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Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 7 days!
Honestly, as long as it's basically Fallout 4/Skyrim IN SPACE, I'll probably be more than happy with it. The ability to mod the bejesus out of the other two games has given them a long lifespan, so let's hope Starfield will be going along similar lines.

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Sydney Bottocks
Oct 15, 2004
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Lawman 0 posted:

I can't wait to mod it.

My thinking exactly. The base game may be vanilla as all get-out, but as long as it has good mod support like its predecessors, I can't wait to see what insanity the mod community comes up with :v:

Sydney Bottocks
Oct 15, 2004
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Chillgamesh posted:

The only thing that really stood out to me from the gameplay trailer was building and crewing your ship. Depending on how much is going on with those mechanics it could be interesting.

That said, Bethesda RPGs lol

Gonna hazard a wild guess that it'll be like having a settlement in FO4 or a house and companions in Skyrim, except it flies thru space

Sydney Bottocks
Oct 15, 2004
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Lordshmee posted:

I fear Starfield is gonna land with a thud

IIRC Starfield is gonna be a day-one exclusive on Game Pass, so it would have to literally set someone's PC (or XBox) on fire to not be at least moderately successful.

Sydney Bottocks
Oct 15, 2004
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dr_rat posted:

If this can't be use along side a cannibalism perk than I don't even know anymore.

You've already mined their drat meat, drat it!

I was just thinking that, if you used the mining laser on someone, instead of valuable minerals and gemstones it should place all their internal organs in your inventory :v:

Sydney Bottocks
Oct 15, 2004
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AlternateAccount posted:

Am I misremembering? I thought you could run between towns in Daggerfall but didn’t because it took forever.

I played the game on release and I seem to remember trying to do this also, but as you said it took forever and you got attacked by random creatures a fair bit too, so fast traveling was by far the better option.

Sydney Bottocks
Oct 15, 2004
Probation
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BitBasher posted:

I need some kind of wireless HDMI solution to get my PC with Steam on it running on my TV via Big Picture or something. I have no real way to run an HDMI cable between the two and I'm not buying an Xbox for this one game. And I want to play it on a sofa with a controller.

Any ideas?

There's realistically three ways you can handle this:

1. Buy some expensive hardware (I've never actually tried this so I dunno what you could get or how much it'd cost)

2. Get a cheap PC, Fire Stick, Android box, or something similar, hook it up to your TV, and install Moonlight on it, then install Sunshine on the PC that's running Steam. As long as they're on the same network, it should be pretty automatic and Sunshine/Moonlight will work with Steam Big Picture/Steam Link mode (this is my current setup), with the added bonus of it also being able to support non-Steam games via a little tweaking and setup (such as Ubisoft, EGS, and so on), and there's apps you can install that will import all the games from the various game store apps you have so you don't gave to fart around switching between game stores manually. If your controller is Bluetooth you can pair it up to use it wirelessly, otherwise you might have to get a USB hub to make sure you have enough ports (depending on what you go with)

3. If your TV is a Samsung TV, check and see if it supports installing the Steam Link app (and to see if your TV also supports adding Bluetooth or devices with wireless dongles, if applicable)

The latter two do almost require a wired network to get the best out of them, but it's not 100% absolutely necessary. I've played games on my phone wirelessly via Moonlight without too many issues.

Sydney Bottocks
Oct 15, 2004
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Joink posted:

Mod in Mars so I can hang out with the Adeptus Mechanicus.

Sydney Bottocks
Oct 15, 2004
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If someone does a "Blakes 7" mod where the crew constantly makes biting sarcastic remarks at each other, that will absolutely make this game worth the full purchase price

Sydney Bottocks
Oct 15, 2004
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Planets, shmanets, I'm just hoping some insane modder parks a recreation of Sevastopol Station near some gas giant. Or a large derelict hulk floating in space that contains numerous swarms of multi-limbed stealers of genetic material. :black101:

Sydney Bottocks
Oct 15, 2004
Probation
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So far the only issue I've run into with the game was of my own doing, in that I didn't read the system requirements and installed it on a HDD instead of an SSD. I have a 10 TB hard drive that I put all of my other games on and generally don't have any problems with them running on it, but with Starfield there was some stuttering and I also had the issue where spoken dialogue started like a few seconds after the NPC's lips started moving. I had a spare 256 GB NVMe SSD laying around so I moved SF over to that, and since then it's actually been playing very smoothly (running Win11 with an i5-12600KF, 32 GB of RAM, and an RX 6600 XT).

