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Much as I love FFX, it has to have by far the worst final dungeonn in an FF game. 1. I liked the "Inside Sin" part when you first get off the airship but once you get passed Seymour and you're in a city or whatever, it got boring. 2. No awesome final dungeon theme either. 3. And finally, that stupid collect the falling glowy things to get to the final boss. Orphans Cradle was just as uninspired to me. he Pharos in FFXII will always be my favorite FF final dungeon. It felt suitably climactic, what with climbing up a hundred floor tower, had some really cool, heart-pounding music, and I enjoyed the little puzzles.
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# ? Nov 27, 2013 09:46 |
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# ? May 27, 2024 02:24 |
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The White Dragon posted:If you wipe to an attack that does a piddly 3k in FF7, you are, by definition, not actually "overpowered as gently caress." Well, my strategy is to pump Cloud full of HP and defense, and give him cover and counter. Then the others are just blobs of MP and magic atk. So cloud has almost 9000 HP and the rest have somewhat below 3000. I'm very overpowered as in I kill everything very easily, but everything apparently also kills me very easily. I still think it's bullshit that this unremarkable dragon does more damage than an optional boss, though. Even if ultimate weapon isn't the hardest of hard.
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# ? Nov 27, 2013 11:48 |
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Orphan's Cradle may have been uninspired but nothing will (hopefully) ever top the sheer terrible of FF3DS Crystal Tower/Dark World.
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# ? Nov 27, 2013 11:56 |
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"Eh, just make it abstract and crystal-y" is how they design final dungeons. Funny that VIII was the one with a really good one, although I suppose the level and visual design is one of the strong points of that game.
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# ? Nov 27, 2013 12:27 |
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ImpAtom posted:Have you seriously never seen a Final Fantasy trailer before or something? This is almost all they've done. Hell, it's what most RPGs do because RPG combat doesn't make for very exciting trailers. Even stuff like Dragon Age has CGI trailers because watching a guy dramatically slaughter a dragon sells more copies than watching a guy micromanaging his positioning so you're not catching your tank in an AoE. They did release a second trailer for Final Fantasy XV at E3 which focused specifically on the combat, but that actually looks fun to play, and not just a bunch of menus and numbers.
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# ? Nov 27, 2013 12:49 |
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Sex_Ferguson posted:Yesssss. Well. This looks rather horrible.
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# ? Nov 27, 2013 13:00 |
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Brumaldo posted:Well. For me the only immediately off-putting thing is that it's an action game with battle transitions. I mean how the hell do you still need to rely on loading up a small arena to run the game in this console generation?
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# ? Nov 27, 2013 13:15 |
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BioMe posted:For me the only immediately off-putting thing is that it's an action game with battle transitions. I mean how the hell do you still need to rely on loading up a small arena to run the game in this console generation? There's that yes, it feels rather silly. After playing the demo for myself here are some thoughts: 1)THE MUSIC IS HORRIBLE, JESUS. 2)The graphics are kinda meh to, some very low res textures. Looking at the interface felt like being punched in the eyeballs. 3)Combat feels very shallow. A perfect guard knockdowns common enemies instantly, other than that my strategy was as follows: I'M PRESSING BUTTONS! Now I'm guarding...BUT NOW I'M PRESSING BUTTONS IN A DIFFERENT OUTFIT! I finished the whole thing without using items and with a 3 star rating thanks to my pro strats. To be fair, demos are demos and the flow of combat was kind of enjoyable, but eh. It all feels kind of mediocre. Maybe I don't like it simply because I don't see the appeal of dressing up anime girls.
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# ? Nov 27, 2013 13:44 |
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Honestly, if this game is mediocre, I feel that is a step up from the last couple entries.
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# ? Nov 27, 2013 13:55 |
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This looks like the same demo they had at Eurogamer Expo, although unfortunately not in English. Here's what I thought about it:That loving Sned posted:I played a bit of Lightning Returns at Eurogamer Expo, and it was alright. I liked how outside of combat, the attack button has been moved to R1, so you can still move the camera. The attacking isn't nearly as stiff as in XIII-2, where you're character would completely stop responding to input for about two seconds. Now you can turn Lightning while she's doing the attack, and the hitboxes are a lot better too. They even incorporated the sneaking up on enemies from the first game, so attacking an unaware enemy starts them off with 25% less health, rather than 10%.
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# ? Nov 27, 2013 13:58 |
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Super Best Friend Cast went shitnuts from Lighting Returns ending. I watched the japanese ending and apparently Lightning somehow creates Earth and ends up in France? Also wasn't there Lifestream? A bit curious what Nomura is up to now.
