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Fishstick
Jul 9, 2005

Does not require preheating
IS there any way on PC to change audio devices?

I have a bluetooth headphones and for some reason, even though the device is in headphone mode and explicitly even has the headset mode disabled as a device in windows, HD2 switches to this mode (which has awful audio quality) and I cant seem to change it anywhere?

Edit: And neither headphone nor windows volume control works, only ingame? What the heck is this

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Fishstick
Jul 9, 2005

Does not require preheating
Yeah ive had it in games before so thats why the headset mode is disabled in windows, but ingame there doesnt seem to be an option to actually pick input or output devices

E: And in windows it's actually in headphones mode, not headset, so I don't get why it switches to cellphone quality audio ingame

Fishstick
Jul 9, 2005

Does not require preheating

Internet Explorer posted:

In my experience if it starts using the mic it is going to step down to the lower quality communication codec regardless of output settings. I'd double check to make sure the game is not trying to use or initialize the mic in any way.

Well yeah that's the problem. The device in headset mode is disabled, its not allowed to be used as an input device. I disabled any kind of voice chat ingame, but you can't actually disable audio devices or choose them ingame, and the game still switches to it for no reason.

I can start a youtube video and the audio quality is normal, start helldivers and I can hear the quality go into headset mode, and then back to normal as soon as HD2 closes.

Edit: And disabling handsfree mode entirely in devicemanager results in no audio at all... Why does it keep trying to switch to a disabled device?

Fishstick fucked around with this message at 18:58 on Feb 8, 2024

Fishstick
Jul 9, 2005

Does not require preheating
For anyone else with the BT issue:

https://answers.microsoft.com/en-us/windows/forum/all/fix-for-low-bluetooth-audio-quality-due-to-hands/70b611be-2d69-4696-9071-93f5eb0881fd

Disabling HandsFree telephony as a service on the device fixed it

Fishstick
Jul 9, 2005

Does not require preheating

truther posted:

The underrated hero is the short load screens.

I always appreciate a game when you're not waiting round ages for it to load.

This game puts Vermintide to shame with long post-game rewards screens though.

Fishstick
Jul 9, 2005

Does not require preheating
What are the must-get Strategems early on? Felt like antitank or recoilless was required for dealing with chargers once they started showing up in packs of 3 or more. The sentry has been super useful for me at least to take off pressure and have some automaton do some friendly fire for once.

Edit: Mostly wondering if stuff like the guard dogs, and some of the more exotic orbitals are worth it?

Fishstick fucked around with this message at 11:08 on Feb 10, 2024

Fishstick
Jul 9, 2005

Does not require preheating
Napalm strike and 380mm combined is some beautiful freedom application I tell you what

Too bad about all the matchmaking issues because duo is pretty rough sometimes.

Fishstick
Jul 9, 2005

Does not require preheating
Don't dick around outside the dropship, karma'll getcha

https://i.imgur.com/0EnxtBN.mp4

Fishstick
Jul 9, 2005

Does not require preheating
I like Eagle strikes because of the fast call in. Napalm is great for throwing behind you, airstrikes for clearing stuff. Only orbital I use (at 10) is 380mm HE so far for just "kill stuff in this general area in particular", like big nests, but maybe the spread of that one is a bit too big for clearing out nests.

Also I don't think I can go back to recoilless after the devs gave us free railguns for so long


Edit: How good are the different drone backpacks (laser/gun/etc) ?

Fishstick fucked around with this message at 12:20 on Feb 11, 2024

Fishstick
Jul 9, 2005

Does not require preheating

BeanpolePeckerwood posted:

lol game is way more unstable on PS5 since the new update. lot's of network errors and crashes as opposed to launch day. friends list not loading properly, issues with initial log in, etc


seems like the devs are putting out some fires atm, i wish them luck because this game rules when it's not loving up

Its broken on PC too today. Even if you can get in rewards and stuff won't always load.

Fishstick
Jul 9, 2005

Does not require preheating

Tei posted:

Is a playstyle.

I have seen a stream where the whole team had these fighting against the robots, and they would jump on top of buildings or escape large explosions, and looked really cool and useful, but I am sure the same setup would not be that useful against the bugs.


Its actually super useful vs bugs because a lot of them can't climb for poo poo, it turns out. Also hoppin over streams of water and mocking bugs for their hydrophobia

Fishstick
Jul 9, 2005

Does not require preheating

Inzombiac posted:

So, I know that inputting directions for strategies is part of the pressure of the game but is there any way to turn them off?
My old brain can't really keep up with that sometimes.

