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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I ran out of points and had to gently caress around for ages because I couldn't trigger the event to end act 2. So I'm like 45 hours in, really high level and yet I'm only just getting to the end of act 2 now.
God I loving hate the encounters you get on warp events. As people have said the combat isn't particularly hard but it's super samey and it's made me really bored of it. I'd legit rather spend a bunch of scrap and take ship damage than spend 15 minutes fighting a load of daemons again.

I do love going around the map finding stuff too. I'm an exception that liked that in Mass Effect as well. Just really fleshes the world out, especially since I'm so familiar with 40k it's nice for me.

And this has been said but I loving absolutely hate the archetype system. It's boring poo poo. I have four arch militants because the other classes just seem so lacking in comparison, but also I just feel like they're "extras" and everyone should be like a Psyker where you're picking a class that directly gives you a bunch of stuff.
The archetypes (especially when it comes to your Navigator) just feel OFF and I'm not sure how else to describe it. Like in Wrath even though I'm absolutely poo poo at pathfinder I at least am curious about what to do with all the different classes and I played through 3 times to see what it's like. Here they seem really samey. And Operative is so unbelievably faffy that I really hate it. This also goes for the Strategist one.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

JamMasterJim posted:

You can do some very stupid poo poo with most archetypes (Strategist zones that make actions 0 and refill ap on top of other boosts, operative assassin hitting the single highest damage number possible, multiple operative bounty hinters stacking free exploits and sharing benefits from prey and getting free turns which is hilarious with psykers who bypass attack limitations,master strategist can make himself unkillable and all support bonuses make your arch militant even worse), but they require more effort than Arch militant going 'VRRRRR, I switch attacks 10 times in one turn thanks to officers , heroic acts and wildfire stacking bonuses'. So that is one factor
And because very few things are baked into the archetype progression, piecing them together is also extra hassle. It's like every class in pathfinder having to choose feats, spells and class abilities all together from a big pool, and depending on the level, you have to pick from a sub-pool. And you do it 50 times instead of 10 or so(since for many classes in pathjinder there are essentially empty levels)

I do like the system overall, but the progression and how many abilities of an archetype need combos with other archetypes or itself to really shine makes this more complicated than it needs to be when it is not actually THAT deep. So I like it overall, but I can see so many things you could improve before you even rebalance abilities or add new archetypes.

Yea I know how they work, like I can work with it and I "get it" it's just needlessly annoyingly fiddly and I just don't enjoy how they've done it. ESPECIALLY with operative. I don't want to do all this minor poo poo every single turn it's just tedious.
There's a space between Pathfinder 1's over-fiddle and 5th edition's complete lack of it and Rogue Trader has definitely landed closer to the pathfinder 1 way. And gone even further into it I think!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Magni posted:

It's one of the level 2 projects on Dargonus. Shield of the Emperor or Filth of the Expanse - one blocks the other, but either gives you the escort ship.

It's shield yea
Honestly I dunno how I'd have done a lot of the dark eldar ship fights without it because they shoot so much, they move so fast.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

doingitwrong posted:

The challenge they have made for themselves is that the gap between the floor and ceiling of what kind of character you can build. They've made a system full of flat bonuses and multipliers that can result in extremely large numbers on the high end and middling numbers on the low end.

I kinda feel like with all 3 games the only people who Owlcat have as testers are min-maxers who are absolute 100% experts at the game and they balance around those experts.
That's especially noticable in Kingmaker where they were baffled by people having difficulty with some of the fights

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Clerical Terrors posted:

Owlcat very specially wanted to adapy Pathfinder first edition because they love the crunch and optimization, and refuses to consider the second edition, which does it darnest to be more balanced and approachable. This is what they like and I'll actually be surprised if they go back and try to re-balance RT in anyway that significantly impacts the gap between optimal and casual play.

I do get that but they also way overtuned a load of mobs if you remember
Which feels like not only do they love crunch they ALSO crunch loads and loads and kinda assume everyone else does too

RT and Wrath aren't as bad as Kingmaker was but it's still got that air to it

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Mad Wack posted:

also if you are gonna play WOTR please for the love of god ignore the ineffect builds on neoseeker, they are like the top hit on every search engine and they require a lot of advanced nerd knowledge to work plus are built for the highest difficulty - they are Not Fun but people think they are newbie builds

They worked super well for me though

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

The Kingfish posted:

An auto leveler for party members would do wonders on a first play through. I almost dread leveling up because it means I will be spending the next 30 minutes or so digging through talents.

