|
Do 10th Ed games seem to be shorter than 9th Ed games were?
|
# ¿ Aug 4, 2023 22:16 |
|
|
# ¿ May 15, 2024 22:09 |
|
Paragon8 posted:It would also be nice to have maybe a new non-Chaos schism in the human factions as well. I always found chaos actually existing undercuts the Imperium as satire of fascism, although I guess you could use that excuse of we're perceiving a lot of the information as propaganda so of course it turns out people ended up being riddled with tentacles and horns. Further exploring the idea of non-Imperial human factions would be really fun to see, though depending how you count them maybe the Votann are already an example of this. Depending on how GW want to play it I feel like Imperium Nihilus would be a good way to develop the idea, where Imperial control degrades over the human populations and they're left to figure out ways to survive, some of which might not involve praying to a dead guy in a throne on Earth. From a tabletop point of view you can already do this just by trimming the eagles off your guardsmen models and going full Hasta La Revolucion with your banners, vehicle markings etc, but for that reason GW may not be particularly interested in putting a lot of resources into promoting it.
|
# ¿ Aug 5, 2023 20:39 |
|
Stephenls posted:If I were super independently wealthy and had nothing but free time I would want to construct a Genestealer Cults army that's all kitbashed together to represent a non-GSC plain old non-chaos non-xenos mass uprising on an Imperial world against Imperial governance. Having done something like this for a different faction, I can say half the fun of a "counts-as" army is taking an existing unit from the rules and figuring out a way to remake it from completely different models and bits (or finding a suitable .stl). So yeah, your gribbly alien stealer cult units can just become humans in heavy lifting exosuits or reprogrammed servitors or 'roided up manual labourers or chem-waste mutant thralls. It does take more time to source the required bits and cut/drill/saw/resculpt to assemble them into the shape you want, compared to just buying the kit off the shelf, but depending on what your existing bits box looks like you may have a head start on that already so it may not work out any more expensive. Third party bits resellers are a goldmine for sourcing the rest without having to buy whole kits. Doooooo iiiiiitttt.
|
# ¿ Aug 6, 2023 07:21 |
|
Al-Saqr posted:if you have any online stores or hobby shops or specific places you go to for all of your hobby needs or painting tutorials or anything like that it would save me some time. If people in the UK (or willing to deal with international shipping) are looking for bits resellers for conversion work then it's worth mentioning bitzbox.co.uk, bitsandkits.co.uk and forbiddengaming.co.uk, I've repeatedly used all three with no issues. If anyone can make similar recommendations for EU, NA, etc equivalents that would probably be a be useful addition too.
|
# ¿ Aug 10, 2023 21:40 |
|
Cooked Auto posted:
Probably worth mentioning eBay as a blanket option wherever you are in the world - if you're looking for a particular part it's probably the place most likely to have it, you just have to hope it isn't at some wildly absurd price.
|
# ¿ Aug 11, 2023 19:50 |
|
Ashcans posted:Does HoardoBits actually sell anything GW anymore? Every time I went there for ages it was just lists of stuff out of stock. To be fair this same description also has applied to the Games Workshop website recently.
|
# ¿ Aug 11, 2023 22:08 |
|
RagnarokZ posted:Battlescribe and a handful of alternatives have 10th edition these days mate. What are the other alternatives? I'd rather not support BattleScribe if I can help it but I'll need to move off the GW app at the end of the month.
|
# ¿ Aug 15, 2023 22:41 |
|
Athas posted:loving hell, I have assembled a single Sister of Silence from the Adeptus Custodes boxed set, and I feel exhausted. This reinforces why I decided to go for a low model count army. Am I the only one who finds assembly much more tiresome than painting? Especially with the extremely small parts that GW has become so fond of using. I threw together a few old guardsmen this afternoon that I'm thinking to use as guinea pigs for a paint scheme and it was so relaxing and painless. But then, I am a huge insane weirdo and my typical model assembly process involves gathering parts from several kits, and hacking/drilling/sawing until they're beyond recognition before sticking them all together, so perhaps my experience isn't typical.
|
# ¿ Aug 23, 2023 21:28 |
|
I wonder if there's money in offering services as a pro-assembler like there seems to be in pro-painter?
