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IS there any way on PC to change audio devices? I have a bluetooth headphones and for some reason, even though the device is in headphone mode and explicitly even has the headset mode disabled as a device in windows, HD2 switches to this mode (which has awful audio quality) and I cant seem to change it anywhere? Edit: And neither headphone nor windows volume control works, only ingame? What the heck is this
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# ¿ Feb 8, 2024 18:30 |
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# ¿ May 21, 2024 18:58 |
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Yeah ive had it in games before so thats why the headset mode is disabled in windows, but ingame there doesnt seem to be an option to actually pick input or output devices E: And in windows it's actually in headphones mode, not headset, so I don't get why it switches to cellphone quality audio ingame
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# ¿ Feb 8, 2024 18:41 |
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Internet Explorer posted:In my experience if it starts using the mic it is going to step down to the lower quality communication codec regardless of output settings. I'd double check to make sure the game is not trying to use or initialize the mic in any way. Well yeah that's the problem. The device in headset mode is disabled, its not allowed to be used as an input device. I disabled any kind of voice chat ingame, but you can't actually disable audio devices or choose them ingame, and the game still switches to it for no reason. I can start a youtube video and the audio quality is normal, start helldivers and I can hear the quality go into headset mode, and then back to normal as soon as HD2 closes. Edit: And disabling handsfree mode entirely in devicemanager results in no audio at all... Why does it keep trying to switch to a disabled device? Fishstick fucked around with this message at 18:58 on Feb 8, 2024 |
# ¿ Feb 8, 2024 18:54 |
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For anyone else with the BT issue: https://answers.microsoft.com/en-us/windows/forum/all/fix-for-low-bluetooth-audio-quality-due-to-hands/70b611be-2d69-4696-9071-93f5eb0881fd Disabling HandsFree telephony as a service on the device fixed it
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# ¿ Feb 8, 2024 19:08 |
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truther posted:The underrated hero is the short load screens. This game puts Vermintide to shame with long post-game rewards screens though.
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# ¿ Feb 9, 2024 12:56 |
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What are the must-get Strategems early on? Felt like antitank or recoilless was required for dealing with chargers once they started showing up in packs of 3 or more. The sentry has been super useful for me at least to take off pressure and have some automaton do some friendly fire for once. Edit: Mostly wondering if stuff like the guard dogs, and some of the more exotic orbitals are worth it? Fishstick fucked around with this message at 11:08 on Feb 10, 2024 |
# ¿ Feb 10, 2024 11:05 |
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Napalm strike and 380mm combined is some beautiful freedom application I tell you what Too bad about all the matchmaking issues because duo is pretty rough sometimes.
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# ¿ Feb 10, 2024 22:05 |
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Don't dick around outside the dropship, karma'll getcha https://i.imgur.com/0EnxtBN.mp4
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# ¿ Feb 11, 2024 00:08 |
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I like Eagle strikes because of the fast call in. Napalm is great for throwing behind you, airstrikes for clearing stuff. Only orbital I use (at 10) is 380mm HE so far for just "kill stuff in this general area in particular", like big nests, but maybe the spread of that one is a bit too big for clearing out nests. Also I don't think I can go back to recoilless after the devs gave us free railguns for so long Edit: How good are the different drone backpacks (laser/gun/etc) ? Fishstick fucked around with this message at 12:20 on Feb 11, 2024 |
# ¿ Feb 11, 2024 12:17 |
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BeanpolePeckerwood posted:lol game is way more unstable on PS5 since the new update. lot's of network errors and crashes as opposed to launch day. friends list not loading properly, issues with initial log in, etc Its broken on PC too today. Even if you can get in rewards and stuff won't always load.