It picks the absolute worst poo poo though, the stuff the game recommends for your characters is always just really generic
Feels like if they put a builder into the game it'd do the same

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Warmachine posted:

Quoting myself for posterity here because I noticed how similar both games were with the wheels falling off in the late game.

The problem is that so many players never reach that point. I went away from BG3 really not having liked it because of how loving broken all the triggers got from act 2 onwards yet not a lot of what's discussed mentions broken triggers/bugs and etc.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

doingitwrong posted:

Funny. I tried playing WOTR while I await a few more patches and it is not grabbing me AT ALL. Probably for the exact reason you prefer it to RT.

I find “you are the chosen one and you will save the world but first kill these rats” rise to power narratives so samey and forgettable. I’m sure WOTR gets better eventually but I’ve already played for so long and it feels like nothing much has happened. A demon killed a dragon and then I met some forgettable people and went through a forgettable dungeon and I’m boring myself just talking about it.

I have the impression that it eventually gets good but it feels like that goodness is so many hours of trash mob fights away.

RT, on the other hand, gripped me immediately. You start out as someone powerful but new to the job so in a precarious situation. The characters are all very memorable and I genuinely don’t know how this story is going to play out because it’s not really about saving the galaxy, its about making your place in a hostile corner of it. It feels grand but intimate.

The beginning is pretty good so if it's not grabbing you maybe you just don't like fantasy narratives?
I genuinely enjoyed Wrath BUT I used a mod to turn off all the crusade poo poo because it sucks

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Warmachine posted:

Yeah this "problem" gets rolled out every time this comes up, yet we're not even a month into Rogue Trader and some folks are on second playthroughs already. Those folks are a minority to be sure, but the Venn diagram of people willing to pre-order for early access/betas and people who are going to sink their teeth deep into the game has a pretty thick overlap. And before someone points at Steam achievements, please remember that those are population wide and there's no filter for the type of player I just described. Player demographics matter, and "people who preorder for beta access" are going to bias in a certain direction that "everyone who bought the game on Steam" absolutely will not.

doingitwrong posted:

I’m sick of games that get good/interesting 50 hours in.

I'm confused because both of you here are taking the exact opposite of what I'm saying.
Wrath is good from the start doingitwrong and if you don't like it there you won't like it. That's all. I'm not saying "it gets good 50 hours in" or anything, if you don't like the start you're not gonna enjoy it at all.

And Warmachine I'm saying that because most players don't get that far it's not in the devs interest to spend time developing later game. Beta testers 100% would get there, but who cares when people play 30 hours and drop it? You can see this with achievements in games

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zodium posted:

pasqal ftw

If only he wasn't an operative
I love all the stuff about him but god operative is annoying as sin to me.


Sharkopath posted:

I think the workings of great machines like titans, ships, and most tanks imply many machines gain sentience over the ages. So while your toaster oven might start out as just a simple tool if you give it enough time it'll start trying to kill you unless you please it with offerings, and the biggest machines can overwhelm you entirely eith their power of mind.

I'd argue most of this is just the tech cult poo poo and it's open to interpretation. Machine Spirits don't exist.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Wow Act 3 really sucks. I'd read people's spoilers so I knew what was going to happen going into it but my characters are really not very good without their gear or any access to healing.
I sure love having my MC and Argenta completely welped in seconds in a fight and just having to be Abelard for ages and ages slowly cutting down things with this lovely stuff I have

Also how come I can't use any Eldar/Dark Eldar armour? I don't seem to be able to find a proficiency for it at all

Taear fucked around with this message at 03:49 on Jan 2, 2024

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Arglebargle III posted:

I seem to be soft locked by Navigators' insight. I have zero but I have a main quest on the map with no connection.

Yea if you faff around for a while you'll eventually get the points. Exactly the same happened to me. I think for me the issue is they didn't make clear that I'd HAVE to use some to get to some places so I was using them without a care in the world.


thebardyspoon posted:

Yeah it also depends on who is writing the flavour text, whose perspective it's supposed to be from and such.

In the books they're super ultra powerful. I mean if they weren't what would 1000 guys be useful for? It's barely anything.
But if they were like that in tabletop then why play anyone else, so I get why they do what they do with them.

And the reason I thought you'd be able to do something with all the xenos armour you find is there's just SO MUCH of it considering.

Another thing i don't like in act 3 is that I kinda forget what I have equipped so if something takes it all off, hosed if I can remember what to put back on with a few exceptions

Taear fucked around with this message at 15:01 on Jan 2, 2024

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Abelard is hands down my most valuable character because he's indestructible so whatever happens he's there. I actually think it might be a bug because enemies will hit him for like 80 but his health will remain the same, over and over and over.