Game-wise, it's basically "Skyrim in Space", which is pretty much what I wanted, so no major gripes so far.

Sydney Bottocks
Oct 15, 2004
Probation
Can't post for 7 days!
Today I stole someone's spaceship while surveying a planet, and later engaged in some zero-G combat with space pirates inside an abandoned space casino. Maybe I'm just really easy to please, but I'm enjoying the poo poo out of this game so far :)

Sydney Bottocks
Oct 15, 2004
Probation
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While I'm enjoying the game overall so far, I did run into one piece of head-scratching writing (spoilers just in case):

I forget what planet's moon it was on, but I landed near a POI that was marked as "Spaceship Debris". I landed near it and checked it out, and ran across a survivor who was just named "Colonist". She immediately warned me not to come near, saying she was sick with some kind of disease. Being a nice guy, I chose the dialogue option that let me give her a medpack and got 2000 creds for it. I also got a lung infection for my troubles.

Here's the puzzling part: This all happened on an airless moon, and we're both wearing spacesuits. With their own oxygen supplies. Short of hooking my airhose up to her suit or vice versa, there's absolutely no way my guy should have caught anything off of this NPC. It was cured easily enough at Reliant Medical when I went back to New Atlantis, so it doesn't seem like it was the start of a big "alien virus" storyline (at least not yet, anyways). And afterwards, the "Colonist" just sat there, saying "Maybe I can go home now", without any option to give her a ride or let people know she was there or anything.

Even the actual "Spaceship Debris" itself was kinda underwhelming; just a few creds and some crafting supplies. There wasn't any log to read to discover why the ship crashed, or anything indicating where the rest of the passengers were, or even where they were heading before the crash.


It didn't ruin the game for me or anything, but it definitely made me wonder why that was included in the first place, or if it was meant to take place somewhere else.

Sydney Bottocks fucked around with this message at 14:10 on Sep 9, 2023

Sydney Bottocks
Oct 15, 2004
Probation
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afflictionwisp posted:

Serious question, because I bounced off Outer Worlds hard, like didn't make it 2 hours into the game and it just wasn't my taste, but it is really hard not to compare the two games, given timing and Bethesda's and Obsidian's history.

How did space travel work in Outer Worlds?

From what I recall of playing it when it first came out, it was "space travel" in that you traveled in space from one planet to the next, like in KotOR or Mass Effect

Sydney Bottocks
Oct 15, 2004
Probation
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fknlo posted:

What's the best way to store resources? Something happened and my main ship is suddenly way over weight. Are all the random junk in the cargo hold actually the random things from inside the ship?

Did you do any modifications or upgrades to your ship in the ship builder? Whenever you do that, it moves all the loose stuff that's normally on your ship to the cargo hold, so hopefully you didn't spend time painstakingly decorating the interior of your ship.

Sydney Bottocks
Oct 15, 2004
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Been goofing around with the starter ship in the ship builder, and realized my ship was starting to look like a dog, so I renamed it accordingly



(it's also a reference to this old sci-fi comic book series)

Sydney Bottocks
Oct 15, 2004
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Legs Benedict posted:

yeah it’s dogshit, don’t buy a house. just do everything on your ship lmao

:agreed: your ship is your house, as far as I'm concerned :colbert:

Sydney Bottocks
Oct 15, 2004
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Legs Benedict posted:

why are you picking that poo poo up though

I decided to install some mods last night, and one of the first was the Burden Me Not - Clutter Begone mod, so that useless junk that isn't worth anything can't be picked up and added to your inventory. Depending on which version of the mod you use, it won't even be highlighted when you hover your mouse over it. Made not accidentally grabbing something that ends up in a pile of worthless crap so much easier to avoid.