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# ¿ Feb 11, 2024 13:54 |
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Tei posted:Is a playstyle. Its actually super useful vs bugs because a lot of them can't climb for poo poo, it turns out. Also hoppin over streams of water and mocking bugs for their hydrophobia
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# ¿ Feb 11, 2024 14:28 |
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Inzombiac posted:So, I know that inputting directions for strategies is part of the pressure of the game but is there any way to turn them off? You can make it easier on yourself if you're on keyboard by rebinding the strategems to arrows or numpad arrows - that way (with sprint on toggle) you can keep moving somewhere while you do the DDR thing. Lot less frantic than trying to dial in a napalm strike in between charger dodges. If that's still not working for you, and you're not averse to it, you can make macros either with hardware if your keyboard has macro keys, or with autohotkey. JBP posted:SEAF artillery hauls rear end. Is there any way on the map to glean where SEAF, map towers and etc are or might be? I know you get a side op as an objective but being able to plan to get SEAF would be nice. I feel it's very on-brand that the smoke shells and mini-nuke shells look identical other than their tooltip.
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# ¿ Feb 11, 2024 23:30 |
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Turin Turambar posted:So, as a prospective buyer, I ask. how is it game? Think DRG in terms of gameplay flow (extract missions with one or more main/sub objectives randomly on a semi-random map), Vermintide/DT in terms of stress moments. I would say the strategem system is the only "novel" thing that doesn't really carry over from those games. You wanna kill and keep moving and not dick around killing breaches for 10 minutes - similar to dealing with swarms/hordes in *tide. Outside of the matchmaking and some weird bluetooth issues as a longtime DRG/*tide vet I'm enjoying this a lot.
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# ¿ Feb 12, 2024 09:54 |
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raverrn posted:
About half the pubbies Ive played with see "Orbital barrage incoming" and are drawn to it like a moth to a flame. It happens.
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# ¿ Feb 12, 2024 10:52 |
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I might be imagining but it seems like the explosive liberator stuns/staggers medium armored biggies more than the vanilla one? I personally like the knight so I might just be That Guy.
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# ¿ Feb 12, 2024 11:26 |
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Diephoon posted:
They said they hit 360k total at one point last night. The last game was a PS-exclusive for a while before it came to PC so it kind of flew under the radar for a long time, but suffice to say they are victims of their own success.
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# ¿ Feb 12, 2024 12:11 |
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Coolness Averted posted:Yeah fire feels like more of a liability right now, like the area control can be useful, but I was expecting something more like KF or Aliens Fireteam elite flamethrower, where you absolutely murder stuff if it gets close and disrupt them more. In Helldivers the bugs don't seem particularly bothered by being lit up and will hug you if they get lit up and are close. Napalm does seem to stagger/stun even the big guys on hit though. Not long, but its a pretty effective swarmclearer and distance-creator.
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# ¿ Feb 12, 2024 13:11 |
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Dandywalken posted:just griefing I assume? Presumably rewards are the same Its stupid because any samples you have on your are gone if you get kicked, they dont get dropped AFAIK. So its not even efficient to be a dick. Diephoon posted:https://i.imgur.com/WVdIsNY.mp4 Relevant question: when you get that deflect prompt, do you do any damage at all, or is 100% of it negated by armor?
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# ¿ Feb 12, 2024 16:11 |
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RBA Starblade posted:How is Darktide after all the bug fixing and balancing now? I dropped it a month or two in Probably the best state it's been in. Crafting is still by far the worst part of it and I personally think the cosmetics store is still garbage, but a lot of the weapons are viable now, and theres more build variety in classes.
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# ¿ Feb 12, 2024 16:32 |
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I just like leaving stylish corpses around
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# ¿ Feb 12, 2024 17:02 |
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JBP posted:I love throwing the 380mm HE barrage at a large nest while in transit and popping objective accomplished lol. Edit: or maybe i just need the no falloff damage thing
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# ¿ Feb 13, 2024 01:29 |
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Fun fact, if you're running around with an armed strategem in hand, it will fall at your feet in the middle of your buddies once a robotank shell blows you into the stratosphere.
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# ¿ Feb 13, 2024 10:15 |
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Speaking of ship upgrades The eagle cockpit upgrade says it reduces cooldown by 50%. Is that for the call-in time, or the refresh of the actual strike, or the re-arm?
