(Thread IKs:
MokBa)
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ScootsMcSkirt posted:i wonder if you can use the ascend ability to get to the sky islands If abilities can be upgraded to be more powerful I could see this happening late game
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# ¿ Mar 29, 2023 15:54 |
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# ¿ May 15, 2024 09:44 |
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I think the best way to do it would be to unlock upgrades or abilities that help you do things easier or quicker but aren't 100% required. Revalis gale was a great example (even though the other champion abilities were lacking) The upgraded bombs/stasis runes would have been another good "dungeon item" that was wasted on a super easy "bring me materials" fetch quest
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# ¿ Mar 29, 2023 22:01 |
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tsob posted:Disagree. Mipha's Grace was a godsend for some of the Divine Beast boss fights for a baby gamer, and even just for trundling around if you made a silly mistake. Or just wanted to jump from exceptional heights with less stamina than required to glide and could let her heal eat the damage. Urbosa's Rage and Daruk's Protection were generally handy for more annoying mob fights too. I'm not saying they aren't useful and make combat less of a struggle, I'm saying Revali's Gale sped up progress a lot, is miles away the best champion ability and is a better representation of what I think "dungeon items" should be like
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# ¿ Mar 30, 2023 01:15 |
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Blaziken386 posted:each of the seven dungeons will have one condescending birdman ghost in them As long as it isn't a pain in the rear end to do like they are in BOTW I'm all for it. I find BLSS way easier and just run/glide/Revali over to something if I miss the windbomb
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# ¿ Mar 30, 2023 01:33 |
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quiggy posted:When did we see Hateno? Like I'm not doubting you I just don't remember There's a shot in one of the trailers overlooking the lab (and town from a distance)
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# ¿ Apr 1, 2023 22:29 |
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I don't think I would ever play OoT again without the QOL and enhancements from the 3DS version or Ship of Harkinian at the very least
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# ¿ Apr 10, 2023 21:07 |
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Between BOTW release and TOTK release I met my wife, got married to her, had a baby, and that baby is now almost 2 years old
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# ¿ Apr 13, 2023 01:46 |
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goethe.cx posted:we want Zant! we want Zant! there's a zant-like link costume in the art book
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# ¿ Apr 15, 2023 22:49 |
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precision posted:Okay so I've done 13 shrines, found a horse, visited kakariko village, climbed 4 towers, got several good swords, and I've only found 2 of the seed things. Once you learn the different "types" of koroks you'll find them everywhere
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# ¿ Apr 16, 2023 01:42 |
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Upsidads posted:OY Looks like a plot summary?
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# ¿ Apr 21, 2023 12:26 |
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tsob posted:This is a pretty common sentiment, but why do the Divine Beasts not count as traditional dungeons in Breath of the Wild? They're certainly as big and involved as a lot of Zelda dungeons, they have a map you have to unlock, you get something from each to help with the rest of the game in the champion's power and personal weapons etc. It just seems weird to me that people act like the game had no dungeons I think my complaints, and most people's complaints are that the beasts feel too "same-y" in progress, style, and overall vibe; are relatively short; and have bosses and enemies that also feel that way in look and combat. They also feel similar to shrines in puzzle type and aesthetic so it just gives more of that boredom. Little of the lock&key progress you find in typical dungeons is present as well. In fact, there are shrines that feel more like traditional Zelda dungeons in both size and scope. Compare that to something like OoT or TP where every dungeon genuinely feels like a different place. Deceptive Thinker fucked around with this message at 13:30 on Apr 22, 2023 |
# ¿ Apr 22, 2023 13:24 |
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tsob posted:Which shrines are actually larger than any of the Divine Beasts? The only ones I can think of are Eventide Island or the Labyrinths, and even then (a) that's only a maybe and probably more importantly (b) the vast majority of them aren't actually a shrine, but a puzzle to get into the shrine. The shrines themselves are roughly the same size as most any other, and it's just an automatic win once you get in because getting in was the puzzle. There's not even that much to them in terms of actual mechanics, and Eventide for instance is only really difficult because you lose all your gear when you get there. Beyond that there are a couple of shrines where you have to roam around the overworld doing fetch quests to unlock the entrance. Which I wouldn't say makes the shrines themselves bigger either. quote:Not to be dismissive, but the majority of your argument seems to come down to "they don't count as dungeons because I don't like them", which I don't think is really a good argument. Sure, you are certainly entitled to not like them, but not liking them does not actually make them not dungeons in and of itself. I'd also add that the majority of Zelda dungeons have quite similar progressions. The actual aesthetic, enemies and lore definitely are different, but the general path of progress in each is often very similar i.e. get the map, compass and unique item to unlock the boss key using the one path through the dungeon that the developers intended using small keys to unlock doors or using the unique item to bypass obstacles and then go fight the boss. Unless you only count actual physical keys as lock and key puzzles then the Divine Beasts aren't even that different, because most of the puzzle in them is navigating the one path the developers intended by using the unique element of that Divine Beast to unlock the path forward, so you can defeat the boss. Which includes finding a map so you can navigate your way around the place. The fact they share an aesthetic for lore reasons within the story just makes them mildly different to other games in terms of dungeon structure though, and not actually not dungeons. Overall length - even the longer Vah Naboris and Divine Trial are on the shorter side compared to something like Snowpeak Ruins Lock & Key - other than the usual small or big keys, the dungeon item itself is usually a key in the traditional dungeon structure. You typically