|
# ¿ Aug 25, 2023 13:20 |
|
We have a painting thread. We don't have a converting thread, do we?Kitchner posted:If I can't be arsed to stick 50 guardsmen together and I pay someone else to do it, they can probably do it way faster than painting them. So the real question is what's the £ per hour you get for it. I should probably include that I am cheap. Thinking about it, I'd probably assemble somebody else's miniatures for the cost of "hey, can I keep the spare bits once they're done?"
|
# ¿ Aug 25, 2023 18:21 |
|
The Deleter posted:I hope they double down on the no costs for wargear. I'm very happy with not having to loving nickle and dime 5 or 10 points on crisis suits over and over to try and hit the magic limit. +20 points for a shield drone get out of here On the other hand, without the balancing tool of points values there's only one configuration that matters, the dataslates for your Crisis Suits may as well just say they come with triple ions, shield generators and shield drones, and every other option be erased from the options list.
|
# ¿ Aug 28, 2023 17:55 |
|
I'm curious to see just how wild things are going to get with the different detachments. Could we, as one example, see units with different points costs, statlines, or wargear options, depending on the detachment being used?
|
# ¿ Aug 28, 2023 21:15 |
|
The Deleter posted:Also, and this is just a personal thing. I can't imagine making each Ion blaster worth 20 points a pop or whatever the limit is is a satisfying way to balance things. I would rather make the other guns have something going on, especially with Tau in the state it is right now where we have a dearth of all of these fun weapon keywords. Make burst cannons have Sustained, tweak Missile Pod AP, whatever it takes. Hell, maybe represent the actual situation of the weapons on the sprue and limit each suit to one Ion. They did the same for the dreadful Airburst Frag Launcher! Weirdly, Crisis Suits weapon options would have been much better balanced in a 10th Ed zero-cost wargear environment if half of them hadn't simultaneously had an axe taken to their profile - the 9th Ed codex had 6-shot burst cannons, D6+2 hits on flamers, S4 -1AP airfrags, and 18" fusion blasters. All of those things would make for a more viable set of weapon choices next to the current cyclic ions. So yes, you can absolutely stat-tweak one gun against another gun to get some approximation of balance (whether GW will do a good job of this is a different question). But unless things start to get really bizarre you can't really balance one gun against no gun. A Leman Russ with sponson heavy bolters, a hunter killer and a pintle stubber is always going to outperform a Leman Russ with none of those things. A unit of 6 crisis suits is always going to outperform a unit of 4 crisis suits. We had this zero-cost wargear system in 9th, it was called power levels and 99% of the players rejected it and used points values for everything.
|
# ¿ Aug 29, 2023 08:17 |
|
JBP posted:I guess, but it also makes some loadouts redundant. I'm sure it's less pronounced with some factions but Tau really skews. They're not unbeatable because of it or anything (understand it's the opposite), but there's no incentive to run a crisis team with a particular set-up because oops all CIBs is clearly the best way to roll. That's absolutely fixable though, half of the reason that CIBs are so ubiquitous is that a bunch of the other Crisis Suit weapons got nerfed into the ground. If you had something akin to the 9th Ed codex profiles where burst cannons had six shots, flamers were D6+2 hits, and fusion blasters had 18" range, they'd all be options with at least some application rather than simply being the wrong choice against every target. What isn't so fixable is when you're comparing something with nothing: a Leman Russ with sponsons and a pintle stubber and a hunter killer is always going to outshoot a Leman Russ with none of the above. If they both cost the same points, one is going to be outright better. Unless GW start to balance through trade offs where, say, if you take all of the guns and upgrades you start to lose movement, or your save or toughness gets worse, but that doesn't feel very "simplified, not simple".
|
# ¿ Sep 21, 2023 18:24 |
|
Kitchner posted:The models look great, but with the old guardsman kit I can cut out all the legs, then the bodies, then the pairs of arms, and then the heads, put them in a pile of each thing and just assemble them all on auto pilot without thinking. It also very much undermines the Your Dudes aspect of army construction if every model has to be assembled in one specific way. You end up designing your own unique marine chapter with its own colour scheme and symbols and backstory, and then when you put your squad down on the table it has the exact same combination of dudes in the exact same combination of poses as every other marine squad in the world.
|
# ¿ Sep 23, 2023 07:50 |
|
Athas posted:Is pinning necessary for resin models? I intend to buy a large-ish resin model soon, and I don't know what to expect, except a need for superglue. I wouldn't say necessary, but it would be highly recommended.
