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Tankbuster posted:https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-division-commanders-unit-medals.1538205/ the best part of this change is not having to save-scum or edit the save file anymore to not have generals with duplicate portraits
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# ¿ Aug 17, 2022 01:52 |
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# ¿ May 13, 2024 03:47 |
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gradenko_2000 posted:
there is a mod (augustus) that ads roadblocks and a bunch of other' stuff to C3 DDRJake streams C3 from time to time, but with a related mod (julius) that just ads some QOL without changing the gameplay while the walker system looks awful to play with watching someone who knows the game very well use it to beat the very hard maps people send him is interresting
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# ¿ Aug 26, 2022 19:10 |
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Tankbuster posted:There's a 4 hour stream on paradox's channel if you want to play hooky at work. there is also europa barbarorum 2 for medieval 2. which adds a lot of factions and other systems (like colonization) but does suffer from the same issues medieval 2 does when it comes to battles one of the things i really miss from the older total war games is the trade system, watching all those little boats and carts go around is kinda satifying and made it feel more alive, especially when playing kart-hadast Megamissen has issued a correction as of 22:32 on Aug 31, 2022 |
# ¿ Aug 31, 2022 22:30 |
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units being tied to armies, lack of walls on most settlements (and even the walled ones not having to be sieged a turn), and the ai doomstacking from turn one made rome 2 very unfun for me it made leaving a cost-effective garrison in outlying areas while campaigning elsewhere impossible before it came out my plan was to have my armies spread out and named after the region they were protecting, but nope had to doomstack myself shogun 2 handled it very well, it had a nice progression from small armies to full armies and eventually late game doomstacks
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# ¿ Sep 2, 2022 10:51 |
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gradenko_2000 posted:- the resource minigame feels really good: it's almost like a turn-based Age of Empires where you need food, stone, wood, and iron to build all the stuff you need, which means you need to balance farms, quarries, lumber mills and iron mines so that you have enough income. Running into a bottleneck where you can't build more spearmen because you don't have enough iron banked makes the "early game" (insofar as The Old World is purely the "early game" of a full Civ timeline) much more involved dont forget that improvements cost resourses aswell, and workers can be turned into militia units in a emergency its impressive how they solved the problems with workers in civ games, unlike civ 6 that just made it bad the one issue with the whole resource and orders system is that you can buy an unlimited amount of resourses just buying 600 stone to build a wonder instead of having to save up feel a bit.... unwondrous? other than that it all comes togeather really well there is somethign wierd about the late game units though, you get legionarie looking swordsmen and cataphracts... but then longbowmen, crossbowmen and pikemen with morion helmets? maybe they originally planned for a longer timespan and kept some assets they had already made
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# ¿ Sep 15, 2022 19:09 |
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i would really like to see research changed in hoi4 like, the research should be done by design companies rather than them fuctioning as just some bonuses all the different research options competing for the same slots just feels very gamey (focus trees also have this problem) it would allow a lot more to be done the research since it would just have to be balanced by category, you could add smaller things like uniforms in Rt56 and not have to chose between that and a new fighter you could also model the starting situations a lot better than just having different amounts of slots and unlocked techs, like a country could start with competetive tanks but a less advanced tank designer so they will fall behind unless large investments are made it would also limit cheese like rushing sub4s Mans posted:no one plays until the end date anyways wrong even went into the game files and changed the end date to finish a war againt britain over the control over the great plains as japan
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# ¿ Sep 26, 2022 23:01 |
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i really wish shadow empire had mod support, the 'empire' part of the game is very underdeveloped adding some more customization (like name lists) and making a better politics system would improve it a lot currently massacring your striking workers has less impact on your ideology numbers than choosing what kind of specialist dude one of your battalions should get
