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Very frustrated that the patch has caused me to CTD pretty consistently now so I went from not being able to get a game with people besides those i invite to getting games but not being able to get through a mission... i just wanna helldive!!
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# ¿ Feb 21, 2024 03:34 |
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# ¿ May 13, 2024 08:51 |
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Some people on reddit have suggested turning off discord hardware acceleration and then global illumination and anti aliasing in the helldivers game settings to reduce crashing. I havent been able to play since reading that but maybe some of you crash prone folks can try it out. I just wanna helldive...
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# ¿ Feb 22, 2024 02:26 |
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FYI whoever said you didnt need to extract to get samples thats apparently not the case anymore. Lost a ton of rare samples because my team was too cowardly to wait 10 seconds to extract
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# ¿ Feb 22, 2024 20:09 |
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JBP posted:I've seen people say they didn't get samples despite being alive with samples while missing the extraction. Yea this is patched out or whatever. my team full extracted and left me behind while I was running to grab some rare samples we dropped and we got 0 samples.
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# ¿ Feb 23, 2024 04:28 |
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wilderthanmild posted:Anybody else notice medals not being properly deducted when buying stuff at the warbonds shop? Like I spent from 10 down to 0, get 5 on a mission, come back and have 15. Seems like it's happened a couple times to me. The main warbond page doesnt update sometime but your accurate medal count will show up when you go into the individual warbonds.
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# ¿ Feb 23, 2024 05:26 |
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https://youtu.be/ZHZd8dGK0vQ?si=wC7cMweONuk_ZQmE this seems good to know vs chargers
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# ¿ Feb 24, 2024 09:19 |
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I like to solo play because i hear the comms from my 3 doofus teammates "bug breach detected! reinforcements incoming! orbital launched! helldivers never die! reinforcements incoming!" and wonder what theyre doing or thinking as they see a string of "nest eradicated\stalker lair destroyed\samples collected\seaf artillery online\radar destroyed" etc as i go be effective before rejoining them
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# ¿ Feb 26, 2024 22:08 |
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ScootsMcSkirt posted:doing SEAF artillery solo sounds miserable you can quick carry the shells by spamming use on them you will walk fast while picking up and dropping a shell. Makes it much easier to do solo. I like doing it solo because my teammates did it once and MAYBE it was bad rng on shell generation but they loaded all smoke \ static field so it was useless Gimme dat control
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# ¿ Feb 26, 2024 22:57 |
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Legit Businessman posted:Do you like playing team based games? I love playing team based games, but I like completing the mission / being effective more than anything in the world. If the other divers are good and are operating with a brain (hitting secondaries, focusing the right stuff, getting POIs) I will squad up and bro down. If they're noobish and lost I will go make better use of my time so we can complete the mission and get PAID with freedom bucks. Also if you're going rambo in HD its likely because your teammates are not doing the right thing or else they'd follow you. If someone follows me I dont TK them or whatever. You can naturally split into pairs or become the IGL by just doing stuff with conviction. You learn a lot about your team the first time a bug hole opens, if they start dropping turrets and preparing a protracted engagement i hit the bricks Jerkface fucked around with this message at 23:50 on Feb 26, 2024 |
# ¿ Feb 26, 2024 23:47 |
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veni veni veni posted:People going Rambo can be a huge pain in the rear end and imo it's kind of an annoyingly selfish way to play. If it's well communicated why they are going to run off and there is a game plan it's fine, but some people like to run off and just start doing objectives alone, which causes very little enemies to spawn around them and a boost in enemies for the rest of the team to deal with. These same people always seem to think that they are the only ones who know what they are doing and everyone else is just taking on engagements for no reason when in reality their team is just getting swarmed and they are not helping at all. Going off solo does not cause more enemies to spawn on your teammates. Starting objectives can cause enemies to spawn at the objective, but its not going to punish your teammates. Not sure why you are thinking that. If the main party is dealing with endless swarms its because theyre not disengaging / aggroing everything, which is why that other guy went rambo to begin with.