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# ¿ Feb 13, 2024 17:50 |
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sure okay posted:5 railgun shots drops any charger in about 15 seconds. At 20 rounds I can kill 4, and at any range and without much risk of friendly fire. It also stunlocks them. You can stretch that ammo even further - 2 railgun shots to the same leg exposes it, then some explosive rounds into it will drop it fast.
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# ¿ Feb 13, 2024 22:49 |
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veni veni veni posted:What are some good anti robot weapons? These things are brutal on hard compared to the bugs Autocannon for yourself and a mortar turret.Eagle Airstrikes for destroying factories/outposts with no effort. Most bots dont try to get in melee range super fast like bugs so mortar is generally lesss of a friendly fire death trap in Bot missions, and it does a great job of thinning out outposts / covering tactical retreats. AC turret works great too but on some maps like Malevelon it's gonna be a hard time finding a good spot for it so it can use its extreme range optimally. AC shots will oneshot those AT-ST walker guys and MG emplacements, doubletap most of the medium bots, and do tons of damage on weakspots (Hulk / Tank asses), as well as being able to destroy bot mortar turrets.
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# ¿ Feb 14, 2024 11:01 |
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Dandywalken posted:Tanks with hits to vent/rear end I think Yeah tanks and Hulks on their weakspots go down relatively fast with AC. You can also blow of the arms of the Hulk with the AC and then its much less of a priority. The medium sized bots have armored chests but their robodongs are not so they go down to AC very easily too.
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# ¿ Feb 14, 2024 16:14 |
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Hellbombs need some tweaks. It should not be this finnicky to do a destroy location objective. We had a few games just now where first on one objective the goddamn strategem pokeball couldnt be placed anywhere actually near the tower - it would just roll infinitely. And the closest actually deployable location was 20ft away from the tower which obviously means its out of range of a HELL BOMB. Then during silo destruction the bomb despawned twice - meaning we called it in, armed it, ran away - and then nothing happened and the boom poofed. Took like 5 minutes of calling, arming, running and trying to see if we could destroy this one poor silo. I feel like if it's a localized strategem specific to destruction objectives - it should guaranteed destroy said objectives if you place it anywhere within the call ring.
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# ¿ Feb 14, 2024 18:54 |
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Play posted:That's honestly hilarious. Did you already have a Sony account? I didn't and I don't recall doing a single captcha. I only had to do one captcha but it was definitely the strangest I've ever seen JBP posted:40k Orks ripoff faction. No heavy armour at all. Lots of screaming and waves of charging dudes. Trucks with light/medium armour full of guys; if you pop the truck the guys don't die they just fall out. I love the autocannon and railgun. But there is some real goddamn satisfaction in nailing the engine of a bot dropship with a recoilless or EAT and watching it dump all those robets, and then crash right into em.
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# ¿ Feb 15, 2024 00:22 |
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Giving all pubbies access to incendiary mines was a bigger threat than the Automatons invading "Mines are highly visible" The mines:
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# ¿ Feb 15, 2024 14:17 |
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Frog Act posted:I was having good luck deploying those in chokepoints, as a scrub pubbie, but all my half blind teammates seem singularly committed to blundering into them as quickly as possible Theyre legit good at messing up chokepoints but entirely too many people throw them down on top of the extract or on their own location, preferably mid-fight so the area that was safe 15 seconds ago will now instagib you while you're dodging bile spewers. Then there's the ones that are literally invisible because theyre under the map or inside rock geometry or inside corpse ragdolls.
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# ¿ Feb 15, 2024 14:40 |
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Phenotype posted:How do you use something like that? You just call it down, use it once, and then it's gone? Are you just using your primary most of the time, then? I usually get the starter machine gun or the LMG and so I'm used to using the support weapon for 90% of the mission. I tried the laser once, but the cooldown on it is really long, so once I lost it and died I was stuck with my primary for a long stretch of time. Theyre disposable bazookas, theyre pretty useful since you can just drop em down, pick one up mid-sprint/kite, shoot, and do it again. Their cooldown is also very short (relative to other support strats) so even if you dont need one right now, you can just always have a pod of EATs nearby everytime you engage.