You can make it easier on yourself if you're on keyboard by rebinding the strategems to arrows or numpad arrows - that way (with sprint on toggle) you can keep moving somewhere while you do the DDR thing. Lot less frantic than trying to dial in a napalm strike in between charger dodges.

If that's still not working for you, and you're not averse to it, you can make macros either with hardware if your keyboard has macro keys, or with autohotkey.

JBP posted:

SEAF artillery hauls rear end. Is there any way on the map to glean where SEAF, map towers and etc are or might be? I know you get a side op as an objective but being able to plan to get SEAF would be nice.


I feel it's very on-brand that the smoke shells and mini-nuke shells look identical other than their tooltip.

Fishstick
Jul 9, 2005

Does not require preheating

Turin Turambar posted:

So, as a prospective buyer, I ask. how is it game?

Can anyone comment from the perspective of comparing it to DRG and Vermintide/Darktide?

Think DRG in terms of gameplay flow (extract missions with one or more main/sub objectives randomly on a semi-random map), Vermintide/DT in terms of stress moments. I would say the strategem system is the only "novel" thing that doesn't really carry over from those games. You wanna kill and keep moving and not dick around killing breaches for 10 minutes - similar to dealing with swarms/hordes in *tide.

Outside of the matchmaking and some weird bluetooth issues as a longtime DRG/*tide vet I'm enjoying this a lot.

Fishstick
Jul 9, 2005

Does not require preheating

raverrn posted:


Edit: And the Booster only helps when you've lost all your reinforces. Just...don't do that?

About half the pubbies Ive played with see "Orbital barrage incoming" and are drawn to it like a moth to a flame. It happens.

Fishstick
Jul 9, 2005

Does not require preheating
I might be imagining but it seems like the explosive liberator stuns/staggers medium armored biggies more than the vanilla one?

I personally like the knight so I might just be That Guy.

Fishstick
Jul 9, 2005

Does not require preheating

Diephoon posted:


Just be aware that right now they're going through some growing pains in the form of issues logging in, matchmaking, and character progression not saving. I'm sure the game is WAY bigger than they expected based on the amount of people who played the first one. Keep in mind there is a whole Playstation playerbase as well and there's cross-play.



They said they hit 360k total at one point last night. The last game was a PS-exclusive for a while before it came to PC so it kind of flew under the radar for a long time, but suffice to say they are victims of their own success.

Fishstick
Jul 9, 2005

Does not require preheating

Coolness Averted posted:

Yeah fire feels like more of a liability right now, like the area control can be useful, but I was expecting something more like KF or Aliens Fireteam elite flamethrower, where you absolutely murder stuff if it gets close and disrupt them more. In Helldivers the bugs don't seem particularly bothered by being lit up and will hug you if they get lit up and are close.

Do incendiary grenades still close bug holes? When I've play with randos they haven't been good about closing them with anything but airstrikes, so I'd be hard pressed to give those up.
So far without a bunch of good stratems unlocked the disposable 1 shot RPG has been really good, has a ridiculously short cool down and each use drops 2 of 'em. Though I can see once slots become the pinch point it can wind up depreciating.

Napalm does seem to stagger/stun even the big guys on hit though. Not long, but its a pretty effective swarmclearer and distance-creator.

Fishstick
Jul 9, 2005

Does not require preheating

Dandywalken posted:

just griefing I assume? Presumably rewards are the same

Its stupid because any samples you have on your are gone if you get kicked, they dont get dropped AFAIK. So its not even efficient to be a dick.


Relevant question: when you get that deflect prompt, do you do any damage at all, or is 100% of it negated by armor?

Fishstick
Jul 9, 2005

Does not require preheating

RBA Starblade posted:

How is Darktide after all the bug fixing and balancing now? I dropped it a month or two in

Probably the best state it's been in. Crafting is still by far the worst part of it and I personally think the cosmetics store is still garbage, but a lot of the weapons are viable now, and theres more build variety in classes.

Fishstick
Jul 9, 2005

Does not require preheating
I just like leaving stylish corpses around

Fishstick
Jul 9, 2005

Does not require preheating

JBP posted:

I love throwing the 380mm HE barrage at a large nest while in transit and popping objective accomplished lol.
I want to like the 380mm HE barrage a lot more but its so got dang spread out, just a bit too much dispersal for reliably clearing nests imo


Edit: or maybe i just need the no falloff damage thing

Fishstick
Jul 9, 2005

Does not require preheating
Fun fact, if you're running around with an armed strategem in hand, it will fall at your feet in the middle of your buddies once a robotank shell blows you into the stratosphere.

