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disposablewords
Sep 12, 2021

Willo567 posted:

and games that don't need a re-translation

If you're talking about Persona 2: Eternal Punishment, its original translation is just kinda rough and a new one up to modern standards would've been nice. Also, the PSP version of both games has got much more responsive performance and that alone is worth it. They just feel so much better to actually play in every way.

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disposablewords
Sep 12, 2021

Currently playing Wild Arms 1 as far as RPGs go, which I bought off the PSN ages ago, and my PSP still works so hey. Just finished something on my computer so now debating what I want to play next there, and contenders include Yakuza 3, Gamedec, or maybe emulating Digital Devil Saga since I don't want to dig out my PS2 and I never finished the second DDS.

disposablewords fucked around with this message at 06:37 on Jul 5, 2023

disposablewords
Sep 12, 2021

Ramie posted:

the most roleplaying i have been doing lately is uhhh Diary of a Spaceport Janitor. you roleplay a janitor, in space. and boy, you really gotta get into character... I'm not sure sure I would call it fun, but I find it easy to recommend regardless.

It's such a goddamn weird little game. Much more than being a space janitor, you're roleplaying being poor, and so much is designed to trap you into it. Including the floating screaming skull that is a metaphor for... I guess persistent medical issues? You just have to live with it because getting it solved will take a long time and cost a lot. Even when you can build up a little stash of money and boost your luck so you can cover the necessities and possibly splash out a bit to experience more of the world, you remain pretty precarious.

It's really neat but hard for me to go back to.

disposablewords
Sep 12, 2021

claw game handjob posted:

I have always taken the skull in DOASJ to be a dysphoria thing but I may be biased there

Given one of the necessities you need to take care of is not just food but also gender medicine, you're not wrong.

For anyone else wondering, not like HRT. Well, not exactly. Your character is a little blue humanoid who needs to regularly take drugs that change their gender across a wide range including but not exclusive to male and female. These are just available in vending machines. You don't take it, you start having problems - the idea being your species has some need for compounds that trigger in them some kind of biological changes related to sexual characteristics. It didn't feel mocking about it to me (but I'm not going to claim the right to dictate that), but like basically everything else in the little shithole you work in, it had been commodified.

The skull, meanwhile, is a literal cursed floating skull that screams several times a minute. Just unpleasant and distracting, but you have to work around its presence. It can be universalized to a lot of major medical issues (it reminds me of how some of my mother's fibromyalgia issues just screw with her randomly), but with the gender thing I will just nod along in support of anyone who says it feels like dysphoria. It's an extremely legitimate reading.

EDIT: Steam's also packing it in a "Queer Games Bundle" so yeah that's looking a lot like the intended reading.

disposablewords fucked around with this message at 03:17 on Jul 8, 2023

disposablewords
Sep 12, 2021

Sakurazuka posted:

You can but if you don't mind the gameplay you shouldn't as 1 has has almost unmatched vibes plus the second best kaiju battles in a JRPG.


Endorph posted:

i like how the side characters who arent magical girls still get involved in the boss battles, its a fun detail

Okay now I'm significantly more interested in BR1. I once watched someone stream a bit of it and it just seemed really low-energy in a way that I couldn't find engaging, even in combat, but apparently that turns around.

disposablewords
Sep 12, 2021

Junpei posted:

to be absolutely fair, your party members having a skill tree dungeon isn't a terrible idea in and of itself, there's an interesting idea in that somewhere, it's the copy-paste aesthetic that really brings it down

It's an idea I love because meshing something with tangible character-specific rewards with the grinding dungeon is good. Now, the necessity and value of a grinding dungeon can itself be debated, but also I play Atlus games for that kind of poo poo. Collecting monsters and changing up my party's capabilities and adapting to that as the enemies change too. Gimme that carefully curated grinding dungeon where I go to get my fusion fodder and test out my nonsense, all in one place.

