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Primoman posted:Now that it's official, is there any advantage to playing Oath on PC versus PSP? Does the portability of the Vita edge out, or is the game better suited on a big screen with controller support (I'm assuming)? Does the PC version have better graphics/audio or additional content over the PSP version, or vice-versa? Unless they update Oath on the PC, it won't let you start over from the beginning of the room when you die.
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# ¿ Mar 14, 2012 02:45 |
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# ¿ May 16, 2024 22:15 |
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BadAstronaut posted:Just posted this in the retro gaming thread but figured the goons in the RPG thread could also offer something: FF9 is pretty cool. So's 6, but it's a pretty godawful port due to noticeable loading times for every screen transition (battles, menus, ect). I'd honestly avoid the PS1 version of FF6 like the plague.
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# ¿ Mar 17, 2012 14:45 |
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Pretty much all of them are worth trying, except maybe 3 DS. It's kinda hard to say whether or not you're gonna like one since the storytelling, setting and gameplay change quite a bit between games (gameplay less so but still). Use the GBA version of FF2 and FF5 and GBA/PSP FF4 since the alternatives are pretty bad. I liked the GBA translation of FF6 more than the SNES, but that's just me.
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# ¿ Mar 18, 2012 16:44 |
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FF6 was pretty awful, yeah. FF5 is playable even though it's slower than it should be, but the translation is pretty hillariously awful, which sucks when you look at the great GBA translation.
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# ¿ Mar 21, 2012 13:56 |
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Those are the only two areas with that problem. It's a shame that you sold it after the first two hours because the gameplay gets a lot better after that.
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# ¿ Mar 27, 2012 07:17 |
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ImpAtom posted:I didn't grind nor did I use a guide. Seriously, status effects are really really powerful in FF4DS. If anyone is having trouble just use them. What about when they don't work because the White Magic status ailments use Intellect for accuracy?
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# ¿ Mar 27, 2012 18:03 |
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ImpAtom posted:That never ended up being a particular issue, so I'm not sure of your question. The primary difficulty with landing status effects is finding out which enemies are vulnerable to them, but even then you just have to find the enemies who are difficult enough that you can't just walk over them anyway so it isn't particularly tough. I remember never getting above 60% hit rate for the white magic status ailments. I actually used status ailments pretty often in the original, which made the DS version pretty funny when it was harder to use them and you needed them a lot more than before. Nate RFB posted:The most important status spells used against enemies were Slow and Berserk, which always hit IIRC. I think it's things like Hold, Stop, and Silence which may or may not hit all the time, though there are certainly enemies you want to use them because they are more susceptible to it for whatever reason. I don't remember that many normal enemies where Slow was helpful. It's a godsend for bosses, but normal enemies are too numerous and defensively weak for Slow to really help. I didn't actually start the final dungeon when I quit, and there were a lot of nasty single normal enemies there though even in the original, so it and Berserk could be good there I guess.
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# ¿ Mar 27, 2012 18:49 |
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MockingQuantum posted:edit: lovely double post within a post, but if I've never played any of the Tales Of games or SaGa games, do I owe it to myself as a lover of RPGs to play any of them? I played Tales of Phantasia for a bit, but since it infrequently enters the conversations about that series I wasn't sure if it counts. Can't say much about most of them, but Tales of Graces had a great battle system. Probably the best of the localized games, honestly. Its story sucks, but that's honestly kinda of par for the course for like, 90% of JRPGs that aren't Dragon Quest or Mario.
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# ¿ Jun 13, 2013 04:40 |
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BadAstronaut posted:I'm now a couple hours into FF9. I have just beaten some big plant thing and saved the girl, and now am wandering around on the overworld map for the first time. Anyone got some pointers or whatever else for someone in the early stages of FF9 and super keen to really enjoy this game? People say to steal from every boss, but up until Disk 3 all the stuff you can steal shows up in shops later, which is also the point where you can make stealing much faster with an ability. So definitely try to steal from as many bosses as you can, but feel free to just kill whatever you're fighting if it's taking twenty minutes or whatever. Also, don't sell anything. And Chocobo Hot and Cold is the best minigame ever, so look forward to that.
