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Minidust posted:One lingering question I've had - what's the deal with that third settlement near the middle of the map? The Castle or something like that? It's been greyed out for me the whole time.. I assumed something might happen once I "beat" the game, but now that I'm into the post-game missions that doesn't seem to be the case. It was blown up with super virus chemical weapons to kill everyone in there by the true sons, not the best place to resettle. It's just to show the tragedy of whatever the gently caress I guess
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# ¿ Feb 26, 2020 22:44 |
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# ¿ May 18, 2024 20:40 |
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Shumagorath posted:I'm stoked for everything but the return of Classified Sets. Like any loot game sets just box you into one of a handful of builds unless there are other classes of items that prevent you from using them, and Division doesn't do that. Classified sets are not coming back, hopefully. The current gear sets will have tradeoffs that you'll need to balance and pair with exotic and high end gear/talents. Gear sets will have one less random attribute compared to high ends as well. that'll allow for a lot of different combinations.
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# ¿ Feb 27, 2020 02:00 |
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Infinity Gaia posted:So I basically got the base game on release, played to the end of the campaign and did a little bit of world tier stuff then quit because I was getting annoyed at a lot of issues like how skill mods required completely absurd amounts of skill power to use and how they made my good old friend Pulse a lot worse. I bet they never made Pulse better, but did they at least make it so that skill mods don't require fully absolutely maximum specializing into skill power? Skill builds are much, much better now and when the expansion hits the skill system will be completely overhauled. No more SP requirement bullshit, all skill mods will have no requirements, skill will scale mostly with the new SP equivalent attribute. They did make pulse sliiightly better but the technician specialization has a laser attachment that pulses all enemies you target with no limits at all. That alongside the spotter talent means 15-20% extra damage on pretty much anything you shoot. nerdz fucked around with this message at 11:09 on Feb 27, 2020 |
# ¿ Feb 27, 2020 11:05 |
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Caidin posted:I quit Division 2 slightly earlier then most because something about playing it was killing my wrist but whenever I looked it up it seemed like not much had been added from launch until now. there's quite a bit of stuff but we were discussing that most improvements (while great) were not enough to really get players back in. If you play it now you'll be back to a much better game than on release. The expansion though, is going to be the gamechanger here.
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# ¿ Feb 27, 2020 21:29 |
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Blind Duke posted:Oxidizer is nice for getting folks outta cover/suppressed. Firestarter feels clunky when you have to shoot the cloud to make it go off. Stinger hive change from a few shots of blast damage on long cooldown to fast cooldown charges that bleed made it shockingly more viable. you can double tap the skill button to detonate firestarter immediately
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# ¿ Feb 27, 2020 22:32 |
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HebrewMagic posted:Helping pals level I noticed my Negotiator's Dilemma set has stopped firing it's grenades when my armor breaks. Anyone else having this problem? you probably changed out of the demo spec
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# ¿ Feb 28, 2020 00:28 |
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wait until the expansion is out and keep your best gear/skill mods, getting all gear pieces and skills slotted up will give you a leg up until you find better ones.
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# ¿ Feb 28, 2020 01:46 |
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you can easily cheese those multikills by restarting grand washington hotel. There's a trio of red hyenas that always pop up from the same spot. go for normal difficulty and equip any chest with mad bomber and you're set.