But yeah SH2's was kind of visually lackluster even so. I guess it's better than SH1's being literally a hotel when it should've been online - they just criminally underused the internet in Soul Hackers 1.

disposablewords
Sep 12, 2021

I've kind of gotten conflicting impressions, but how important is Trails in the Sky 3rd to the overall plot and world? Like I've heard it helps explain some unclear things but also it's not really an important plot episode, and if I can trim out a whole long-rear end JRPG from the Required Play List on that series I kind of think I'd want to.

disposablewords
Sep 12, 2021

The Colonel posted:

3rd isn't important but like. honestly if what you're playing trails games for is specific importance to the wider plotline that's not as much of the reason you should play them as people act like it is.

SyntheticPolygon posted:

The thing you're missing from Sky 3rd is having a great time because its one of the best ones!

It's also not very important to the overall narrative. The main protagonist is never that important again and the whole plot is just an excuse to explore his deal. It's good though.

Y'know what, entirely fair. I was looking at the size of the overall series by now and my brain went, "Oh god, what can I jettison," but I should probably consider it more a matter of enjoying things along the way instead of wanting to get to the end/catch up.

disposablewords
Sep 12, 2021

Endorph posted:

i mean if you're looking at the series like homework instead of a thing you play to have fun then you can skip all of them if you want. thats not a 'get out scrub' thing i just mean you shouldnt really be looking at stuff like that imo

sky 3 isnt that long and i like it a fair bit so id recommend playing it if you liked sky 1 and 2

Look. I want to play them. But I also want to be caught up. I've played Sky 1 before to completion, enjoyed it, then haven't gone back for long enough I'm barely remembering most of the cast, so it's just a lot and it'd be nice to make it more manageable. While also assuaging my dumb completionist brain that has also guaranteed I cannot play Yakuza: Like a Dragon yet because I have not finished the Kiryu games.

disposablewords
Sep 12, 2021

Leraika posted:

Did Labyrinth of Touhou get a switch release or am I making that up

There seems to be both a Touhou Genso Wanderer Reloaded and a Touhou Genso Wanderer -Lotus Labyrinth R- on Nintendo Dot Com's online store, with English and Japanese releases.

Also reminded me that Labyrinth of Refrain: Coven of Dusk and Labyrinth of Galleria: the Moon Society are both on Switch as well.

disposablewords
Sep 12, 2021

Dawgstar posted:

I'm old so Tifa.

Pretty much.

disposablewords
Sep 12, 2021

Finished up Wild Arms 1, after buying it on my PSP years ago and then getting promptly distracted by every other shiny thing until now. It's making me want to replay Wild Arms 2, but I'm fighting that urge instead with The Lost Child, the dungeon crawler spin-off/stealth sequel? to El Shaddai: Ascension of the Metatron. It's supposed to be kinda meh, but also I love going down weird little side tracks like "complete genre change spin-off of a bizarre Bible Apocrypha action game."

disposablewords
Sep 12, 2021

AT1 is thoroughly Fine at worst, and the big boss fights are real good with the music. It's also got a surprising amount of crafting, basically Atelier-lite. The reyvateils' (song mages) mental landscapes are where things get the most sketchy since they're all girls and of course they're all attracted to the main character, and you're plumbing into the depths of their minds and their insecurities. Also one of them is trapped in an age-regressed (AKA, little girl's) body for a fair chunk of the game, because of course. She gets back to normal before you're on her committed romance path. Those are the biggest story branches, by the by.

AT2, I never got far into. Defending the mage(s) in combat now requires a timed-hit response and I am terrible at timing. I also don't know how extensive the crafting gets. I also haven't bothered with the third game, Ar Tonelico Qoga, because I never owned a PS3. The sketch factor is turned way up, to my knowledge.

disposablewords
Sep 12, 2021

ImpAtom posted:

Yeah, Atlus in particular never drops their prices but uses the high prices as an excuse to do huge discounts. It's probably a workable marketing strategy for them because "75% off" tends to attract attention

Sega in general does it, too. It's really obvious with the Yakuza series. Yakuza: Like a Dragon is still normally priced at $60 but has gotten 75% off sales by now, and even deeper on third-party sites like Fanatical.

disposablewords
Sep 12, 2021

Countblanc posted:

you probably played None Of Them, because no one who plays D&D actually plays what's written on the pages aside from the real freaks and deviants who like 4e (such as myself). like i'm happy to poo poo on 5e all day but also it's not like any normal folk who play it actually know the rules, they're simply coasting on Vibes. and while Actual Plays are massively popular they're even more guilty, because following 5e's rules would make for a terrible listening experience but using a system better suited for that would mean they can't say "we play D&D" which is the only part that matters to listeners.