come up against obstacles in the dungeon that are impassible until you obtain the dungeon item. Likewise there are other "key-like" elements that work similarly, like the ball in Link's Awakening's Eagle's Tower or the monkeys in TP's Forest Temple. The map/beast controls attempted to work in this way, but it can be obtained almost immediately after you enter the beast, without any real "initial challenge" getting to it (exception being maybe Vah Rudania). Most puzzles lead to a console with little linear progression (depth) to give the freedom of tackling things in the order you want (breadth). The aesthetics and theming is HUGE and would have gone a long way to improve the feel of the Divine Beasts. I mentioned above, all of the bosses feel "samey" where every other Zelda game the bosses are unique mechanically and aesthetically. The Water Temple and Shadow Temple actually look like different places. They have different music and textures. The only thing that makes the Divine Beasts noticably different is the layout and the occasional look out the window. quote:I'd say that they are pretty clearly meant to be the games actual dungeons, as opposed to the shrines, which are just a myriad of smaller puzzles. I can certainly see an argument that making them so similar was a misstep or that someone just doesn't like them, but again, it just seems weird to me to say the game doesn't actually have dungeons at all when the Divine Beasts exist. Most people think that BOTW would have been better served with either more or longer divine beasts and fewer (or more meaningful) shrines. Pull some shrine puzzles into the Beasts to extend their length, or combine a bunch of smaller shrines to make longer ones. I just want to reiterate. I don't think the argument is really "there are no dungeons" it's either "they don't feel like dungeons", "they aren't traditional Zelda dungeons" edit: I'm basically saying this - https://www.youtube.com/watch?v=GudeeRVNo5U (this series is very good at analyzing Zelda dungeon design overall) Deceptive Thinker fucked around with this message at 15:55 on Apr 22, 2023 |
# ¿ Apr 22, 2023 15:50 |
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LITERALLY MY FETISH posted:People don’t like them because they’re all puzzlebox dungeons the same way the oot water temple is. They're all puzzle boxes sure, and that's A reason people don't like them, but not the only one, as I clearly pointed out in my post. I'd take 4 water temples over the 4 divine beasts any day as long as I can put my iron boots on a button
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# ¿ Apr 22, 2023 20:30 |
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Fish Appreciator posted:Not a deal breaker question, but a pretty huge thing I wanna know about, even moreso that dungeons: Have any of the previews revealed if you can fuse materials to weapons to repair them, or even fuse weapons to each other, or is weapon degradation just identical to BotW? As far as it seems, if you fuse something to a weapon it resets the durability, but you can't keep fusing over and over, just 2 base items together
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# ¿ Apr 27, 2023 00:30 |
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"Gfinity"? gave it a 6/10 FAIL
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# ¿ May 11, 2023 13:51 |
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VanillaGorilla posted:I really want to love this - I loved BOTW. But it feels like they’ve hacked the difficulty up to an insane degree and the game just feels like overtly hostile in a way the first one didn’t. If you're approaching combat like you did in BOTW you're gonna get wrecked. If you use your new tools then it's super easy, and actually feels more Zelda-like than every "spin-to-win" fight in BOTW. I don't know what you're fighting that's killing you in 2 hits other than world bosses either
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# ¿ May 13, 2023 13:06 |
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HellOnEarth posted:Such as? Fuse every weapon, fuse nearly every arrow with something - approach fights from a distance and use arrows. This game showers you with arrows unlike BOTW. Recall can be ridiculous in certain combat situations. Using the right TYPE of weapon against the right enemies. The difference between spears, 2handers, and 1 handers is much more noticeable in this game, as is the difference between axes, hammers, and swords. Different fuse and base weapons have different lengths even, so if you're going face to face with a moblin with a dagger, well...
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# ¿ May 13, 2023 13:42 |
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Whimsicalfuckery posted:Game is an absolute masterpiece and well worth staying unspoiled for. I hit one of those bouncy towers right before a blood moon and it was the coolest poo poo ever. If you go where Impa says she's going you'll find something that shows you the order
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# ¿ May 13, 2023 14:16 |
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Whimsicalfuckery posted:Oh right, is it the order they appear in on the walls? Yeah clockwise from the left
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# ¿ May 13, 2023 14:46 |
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GiantRockFromSpace posted:Also talking about rewind, found this. New meta incoming: It's all about the giant dongs in this game
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# ¿ May 14, 2023 13:03 |
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Frankston posted:120 hours in and still no sign of Kass. I'm starting to suspect he might not be in the game at all After you finish the stable quest chain Traysi says Penn took off up north to go chill with someone, context clues say this is presumably with whom
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# ¿ May 27, 2023 17:11 |
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Updog Scully posted:Side note, anyone else constantly stuck in arrow poverty? Like, where can a guy get some arrows around here? Crate and Barrel
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# ¿ May 27, 2023 17:16 |
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https://twitter.com/TopherKern/status/1659944837351866370
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# ¿ May 28, 2023 12:41 |
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Inadequately posted:I went ahead and got them all for the sake of completion. boulder breaker is the highest base damage on a weapon that I've seen, but you could just buy fierce deity swords with poes for the same numbers
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# ¿ May 28, 2023 15:36 |
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# ¿ May 15, 2024 09:44 |
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John Wick of Dogs posted:I am rocking a fully upgraded champions tunic and diamond headband. Presuming I'm not looking for a set bonus is Soldiers greaves going to be my best option for pants? Or do you get a pants anywhere with as good a defense but a little bit something extra in it?
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# ¿ May 29, 2023 03:24 |