Sydney Bottocks
Oct 15, 2004
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Tankbuster posted:

Why does this game that goes for a specifically stripped down near future sci fi design not have goofy rayguns? The world will never know. Just do what I do and grab a weeaboo katana.

Seriously, their whole thing for this game was basically summed up as "NASApunk", nobody should be shocked that there aren't Buck Rogers rayguns in this game (though I absolutely would play a Bethesda game that was set in a 1930s Buck Rogers movie serial-style universe).

Sydney Bottocks
Oct 15, 2004
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I like Starfield's soundtrack a lot, but there are times where I want to shut it off and have one of those "Sovietwave"-type synthwave stations on YT playing in the background.

Sydney Bottocks
Oct 15, 2004
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Earwicker posted:

i would be fine with the nasapunk look if that were like one of several factions/cultures in the universe and not literally the only style you see anywhere. i think the complete lack of any kind of sentient aliens or non-human civilizations is a huge part of what makes the gameworld feel so boring, whether in terms of the weapons, the cities, the ships, the types of character one can play etc. a lot of the more interesting and cooler looking stuff in science fiction is associated with alien civilizations, but there's absolutely none of that in the game. i dont think anyone is "shocked" at the lack of cool weapons etc, more just disappointed.

Nobody should have been disappointed either, because pretty much from the moment Bethesda started doling out info on the game, they were basically saying "this is going to be our take on a hard sci-fi universe", akin to something like The Expanse. Sure, there's a lot of stuff that absolutely ignores the "hard sci-fi" part, but I don't think they advertised the game as being anything than what it is in terms of setting and lore (gameplay is a different story there, but that's also a YMMV situation too), so unless people were building up unrealistic expectations for what kind of game world and setting it was taking place in, nobody should be shocked or disappointed.

Sydney Bottocks
Oct 15, 2004
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My main point is that Bethesda was pretty clear about what Starfield's setting and aesthetic were going to be, and nobody should have been surprised that they didn't veer too far from it when it comes to weapons, etc. The game is pretty clearly inspired by the various forms of sci-fi media where the (somewhat) realistic tech humanity uses starts to come up against almost supernatural alien forces. Whether or not they succeeded in that approach is purely up to the individual, I'm just saying it was pretty clear from what Bethesda showed off that they were not going to stray too far from their chosen design path.

Sydney Bottocks
Oct 15, 2004
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Volte posted:

I don't think hard sci-fi necessarily means no seemingly fantastical or unexplainable elements. If anything it means that the story is, in some sense, about science: an attempt to imagine how future technology would work through the lens of present-day scientific progress. Hence the name "science fiction". Soft sci-fi is more about the aesthetic of space with no real regard to the science behind it. The latter category should probably just be called "space fantasy" or something and leave sci-fi out of it, but on the other hand, there's no reason something can't be both "space fantasy" and "science fiction" at the same time. I think 2001: A Space Odyssey is considered hard sci-fi despite being about aliens shepherding humanity's technological development through magical space artifacts, because the setting is based on a real idea of what the space-faring future could have looked like in 2001 circa 1968.

I'm not saying Starfield is hard sci-fi (or what that even means for a video game, since so many of the distinctions between the two are things that are often abstracted away in video games anyway), but I would say it at least tends towards the sensibilities of hard sci-fi while still being squarely in the space fantasy category for the purposes of the game.

2001 was exactly what I was thinking of as well. Kubrick made his depiction of space travel (and the tech used in space travel) as realistic as he possibly could for the time, but it's also a movie where a giant black rectangle causes mankind to evolve (twice), before unleashing a psychedelic freakout, and a man ultimately being reborn as a star baby. Starfield isn't anywhere remotely near 2001 in terms of quality or story or execution, of course, but I think that's the kind of vibe Bethesda were trying to go for (and again, it's up to the individual as to whether or not they succeeded in that).