Fishstick
Jul 9, 2005

Does not require preheating
Speaking of ship upgrades

The eagle cockpit upgrade says it reduces cooldown by 50%. Is that for the call-in time, or the refresh of the actual strike, or the re-arm?

Fishstick
Jul 9, 2005

Does not require preheating

sure okay posted:

5 railgun shots drops any charger in about 15 seconds. At 20 rounds I can kill 4, and at any range and without much risk of friendly fire. It also stunlocks them.

You become more of an ammo hog, but you learn to grab all the ammo lying around POIs that no one seems to grab anyway.

You can stretch that ammo even further - 2 railgun shots to the same leg exposes it, then some explosive rounds into it will drop it fast.

Fishstick
Jul 9, 2005

Does not require preheating

veni veni veni posted:

What are some good anti robot weapons? These things are brutal on hard compared to the bugs

Autocannon for yourself and a mortar turret.Eagle Airstrikes for destroying factories/outposts with no effort. Most bots dont try to get in melee range super fast like bugs so mortar is generally lesss of a friendly fire death trap in Bot missions, and it does a great job of thinning out outposts / covering tactical retreats. AC turret works great too but on some maps like Malevelon it's gonna be a hard time finding a good spot for it so it can use its extreme range optimally. AC shots will oneshot those AT-ST walker guys and MG emplacements, doubletap most of the medium bots, and do tons of damage on weakspots (Hulk / Tank asses), as well as being able to destroy bot mortar turrets.

Fishstick
Jul 9, 2005

Does not require preheating

Dandywalken posted:

Tanks with hits to vent/rear end I think

Yeah tanks and Hulks on their weakspots go down relatively fast with AC. You can also blow of the arms of the Hulk with the AC and then its much less of a priority.

The medium sized bots have armored chests but their robodongs are not so they go down to AC very easily too.

Fishstick
Jul 9, 2005

Does not require preheating
Hellbombs need some tweaks. It should not be this finnicky to do a destroy location objective. We had a few games just now where first on one objective the goddamn strategem pokeball couldnt be placed anywhere actually near the tower - it would just roll infinitely. And the closest actually deployable location was 20ft away from the tower which obviously means its out of range of a HELL BOMB.

Then during silo destruction the bomb despawned twice - meaning we called it in, armed it, ran away - and then nothing happened and the boom poofed. Took like 5 minutes of calling, arming, running and trying to see if we could destroy this one poor silo.

I feel like if it's a localized strategem specific to destruction objectives - it should guaranteed destroy said objectives if you place it anywhere within the call ring.

Fishstick
Jul 9, 2005

Does not require preheating

Play posted:

That's honestly hilarious. Did you already have a Sony account? I didn't and I don't recall doing a single captcha.

Maybe it's because I think I got the game on launch day? Could've changed since then.

I only had to do one captcha but it was definitely the strangest I've ever seen


JBP posted:

40k Orks ripoff faction. No heavy armour at all. Lots of screaming and waves of charging dudes. Trucks with light/medium armour full of guys; if you pop the truck the guys don't die they just fall out.


I love the autocannon and railgun. But there is some real goddamn satisfaction in nailing the engine of a bot dropship with a recoilless or EAT and watching it dump all those robets, and then crash right into em.

Fishstick
Jul 9, 2005

Does not require preheating
Giving all pubbies access to incendiary mines was a bigger threat than the Automatons invading

"Mines are highly visible"
The mines:

Fishstick
Jul 9, 2005

Does not require preheating

Frog Act posted:

I was having good luck deploying those in chokepoints, as a scrub pubbie, but all my half blind teammates seem singularly committed to blundering into them as quickly as possible

Theyre legit good at messing up chokepoints but entirely too many people throw them down on top of the extract or on their own location, preferably mid-fight so the area that was safe 15 seconds ago will now instagib you while you're dodging bile spewers. Then there's the ones that are literally invisible because theyre under the map or inside rock geometry or inside corpse ragdolls.

Fishstick
Jul 9, 2005

Does not require preheating

Phenotype posted:

How do you use something like that? You just call it down, use it once, and then it's gone? Are you just using your primary most of the time, then? I usually get the starter machine gun or the LMG and so I'm used to using the support weapon for 90% of the mission. I tried the laser once, but the cooldown on it is really long, so once I lost it and died I was stuck with my primary for a long stretch of time.