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# ? Nov 27, 2013 14:00 |
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ManOfTheYear posted:A bit curious what Nomura is up to now. The story to XV's already been leaked.
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# ? Nov 27, 2013 14:04 |
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quote:Comparison of launch week sales for the FFXIII series: At this point we are slowly seeing that Phil Fish was right all along...
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# ? Nov 27, 2013 14:27 |
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Tonfa posted:Orphan's Cradle may have been uninspired but nothing will (hopefully) ever top the sheer terrible of FF3DS Crystal Tower/Dark World. The only thing that made that terrible was the lack of save points. The original NES version was understandable, but whoever said "yeah lets make an RPG in The Year of Our Lord 2006 without save points in dungeons" should have been fired.
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# ? Nov 27, 2013 15:44 |
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The Brave New World mod for FF6 ain't too bad. Mega64 is doing a let's play of it but it looked too fun not to try it myself and so far I'm really liking the additions, changes, and just general bug fixes. A shame that espers are still so deep in the game, though.
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# ? Nov 27, 2013 15:47 |
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floor is lava posted:At this point we are slowly seeing that Phil Fish was right all along... No one wants to put up with Toriyama's fanwanking it seems.
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# ? Nov 27, 2013 16:47 |
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I thought this might be the worst-selling numbered Final Fantasy, but they seem to have got round that
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# ? Nov 27, 2013 16:50 |
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Fister Roboto posted:The only thing that made that terrible was the lack of save points. The original NES version was understandable, but whoever said "yeah lets make an RPG in The Year of Our Lord 2006 without save points in dungeons" should have been fired. Yeah, it's just the lack of save points that kills it. The music and visuals are cool for Eureka, the Tower and even the dark world, the bosses are nice and there's tons of cool treasures to find. But oops get your rear end kicked and do it all over!.
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# ? Nov 27, 2013 17:10 |
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Brumaldo posted:3)Combat feels very shallow. A perfect guard knockdowns common enemies instantly, other than that my strategy was as follows: I'M PRESSING BUTTONS! Now I'm guarding...BUT NOW I'M PRESSING BUTTONS IN A DIFFERENT OUTFIT! Yeah, this was the impression I got when I played the demo at E3 -- instead of being more of an action RPG, LR just pays lip service to the idea. What disappointed me most is that moving Lightning around didn't seem to affect much of anything during the battle.
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# ? Nov 27, 2013 17:37 |
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What. I don't even
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# ? Nov 27, 2013 17:49 |
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That loving Sned posted:The story to XV's already been leaked. You joke, but I get this ominous feeling that Toriyama will try to corrupt XV in some petty act of revenge over whatever 13-3's reputation will turn out to be. That or somehow try to stall its development yet again to make 13-4 and as many lightning games as it takes "until the sales match the original 13".
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# ? Nov 27, 2013 18:05 |
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Crabtree posted:You joke, but I get this ominous feeling that Toriyama will try to corrupt XV in some petty act of revenge over whatever 13-3's reputation will turn out to be. That or somehow try to stall its development yet again to make 13-4 and as many lightning games as it takes "until the sales match the original 13". That is not going to happen. Toriyama is not a magical genie, nor is he the dread cthulhu. If FFXV sucks it will suck on its own merits.
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# ? Nov 27, 2013 18:07 |
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Crabtree posted:You joke, but I get this ominous feeling that Toriyama will try to corrupt XV in some petty act of revenge over whatever 13-3's reputation will turn out to be. XV is Nomura's game, if anyone is going to make any decisions about XV it's going to be Nomura and his team. The story is going to be stupid, but it will be a stupid of a fun kind much like the KH games stupid and it will also have a super fun combat system like every other game he's been a big part of has had.
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# ? Nov 27, 2013 18:12 |
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bobservo posted:Yeah, this was the impression I got when I played the demo at E3 -- instead of being more of an action RPG, LR just pays lip service to the idea. What disappointed me most is that moving Lightning around didn't seem to affect much of anything during the battle. Do you think they were intentionally making an action RPG or are if they have been slowly independently inventing an action RPG?
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# ? Nov 27, 2013 18:18 |
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Sex_Ferguson posted:XV is Nomura's game, if anyone is going to make any decisions about XV it's going to be Nomura and his team. The story is going to be stupid, but it will be a stupid of a fun kind much like the KH games stupid and it will also have a super fun combat system like every other game he's been a big part of has had. I thought they had formed some quality control council where Yoshida would repetitively slap anyone who has a very terrible idea for the new FF games. Oh well, whatever Nomura's zipper fetish has mutated into over the 7-8 years of development of 15 couldn't be any worse than what Toriyama did to 13-3. Right?
