni take over, but not completely, and so on. It's very fitting to have a 'what in the gently caress is going on?' vibe around it. Out of curiosity, what's a good sourcebook for New England/Boston for Vampire?
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# ¿ Nov 5, 2020 07:53 |
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midwifecrisis posted:I live north of Springfield and I'd pick Worcester, or even Manchester NH. You kind of have to. You can't have the domain of Amherst feuding with the domain of Northampton, that would be a fight between maybe three Kindred. I've also seen way too many GMs just absolutely pack the area with supernaturals and it just doesn't fit. A dozen packs of werewolves and enough Kindred in the area to fill a ballroom? Sure why not, just mind the BSDs/Sabbat Malks that inevitably infest the old mental hospital despite the fact that it hasn't existed for over a decade.
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# ¿ Nov 7, 2020 02:50 |
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Dawgstar posted:Double post, but this was well timed with the mention of W5 and you ask yourself "Self, are they going to do anything with the now readily available knowledge that the idea of the wolf 'alpha' has been disproven?' The answer is... apparently, yes. (Thread.) I might have missed something, does this person have anything to do with W5?
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# ¿ Nov 13, 2020 03:42 |
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Jonas Albrecht posted:I haven't gotten tired of sneaking around as a wolf until I accidentally hit the enrage button yet. Post/user/av combo right here... Also I would really love some data on how many people accidentally turn to wolf or enrage in the portions of the game where you try to pass as human.
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# ¿ Feb 7, 2021 00:05 |
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Old Doggy Bastard posted:I'd argue that after 9/11 the national security infrastructure set up, especially financial regulation and tracking, also happens to accidentally be an excellent kindred tracker. Boy do we have an edition for you.
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# ¿ Jul 19, 2021 02:33 |
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Charlz Guybon posted:Ur-Shulgi should obliterate anyone who enters the mountain without his permission. Yes, he really should, shouldn't he? The only source we have on the Sabbat "taking Alamut" is an in-universe report from an unknown source. It's about as unreliable as you can get. e: in fact, from the replies to that tweet: Justin Achilli posted:I mean, that's one account of what happened there.... PantsOptional fucked around with this message at 04:02 on Oct 1, 2021 |
# ¿ Oct 1, 2021 03:56 |
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Nessus posted:My favorite Apocalypse ending was the one where you free and heal the Wyrm. Was that one of them? The ones I remember are the final battle in the Umbra, a tribe falling, the Weaver being the Real Bad Guy, or an asteroid hits the Earth and everyone dies.
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# ¿ Jul 22, 2022 20:27 |
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I think the closest they get is the Glass Walkers and Silver Fangs because of Rome but there’s none that are Italian stereotypes.
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# ¿ Aug 12, 2022 19:25 |
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I am absolutely all about untethering Tribes and ethnicities, hallelujah.
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# ¿ Oct 3, 2022 16:41 |
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I can’t remember offhand but did Vitae addiction also carry over to 2e Requiem? If so that’s another very good reason why Kindred might be uneasy about a mutual bond.
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# ¿ Oct 18, 2022 11:28 |
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Dawgstar posted:The ad copy certainly makes it sound like a traditional edition of Apocalypse. "Gaia is dying/New generation of Garou/When you Rage" etc. It’s been implied that the Stargazers walked away from the Nation at some point to try to find another option but that’s pretty much all we know. Since this is explicitly a reboot we don’t know of they left recently or centuries ago.
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# ¿ Apr 17, 2023 17:35 |
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Incidentally, they put up a two-page preview of the Glass Walkers, which is mostly what you’d expect save for a few things. First, there’s a bit in there about how the other tribes got pissy at the Walkers for helping humans protect themselves against the Impergium by teaching them how to make fences and traps. Don’t think that’s come up before so it seemed interesting. Second, tribes are getting a favor and a ban associated with their patron spirit. Walkers get an extra die to Technology/Science rolls associated with building or repairing things, but they also take a penalty to Willpower regeneration if they destroy complex machines. The penalty is related to the regeneration at the beginning of the next session so I guess that if you’re going to violate it once in a session you might as well go for broke. Based on the listed archetypes they do seem to be trying to lean away from the superhacker, cyberninja, and gun specialist ideas from earlier editions although god knows those could easily still be supported in their Gifts and Talismans.