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# ¿ Jun 18, 2013 10:58 |
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BadAstronaut posted:Similarly for Dragon Quest V - is the best version to play still the English translation on the DS, or would I have a better time with the SNES translation by Dejap Translations? I've only played the DS version, but my understanding is that there are a lot of changes that make it a significant upgrade over the SNES version.
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# ¿ Aug 21, 2013 09:57 |
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Amppelix posted:Man, Level 5 is such a depressing developer. They can achieve greatness, just look at DQ9. But so often they just pump out Another Level 5 Game. I was always under the impression that Dragon Quest 8 and 9 were made by Yuji Horii and the team he usually has for Dragon Quest, and that they just used Level 5 for their graphics. Was I mistaken?
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# ¿ Sep 1, 2013 13:40 |
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It's supposed to play like ZHP for the PSP, which was NIS's take on a rougelike and pretty cool. Not digging the new super anime feel though, which supposedly was done because ZHP didn't feel enough like a Disgaea to the devs. Ugh.
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# ¿ Oct 25, 2013 06:23 |
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Those faces are the creepiest loving thing. It's like looking at "realistic" PS3 game like Metal Gear Solid 4 for the first time but a hundred times worse.
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# ¿ Jan 2, 2014 09:08 |
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The sixth Fire Emblem has at least a few instances where you have a lot to do in one chapter even within the context of every map being Seize, especially since a number of chapters have a time limit to get to side chapters that you need for legendary weapons. But yeah, Fire Emblem in general is at its best in the hard modes or the harder games' earlier levels where you can't just brute force everything, IMO.
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# ¿ Feb 5, 2014 02:56 |
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I assume Chrono Trigger was made by a lot of people contributing, whereas FF10's gameplay stuff was him without any restraints. Kind of like Final Fantasy Tactics was fairly polished even if it had some stupid stuff like Deep Dungeon/Midnight's Deep, but Tactics Ogre for the PSP is every possible way you can make a game a grindy slog that could have been fixed in five minutes, despite being made much later later.
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# ¿ Feb 11, 2014 16:46 |
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Endorph posted:You need to grind for like five minutes to get past the first dungeon, then you're fine from there. No more grinding necessary. It's pretty much a gag based on how old dragon quest played. I wouldn't even say you have to grind exactly, just exploring the nearby region is enough to level you up for the dungeon.
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# ¿ May 19, 2014 06:33 |
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Super Ninja Fish posted:Get the boomerang for the hero and put everything towards it. Bosses are easy. You might not be as effective against bosses but the game will be so much more enjoyable when there's no random battles that will ever take you more than 2 rounds. There are a TON of random battles. I would say this is the most important thing to know to enjoy the game. You seriously do not want to be spending > 2 rounds on random battles, which you probably will with a sword. There's no reason you can't just ignore the Boomerang skill tree and just swap weapons around as needed. Or better yet, only put enough points in Boomerang for the Power Throw or whatever that does full damage to everything. IIRC the Boomerang skillset mostly has crappy gimmick skills anyway, so investing points unless you're specifically gunning for the one or two good ones seems like a waste, compared to Swords where you get mostly good skills, let along Courage.
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# ¿ May 19, 2014 11:04 |
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Grinnblade posted:Did you (FINAL BOSS KIND OF FUNNY MOMENT SPOILER) join the Shadow Queen? Because that's forgivable. If not, To be fair, there's the Pit of 100 Trials if you try getting the Strange Sack early, or the one enemy that stunlocks you until you die. Other than that though I dunno what could kill you in Paper Mario 2.