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# ¿ Feb 27, 2024 00:44 |
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veni veni veni posted:This is counter to everything I and everyone else I have played with has experienced playing the game. I can’t prove it tbh, but I doubt you can either. If you can objectively show me I’m wrong have at it though and I’ll rethink my position. The spawns get more intense based on difficulty and mission length. The longer the mission has progressed the more crazy stuff gets. AFAIK its not based on players. I think shooting the bugs is really fun too but theres infinite amounts of them and you dont get anything for doing it outside of eradicate missions. You get to squash plenty of bugs even when you're being a ninja. Edit: If you're in discord and gonna actively kick ppl why not just make it private or get on the ingame VC? If someone chats at me in game when I'm not playing with friends I will respond and group if they ask. But how is any pubbie supposed to know what you're doing if you're on private discord lol I got in a pub game where they were obviously showing a new player the ropes/grinding XP for them (2 level 20+ and a level 5 grouping) so I just went and did my own thing to help clear objectives and get them XP since they were going pretty slow. Worked out fine Jerkface fucked around with this message at 01:09 on Feb 27, 2024 |
# ¿ Feb 27, 2024 01:07 |
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I think groups just pull more enemies due to the divers being more spread out. Darox posted:It does have a heat sink on the back you can shoot just like tank turrets, though it's near impossible to actually hit without someone else to distract it. It's pretty hard to hit with calldowns too just because of how high up it is. My go-to answer is orbital lasers. I once killed one in 2 impact grenades, the very first one i encountered. Have yet to replicate that or kill one easily with a call in after that. Very annoying.
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# ¿ Feb 27, 2024 01:53 |
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They should adjust patrol spawns so they have to come from out of los and a certain distance away. It feels bad whenever that happens or at least add an animation for the bugs like burrowing from underground or something.
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# ¿ Feb 27, 2024 15:14 |
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Dyz posted:I think they do, Ive had a bug patrol unburrow next to me. Its like a mini bug breach almost. Its not consistent then because I've had a huge patrol just blink into existence ontop of me.
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# ¿ Feb 27, 2024 15:18 |
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Play vs Bots and use it like a bolt action rifle on the walkers and big stompy guys and you start to feel the power. Then use it on the big stuff and while it takes a few shots you realize none of the other options would do any better and most would be markedly worse. EATs are such a bummer calling in 2 single use rockets and they dont even kill a charger with a headshot like wtf edit: being able to kill 2 things every 70 seconds if you land your shot should not be too much to ask
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# ¿ Feb 27, 2024 17:50 |
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LuiCypher posted:Conversely, I hate when people join your party and they have a hot mic, so you hear either their breathing, their controller vibrating, the random crinkle of them reaching into a bag of Cheetos, and any combination of those things. I had a guy hold an entire conversation on the phone with his gf\wife about paying the mortgage and asking why she spent 200 a week on vapes if she cant pay the bills i told him thats too much money to spend on vapes a week then called in an airstrike
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# ¿ Feb 28, 2024 23:58 |
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ijyt posted:curious new weapon any time ive seen this in game its someone using a trainer had a guy with pink question mark throwing orbital lasers like candy but its really just a missing or unloaded asset so could just be a bug
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# ¿ Feb 29, 2024 14:55 |
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If you have your FPS displayed universally like with nvidia you could see it going to 600 or whatever during loading screens and stuff. Absolutely hard limit your fps with this game.
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# ¿ Feb 29, 2024 20:38 |
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https://www.reddit.com/r/Helldivers...hare&utm_term=1 Looking respectfully at the boltgun rifle
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# ¿ Mar 1, 2024 04:31 |
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I prayed to joel and all i got was a lovely, rainy bug planet with zero visibility full of bile spewers
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# ¿ Mar 4, 2024 03:01 |
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The Shame Boy posted:I wish the minefields were represented more they are actually pretty decent! The flame mines need a bit of a buff though but that's just kind of a fire thing in general i guess. Yea minefields are great, I love it when we have to do an objective that requires moving between various points at the POI and a teammate has mined every last inch. I want to helldive into a super earth ninja warrior obstacle course that kills me.