Jack Trades posted:

The "Murder Hobo" option automatically kills everyone as soon as a combat encounter starts.



This is the reason I can't install toybox in Rogue Trader. I'd just do that in every fight. God they really don't know when to stop laying fight after fight on you do they
It's not that they're hard or anything, it's just getting repetitive.

I also can't parse the harlequin's speech at all so Act 3 is becoming a bit of a blur to me

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Jack Trades posted:

I found both ground and space combat to be entertaining.
Infinitely more so than their Pathfinder games for example.

There's less of the pathfinder stuff but more importantly at least in Wrath for the last act I could put it on story mode and real time and just pretend it doesn't exist. You can't do that here.
I think it helps that at least for me the Pathfinder classes are way more interesting. I said it before but the class system here is boring and sucks.


VanillaGorilla posted:

If you're high enough iconoclast, you get a translation for all his verse (it's executed pretty comedically).

Only for his plans, when he's just talking to you my eyes immediately glaze over it.
(I am iconoclast so I've done that thankfully with most bits)

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Aramoro posted:

I managed to nickel and dime enough Navigator points flying back and forth for ages on an orange route. What an amazing game system

It's (for me) the biggest indicator that their testers were people who had played the game to death. They knew exactly how the points worked so never wasted them and it never came up "Hey, what happens if you get to this point and have spent them because you didn't realise how important they were"


CommissarMega posted:

Yeah, I don't think you can call WHF 'standard fantasy' after anything but a surface-level read. Sure, it's got elves and knights and dwarves and demons, but each side has its own flavour of how it does things. Take the Empire, for example- it's rare to see a Standard Fantasy Human Nation at its level of technological development and not degrade right into steampunk, nor have I seen Landsknecht in any other fantasy setting. The general grubbier tone of all the factions (yes, even both flavours of Elves) also sets it apart, I think.

The Empire is just the holy roman empire. Which honestly is really loving rare in fantasy settings so I think it's pretty nice to explore at least. I enjoyed Age of Reckoning and always wondered why they never ever thought to do another RPG of any kind in the setting.
And you can do what you want now since the setting is dead, it's not like 40k where they've still got something going on.

The Lone Badger posted:

I’m 90% sure there’s a natural route to Kiama Gamma.

There is (basically, go left instead of right from the start) but for SURE there are 3 places you cannot visit without building a bridge.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Aramoro posted:

I know there's no reason not to Toybox the game and I will if there's some run ending bug because an event doesn't trigger. But how did they release with a system like this.

I guess it goes back to something owlcat loves, busy work. Like I said before a good half of the expanse map is just busy work.

I know that if I download toybox I'll stop doing the fights and then I'll just stop playing and I do want to actually finish the game.

I'm on what I assume is the final fight of act 3 and I'm getting welped. Think it's time to put it down to Story mode. The Incubus kill my guys so loving quickly
(note the only officer I have is Cassia and I have no officer powers on her whatsoever)

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sharkopath posted:

I think I need to replay because I'm not sure how you'd run out of Navigator points unless you're turning every path green which is super unnecessary. Yellow is fine for heavy travel unless you want to avoid every single possible chance of a combat encounter, orange for lpnger trips to a sector where you can deal with a fight because its going to be a while before you go back. Thr game gets pretty generous with the points I feel.

I had what felt like loads of points so yea I turned every path green because constant random encounters was getting really tedious.
I just had no idea that I'd need to be throwing them around for paths later and basically wasted them because I got to a point where it felt like I had loads and no other use for them

And oh no, even on Story I can't do this fight. I wish Story was like it was in Wrath which is "god mode". I wanna get on with the game please

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sharkopath posted:

I think at level yellow the chance is so low its like, 1 out of every 25 or 50 jumps, somewhere in there. I don't have any math it's just a feel. Maybe it was only good luck.

I felt like I got one every other jump
And then orange would be literally every jump

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

The Lone Badger posted:

Under normal circumstances you can only have one set of torpedoes out at once. If you've got torpedoes on the map you can't launch again. This makes fitting two sets of torpedo tubes of very limited usefulness.
Generally you want to detonate your torpedoes as quickly as possible. This means you can launch a new set each turn.

This is wrong - you can shoot a torpedo every other turn (even with the starting ones) so you can absolutely have more than one set out there. They blow up in 4 turns so you'll usually have 2. That's been true for me for the entire game unless it was just a bug?

Eediot Jedi posted:

Hot take: Ulfar is a better tank than Abelard and a better arch militant murder maker than Argenta. If they fix the obvious problems he never should've shipped with, you'll see, you'll all see!!

I wish this game was fixed already. I'm dying to play more but want those fixes.