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# ¿ Jun 26, 2014 05:05 |
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Heavy neutrino posted:I guess I'm going to be the lone dissenter about the Tactics Ogre remake here and put out my opinion, which is that it might have been a great game. As it stands, some its mechanics just flagrantly get in the way of enjoying the game. You forgot to mention that the game also has equipment restrictions based on your level. So a level 1 guy in a new class is truly dead weight, because they can only equip the worst equipment in the game even if they had the Excalibur III equipped a few minutes ago. I'm not really a fan of the game as a whole, since it's like the clunkiest RPG I've ever played and from what I can tell from looking around they changed some stuff for the worse for literally no reason, like Denam having the recruit skill innately, but if people enjoy it for some reason, more power to them.
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# ¿ Jun 28, 2014 14:44 |
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I feel like you must have no soul if you think "Crawd has advanced forward...heh" and "Pear into peaches" are only endearing lines because of nostalgia. Regardless, PSP's voice actors are competent at worst in other stuff, but in Star Ocean tradition the direction is complete rear end for like 80% of the cast, which is pretty bad since SO has the whole Golden Sun thing going on where there's a lot of dialogue to go over simple plot points and you can't mash through it super fast, so you're going to be listening to it a lot anyway. Hell, the PS1 version of SO2 is probably better because you can at least emulate it and blitz past the Golden Sun walls of text.
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# ¿ Jul 23, 2014 07:36 |
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Polsy posted:I played the game for the first time a few years ago and it didn't even sound like that to me, even with knowing ahead of time that that's what everyone thought it sounded like. I don't know whether everyone just had bad sound on their TVs 15 years ago or what. It didn't really sound like that to me either, to be honest, but it doesn't really sound like "Tear into pieces" either, so...
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# ¿ Jul 23, 2014 08:41 |
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Cake Attack posted:All JRPGs are good. Star Ocean 4?
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# ¿ Jul 29, 2014 02:46 |
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ImpAtom posted:The Wild Arms franchise in general is not very popular. Even popular franchises have a really hard time getting fan translations done for games that already have a translation, even a lovely translation. (Note how there's no meaningful retranslation for FFVII, literally the most successful JRPG ever.) Are you insinuating that the current ongoing FF7 retranslation isn't meaningful goon sir??? Judas Iscairot is going to change the entire franchise!
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# ¿ Dec 18, 2014 07:01 |
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Erebus posted:Weird that making the same loving Disgaea game over and over again hasn't worked out for them. They made a ton of other games in between the Disgaeas that not nearly as many of their fans seemed to like, so this isn't really fair.
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# ¿ Feb 11, 2015 18:28 |
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Tae posted:So what makes Grandia 3 and Xtreme bad? Also thinking about trying Breath of Fire Quarter, but mainly asking about urgency of story for all those games. Neither are bad JRPGs, but it's really obvious that they were written by different people than the first two. Aside from the series's signature battle system 3 is basically a generic melodramatic JRPG story past the first few hours, and Xtreme doesn't care much about its story of character interaction. That said, 3 is actually a decently challenging game, and Xtreme is a Grandia dungeon crawler, so if you like the battle system they're worth looking into.
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# ¿ Aug 23, 2015 12:47 |
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What's the deal with that anyway? I heart they did it for SMT4 to cover the costs of localizing a relatively niche text-heavy game and releasing it like two months after the JP release, but the Etrian Odyssey 2 remake didn't get that treatment, right? Or their other titles since.
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# ¿ Nov 17, 2015 03:13 |
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Morpheus posted:This would push it from 'terrible' to 'haha fuckers lookit this guy' by the devs and it would be awesome. Edge Maverick is already pretty much amazing for that reason though, so I'm not sure what the guy's complaining about to begin with.
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# ¿ Nov 20, 2015 03:33 |
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ImpAtom posted:The only problem with Liam's Lezard Valeth is that he has to compete with Koyasu and that isn't a battle he can win. Bro, if there's someone who can chew scenery harder than Liam O'Brian going full ham you have to link that poo poo.
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# ¿ Nov 25, 2015 14:16 |
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Panic! at Nabisco posted:If you don't pick Bianca you might actually be a monster If you don't pick Deborah she spends the rest of her life a spinster and if you don't pick Biancq she spends it with a nice guy that loves her in a nice village. Idk how that makes you a monster.