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# ¿ Feb 28, 2020 14:53 |
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gotta keep in mind that Gear sets will have one less attribute roll than regular pieces, so that's another thing that needs to be taken into consideration and you can recalibrate core attributes so colors don't really matter
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# ¿ Feb 28, 2020 21:36 |
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Kibayasu posted:Oh? I’ve been assuming they were going to be fixed because otherwise what would be the point of only giving certain cores to certain brands/models. they're not fixed, they're just not random. A brand will always roll one core color. And to reinforce my point here, keep your GS500 gear mods and skill mods: https://twitter.com/Thylander/status/1233478877734936577
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# ¿ Feb 28, 2020 23:45 |
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Guillermus posted:I think I'll just trash even my BTSU build and just slap together a high red/blue build with AR/SMG for the first few levels so it gets easier to just shoot stuff with whatever drop instead or trying to get skills working before level 40. It'll be absurdly easy to keep max skill tier on 31-40 (core attributes are set per brand) so that's what I'll do. and once again: keep your best skill/gear mods
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# ¿ Feb 29, 2020 12:27 |
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ZombyDog posted:Friendship ended with BTSU/Hardwired, Aces and 8's is now my friend. You have tons of people playing aces in the wild, it's just that most of them don't care about going for the 4pc (which benefits teammates as well) outside of the raid Blind Rasputin posted:Can you explain how aces and eights and the svd build works? I feel like I’ve come a long way understanding things through using a btsu hard wired build but I can’t make much sense out of the aces set description or why it would work with svd. I’ll definitely give it a go though! It's as the gear set description says, each marksman rifle hit flips a card, some hands like flushes and straights or whatever trigger several bonuses like boosted damage on the next 6 bullets, double capacity mag etc. You just keep on shooting to randomly trigger these buffs for you and the team as fast as possible. It works with the SVD because you want to flip the cards fast and it's the fastest MMR that doesn't suck like the Mk20. nerdz fucked around with this message at 14:01 on Mar 1, 2020 |
# ¿ Mar 1, 2020 13:58 |
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Happy Noodle Boy posted:This is somewhat correct. They fixed challenging/heroic to actually be challenging and heroic. They're tuned to be taken on when your character has a considerable amount of perfect rolls on its gear and with a proper build in place. The thing about challenging is that the factions matter more than the difficulty itself. When you bump up your difficulty, go back to the early DC missions with hyenas and you'll be mostly fine. They have less tricks up their sleeves than cleaners, rikers or black tusk. We're already clearing hyena CP4s and I managed to solo GWH on challenging without too many issues.
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# ¿ Mar 4, 2020 13:28 |
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Diephoon posted:Please spoil it for me, I'm gonna do it tonight after work and I don't give a poo poo about spoilers, I just want to get through it ASAP. I won't spoil it, but go with skill tier 6, crusader shield and oxidizer chem launcher. Crusader shield will protect you from most of the bullshit. Once you hit the final checkpoint, stack all chem launchers on the spawn point for an instant kill, or pretty close to it
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# ¿ Mar 4, 2020 14:04 |
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Mr. Carlisle posted:Has anyone else noticed the damage on their weapons just randomly fluctuating in the items menu? Are you using talents that boost weapon damage like optimist on weapons and things like that? Some old UI bugs used to do that.
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# ¿ Mar 14, 2020 23:39 |
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Mrs. Dash posted:So what's the secret to matchmaking in this game? I can't matchmake into any missions if I select any difficulty over story. short answer: get on the discord there's way too many missions at different level ranges to matchmake, especially if you're not at the endgame so you won't really get any chance of matchmaking during the campaign. At the endgame you'll have decent success at matchmaking for bounties, daily missions and weekly invaded missions.
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# ¿ Mar 15, 2020 18:58 |
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matchmaking is not working so please organize on the discor-
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# ¿ Mar 16, 2020 23:02 |
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Capn Beeb posted:drat, got delta-03ed right as I was finishing up Roosevelt and now it's invaded and I gotta clear that poo poo, I just wanna do the manhunt thing you can toggle missions to non invaded, though I don't know if you can do it before clearing the invasion first
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# ¿ Mar 17, 2020 16:16 |
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Snuffman posted:I stupidly ground up my Chatterbox when clearing out sub 40 stuff and only just discovered I need it to boost the gun to lvl 40. you don't need chatterbox to boost it to 40, no GS500 exotics can be boosted to 40. You actually did the right thing as you needed to destroy yours so the pieces can drop again.
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# ¿ Mar 17, 2020 22:40 |
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Hulk Krogan posted:So if you have two saved load-outs that use the same specialization but run different guns, do the loadouts remember which weapon damage perks you picked for each and change them when you switch? Or do you have to run to the BoO to respect those points every time you switch? it only saves the specialization, not the points yeah.
