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One more recruit for the monstrous powerplant. Wonder what horrible thing we'll be dealing with first?..
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# ¿ Apr 22, 2020 01:49 |
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# ¿ May 19, 2024 15:18 |
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smh can't even get a decent janitor around these parts
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# ¿ May 30, 2020 08:56 |
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Given the job, might just be a tired cynic. Certainly no shortage of clerks perishing; between them and the agents regularly risking their lives for some reason or another- (See: Laetitia's person almost being sent elsewhere a while back, manager. ) -"Safety" ends up being more of an unattainable goal to strive for* than any indicator of the companies actual practices. (*When doing so does not meaningfully interfere with productivity) Which is another way to say: They work safety division in this company; s'gotta be exhausting explaining to the clerks why they can't implement such-and-such safety measure because it would be cheaper to hire replacement clerks than make things safer
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# ¿ Jun 8, 2020 17:34 |
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Hmm.... I can't help but wonder if being able to designate a room for a section's clerks as their panic room would be more useful than those dinky little peashooters of theirs. Give them somewhere to run to instead of flailing around, leave those pistols as a really last resort.
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# ¿ Jun 12, 2020 12:29 |
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The fifth trumpet does suggest something moderately interesting: For all the Abnormalities currently at or may arrive at our facility, there are many, many more out there. Given how dangerous abnormalities can be, the ones we have being prime examples, it isn't hard to see why the later trumpets exist. ...Not to mention the anomalies still out in the wild as opposed to a holding area or wherever anomalies are kept prior to being used as an energy source.
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# ¿ Jun 13, 2020 13:45 |
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hmm... How about legacy content? Could be neat to take a look at how the game used to work. Arcanuse fucked around with this message at 00:51 on Jun 18, 2020 |
# ¿ Jun 18, 2020 00:35 |
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An "I survived an Aleph breach and all I got was this title", title
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# ¿ Jun 19, 2020 15:17 |
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Oooof. I didn't get offered my first Aleph this early, but I did get offered one around day 20~21 after... A whole load of Teth and a couple Waw. Previously trained agents helped break through, but missing out on HE gear is rough. Took one look at -89 and nope, wasn't gonna happen.
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# ¿ Jul 15, 2020 03:11 |
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TeeQueue posted:Realtalk, I want that gift on Mizu largely because it shouldn't cover up her dog ears like Laetitia's does. indeed. Been trying to set up and keep at least one capped agent in each department in my own run; having someone on hand that can safely handle a good number of abnormalities is always helpful.
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# ¿ Jul 20, 2020 04:38 |
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Not The Wendigo posted:...One Sin's gonna turn ALEPH on us, isn't it. One Aleph and Hundreds of Reloads : "No more prayers. Only penitence." e: Arcanuse fucked around with this message at 18:15 on Jul 24, 2020 |
# ¿ Jul 24, 2020 18:12 |
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TeeQueue posted:You can work it and it does something, and it CAN contribute something (very minorly) useful to a facility. Oh, this I've got to see.
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# ¿ Jul 26, 2020 14:30 |
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Out of curiosity, would it be worthwhile to start a day by having a single agent go upgrade their weapon fully; or do the strongest weapons cost enough boxes to try it isn't worth the bother?
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# ¿ Jul 28, 2020 20:11 |
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Aw. Fair I suppose, though in my eyes it limits it to HEH/TETH/ZAYIN gear due to just having enough energy boxes on hand for those that getting replacements are no big deal.
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# ¿ Jul 28, 2020 23:51 |
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Violet noon is a good sucker punch the first time, but after that it loses a lot (but not all) of its sting. Also count me as another someone who didn't know that particular trick
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# ¿ Aug 9, 2020 21:57 |
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the Orb of Zot posted:So let me get the plot up to now straight:
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# ¿ Aug 13, 2020 19:43 |
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Well, that didn't seem all that bad. Except for the aleph defence bug which would've been rough to find out the hard way. Also looking forward to seeing how Crimson Dusk gets handled.
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# ¿ Aug 15, 2020 19:21 |
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Should really process that enkephalin better before putting it in coffee. Enkaffeleine? Enkaffeine? Enkephaleine? ...Oh, and Doobeedoo posted:Oh boy oh boy oh boy
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# ¿ Sep 1, 2020 17:17 |
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Tylana posted:What if a perfect AI was more human than human and elicited stronger empathy and protective urges than 'real' people? #HavenotgottenfurtherthantheLP Given how quickly we stopped caring about clerk deaths, that's not a high bar Could make a decent challenge out of keeping clerks alive. Keep X amount of clerks alive, lowering the clerk survival bar by Y each meltdown. More clerks die than permitted, have to push further before the day can end.