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# ¿ Dec 17, 2015 07:40 |
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Ruggington posted:I basically spent the entire fight desperately healing with everyone that wasn't carver so I don't think anyone else would have gotten a chance to cast with the claw anyway. I'll need to remember to drop it to milly when carver outgrows it though Hey, since you're about to get vocations some advice: You only have enough time to get two vocations and an unlocked advance vocation unlocked by the end of the game without grinding, so don't hop around leveling classes that don't go towards an advanced one. Make sure Hero masters either Gladiator, Sage, Luminary, or Ranger.
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# ¿ Dec 21, 2015 14:06 |
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Ruggington posted:Is there ever a point where Ashlynn isn't an utter garbage fire of a character I heard in the original she resisted pretty much all forms of magic (everyone had a few resists in DQ6 SFC) which probably would have helped a lot. And the special unique spell she got later got nerfed. So, no, not really. She's kind of awful for everything but party chat since the other magey types don't die to a stiff breeze. Usually I just made her a Sage so she could healbot with her insane MP reserves. She's one of the better characters to have around for party chat along with Amos and Carver, for what it's worth.
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# ¿ Dec 23, 2015 14:02 |
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I'm more curious how they're gonna handle the Magypsies. I guess Earthbound already has a T rating though, so they might just say gently caress it to everything but the very very disturbing Lucas learning PSI scene.
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# ¿ Feb 4, 2016 13:47 |
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4 is a very good, very cool game, but the whole system where you run from castle to castle doing nothing between each castle after the initial start of chapter enemy onslaught could have been done better. I also consider it the absolute jankiest and unbalanced you can make a game and still have it be great overall.
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# ¿ Feb 7, 2016 14:39 |
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ImpAtom posted:It fixed a bunch of bugs. The most fundamental one though is that Evade literally didn't work, your M.Evade was used for both. This meant, among other things, that Blind was literally a meaningless status effect. (And also hilariously that the item Goggles did nothing at all.) And FF7 went on to have a glitch that didn't give you the magic defense boosts from armor or something. Which makes me wonder how easy it was supposed to be if no one caught that.
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# ¿ Feb 11, 2016 05:35 |
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Dragon Quest 8 for having poo poo to find and generally giving the impression of a living breathing world that was fun as poo poo to run around in.
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# ¿ Feb 12, 2016 03:01 |
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The White Dragon posted:Or equip Force Armor + Force Shield + Mystery Veil on either Celes or Terra I thought Ultima was unblockable though?
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# ¿ Feb 14, 2016 03:15 |
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Am I just really bad at JRPG/crafting, or is there a serious lack of water in Atelier Rorona to gather early on? Seems like it'd be easy to find and not buy, because, you know, loving water and all.
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# ¿ Mar 30, 2016 10:17 |
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Verranicus posted:Undertale was horrendously overrated. And? Doesn't mean it didn't do anything unique or well just cause people think its the alpha and omega of indie gaming, just like how FF7 is noteworthy for all the weird poo poo it did that all the fans forget about.
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# ¿ Apr 6, 2016 17:05 |
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Golden Goat posted:I'm starting to think that Star Ocean might just be a bad series in general. It basically is, even 2 has waves of badly edited, repetitive dialogue that gets in the way of the fun combat, along with the obtuse JRPG poo poo everyone loves like the main character's best weapon needing another missable one to be forged I a special way.
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# ¿ Apr 8, 2016 12:30 |
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# ¿ May 16, 2024 22:15 |
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The White Dragon posted:So is there grinding in Tactics Ogre? This is important, because I am bad at tactics games, and bad at Ogre games unless I have a Lich deployed in a unit led by a Princess There's a retarded system where there aren't individual unit levels, only class levels, and every class starts at level 1, so have fun grinding if you want to use ones that appear past Chapter 1! But difficulty wise I never felt like I had to grind, at least because archers/bows are so stupidly strong.
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# ¿ Apr 13, 2016 01:07 |