Sydney Bottocks
Oct 15, 2004
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Tankbuster posted:

because the setting they made didn't have provisions for an epic laser sword?

I was writing up a reply but you worded it much more succinctly.

Sydney Bottocks
Oct 15, 2004
Probation
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Volte posted:

Fallout 4 does too.

Yep, it's not as fully moddable as the PC version, but FO4 absolutely has some mods available for it on consoles. I forget exactly how you get them but I do recall installing some when I played it on PS4 a few years back.

Sydney Bottocks
Oct 15, 2004
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Earwicker posted:

huh no poo poo, well maybe ill reinstall it and see if theres anything decent

Yeah, I later got it on PC as part of a bundle or in a sale or something, so I don't really remember what the console mods had to offer, but I'm pretty sure there's nothing too mindblowing console-wise (I do remember there were some additional radio stations but they were ones with strictly public domain songs only).

Sydney Bottocks
Oct 15, 2004
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Valleyant posted:

my favorite are the inexplicable kitchens on airless planets that don't have air locks. Just gonna smoosh my chunks into my visor and hope for the best

One thing I've noticed when running around on airless moons or planets with hostile environments where spacesuits are necessary to wear outside, and I stumble across whatever manmade buildings or areas the planet has, there's usually also stuff just sitting outside like boxes of tissues, foodstuffs, and coffee to go. Like, even if you could get that stuff past your visor, given that it's been exposed to the elements and solar radiation and whatnot, you probably shouldn't.

Sydney Bottocks
Oct 15, 2004
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FuzzySlippers posted:

My pettiest complaint is that it feels weird that the majority of weapons are contemporary to 2023 or older and fancy laser/whatever guns are as rare as in Fallout (at least as of level 20).

Couldn't disagree more, my character is level 22 and he's got laser pistols, laser rifles, and EM weapons clogging up his cargo hold (because I haven't got around to selling them just yet). True, traditional ballistic weapons (pistols, rifles, and shotguns) do tend to be more plentiful, but I've seen plenty of laser guns both as drops from enemies and in vendor stock.

E: Also I think the use of ballistic weapons is perfectly fine, that's what they used in movies like Aliens, Blade Runner, and Outland (to name but three), and I didn't think those particular bits of sci-fi media were harmed by the lack of pew pew lasers. :v:

Sydney Bottocks fucked around with this message at 07:42 on Sep 22, 2023

Sydney Bottocks
Oct 15, 2004
Probation
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Jack B Nimble posted:

What's your petty Starfield complaint?

I've mentioned them before, but here's my two again: the first one is when you go exploring one of the abandoned facilities or whatever, on some airless moon or planet where the elements/radiation are so extreme you can't be outside without wearing a spacesuit...and yet there's someone's lunch or coffee, sitting right outside like they were taking a break at a construction site or something, even though they'd have to crack their visors open or take their helmets off to ingest the drat stuff.

The second one was catching an airborne lung virus off someone...on an airless moon, with everyone wearing spacesuits with their own sealed environment and oxygen supply.

E: just remembered a third: "Spaceship Debris" sites that feature no actual black box or other log to inform you as to who was on the ship, where it was going, or even what it was called, and only a few creds and maybe some guns or resources. I've ran across two so far; the first one was where I met the NPC who gave my character the lung virus, and after giving her some meds she just stayed where she was, talking about "maybe I can go home now" but not popping up a quest or dialogue option to actually offer her a lift or contact a rescue ship or anything. The second one looked identical to the first, right down to having a makeshift shelter, but had no actual NPCs around.

Sydney Bottocks fucked around with this message at 10:00 on Sep 22, 2023

Sydney Bottocks
Oct 15, 2004
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isndl posted:

It's pretty satisfying when everything is lined up and you just mash the button to slam everything in. Sometimes a little tricky trying to keep in mind which patterns are reserved for another layer, though.

One thing to keep in mind for people struggling with the digipick game is that every layer is supposed to use exactly two patterns to unlock. If you're using a different number you've probably hosed up somewhere, though on rare occasions you might get a layout that allows an alternate solution.