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# ¿ Mar 5, 2024 19:43 |
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They should balance fire and EMS based on the clear lethality. Napalm/Fire should be debilitating and have high DoT but its obviously lethal to your teammates. EMS should not affect helldivers but also do no damage. So you have a safe hard CC and a very volatile hard CC
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# ¿ Mar 5, 2024 19:57 |
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Eediot Jedi posted:whoever said the game spawns enemies when you look away is full of poo poo. Yea I would be surprised if everyone didnt have at least 1 experience of a patrol appearing on top of them. I kinda wish they'd fix that. Also I know people have been debating about patrol routes and stuff but in my experience I've found that even when nobody is on alert patrols will generally head in your direction. I wouldn't be surprised if the game is nudging patrols in your direction to drive action in the game. I don't think they will hunt you blindly, but I do think the game sets patrol paths that intersect with where ever you're hanging around. Way too many times have I been minding my own business doing a SEAF or something and have an entire squad of bugs or bots just wander right over top of me. WoodrowSkillson posted:man played for almsot 2 hours tonight all on level 7 and could not get a single purple science, gently caress this is a goddamn grind By far my worst experience with this game was the other day when a guy TKed everyone \ we died and they didnt pick up the samples and extracted without reinforcing. I wasn't sure if they did it on purpose or not but it felt insanely bad. It sucks because the guy who had the super samples picked them up after I dropped them at extract before I could get them and the only reason *I* died was because I was guarding him to get on the shuttle. I wouldn't have given our other idiot teammate the chance to kill me if I had them myself. Maybe I should have Tked him and picked them up 🤔 Also whats up with the samples being in groups of 3 but all the upgrades being 10 or 5? I'm at 9, I just want more eagle airstrikes!! Jerkface fucked around with this message at 05:54 on Mar 6, 2024 |
# ¿ Mar 6, 2024 05:52 |
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I play like 80% with pubbies on quickplay and theres just no controlling for loadouts the other people are bringing. I think there should be a loadout which is GENERALLY effective vs all comers even if you can't always engage. Needing to depend on the guy who brought 4 turrets to the "run around a massive map" mission is not it. I also think gate keeping people who don't want to specifically voice chat group from the higher difficulties is lame. Edit: and i say this as someone that very rarely ran railgun/shield, I usually run 2x eagle, railcannon or orbit laser, and autocannon, the fact that every POI on 7+ has 1 to 2 chargers is asinine
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# ¿ Mar 6, 2024 22:56 |
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Retro42 posted:Asking here because I'm more likely to get a sane answer than other forum options. The patch notes mentioned a known issue with PS5 friend adds Worf posted:does the HP of mob change with difficulty level or just the frequency of the bigger ones/overall quantity The HP is not supposed to change between difficulties, but I don't know if this is actually true
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# ¿ Mar 6, 2024 23:13 |
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GlyphGryph posted:Why, though? A coordinated, experienced team is always going to be more effective than a random group of pubbies, saying you don't want difficulties unless you can tackle them solo is saying that what you really want is for coordinated groups not to have a way to play that they feel is appropriately challenging. It literally has no impact on you at all, and yet you think it's lame for them to be able to do it. That's... I genuinely do not understand that mentality, where someone else having something they can enjoy makes your experience worse. Because I am good at video games and I like to be able to challenge the hardest difficulties but I am also old and have responsibilities and can't always coordinate friends to play games? There's quickplay in this game, I would like it if I could quickplay on the hardest difficulties and have a reasonable chance at victory. I don't think thats unreasonable.
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# ¿ Mar 6, 2024 23:24 |
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TheDeadlyShoe posted:It's kind of unreasonable. If theres a difficulty you can beat with random pubbies, then coordinated teams will want a difficulty above that. Its absolutely not unreasonable? The only thing having a known group does is give you preknowledge of the skillset of your teammates, but nothing about a PUG means they have to be unskilled or uncoordinated once playing. I play/played a lot of Darktide and its absolutely possible to challenge the highest challenge tier of that game with a PUG. As long as the population running the difficulty is sufficiently skilled. i don't need to win 100% of the time but getting neener neener'd I cant do helldive because I don't have time to coordinate friends is bad imo
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# ¿ Mar 6, 2024 23:29 |
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GlyphGryph posted:Asking that the hardest allowed difficulty in a 4 player coop game be the difficulty you can solo carry at is absolutely, 100% unreasonable, like... extremely so. It is the single least reasonable take I've heard all year. I didn't say it should be solo carryable? I just don't think the game should be balanced around needing a dedicated group to beat. If I get grouped with skilled players we should be able to beat the hardest. Turin Turambar posted:Don't worry, they aren't gatekeeping anything, anyone can try to play in public games. Some already do. It's all an entire difficulty gradient. 7 is harder than 6, 8 is harder than 7, 9 is harder than 8. But I am the pinnacle of gaming skill? I just don't wanna talk to nerds on voice chat. I don't think dedicated grouping is such a huge population that the highest difficulty should be balanced around it. I don't care if 4 people dedicated gaming this are not super super challenged by the hardest difficulty. If they want they can handicap themselves to make the highest harder. I want this game to be challenging at a pickup level because thats how I play. Jerkface fucked around with this message at 00:37 on Mar 7, 2024 |
# ¿ Mar 7, 2024 00:32 |
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LazyMaybe posted:you can already beat difficulty 9 in uncoordinated teams you randomly join without voicechat, so what exactly is being debated here Great, I don't have any complaints about the current state then, but some posters in here are like "yea yea make it so only dedicated groups can beat the hardest difficulty!" and I disagree with that philosophy. I would also hope the devs would not balance around that.