|
# ¿ Oct 24, 2023 13:02 |
|
GreenBuckanneer posted:Is there a solution for "one box, one army"? Depending on whether you're playing Custodes or Stealer Cult that box could differ wildly in size.
|
# ¿ Oct 24, 2023 18:42 |
|
Lostconfused posted:Anyway, I just have to get this all out of my head. This poo poo is too expensive, too much work, I'll probably never go through with it. The best way to jump on board without having to sell organs is either the aforementioned 3d print route, or to grab someone else's terribly painted second hand army off eBay along with a bottle of whatever plastic friendly paint stripper is available in your part of the world.
|
# ¿ Oct 25, 2023 07:58 |
|
coelomate posted:gently caress i accidentally started a tau army It's probably worth mentioning, before you rush out and buy 30 3d printed ion blasters off Etsy, that T'au are six months or less from a new codex and given that the ion blaster isn't on the crisis sprue there's a good chance it'll be restricted or outright removed as an option for the unit.
|
# ¿ Oct 28, 2023 15:00 |
|
Cease to Hope posted:Space Marines are the only ones that can match that. The models are excellent but they're also the ones in the starters and Leviathan box, and they're all monopose, and they're all pretty much poo poo except for the characters, who are pretty redundant. The terminators can arguably be salvaged by getting some melee arms and/or playing them in a non-codex chapter with good terminators (DA and DW, arguably SW), but the Infernus guys are just the least useful possible marine models. And this is the absolute worst value, with two pushfit units and two pushfit characters. The Infernus at least look like they'd be relatively easy to saw off the flamer and replace with a bolt rifle?
|
# ¿ Oct 28, 2023 15:15 |
|
Mazed posted:Question about "official" tournament play. Here's the link to the Warhammer World Events guide, but the tl;dr version is a) they like to encourage conversions and think they're cool, b)but also want to make sure you're not modelling for advantage or fielding anything that could be confusing or misleading, c) so if you have a conversion that goes beyond a straightforward swap of heads or guns, email them and they'll tell you if it's cool or not. https://warhammerworld.warhammer-community.com/wp-content/uploads/sites/15/2019/10/Updated-Model-Requirements.pdf Other tournaments may have their own rules but they aren't likely to deviate all the much from the WHW template.
|
# ¿ Oct 29, 2023 21:03 |
|
Eej posted:I'm no engineer or physicist so I don't know the right terms for all this stuff but magnets are held together by a directional force (along the axis of the magnets?) and nothing else which means on something like an arm joint where gravity is exerting shear(?) force on the magnets they won't feel anywhere near as secure once weight is added unlike a tank turret where the magnets are in line with gravity. Having the magnets flush means you get at least some friction from plastic on plastic which will reduce wacky swiveling arms a little bit. If you don't want rotation you may also be able to drill a hole in one of the pieces you're looking to magnetise and then make a peg on the other piece that aligns with the hole. Depends on the shape and size of those parts though.
|
# ¿ Nov 3, 2023 12:56 |
|
Ashcans posted:I always preferred the idea of renegades like the Astral Claws, marines that were not specifically chaos-ed but more like 'Nah, gently caress this, we're going solo' and then running a renegade life - I know the Claws ended up all in on chaos after getting smashed, which is a shame. I like the idea of it, but I also like the idea that trying to turn your back on the Imperium without falling under the spell of the warp gods in the process is walking a very fine tightrope, and if you pull it off the Imperium will just tell everyone you turned to chaos anyway.
|
# ¿ Nov 17, 2023 19:34 |
|
Innocuous posted:I'm interested in getting into 40k and I've been looking at a few different options for my first army. At the outset, I'm particularly interested in armies that can integrate irregular forces, so I'm thinking of one of the following: Tau literally have a vassel race of auxilia skirmishers integrated into their Empire called the Kroot, if you're not limiting yourself to human options (or you could convert feral world humans to use as Kroot if you are).
|
# ¿ Nov 28, 2023 07:44 |
|
Tangy Zizzle posted:meta comes and goes and balancing the game is always a work in progress. Speaking of which, are we due another munitorum points manual rebalance sometime soon?