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# ? Nov 27, 2013 18:31 |
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ImpAtom posted:That is not going to happen. Toriyama is not a magical genie, nor is he the dread cthulhu. If FFXV sucks it will suck on its own merits. I don't know, I can see Noctis and his group stopping about mid game to don their ceremonial moogle dresses and worship the Goddess Claire Farron.
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# ? Nov 27, 2013 18:34 |
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Crabtree posted:Oh well, whatever Nomura's zipper fetish has mutated into over the 7-8 years of development of 15 couldn't be any worse than what Toriyama did to 13-3. Right?
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# ? Nov 27, 2013 18:37 |
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FFXV's clothing was designed by professional Japanese clothing designers IIRC. Nomura has chilled out a bit though but still favors flare on his clothing over practicality 10 times out of 10.
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# ? Nov 27, 2013 18:40 |
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Amppelix posted:I still think it's bullshit that this unremarkable dragon does more damage than an optional boss, though. Even if ultimate weapon isn't the hardest of hard. I didn't know that Ultimate Weapon was optional until I read this, I guess it makes sense though. I always look forward to that fight because I remember during my first playthrough how much of my Materia leveled up upon beating him.
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# ? Nov 27, 2013 18:44 |
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Amppelix posted:Well, my strategy is to pump Cloud full of HP and defense, and give him cover and counter. Then the others are just blobs of MP and magic atk. So cloud has almost 9000 HP and the rest have somewhat below 3000. I'm very overpowered as in I kill everything very easily, but everything apparently also kills me very easily. This is like a series tradition at this point though? You've got WarMECH in 1, the Iron Giant in 2, Brachioraidos in 6, all of which are deadlier than a good deal of bosses in the game. And probably a ton more that I can't remember.
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# ? Nov 27, 2013 18:57 |
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Iron Beagle posted:I didn't know that Ultimate Weapon was optional until I read this, I guess it makes sense though. I always look forward to that fight because I remember during my first playthrough how much of my Materia leveled up upon beating him. Don't you have to fight him once as a mandatory a boss and then after that you need to chase him around the world two more times to get Cloud's ultimate weapon? I know at minimum the get Cloud's ultimate (and crappy looking) ultimate weapon is optional.
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# ? Nov 27, 2013 18:58 |
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ImpAtom posted:FFXV's clothing was designed by professional Japanese clothing designers IIRC.
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# ? Nov 27, 2013 18:59 |
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Paracelsus posted:Even if he still draws zipper-belts in his trapper keeper, if he's willing to hand off design work in his signature area for the sake of making a better game he's at least recognized how to be more professional than deliberately designing a costume that would give CG animators problems. To be fair, Lulu's entire personality is to be the party's Eeyore so its not like she was gonna spruce up those cutscenes anyway.
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# ? Nov 27, 2013 19:01 |
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Squallege posted:I don't know, I can see Noctis and his group stopping about mid game to don their ceremonial moogle dresses and worship the Goddess Claire Farron. Toriyama has no involvement in XV, thankfully. Pesky Splinter fucked around with this message at 19:07 on Nov 27, 2013 |
# ? Nov 27, 2013 19:02 |
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I would not mind Lightning being the goddess of Fashion Designer Clothing in XV's world to be honest.
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# ? Nov 27, 2013 19:05 |
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Uh-oh, don't say Toriyama's name three times, guys, or you might suddenly find yourself wearing a weird dress!
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# ? Nov 27, 2013 19:07 |
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Mustach posted:Uh-oh, don't say Toriyama's name three times, guys, or you might suddenly find yourself wearing a weird dress! The Candyman sequels got really weird by the thirteenth installment.
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# ? Nov 27, 2013 19:10 |
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I sort of wish there were some belts or buckles on those bland-boys, because drat, I don't know how excited I can get for '6 party members wear realistic every-day business suits in slightly different manners'.
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# ? Nov 27, 2013 19:12 |
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ImpAtom posted:Nomura has chilled out a bit though but still favors flare on his clothing over practicality 10 times out of 10. It's a personal taste thing, sure. But I wouldn't have it any other way. I've liked the majority of Nomura's designs, at least, those that weren't Tidus, Lulu and the character designs in XIII that weren't Sazh. The weird flare over practicality is part of the charm. It's like the eternal spiky armour versus realistic armour debate.
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# ? Nov 27, 2013 19:12 |
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# ? May 27, 2024 02:24 |
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TheKingofSprings posted:This is like a series tradition at this point though? Wasn't the Iron Giant in 2 just one of the emperor's minions along with Beelzebub and the others? I don't recall it being particularly challenging.
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# ? Nov 27, 2013 19:13 |