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# ¿ Mar 7, 2024 01:10 |
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flashman posted:Why not? You can always just turn the difficulty down one lol Yea and thats an incredibly naive opinion to have for a developer. Raids get beat nearly instantaneously, challenging games get defeated quickly. You can't be "horrified" people are beating your game when hundreds of thousands of people are playing it. A percentage of them will be highly skilled! I also do not want to "turn the difficulty down 1" - I would like to challenge every aspect of a game, its what I enjoy and devs should not cater to premade groups. You could similarly just play with the worst strategems and weapons as a premade and increase difficulty that way.
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# ¿ Mar 7, 2024 01:30 |
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flashman posted:That doesn't make any sense... Why wouldnt you design your hardest difficulty around the best most organized teams? What's the big deal why does every random need to be able to select 9 on the difficulty lol I'm not a random, I'm the protagonist. Higher difficulties should be gate kept by skill, not by ability to group.
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# ¿ Mar 7, 2024 01:40 |
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flashman posted:Lol I'm an elite gamer and deserve to defeat difficulty level 9. No I will not communicate with my team and will exclusively leave it up to chance who they are. Communications are built into the game, I should not need to go onto some rando discord.
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# ¿ Mar 7, 2024 01:41 |
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Kly posted:yup. the tagging and com wheel are enough. I'm arguing with a guy who thinks that shouldnt be possible, I'm not complaining its not possible.
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# ¿ Mar 7, 2024 01:48 |
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deep dish peat moss posted:I don't think this game is even particularly enhanced by voice comms, other than being able to laugh with and shoot the poo poo with your teammates. You can convey more tactical information with pings than you can with voice comms, you can tag multiple enemies which visually relays their exact position to your team in a way that voice comms can't, you can mark objectives and locations on your team's compass, etc. The dynamic tagging is also really good, it gives direction and distance for whatever you tag
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# ¿ Mar 7, 2024 01:54 |
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Worf posted:consider making friends & playing with them in a group part of the challenge that you refuse to step up to then No Elendil004 posted:It feels like stalkers got worse in the patch. I don't remember the short range boop attack they do that ragdolls you all over. They've always had that, but I did have a stalker eat like 4 autocannons to the face which was interesting. I assume that was lag/desync though. The stalker lairs got severely nerfed so you can pretty easily blow them with 1 eagle airstrike now which is great. Havent had a miss yet across 3 missions. Jerkface fucked around with this message at 02:09 on Mar 7, 2024 |
# ¿ Mar 7, 2024 02:07 |
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turn off the TV posted:it should be illegal for video games to have difficulty settings that are too hard for me It should be illegal for video games to have a difficulty that requires me to make a friend as a 40 year old man
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# ¿ Mar 7, 2024 02:13 |
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Radical 90s Wizard posted:Isn't this what's already happening to you? No, im able to PUG just fine, right now. I just don't want the balance to move towards what people like Flashman want, which is a difficulty that requires extra ordinary coordination. I am told this is an unreasonable request. I disagree with that.
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# ¿ Mar 7, 2024 02:33 |
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Tonetta posted:what if you chose the difficulty you liked, and it didn't have to be the maximum difficulty well tonetta what if i want the max difficulty what then
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# ¿ Mar 7, 2024 02:36 |
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i hope they release a jerkface only difficulty and its the hardest one.
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# ¿ Mar 7, 2024 02:39 |
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# ¿ May 13, 2024 08:51 |
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Worf posted:you wouldnt be able to do it anyway lmao ill have you know i graduated top of helldiver training and have over 1500 confirmed teamkills to my name
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# ¿ Mar 7, 2024 02:46 |