Theyre disposable bazookas, theyre pretty useful since you can just drop em down, pick one up mid-sprint/kite, shoot, and do it again. Their cooldown is also very short (relative to other support strats) so even if you dont need one right now, you can just always have a pod of EATs nearby everytime you engage.

Fishstick
Jul 9, 2005

Does not require preheating
That Civvie escort mission that's on every single Automaton operation is just straight up impossible unless you have a full premade set up specifically for it, and even then it's ridiculously difficult. Bots drop in literally faster than you can kill them and there's no way I'm doing 7 more of these in the current state, lol.

Fishstick
Jul 9, 2005

Does not require preheating
Okay then

https://i.imgur.com/BTQSrdQ.mp4

Fishstick
Jul 9, 2005

Does not require preheating

Diephoon posted:

This is the first game besides Spelunky where I get the feeling of dying to Rube Goldberg mechanics.

Here's a good clip from reddit:
https://www.reddit.com/r/Helldivers/comments/1arpfoe/felt_like_a_rat_picked_up_by_an_eagle/
https://i.imgur.com/Tvlebgb.mp4

Fishstick
Jul 9, 2005

Does not require preheating
Oh man that was clo-

https://i.imgur.com/u3G1VDA.mp4

Fishstick
Jul 9, 2005

Does not require preheating
Is it me or is the "killed by" indicator wrong about 80% of the time? I catch a rocket to the face from a robot and it says a teammate killed me. I run into a mine and I killed myself (which, technically is true, I guess), my own sentry kills me and it says I died by Impact.

Fishstick
Jul 9, 2005

Does not require preheating

queeb posted:

is the autocannon bad? i figured it'd be able to shoot off the front legs of a charger but it just bounces, and those are what seem to be the biggest hurdle for mid level groups

You can shoot the underside of their tail with the AC. A couple shots and it'll fall off and after a while they appear to just bleed to death? Similar to shooting the head off those medium sized bugs that keep comin for a while after. That being said you can always (also) bring EAT's - Its like a 80(?) second cooldown to bring 2 EATs and you only need one to break open a leg to make it vulnerable to small arms. Plus you can try and nail em with the pod too!

Fishstick fucked around with this message at 21:33 on Feb 17, 2024

Fishstick
Jul 9, 2005

Does not require preheating

BeanpolePeckerwood posted:

This game's environments really are the star of the show for me. Glorious stuff.

Time progressing thru a mission caught me offguard. Doing a chill little robo genocide in the sun and then it starts getting pitch black dark and raining and apparently Automatons have elite stealth tech because Hulks really should not be this lightfooted. You'd think a robet that big would make some stomping sounds.

Virginia Slams posted:

What's everyone think of this games staying power? I was thinking about getting it and I know it's huge right now but for whatever reason, to me at least, it looks like a game that is gonna die out fairly fast. I am probably wrong and I can't really put into words why I feel that way but I just do.

These kinds of games usually fall back to a decent staying pop after the initial hype and the people only motivated by "number go up" stop playing. People who actually enjoy the core gameplay loop tend to stick around.

Fishstick
Jul 9, 2005

Does not require preheating

CJacobs posted:

Man it would be nice if you got more downtime in-between bot drops or bug nests. As is, every difficulty has the same intensity because you're being attacked near constantly and I don't feel like playing much at once. Is anyone else sort of exhausted by the constant reinforcements?

You can avoid a lot of in-between combat by just being stealthier. Avoiding patrols, not shooting stuff unncessarily, and if you do engage stuff kill the entire group fast so they can't call for reinforcements. Don't loiter around objectives after youve cleared them - you dont need to kill every single bot when you can just start moving towards the next objective or POI

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Fishstick
Jul 9, 2005

Does not require preheating

The Fattest PI posted:

Seems like the pace of the game is you cycle through your strategems whenever you see a big group/big enemy, and your primary/secondary weapon is just for the odd straggler who makes it through. Seems pointless to plunk at a dropship full of murderbots with your gun, but why would you if you have a strategem available. Most of them have a cooldown of a minute or two, might as well orbital strike it.


Later on strats also become super useful in just doing objectives without the rigamarole. Medium outpost? Eagle airstrike on the factories and you don't even need to get in shooting distance. Destroy a robot Sauron tower? Throw an orbital laser at it and move to the next objective. Bug breach? Napalm strike the hole and move on.

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