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# ¿ Nov 5, 2022 18:46 |
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PoontifexMacksimus posted:middlebrow autodidact "history buffs" who yearned to pull designated levers and watch their blob encompass toponyms they could feel proud for recognising
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# ¿ Nov 22, 2022 01:53 |
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you would have to get it just right though or it just becomes frustrating i have tried to do a no micro playthrough of hoi4 a few times but i always end up mircoing like 5 minutes into the first war
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# ¿ Nov 23, 2022 00:18 |
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Tankbuster posted:I just wanted the reworked india mang. Oh well, another L-KMT run it is. fixed the argentinian communist failson is also good
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# ¿ Dec 13, 2022 01:12 |
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you also have a nice final boss (the legation cities joining japans faction and not noticing until you get the 'fall of nanjing' news event)
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# ¿ Dec 13, 2022 02:02 |
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Parakeet vs. Phone posted:Empire's a very neat, incredibly janky game that goes on sale a lot and is easily worth the few bucks. its funny how the iroquis end up owning a random european province most of the time i found a mod that had great unit rosters for the eastern factions but trying it out after playing darthmod... the vanilla combat felt so bad that i had to stop
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# ¿ Jan 11, 2023 02:15 |
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Lostconfused posted:The only thing I know about a bayonete is from whatever was in those Sharpe novels. both in empire and in fall of the samurai the ai had trubble even forming a line instead sort of bunching up at the center, never had to change my strategy from 'form a big line and envelop the enemy'
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# ¿ Feb 10, 2023 12:58 |
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civ 6 improved the unit lines a lot over 5 the spearman line in 5 (with expansions) is very awkward, it goes from spearmen -> pikemen (both your standard non-iron infantry with bonus against mounted) -> lancers (anti-mounted mounted unit, needs horses) -> anti-tank gun (back to infantry movement, big bonus against tanks but underpowered otherwise) -> attack helicopter (bonus against tanks, weak to anti air, fast and has a unique movement type, needs aluminium) so you go from two slow defensive units to a fast offensive one but then back to a defensive slow one, to a fast offensive one again and the gap between getting the lancer and the atg is very big so you end up having lancers past the point of being usefull... only to get a unit thats kinda bad vanilla had its own weirdness with pikemen, crossbowmen, longswordsmen and musketmen all turing into riflemen, so riflemen upgraded from pikes would just be better since they kept their anti-cavalry promotion and rifles from crossbows would be the worst since their ranged attack promotions would do nothing i think it had some dead-end units aswell, i vaguely remember the lancer not upgrading into anything but im not sure
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# ¿ Mar 11, 2023 17:19 |
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the placement of corinth in stainless steel i bothering me a lot
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# ¿ Apr 13, 2023 22:13 |
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Tankbuster posted:Never got the TNO meme. It turns the entire game into a VN where you occasionally play another minigame. Kaiserreich for all it's memetic politics actually does cool stuff. The USA thunderbowl actually lets you do cool stuff like mechanized midwestern cavalry and the LKMT earlygame is probably as close as HOI4 comes to showing what mao did in real life funnily enough. reunifying the soviet union in tno is fun, you start out fighting over litteral scrap and things escalate nicely last time i played was some time before the big economics update, have they added the second west russian war yet? in general im not a fan of the minigames in hoi4 mods, they are often poorly designed (unless you were picking the obviously bad option in the english election minigame in tno you would get baath party numbers in the second election) or just tedious event chains give a much tighter narative and also have the bonus that you can check the files to find out how to get a specific outcome if you want one (and edit percentage chance if there is a random element, i did that to make germany choose the option that allowed me to do hybrid system denmark i kaiserreich)
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# ¿ Apr 22, 2023 00:11 |
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you need tabletop simulator to playtest right?