Ulfar's limited gear is really loving annoying though. At least Abelard can use everything. Also he's sort of a bellend.

I had a really nice Heavy Bolter on Argenta that has vanished in Act 3 and now I can't find any more. I'm really frustrated about it because I bought it off a merchant so it's not replaceable.

Also in act 4 all my colony things finish IMMEDIATELY which is uh...nice but strange?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zodium posted:

the heavy bolter isn't supposed to disappear, I would toybox it back. you won't get an equivalent until like end of act 4 or act 5.

I can't use toybox because I'll cheat too much, it's just not an option for me if I want to actually play the game.
I'll just have to carry on using the normal one.

The two most annoying things in Rogue Trader combat are how often your characters do their barks (I'm not your xenos plaything, Mon-keigh) and also how long you have to wait before you can use your skills. Just let me do it, stop waiting for the animation!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Can anyone tell me the point of Santiel's pride?
It sounds like the answer is "it's tied to some buggy quests" but it was weird anyway

I also got some eldar torpedoes that it won't let me equip at all for any reason
Yay

Taear fucked around with this message at 17:26 on Jan 3, 2024

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Aramoro posted:

I kinda wish there were fewer levels or more of a skill tree for characters. I'm 3/4 of the way through the second archetype and I've already rejected every option I can take now.

I'm just overall disappointed with how classes work.
I think if I were doing it I'd have created 4 classes - Devastator, Assault, Librarian and Scout. Devastator for heavy range, assault for any melee, scout for small arms/sniping and librarian for Psykers. Yes I know those are Space Marine designations but I really feel like I'd prefer the classes to be tied more closely to how they're being used in combat.
The way it works now just feels weird.


Nephthys posted:

I've had that bug before and saving and reloading seems to fix it.

Thank you that worked

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zodium posted:

the only class I don't really care for is operator.

I just do not like having to use a ton of abilities every turn, it's really tedious. I also don't like the idea of an archetype that focuses on just making everyone else have a go.
And I think it's strange that you're picking from that list of 40k staples like the Commissar but it doesn't really matter APART FROM being a Psyker

Terrible Opinions posted:

Based on what people have found by checking triggers with toybox it was an act 2 quest that wasn't properly cut from the game. So now all you have is saving the scouts and getting some mediocre loot. There is an underhive to explore still present in the game but the triggers to enter it appear to be impossible to activate without cheating. Once you're in the dialogue and combat difficulty indicate that you're supposed to have still been in act 2 when you got there.

Ah yea I saw that stuff, it makes sense.
The star being taken makes it feel like it should be really important!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I guess in a game like this I expect them to match tabletop games sorta and being that character in a tabletop game would be reaaaaaaaaaaally boring
I'm not saying they're bad (because they're obviously not) I just don't like that concept as a character

They far outstrip any of the second level archetypes

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

AndyElusive posted:

My RT started as a mind-reader Psyker but then transitioned into basically what amounts to a sniper assassin with his psyker powers basically taking a complete backseat.

I thought narratively his Psyker-ness would come up more in conversation or something and it never does. I'm only knee deep in Act 2, does it ever matter more later on?

Nope
I've kinda found this with all my Psykers, your powers don't scale very well. That's not to say they're bad or anything because they aren't but most of the time I'd rather do something else.


Warmachine posted:

This is the weirdest Ulfar take.

I'm an Iconoclast and romancing the eldar.
I prefer my space marines to be more Guilliman and less Russ. He's too much of a blokey bloke and I don't like it

Taear fucked around with this message at 18:36 on Jan 3, 2024

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CottonWolf posted:

My MC is a telepath psyker built to go all in on psyker-ing, and mid-way through Act 4 they’re still holding up pretty well as a mass crowd controller.

Yea I guess I'm trying to use mine to hurt, but mostly now it's just a few heals.
Argenta is so good at crowd control it doesn't feel like I really NEED anything else. Also it feels buggy, it tells me an enemy is pinned to the ground and it just....isn't

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Can I recruit Calligos and also side with the Eldar?
It seems really fuckin' dumb that his guys scream skulls for the skull throne and turn into bloodletters but he's cool with that

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CottonWolf posted:

Bjorn was who I was thinking of, so a dreadnought, yeah.

Pretty sure he's the only person full stop (other than perpetuals and Roboute) that remembers now

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Warmachine posted:

There is another outcome to this, but I'm not 100% sure what all the triggers are. One of the resolutions requires Dogmatic 4 allowing you to pull an Incendia Chorda on his Arch Militant, but you only get this option if you can keep him from going murder mode on the Eldar at the camp, in which case he goes back to the forest dweller village while you go to kill Tervantias. When you leave, you intercept definitely-totally-a-vox-cast from the psyker shaman. When you arrive, you see that Calligos' retinue has slaughtered everyone in the village and get the Dogmatic 4 option.