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# ¿ Mar 18, 2020 01:26 |
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in division 2 they keep trying to correct an op mechanic while making it accidentally stronger several times in a row so I wouldn't worry. We actually suspect rifles are not excessively strong, it's just that the hit registration issues are severely reducing damage on full auto weapons at the moment.
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# ¿ Mar 18, 2020 03:35 |
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Snuffman posted:Build question, I have a skill build I'm quite enjoying but I was looking for thoughts on how I can make it better. the game is in a bad place regarding soloability right now. Hybridizing for damage will probably just make you bad at both skills and gun damage. Like if you don't specialize you'll just end up in a worse spot and no build has all the tools to handle everything right now. I'm not an expert on hardwired but if you're using it you should make the most out of the built in cooldown refresh that comes with it. If you're not using it you're probably better off with a high end skill damage/skill haste build. Do not waste your talents on spark if you're not specced for gun damage. One think you can do as a very slight hybridization is getting yourself one of the weapon bonus pieces like fenris so you get more out of your AR. Since you're running technician you'd still get tier 6.
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# ¿ Mar 19, 2020 23:10 |
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The Locator posted:Grats on your tough knees. do it anyway, you have two weeks to get it done. Like if you get to rank 30 this week it will reset and you will only need to get to rank 30 again next week. Killing/burning outcasts are 20 points alone, you can definitely scrounge 10 points out of the rest.
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# ¿ Mar 20, 2020 00:20 |
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myron cope posted:All of my resource/materials are full and I have a bunch of caches that I don't want to open. Is there something I should focus on crafting? Just mods or something? I also only have like half of the blueprints (137/261 but also 0/4 (??) if I look in the crafting bench) You should be recalibrating your stuff to improve your builds. Pretty much all crafting is sorta bad at the moment, but if you need a piece to close out a build, you can at least throw some materials down the drain for that.
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# ¿ Mar 20, 2020 16:06 |
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blackguy32 posted:I feel like I am lost. How do most of yall gear up? I am at the endgame but I really don't know what I should be doing to gear up or start with a build. Do you just look up a build and then set out to get it? You can ignore exotics for the most part. To start a build you have to think about some things: - what do you want to do? Weapon damage (like rifles and ARs)? Skill build? Tank? - figure out which talent you want on your chest and backpack, depending on if you want weapon damage, survivability, skill damage etc - figure out which brands you want for that. example get overlord for the 10% rifle bonus if you're using rifles, providence is a great weapon damage brand, then theres gila/golan for tanking, china/wyvern/etc for skills. - figure out which minor attributes you need (for example crit chance/damage for weapon builds, skill damage/status effects/skill hast for skills) etc - figure out which skills you want, even more important if you're a skill user becase you will want minor attributes that benefit the skills you're going to use. As you can see it's pretty much all color coded. As long as you choose talents that benefit your playstyle, stacking more of the color you want will push you in the direction you want. Just don't neglect your talent and brand choices because they are important. If you want to look up a build that's fine too.