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# ¿ May 20, 2023 19:59 |
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Typo posted:I can't remember if Napoleon had it but one of the funniest features of total war games was where you get to manually aim artillery pieces from 1st person PoV you could do it in fall of the samurai but i never used it since artillery is already accurate enough that learning how to aim was not worth it artillery in fots was very over powered against the ai but due to some bug or something the guns targeted the right edge of a unit instead of the middle so to be the most efficient you had to target a unit with another unit to the right of it
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# ¿ May 24, 2023 21:17 |
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Danann posted:https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/ - Warham Gladius is available free until June 1. It's an AoW-type game but Warhams. played it for a few hours and its pretty neat, i really like how if you rename a units the name shows up above it though it has the same effect as hoi4 where i get so absorbed in it i forget to eat
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# ¿ May 29, 2023 00:04 |
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Zeppelin Insanity posted:Imagine my disappointment going from Medieval, in which sieges starved defenders and also attrited attackers every turn, to Medieval 2, where not only did that not happen, but also the AI would always force a battle on the last turn. Thus, the whole "siege for several turns" thing was an utterly pointless waste of time instead of a legitimate strategy. ive been playing a lot of medieval 2 recently and found the opposite especially in the early-game scramble for rebel settlements being able to send just enough units to defeat the garrison when they sally instead of having to send more (and take heavier losses) to assault allows you to be a lot more efficient with your limited amount of units
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# ¿ May 30, 2023 16:30 |
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Tankbuster posted:people hated when CA reintroduced attrition for attackers in rome 2. combined with instant assaults and the doom stacking there was no reason to ever siege if you had to siege a number of turns depending on the defenses before being able to assault it could have been interesting
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# ¿ May 30, 2023 22:03 |
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The Chad Jihad posted:They brought back matched unit combat animations, weird nostalgic feeling watching melee footage the combat stances seems very cool, a thought i had recently was that the tw games could use a discipline/drill stat changes how quick they can change formation/redeploy (would be a bigger thing in the line infantry games) but it could also be useful for this have any recent total war game moved away from units being tied to armies, allowing you to put an extra garrison somewhere or send a detachment without having to commit one of your limited armies?
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# ¿ Jun 1, 2023 17:10 |
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Tankbuster posted:yeah, I remember back in the rome 2 days, medieval 2's weird pathfinding glitches were seen as IMMERSIVE by TWCenter. units being dumb on walls is an immersive representation of the lower oxygen levels at higher altitudes and/or acrophobia Slim Jim Pickens posted:They had that stat since Medieval 2 at least. It's one of those ideas that sounds interesting but in practice it just makes some units feel sluggish if you really look at them. did some light testing comparing a peasant unit and an armoured sergeants unit, at the start of the formation change there is a big difference but the peasant catch up a lot after that so it ends up not being that big
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# ¿ Jun 1, 2023 20:05 |
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Orange Devil posted:So anyone want to play some games? im putting some dota 2 items up on the market so ill probably buy tabletop simulator tomorrow
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# ¿ Jun 3, 2023 23:43 |
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the board for unnamed fulda game feel a bit cramped, reading the rules it seems like you are allowed to have multiple units on the same tile but theres only one 'slot' so you have to stack the cards which makes it a bit awkward im not very good at using tts yet to maybe thats the issue how are you organising matches, did you just add each other on steam or is there a discord or something?
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# ¿ Jun 4, 2023 14:46 |
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shadow empire lacks the production part of logistics, as long as you have the resources you can instantly create as many tanks you want it would be neat if you had to create armouries and foundries to produce weapons and ammunition
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# ¿ Jun 5, 2023 15:17 |
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Lum_ posted:sabaton in general is pretty questionable, they love them some wehrmacht sabaton is a band of contrast
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# ¿ Jun 7, 2023 20:32 |
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what settings are best for the pop growth modifiers they added, played a game recently and my planets after the initial 3 barely grew at all
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# ¿ Jun 13, 2023 23:59 |
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is age of wonders 4 good?