|
# ¿ Dec 4, 2023 20:39 |
|
Yvonmukluk posted:I've kidn of wondered about using Van Saars not as Gue'vesa but as basically not-Tau, some enclave that has enough working STCs their tech's about at parity, just using Ash-Jumpers as Crisis Suit analogues. You just described something pretty similar to my ongoing project. I can say the tau unit range makes a really nice starting point for a high-tech humans total conversion army since the whole Tau army has a kind of humanoid feel to it. There's not really anything with a statline or ability that is wildly alien like you might get if you were trying to use, say, the Tyranid or Necron or Ork codexes, even down to the army playstyle as a whole. I was already committed to other models for the bulk of my units before the current Necromunda kits came out so I'm pretty jealous of you having the opportunity to use those from the outset but I've managed to include some elements of the Van Saar range in places: (Please ignore the rough wip green stuff and filing work, I will tidy that up before I paint them) I'm using these to be counts-as Ethereals, with the idea of them being cyber-warfare specialists with intel and datahacking tools providing the equivalent abilities.
|
# ¿ Dec 8, 2023 22:56 |
|
Testikles posted:My hot take is custodes shouldn't be a playable faction. At best they should have been a detachment. It makes no sense to me why they're out beyond the palace getting into random skirmishes when they're the palace guard. It's like if the UK deployed the King's Guard and the Beefeaters to Iraq in 2003. I mean, yeah, but then the same argument could have been credibly made about Space Marines showing up on actual contested battlefields any time post-Heresy.
|
# ¿ Dec 15, 2023 19:48 |
|
Stephenls posted:So, Krootwise, the original announcement was the Flesh Shaper, War Shaper, Krootox Rampagers, and the new Carnivores and Krootox, which they said was "about half" of the new Kroot releases. I figured at the time that meant four unrevealed models, since if it were five they wouldn't have used that "about" weasel-word to qualify "half." They've since shown the Trail Shaper, Lone-spear, and the new Kroot Hounds, plus the event model that's just a Carnivore doing a jump. Did the original article say they'd unveiled "about half" the new Kroot, or "about half" the new models coming with the T'au codex?
|
# ¿ Feb 20, 2024 21:55 |
|
Z the IVth posted:I thought it didn't because everyone tooled up for AP3 (to kill marines) so that 5+ never came into play. AP3 meant that marines would actually get to use their cover save though - it was small arms fire where they'd be taking the 3+ armour save instead. My own lean on it is that cover should be a 6+FNP, or a +1 to any existing FNP roll.
|
# ¿ Feb 28, 2024 10:13 |
|
JBP posted:I've always preferred the system where AP needs to beat the armour save or it doesn't penetrate at all, but I think I'm in the minority there. It did a great job of distinguishing between different grades of armour. Space marines tanking autocannon and heavy bolter rounds on a 3+ that just blew through carapace armour really helped with emphasizing how tough to kill they really were supposed to be.
|
# ¿ Feb 28, 2024 18:35 |
|
AnEdgelord posted:the Tau are basically a multi-season arc Star Trek villain that has the unfortunate luck of dealing with the Imperium instead of the Federation and look good by comparison "Resistance is futile, you WILL be assimilated"?
|
# ¿ Mar 1, 2024 10:20 |
|
Paragon8 posted:they're getting new models soon so hold off on Kroot purchases unless its the kill team! Though the new box is likely to be 10 to a box and maybe more expensive too, so you may be better grabbing the current box while you can.
|
# ¿ Mar 10, 2024 15:06 |
|
raverrn posted:Worse, I'm gonna boycott GW by not building the Tau models I've been sitting on for a year! It could have been worse, they could have given them the twin-linked and combi weapon treatment.
|
# ¿ Mar 12, 2024 17:46 |
|
Geisladisk posted:
More annoyingly, the Land Raider also has a paired heavy bolter mount which .... does count as a single twin linked gun. They can't even be consistent in implementation on the same damned model.
|
# ¿ Mar 13, 2024 14:09 |
|
raverrn posted:Yeah, distinctly unenthused by those Crisis Suit changes. I feel GW trying to cut out the CIB spam, but overall pretty dire. They should at least be cheap.
|
# ¿ Mar 14, 2024 17:59 |
|
Eej posted:https://cdn.fbsbx.com/v/t59.2708-21...e=65F4848B&dl=1 Pretty sure Vespids are temporarily in hibernation or moved to Legends until their Kill Team models get released and then they'll have a dataslate. Pathfinders are definitely in the but just not leaked yet.