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# ¿ Mar 21, 2020 19:43 |
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blackguy32 posted:Hmm... I do most of my damage with assault rifles and rifles. My skills are mainly for healing and reviving mainly because I mostly play solo. In your case a good thing to do would be focusing on rifles right now, as hammerstein said. There's something weird going on with ARs right now, damage wise and rifles are performing better. There's the classic M1A which is a rather solid rifle to use right now. You get one for free (called "baker's dozen") on the season rewards. This week you can also get a fox's prayer kneepad from the clan vendor and recalibrate skill damage to critical hit chance. That will boost your damage by quite a bit. After that, focus on getting gear with the brands you want, recalibrating critical chance/critical damage over attributes that you don't need and start thinking about some good talents to use. You don't really need skill tiers but I'd heavily recommend running the technician specialization for the free skill tier. That will boost your healing by a decent amount with almost no investment on your part. nerdz fucked around with this message at 20:33 on Mar 21, 2020 |
# ¿ Mar 21, 2020 20:26 |
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OgNar posted:We will make changes to allow players to change the Global Difficulty and reset all Control Points on the map, without affecting the Seasonal Manhunt. We are working on this right now and will provide you with updates on the progress." This is what they actually promised in the days before the release and didn't deliver because it was probably a communication error. Hopefully we'll get it soon, there's nothing to do in NYC
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# ¿ Mar 22, 2020 00:12 |
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Jusupov posted:
You probably have a magazine size% modifier active like True Patriot or in your currently equipped weapon. They also affect magazine size mods. EDIT: It's perfect lucky shot actually
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# ¿ Mar 22, 2020 15:30 |
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Jimbot posted:We're at level 30 right now about to hit the strongholds, so we don't have much thought put into builds. Most of my gear has +1 skill tier and have been acting as a support with a heal drone and a hive for attacking. I think it might have been one of the bounties we got was way overtuned but in general, things are just bullet sponges. Even while playing solo I noticed this post-patch. Was really having a blast with the game before then, now it's still fun but I'm less enthusiastic about it. Bounties usually have higher difficulties that are not tuned to an unoptimized build. Just rush the strongholds and once you're done with them start the NYC campaign
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# ¿ Mar 22, 2020 16:35 |
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GhostDog posted:Hmm, gonna give that a try though I suspect that playstyle will feel too passive to me. I just want to be able to shoot things and not die within a quarter second if I'm out of cover. My build is fine on hard and I'd be happy to stay on hard a bit longer to improve my build, it's just that you don't get poo poo for drops on hard it seems so I feel kinda stuck. If you want a skill build that plays actively, try a status effect build. 1 golan, 2 wyvern, 3 China. shock and awe for bp talent, several work on the chest. Max out status effects and pick your poison of skill damage or haste. The idea is that status effects boosts both CC damage and duration which turns skills like firestarter and fire sticky into huge dps skills that one shots elites even on heroic. You can mostly use firestarter and you still get tons of utility from skills like blinder Firefly to mess up tanks, etc. I personally think that plain skill damage builds are insanely underpowered compared to status builds at the moment. If they fix hardwired and tune enemy hp they might become competitive again though.
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# ¿ Mar 22, 2020 19:03 |
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Morter posted:Has anything been said regarding enemy AI's penchant for rushing/being over-aggressive, by the devs? Or is it currently just an issue of perception from players? It's an old issue and usually has to do when enemy HP scaling is out of line. It happened many times before so maybe when they tune down enemy HP they'll be less rush prone. super annoying though
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# ¿ Mar 22, 2020 20:56 |
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ZombyDog posted:I have two builds that I primary for Solo Heroic and I have two different Skill builds that I use for Solo Challenging ( and depending on group composition I'll vacillate between the two skill builds and my True Patriot Build ). But yeah, compared to a tank build or full on m1a dps build, skills mostly struggle solo. If there was a way to quick switch skills mid combat it would be perfect, but right now you just can't have all the tools to handle everything.
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# ¿ Mar 23, 2020 23:09 |
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Yeah ARs used to rule over all other weapons, being a generalist weapon that was just plain better than all others at their own specific tasks. What's making them slightly underpowered right now is probably a bug. Once hit registration issues are fixed they'll probably rule again. Pretty safe bet here
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# ¿ Mar 24, 2020 15:18 |
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Jose Oquendo posted:Has this bug and/or hit registration issue been confirmed? Yeah they acknowledged it. I've been saying this for a long time, but there has been no damage rebalance on weapons for this expansion. This means that all weapons should be around the same place they were pre expansion, i.e. ARs dominating and the M1A being a good, but not overpowered rifle. The fact that it's destroying enemies with a DPS build means that if ARs get fixed they'll be even stronger, so enemy TTK will plummet in all difficulties.
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# ¿ Mar 24, 2020 17:10 |
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yeah strikers is probably related to the hit registration issues. the more people playing together the more the game drops hits so faster weapons lose dps. those dropped hits are considered misses for the striker talent, which messes things up.