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# ¿ Sep 7, 2020 22:28 |
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Been long enough I don't even remember my submission that well. "Mr Gibs", might've been balding, "designated new abnormality Semi related, I suppose it comes with how much time goes into training fresh agents/replacement gear; but I don't remember there being that many agent deaths (that were kept) so far. Lobotomy corp is not the most meatgrinder* friendly of games, despite the many dangers. :v *Clerks technically count, but clerk death is considerably less of a problem than agent death
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# ¿ Sep 16, 2020 03:18 |
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Mild fan of dreaming current. Sets of Waw armor to help sort out any straggling agents still on Teth, or Zayin armor is always good. Depending on how many clerks are dead or whatever else is going on, it breaching can either be a breeze, vaguely beneficial, or some salty inconvenience. The bunker though, oh the bunker. The LPer speaks the truth on that one. Too many long days of training/grinding reset after forgetting someone in the bunker. Too many.
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# ¿ Oct 11, 2020 17:39 |
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big ol oof on the tree, pretty much got it for the blessing, but the blessings a dud? oof.
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# ¿ Oct 26, 2020 17:33 |
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sorcrane posted:Happy Paulloween!
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# ¿ Oct 31, 2020 07:04 |
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Zoig posted:As one sin is a skull, it is far more powerful on Halloween. I dread to think of the consequences if we had the whole skeleton. No Good Deeds Unpunished?
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# ¿ Nov 2, 2020 04:33 |
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Love that heart. A safe, good pick where the biggest case for not getting it is the presence of something better.
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# ¿ Nov 10, 2020 11:06 |
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# ¿ Nov 13, 2020 11:01 |
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might have to branch out to insects at some point, bring in the Roach Squad
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# ¿ Dec 31, 2020 09:54 |
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"I am sorry for what I've done." "I will now continue to be terrible and apologize afterwards, giving both the same degree of thought responsible for this mess without the actual interest/capability to improve." "Same
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# ¿ Jan 15, 2021 15:08 |
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Tatters posted:So, wait, I didn't really think about the implications of the Better Call Paul segments until now, but... Does Paul keep his memories after dying? Do they bring in the next Paul to do the commentary over his own death in these training videos? It's a cointoss, but I suppose Paul might have special memory-retaining privileges as part of their job. A while of dying/respawning might even hold a part in Paul's generally cheery tone, what with always coming back after whatever terrible incident happens. As the-paul-that-remembers might put it: : "Remember, at lobotomy corporation, your termination is just an unpaid vacation!"
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# ¿ Jan 27, 2021 06:25 |
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also, huh. skin prophecy giving a multiplier instead of an added 2.3x is going to make me reconsider ignoring that one.
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# ¿ Mar 21, 2021 15:31 |
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It's been a long road to get here, huh. It's nice players can have a relatively quiet day right before this to work with; building up agents, gathering some last minute gear and all that. S'also nice the game gives players a big warning, though I think by this point folks would be committed to going forward regardless. Can get attached to yer various weirdo agents running around the place, and going back to get a fresh batch wouldn't feel quite the same.
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# ¿ Mar 26, 2021 13:42 |
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I loved crumbling armor in my own run. don't want to be careless with it, but that's true of just about abnormality. Shame any gear less than WAW/ALEPH is asking for trouble at this point, the armor+sword it gives looked real snazzy on my backup beater.
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# ¿ Mar 29, 2021 16:28 |
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take a simp, babes
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# ¿ Apr 4, 2021 13:04 |
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Old Lady is probably one of the nicest abnormalities to have, ironically because she's safe to ignore With all the other abnormalities that need juggling, one where the worst consequence of ignoring is your energy gets dinged makes up for it. Looking forward to O-05-76.
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# ¿ Apr 14, 2021 02:55 |
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Hwurmp posted:tag urself I'm one of those winged folks in the background. no, further in the background. see that smudge above the sky-whale? that's the one. As endings go, I think Adam was on the right track, but the final implementation, uhhh. uhhhhhh. uhhhhhhhhhhh. BisbyWorl posted:
it leaves something to be desired
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# ¿ Apr 21, 2021 18:51 |
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Looking at the other critters, I think Mx Glowy-eyes ended up one of the genuine monster-power lottery winners. Unlike the meat lump just hangin out in the street there. them, turned into a monster and all they got was being an immobile(?) meat lump
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# ¿ Apr 21, 2021 19:19 |
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Quite liked Wellcheers. The armor isn't impressive in and of itself, but it's got a decent quantity and it's better than the basic suit. Useful for early outfitting when better armor isn't available in bulk.
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# ¿ May 15, 2021 18:13 |
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Pretty much the same thoughts on this one as wellcheers. ZAYINs have a lot of gear, your agents need to get out of their base baton/suit as quick as possible. It isn't glamorous, but it does what it needs to until you get something better.
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# ¿ May 16, 2021 20:36 |
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It's a HE that's easy to work. There's, uh. Not much more for me to say here. . The gear is alright, but the player has better options. The E.G.O. gift is nice, I suppose? Seems a decent candidate for a run going all the way, at least. Could remember which agent worked it last; or just read the logs and let them remember who worked it last for you.
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# ¿ May 22, 2021 17:56 |
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Don't have much to say on this one. What you see is what you get. Could be helpful for finishing days early during a week the player was going to reset anyways?
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# ¿ May 29, 2021 11:13 |
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# ¿ May 19, 2024 15:18 |
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TeeQueue posted:Next time's featured Abnormality…
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# ¿ Jun 4, 2021 15:37 |