|
# ¿ Mar 14, 2024 18:09 |
|
Eej posted:Even more radical theory: Inquisition book, GK and DW lose their books and are just armies with 1-2 detachments in the greater Inquisition book. When the Daemonhunters and then Witchhunters codexes were released back in 4th(?) edition there were persistent rumours that work was being done on an Ordo Xenos book as well but obviously that never materialised at the time. There's six very obvious detachments too; Ordo Malleus, Ordo Hereticus and Ordo Xenos, and then each comes in Puritan/Radical variants.
|
# ¿ Mar 15, 2024 17:28 |
|
Professor Shark posted:Has anyone 3rd Party made replacement guns for Desoltaors? I watched a few YT games where they performed well, but I would never want to paint those models Conversion rather than a replacement, but this might be what your looking for: https://www.youtube.com/watch?v=dE7l0ih0Np0
|
# ¿ Apr 2, 2024 07:58 |
|
Al-Saqr posted:are there even rules in the Tau Codex for Human Auxilaries? There were some Chapter Approved rules way back in 3rd-4th Ed times but they haven't been an 'official, on the table' thing for a while. Mostly it feels like GW hasn't come up with a niche for them that isn't 'Fire Warriors, but worse' or 'Kroot Carnivores, but worse', since bundling a Gue'Vesa conversion sprue of techy Tau bits with a Cadian box like the Brood Brothers kit would be an easy addition. sharkmafia posted:human auxiliaries would probably just use fire warrior rules, i think ive seen a tau army with that conversion before This is the way that most Gue'Vesa conversion projects get used on the table, yes. There's enough compatibility between the Fire Warrior and Guard kits (though a bit less so with some of the newer kits) that you can switch the parts in and out without it being too much of a headache. Would be just as viable to use them in-game as an Astra Militarum army though with some Tau symbols converted or painted in, and go down the route of "just because we all defected to the Greater Good and got some new bits of uniform doesn't necessarily mean they gave us access to the more powerful guns". Lostconfused posted:I haven't looked at how to play Tau at all though, so right now I'm thinking off proxying Tau for guard so swap in a Crisis Suit for a Scout Sentinel Funny you should say Sentinels, since I used them as the basis for my Crisis Suit conversions: I went to the full extreme with this army of using the Tau rules as a template for "a bunch of high tech gun-focused nerds in battlemechs" but removing the T'au models from the equation entirely, sourcing the parts for the conversions from literally anywhere else in the GW model range, and writing them up as a lost human civilization coming back with bigger guns to reclaim what the Imperium took from them. I have 4000pts or so of this absolute madness built with a goal to get it all painted by the end of the year: I will make some sort of effortpost about this one day. Lostconfused posted:Playing Imperial Guard instead of Astra Miletarum because it's T'au Empire For The Greater Guard!
|
# ¿ Apr 28, 2024 20:04 |
|
|
# ¿ May 15, 2024 22:09 |
|
Decorus posted:Those battlemech humans look seriously cool! Please do show us some more detailed pictures. Sure thing: here's my Ghostkeel stand-in, WIP and then finished model shots (though I changed the colour scheme and the modelling of the winglets). Also: Farsight in non-Xenos form: Yvonmukluk posted:This is so great. I actually have had vague dreams of doing something similar but other than buying some Van Saar kits it’s gone nowhere, partially because I wound buying a bunch of Tau so it would be somewhat redundant. Maybe I’ll use them as Gue’Vesa down the line. It’s so cool to see someone commit to the idea. It's been a double-edged sword - between the various new additions for the Necromunda, Kill Team and 40k ranges there are a lot more kits that I can use for bits then there were when I started this a few years ago. But, some of the original kits I have used have been replaced and gone OOP which makes things trickier if I wanted to add more units in future or (as has happened a few times) a new codex changes a unit's size and I have to go looking for old parts to add an extra squad member or two. quote:I can’t see any Kroot proxies there, unless I missed them - if you ever go down that route (assuming you don’t just want to use actual Kroot as mercenaries) maybe converting some Fellgor Ravagers? After all if there are humans there’s probably also abhumans. I went with tech-savage humans for my Kroot equivalents - the Fellgor didn't exist when I started building them otherwise they'd have been a good choice. Here's some: And I made some of these Good Boys for the hounds:
|
# ¿ Apr 30, 2024 21:28 |