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# ¿ Feb 15, 2024 16:28 |
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That Civvie escort mission that's on every single Automaton operation is just straight up impossible unless you have a full premade set up specifically for it, and even then it's ridiculously difficult. Bots drop in literally faster than you can kill them and there's no way I'm doing 7 more of these in the current state, lol.
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# ¿ Feb 16, 2024 10:16 |
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Okay then https://i.imgur.com/BTQSrdQ.mp4
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# ¿ Feb 17, 2024 12:16 |
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Diephoon posted:This is the first game besides Spelunky where I get the feeling of dying to Rube Goldberg mechanics.
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# ¿ Feb 17, 2024 14:29 |
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Oh man that was clo- https://i.imgur.com/u3G1VDA.mp4
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# ¿ Feb 17, 2024 15:19 |
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Is it me or is the "killed by" indicator wrong about 80% of the time? I catch a rocket to the face from a robot and it says a teammate killed me. I run into a mine and I killed myself (which, technically is true, I guess), my own sentry kills me and it says I died by Impact.
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# ¿ Feb 17, 2024 21:06 |
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queeb posted:is the autocannon bad? i figured it'd be able to shoot off the front legs of a charger but it just bounces, and those are what seem to be the biggest hurdle for mid level groups You can shoot the underside of their tail with the AC. A couple shots and it'll fall off and after a while they appear to just bleed to death? Similar to shooting the head off those medium sized bugs that keep comin for a while after. That being said you can always (also) bring EAT's - Its like a 80(?) second cooldown to bring 2 EATs and you only need one to break open a leg to make it vulnerable to small arms. Plus you can try and nail em with the pod too! Fishstick fucked around with this message at 21:33 on Feb 17, 2024 |
# ¿ Feb 17, 2024 21:28 |
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BeanpolePeckerwood posted:This game's environments really are the star of the show for me. Glorious stuff. Time progressing thru a mission caught me offguard. Doing a chill little robo genocide in the sun and then it starts getting pitch black dark and raining and apparently Automatons have elite stealth tech because Hulks really should not be this lightfooted. You'd think a robet that big would make some stomping sounds. Virginia Slams posted:What's everyone think of this games staying power? I was thinking about getting it and I know it's huge right now but for whatever reason, to me at least, it looks like a game that is gonna die out fairly fast. I am probably wrong and I can't really put into words why I feel that way but I just do. These kinds of games usually fall back to a decent staying pop after the initial hype and the people only motivated by "number go up" stop playing. People who actually enjoy the core gameplay loop tend to stick around.
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# ¿ Feb 17, 2024 23:58 |
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CJacobs posted:Man it would be nice if you got more downtime in-between bot drops or bug nests. As is, every difficulty has the same intensity because you're being attacked near constantly and I don't feel like playing much at once. Is anyone else sort of exhausted by the constant reinforcements? You can avoid a lot of in-between combat by just being stealthier. Avoiding patrols, not shooting stuff unncessarily, and if you do engage stuff kill the entire group fast so they can't call for reinforcements. Don't loiter around objectives after youve cleared them - you dont need to kill every single bot when you can just start moving towards the next objective or POI
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# ¿ Feb 18, 2024 00:08 |
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# ¿ May 21, 2024 18:58 |
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The Fattest PI posted:Seems like the pace of the game is you cycle through your strategems whenever you see a big group/big enemy, and your primary/secondary weapon is just for the odd straggler who makes it through. Seems pointless to plunk at a dropship full of murderbots with your gun, but why would you if you have a strategem available. Most of them have a cooldown of a minute or two, might as well orbital strike it. Later on strats also become super useful in just doing objectives without the rigamarole. Medium outpost? Eagle airstrike on the factories and you don't even need to get in shooting distance. Destroy a robot Sauron tower? Throw an orbital laser at it and move to the next objective. Bug breach? Napalm strike the hole and move on.
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# ¿ Feb 18, 2024 12:35 |