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# ¿ Mar 25, 2020 22:47 |
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Frustrated posted:You know what doesn't bug out constantly or require all sorts of janky positioning? Just shooting a gun. ARs would like to have a word with you
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# ¿ Mar 26, 2020 15:15 |
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Casnorf posted:So yeah the more I read this thread (big mistake, I know), the more I think removing Weapon Damage % as a stat from the game entirely would help mitigate a lot of the problems you guys have in general. It's a bad stat and largely unnecessary. It'd smooth out the group scaling a lot easier, and you wouldn't have to account for ridiculous glass cannon (as opposed to Glass Cannon) all-red builds because they're boring and kind of a dumb trap anyway. Now, I'd leave in type % primary stats on weapons, because I like some variety, and I'd just change Weapon Damage % as a gear primary to I dunno Crit Damage or something and cap it at like 6. That'd allow for an all-red build but you'd have to necessarily account for needing a higher Crit Chance and create a tradeoff like the other two stats have. And alla ya'lls big numbers guys can still get ridiculous numbers popping out if you want. Then the enemy rebalance doesn't need to account as much for the far right of the bell curve and the filthy casuals like me can have more fun while keeping Challenging and Heroic still pretty hard! I mean, our biggest complaint right now is that the game is forcing people to go all in on a stat to be even competitive in harder difficulties, while before the expansion you could be a hybrid player with a lot of tools at your disposal. Pretty much all builds have problems right now (DPS with hit registration issues, armor numbers being too low for enemy damage, skills not doing enough damage/failing constantly). They basically balanced enemy HP around a full red build, balanced enemy damage around a full blue build and balanced enemy threat around a full CC build. So we ended up with enemies that hit too hard, take too long to kill and just run all over the place throwing skills nonstop. If they start tuning things down a bit then hybrid builds will be back again. Everyone is sorta annoyed that pubbies are now a liability due to group scaling, pretty much everyone is complaining about the game not being casual friendly anymore.
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# ¿ Mar 26, 2020 16:56 |
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Casnorf posted:You do realize you're agreeing with me, right? The knock-on consequences of removing Weapon Damage % entirely from the game mitigate most if not all of the other issues you're describing. I think it's the linchpin. It's not a balance issue. Balance isn't a good word for what's going on here anyway (my thoughts on how balance does not mean what people who play games think it means aside). It's that there's a "best" option, and the correct way to mitigate the problems created by having a best option is to remove that option. People, players, are generally pretty creative and adaptable, so I'm sure they'll latch on to the next thing, but that one might be more of tweak than a straight removal. I mean, if it were up to me, we'd see soon enough. Yeah that was my point. You came here like you had a novel idea and everyone are tryhards who want big number when pretty much everyone here is a casual player and annoyed that the game now requires more coordination and building. Removing weapon damage is a bit too extreme, but reducing the delta from 0 DPS investment to max would be a good starting point. They could even keep that if other builds without damage investment could do enough weapon damage to matter. I've already managed to build semi hybrid tank/skill builds that have a single red core+offensive minors and talents who did 2-3x as much damage as build with zero weapon damage anything. I think tuning enemy HP down will do half of the work, hitreg fixes will fix 30% and a weapon damage/exotic rebalance could deal with the rest.
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# ¿ Mar 26, 2020 17:45 |
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Psion posted:I'd like to see the hitreg addressed before they start doing any more system changes like addressing hp/weapon stats. It's impossible for them or anyone to balance r/b/y when parts of it aren't even working reliably enough to know what even needs to be changed and what's just buggy. yeah for sure, but HP has already been tuned down. let's hope they don't overcorrect like on skills last year. Tuned down enemies, boosted skills (only clusters actually) the gently caress up, THEN dropped BTSU gloves on top of it.
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# ¿ Mar 26, 2020 18:07 |
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# ¿ May 18, 2024 20:40 |
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Not to knock on your build which is pretty good, it's kinda annoying to me that pretty much all DPS builds are the exact same right now with the contractor's prayer combo bullshit. At least you're not using the M1a with vigilance+glass cannon. They really hosed up with these named item numbers and 90% of exotics being unfun trash. unstoppable force falls off hard in groups, as any on kill talent tends to do.
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# ¿ Mar 27, 2020 04:24 |