Also for anyone who's struggling at first: remember that the rings will turn different colors for every pattern that can be used (the outer ring will turn light blue, the inner rings a darker blue) or that can't be used with them (the outer ring will be white, the inner ones will be gray). Once I read that somewhere, it made figuring out lockpicking a lot easier. You will have patterns that can be used on multiple rings (the ones a given pattern will work on will change color accordingly), so it's still on the player to figure out which pattern to use in some cases.

E: also, back out of a lockpicking session if you do get stumped. It only costs one digipick to start over again, and when you start over the rings reset into new patterns, so it's potentially more effective in terms of not burning through your digipicks by doing that (because you might luck out and get an easier pattern), instead of choosing the "Undo" option.

Sydney Bottocks fucked around with this message at 17:55 on Sep 23, 2023

Sydney Bottocks
Oct 15, 2004
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hobbesmaster posted:

You do need the 2nd perk for this which feels like a terrible idea.

Agreed, I'd forgotten about that, and you're right that it was a terrible idea for Bethesda to lock it behind the 2nd perk.

Sydney Bottocks
Oct 15, 2004
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Chubby Henparty posted:

blatant Star Trek

Deformed Church posted:

female miners in Cydonia [...] wearing nothing but some rags

Yep, sounds pretty Roddenberry to me :v:

Sydney Bottocks
Oct 15, 2004
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Jawnycat posted:

I will suck the dick of the first modder dedicated enough to sanity check POI's for BEING IN SPACE/IN LITERAL DEATH ATMOSPHERE and the massive task of fixing them.

Like I really can't get over it. One of the MSQ static locations, where you rescue Barret, is a masterclass in the level designer not understanding THERE IS NO AIR AND YOU CAN'T JUST EAT THROUGH A loving SPACE HELMET AGHH. THERE ARE NO AIRLOCKS ON THE BARRACKS. LOVELY ENVIROMENTAL STORYTELLING WITH ALL THE BEERCASES AT THE LOOKOUT POINT, SHAME THEY HAD NO WAY TO DRINK IT WITHOUT DYING. GUHHH. Or the hanger bay POI, where opening the hanger would vent the ENTIRE COMPLEX because EVERY drat ROOM HAS OPEN AIR CONNECTIONS INTO THE HANGER.

I AM ANGRY.

As mentioned before, my favorite is going to some planet with extreme conditions (extreme cold, solar radiation, etc.) and seeing people's Terrabrew coffee cups placed somewhere right out in the open. Like their owners were just sitting outside in the extreme heat/cold/radiation/dust storm/whatever, having a nice hot cup of java, before apparently being chased away by some alien creature or remembering "poo poo, we can't drink this without taking our helmets off".

Sydney Bottocks
Oct 15, 2004
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infernal machines posted:

Or New Homestead, where the entire upper complex, including the farm is apparently -180° and a frostbite risk.

If they actually enabled environmental hazards for NPCs half the population of the galaxy would die. The bug where an NPC exiting a hab while you enter can force both airlock doors open at the same time would be pretty funny though.

Now I'm hoping for a mod that does this very thing. Flying to a planet for some mission, only to discover the entire populace is one big "Darwin Award" winner because some schmuck couldn't wait for the airlock doors to properly cycle. :v:

Sydney Bottocks
Oct 15, 2004
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Macichne Leainig posted:

The thing that gets me most about the writing is just how absolutely player-centric it is. A good half of the side quests come from you just walking up to some stranger and they just absolutely braindump their life problems at you. At least people are more open about what's weighing them down in the future I guess, but it's just too much "gee if only there was someone who could help me with this predicament... humph"

Like yeah it's a game, nobody wants to be a nobody or anything, but it's still really bad roleplaying in a role playing game. From a studio known for role playing games.