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# ¿ Jun 18, 2023 18:27 |
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aow 4 not having a proper campaign is a bit dissapointing but thinking about it a lot of the mechanics just arent well suited to making one the province system (which i like a lot, it allows you to create pretty internal borders), very limited healing outside your own territory, stacks moving slowly on the campaign map they make sense and are balanced for skirmishes but make creating a good campaign scenario with exploration and adventuring very hard unless you change all of them like, give cities a limited area they are allowed to expand to like what you naturally get in the underground (youd probably need to restrict city founding aswell) and add more healing/movement on the campaign map they are apparently adding a dreadnought-like class in the next dlc which i am exited for, it was my favorite one in 3 the changes to ancient wonders means i cant do my strategy of sending wave after wave of suicide drones to weaken high-tier ones enough to be able to take them early though also, played some unnamed fulda game with orange devil like two weeks ago and it was a lot of fun we first played two matchups of the infantry deck first game i played the pact motor rifle deck and ended up with a clear loss, it was my first game so not unexpected (zeppelin insanity gave me a lot of advice through out all 4 games which mitigated my inexperience a lot) second game i played the us infantry deck and having gained some experience and playing a defence focused deck that suited me it ended up very close (i dont remember who won it though lol) next we played the two tank decks with me starting with nato this time third game i made a big mistake where i forgot to put a unit in my backline and made an illegal deployment, realized it after my turn was over and effectivly lost a crucial turn that allowed him to take a very important tile and put me on the backfoot for the rest of the game as i tried to retake it with costly counterattacks that he could reverse on his turn still ended up relatively close in the end forth and final game very exciting and after breaking through his frontline i repetedly pushed into his backline and was beaten back every time with heavy losses on both sides (i got a lot of value out of the 1 damage mortar card) but i retained the initiative then when it was nearing the end steam had network issues and we were all kicked out of the session lol i would probably have won though so im taking it as a victory while the tank deck matchup produced more exciting and fast games with a lot of spearhead pushes and counterattacks the us infantry deck was my favorite, i like the defensive playstyle i has if anyone else wants to play you can add zeppelin (Xan, with the tf2 engineer avatar) on steam and he can set up a session
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# ¿ Jun 30, 2023 23:17 |
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have you made any changes to the pact tank deck? i would suggest making the pontoon bridge cards in adition to its current use on the river terrain also reduce the penalty on the bridge terrain currently they feel a bit too situational Zeppelin Insanity posted:t's a very good idea. I want to do one or two playtests as is, then give that a try. if you see me online on steam and need someone to play feel free to ask --- with how many city builders are coming out im surprised that none of them try to do the same concept towns did it was one of the earliest early access games on steam i think and one of the first scandals as the developers abandoned it and ran away with the money which is sad, i loved the concept it was kinda like a tristram simulator, you built your town on top of a giant cave/dungeon and heroes would come and explore, fight, and loot and use the services you built up in your town similar to majesty
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# ¿ Jul 4, 2023 14:31 |
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Orange Devil posted:Majesty owns, and the fact that nobody ever did anything similar (don't talk about Majesty 2) is real weird. i never played majesty (seems very stressfull, have watched someone play though) but having little guys you can watch run around and fight on their own is very entertaining adding a customizable name list (or custom hero creation if they have traits and/or visual customization) would be a good adition, especially for streamers
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# ¿ Jul 4, 2023 14:51 |
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AARP LARPer posted:Something something chess something something flower arraingement
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# ¿ Jul 7, 2023 00:45 |
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the engineer was better in 1
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# ¿ Jul 18, 2023 13:37 |
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skooma512 posted:Even harder than XN1? that sounds more like a knowledge issue than a skill issue, like you didnt get how you were supposed to play and were running your guys around way too agressivly something that can be fixed by watching someone else play for a bit it could also just be that you got very unlucky
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# ¿ Jul 18, 2023 19:03 |
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Regarde Aduck posted:i'm surprised we discussed why xcom is problematic and didn't mention that your head scientist's personality seems to be a weird pastiche of Mengele thats in the first new xcom, in xcom 2 the scientist is a burger guy
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# ¿ Jul 20, 2023 23:07 |
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Regarde Aduck posted:oh yeah i forgot she is written out i vaguely remember they imply she is working with the aliens or something
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# ¿ Jul 20, 2023 23:09 |
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Typo posted:starfield is garbage that is all Tankbuster posted:I have terrible news. Starfield is pretty good.
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# ¿ Sep 2, 2023 11:07 |
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Raskolnikov38 posted:you get planning bonuses that give a boost to your attack. you dont actually need to press the launch plan button and can just manually launch attacks and get the bonus but you do need to draw an offensive line somewhere you have to use a frontline to set up an offensive line, and using frontlines for your breakthrough divisions is not ideal you can set one up, let the planning build up then delete it when you start the attack but i remember the planning draining very fast if you do worth it for the start of an offensive i guess but after that better to just leave them un-frontlined and micro instead
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# ¿ Oct 24, 2023 03:38 |
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# ¿ May 13, 2024 03:47 |
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FirstnameLastname posted:you can micro w planning by connecting sequential orders and selectively activating them (hit tab when drawing offensive arrows to change their point of origin, hold alt to move their path around, shift or ctrl click to activate individual orders) true but its a pain to set up and manually microing is a lot stronger in the exploitation phase
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# ¿ Oct 25, 2023 16:58 |