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# ¿ Apr 27, 2023 20:02 |
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Cockroach is all about being a survivor, Spider is about building a stable pattern. Makes a lot of sense to me.
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# ¿ Apr 28, 2023 14:13 |
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Seems like a failure of design to only fit 4/5 of them in a spread. Wonder if any Chicken Littles are claiming that they eliminated Ahroun or something.
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# ¿ May 17, 2023 19:15 |
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Mors Rattus posted:So, like, what did they actually turn the Get into? A hardliner extremist faction gained prominence and wanted to make a big last minute charge against the Wyrm. It’s a little sparse with the details of what that meant but it sounds a lot like they wanted to repeat the Howlers’ mistake but on a bigger scale. When the rest of the Nation told them this was dumb they announced they were leaving the Nation. Pretty soon after that they became so strong within the Tribe that the choice was either to get on board with them or go join a different Tribe. Their big deal at this point is that as a whole they have no real compassion or mercy, they just need to destroy the enemy and everything that gets in their way. Not all of them have fallen to Hauglosk but it’s pretty clear that a lot of them have.
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# ¿ Aug 3, 2023 17:41 |
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It's not a redemption and it's not a ritual. It's a five dot loresheet ability usable once per story which basically represents the extreme end of cult deprogramming. It "breaks Bat's hold" but doesn't really go deep into what that means or what the aftermath looks like, leaving that up to the Storyteller. Notably it doesn't say anything about removing any taint of the Wyrm, though there's really no way to tell what's corrupted/tainted any more.
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# ¿ Aug 5, 2023 05:13 |
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Kurieg posted:Which doesn't really change the question of "why on earth do BSDs have a playable lore sheet when the Get of Fenris are universally unplayable by writer fiat?" It’s not a sheet about being a BSD. It’s a sheet about knowing a little too much for your own good about them. The Cult of Fenris also has a loresheet that indicates that you were one of the Get that left rather than join the Cult. Weirdly there isn’t one for the Stargazers, which feels like an oversight. Their reasoning behind walking away from the Nation is probably the most interesting to me - like the BSDs, they believe the war is unwinnable for Gaian forces but the Stargazers want to focus on rebuilding in the aftermath of the Apocalypse. PantsOptional fucked around with this message at 15:20 on Aug 5, 2023 |
# ¿ Aug 5, 2023 15:14 |
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Dawgstar posted:So the Stargazers are still extant? Yes, they're an NPC faction that usually seems to slot into either being an ally of convenience or an accidental/incidental antagonist. Chimera doesn't seem to be their Patron Spirit any more and no one knows what if anything has taken its place, which probably doesn't help their reputation. They only have one sample NPC stat block but it doesn't indicate any existence of Kailindo.
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# ¿ Aug 5, 2023 17:19 |
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W5 doesn’t go into the fine details of the Wyrm much. Hell, it doesn’t even define the Umbra past the Penumbra, and I think that’s a deliberate choice rather than planning to flesh it out in supplements. As far as the Wyrm goes, we’re given a rough idea of its cosmology as stated above, the fact that the Pentex Group is its major factor on Earth through its fealty to Fly, the lowdown on the BSDs, and the existence of Banes. One of the things the book emphasizes is that the Wyrm is served and fueled by having humans act in destructive ways rather than by forcing humans to do that. There’s a strong implication in the Banes section that the Wyrm, being an entity of destruction, can’t create destructive and malevolent behavior in humans but it can seize on existing urges to strengthen and exploit them. You don’t become hosed up by having a Bane jump into you, you are hosed up enough that a Bane becomes drawn to you and then jumps in you to make you worse. That part is key - a Bane needs to be invited to possess you, whether or not you do so consciously or subconsciously.
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# ¿ Aug 9, 2023 23:05 |
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MrMojok posted:Does anyone remember a thread, it may have been in an old VtM thread or maybe somewhere else, where a person told numerous horror stories about her awful experiences doing VtM LARPing? Was it maybe this one? (Archives needed obviously.)
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# ¿ Oct 4, 2023 13:52 |
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# ¿ May 15, 2024 22:49 |
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I would guess it’s in the Reclamation adventure? That seems to have pregens in it.
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# ¿ Apr 26, 2024 21:22 |