It's too bad that Funcom's The Secret World flopped (should've never been made into an MMO), because one of the very refreshing things they did with that game was telling the player "you're not important at all" in terms of the game's world. Your character was just one of numerous agents the game's three factions had sent out to further their own goals, and the various NPCs had no problems reminding you of that fact. After so many RPGs and MMOs that kept proclaiming that the player is THE CHOSEN ONE, it was an absolute breath of fresh air.

Sydney Bottocks
Oct 15, 2004
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I see Sarah also ran afoul of Dinsdale Piranha

Sydney Bottocks
Oct 15, 2004
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space uncle posted:

In the grim darkness of the 24th century all human progress is gated by a lack of duct tape and Elmer’s glue.

Seemingly all cutting edge research projects, construction jobs, weapons and armor manufacturers are at a complete standstill due to a supply chain shortage in sticky things.

“Yeah we have six tons of Ytterbium we want to combine with these positronic manifolds and Chlorosilicane gas. No the exotic Quark degenerate alien tissue supply chain is just fine. My super glue guy says he only has one tube though. Waiting for him to get more. Yeah you super glue the stuff together to make it.”

Only one store per planet in civilized space has been issued an Adhesives permit, and they are only allowed to stock a single roll of clear scotch tape by law. The price? $20. But it’s sold out nearly immediately and shop owners claim it takes over two days for a spaceship to bring a new roll from the factory.

Despite the fact that every outpost has a magic assembler capable of creating anything from structures to potted plants to nuclear fuel rods out of raw materials, there is currently no way to make slightly sticky things at home.

Local explorer group was asked “hey why don’t you switch to using fasteners instead of tape and glue for all of your projects?”

At press time they replied “lol lmao” and tried to sell us six dozen bloodstained refined Equinox laser rifles, but we did not have any more money after buying coffee for the office two days ago.

In all sincerity, this is by far the most damning critique of Starfield to date. Between this and people leaving their lunches and cups of coffee outdoors to soak in the freezing cold/blistering heat/deadly radiation :v:

Sydney Bottocks
Oct 15, 2004
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Jose posted:

I assume the answer is no as usual but is it possible to craft your own ammo via perks? Getting close to trying out some mods to make melee weapons/mods and ammo

the whole crafting system needs such an overhaul. Letting you disconnect and reconnect ship parts instead of deleting them. Not needing a billion perks to make a good spacesuit etc when you find better as is

It also needs to let you actually break down the various pieces of junk you can pick up and hoard in the game, or else make it so you can't pick them up at all. At least in Fallout 4, you could use most of the trash you collected in crafting in some way, and in Skyrim you could (usually) set the stuff down in place without worrying about it being flung back into your inventory the moment you decided to redecorate another room.

Sydney Bottocks
Oct 15, 2004
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twistedmentat posted:

If you buy a new ship, do you have to manually transfer everything over?

If you mean cargo, nope; it'll all be flung wholesale into your new cargo hold, even if you don't have the capacity for it.

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Sydney Bottocks
Oct 15, 2004
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twistedmentat posted:

Nice. I can expand the cargo space I assume. I want to grab one of the more combat ships, saw one called the shield breaker or something.

You can, just be aware of two things:

1. Bethesda absolutely differentiates between "nimble fighter ship" and "bulky cargo ship", by making the ships less maneuverable in combat when you add more cargo slots to them. At some point (unless you mod it out), you'll get a warning in the ship builder that your cargo carrier doesn't have enough engine power or whatever and you'll have to delete something to make it be able to take off.

2. If you're one of those people who like to dress up their surroundings in a Bethesda game by placing their plates and cups "just so" in Skyrim or Fallout, remember that in Starfield, whenever you switch ships or make any changes (even just changing the paint colors of the ships exterior), it will put everything that's loose on the ship in the cargo hold. That includes the coffee cup and Chunks packs you set out on the ship's dining table, or the little bits and pieces you put by your bunk to add "character". Basically, anything that's loose gets stashed in the cargo hold regardless of what it is or where it was. If that's not something you do, then no biggie, but it does mean that every time you change something, you'll still have a bunch of miscellaneous crap to either sell or jettison out of your cargo hold, to make room for the stuff you do want to keep in there.

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