I'm sure there are a couple other outcomes as well.

I definitely can't do that unfortunately.

It sounds like if you go and visit Idira's door before you do the area you can out one of Winter's men as a Khorne worshipper. But because I didn't do that and I can't go back I seem to be buggered. Which like I say is dumb as hell because his troops transform into bloodletters! And he doesn't seem to care?
It's frustrating because the combat in the forest is EASILY one of the worst in the game where it's all snipers who can sometimes oneshot one of your guys, it was a real pain in the arse to get done. Not one that's hard, but one that's just based around random rolls. "I hit that guy and kill him in one hit or he dodges and does it to me" sorta combat

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

FeculentWizardTits posted:

I'm only up to Act 4 but I can count on one hand the number of times I've used a medkit or Heinrix's heal ability. I took Pasqal's healing mechadentrite ability thinking he'd double as the squad medic, but I've quite literally never used it. As someone said earlier, the combat is so binary that I'll either wipe the floor with the enemies and take very little damage, or I'll get stomped to the point where party members are dropping dead before they or the medic can get a heal in. The quantity of enemies you face only exacerbates this problem, lengthening the amount of time before you can use the injured character or your medic again.

Oh man I use it CONSTANTLY but all my characters have "do not die" or whatever so they've got a lot of health
Except Cassia who dies in one

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

AndyElusive posted:

Anygoony know what's the major difference is between an Upgraded ship ability vs one that isn't Upgraded when you put party members into various ship roles?

You know until I returned to my ship and had to put everyone back in roles I had NO IDEA you could upgrade your skills, I swear at no point does the game cover that.
I've done every combat fine without knowing it but it was still like "whoa wait, what?"


LegionAreI posted:

So act 3 Argenta just blurts out that she killed Theodora? I mean at this point in time I have no doubt that Theodora was a big fat heretic in the biggest fattest ways, but it just seems abrupt and "by the way, I'm the one who actually got you into this entire mess from the beginning" and you don't get too much response to it. Does it come back later with some more story or consequence?

It's SUCH a loving weird bit, feels like they had more planned for it?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Holy crap it's annoying that the Elusive Contempt fight is bugged
It was a really hard win and I got absolutely nothing

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Frog Act posted:

Oh cool I just walked in there and hadn’t finished walking around, thought it was separate from the shadow district.

I’m absolutely loving this game, best CRPG I’ve played in years, and while it is thematically appropriate as the idea of a Trader having extensive conversations with random serfs is preposterous I do wish there were a few more people to talk to in these areas. Kinda funny to consider that broadly, most of the things you’d encounter like friendly innkeepers just aren’t part of this setting as the supermajority of people can barely sustain themselves

It's just too buggy for me to ever call it the best, too much poo poo is broken

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Act 4 spoilers
Spend all that time liberating footfall and getting Incendia to kill herself and I get FIVE HUNDRED reputation out of it? It's loving 13k to the next level what the heck!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Eifert Posting posted:

Yeah the way they balanced the game seems weirdly hostile to the player. TBH it was kind of trivially easy in the beta to max out reputation with all of the vendors I think they just compensated way too hard the other way

Ye my guess here is that they rejigged the numbers for the factions but DIDN'T check this quest to make sure it was actually worthwhile after they did the rejig

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
It's funny how weirdly buggy it gets from Act 4 onwards really.
Like full quests broken, all the triggers not working. Even small stuff like finding a two handed weapon that only has "pistol shot" as an option.

It feels like it falls apart proper suddenly

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
God it's annoying how massively swingy the combat is
You do fight after fight that's mega easy then you come across one that's mega hard

This stupid Defiler at the end of chapter 4 is loving impossible. It doesn't help that I have to use Ulfar who is absolute shite

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Gainsboro posted:

Did you check its passive for the stage gimmick? Once you destroy the generators it should go down easy.

No, I just brute forced it until it died (twice)
it was loving poo poo and now everyone's really injured. I really wish I could turn injuries off altogether.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Magni posted:

I mean, the game positively throws Medkits at you to fix injuries with, and there's a level 2 project on Janus that gives you an infinite supply of Chirurgeon Medkits that fix traumas.

I had no idea medikits could fix my injuries, it tells you that they can only be repaired on the voidship so that's what I thought.
I don't think I did that project

When I say injuries I mean the things that debuff you not just the little lightning strikes

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