This idea that people only like things one doesn't because they're deluded and only engaging with an imaginary version of that thing, that'll never not be a weird-rear end and ridiculously self-important take.

disposablewords
Sep 12, 2021

lunar detritus posted:

I keep seeing memes about BG3 dice, is it really that RNG heavy?
Is it like Disco Elysium where failing (outside of combat) is cool or is it just save-scum fodder?

There are also apparently two dice settings you can use: true randomness, or "karmic" dice which trend toward average over a large number of checks to help break up success and failure streaks. And also it has already turned into a big joke with a streamer I follow as her first roll of the game, with karmic dice off, was a 1 and it literally blew up in her face.


Failboattootoot posted:

The second is analysis paralysis is real. I personally hate the lack of options in 5th ed, but I had read multiple splat books for fun back in earlier editions. I had near encyclopedic knowledge of feats and spells and races and classes and I enjoyed using all this information to make busted poo poo. Most people don't do this. If you give a person a feat list longer than what's in the PHB, their eyes are going to glaze over. A not insignificant plurality of people do that even with just the PHB. This was made abundantly clear during my 4th edition days where I would constantly watch the less mechanically inclined players have an easy enough time picking out the powers they thought were cool and fun (because even at it's most bloated this was like, 12 choices at most) but needing me or someone else to pick their feats or magic items because there were literally thousands to choose from.

I started as the kind of person who would read huge lists of feats, spells, items, etc. for fun but have over the past ~15 years just become completely exhausted by the idea. It's not even analysis and decision paralysis, it's that so much of this stuff isn't really interesting anymore. And that can be a killer even faster than paralysis, when something you're supposed to spend a ton of time analyzing is just dull to do. Eventually I realized that these giant piles of Options and Toys and Tools were like 95% things I'd never engage with unless I had a game going literally every night. CRPGs are a little better for that because then at least you're managing a whole party of characters to explore all the options with at once.

disposablewords
Sep 12, 2021

Ibram Gaunt posted:

BG3 did some work to make martial classes stronger, yes but I think 5e inherently needing to put once per rest cooldowns on basic things like "rush attack" is extremely stupid in the same game with spellcasters having all the utility they do.

This is a BG3 thing, not a 5e thing. The closest thing to BG3's Rush Attack in 5e is the charge from the Charger feat, and you can charge every round if you feel like. A lot of those special attacks are extra things put into BG3 instead. There is a different recharge mechanic they could've stuck to moves like that so it's not always free to keep doing but still comes back faster than once per short rest, but it's mostly on monsters for things like breath weapons so a dragon isn't always burning everything forever.

disposablewords
Sep 12, 2021

Resting has always in D&D ostensibly been about trading time pressure for resource regen, even when it's just taking a short rest, but you need that pressure to actually exist. It used to be accomplished by things like wandering monster checks, now the DMG just sort of gestures to the idea that, "Well, yes, time does in fact still pass." But it's not hard enforced and is easy to ignore even when "hard" rules existed, and video games struggle to engage with that without a lot of work and the gameplay built around it.

disposablewords
Sep 12, 2021

Snooze Cruise posted:

shadowheart is great because she is always approving when i am kind to animals 🥰
but also approving when i trick someone to move to a second location to assassinate them instead of fighting them honorably in a big room by with their friends 🥰

I don't think anyone could even ask for a better girlfriend, drat.

disposablewords
Sep 12, 2021

Baten Kaitos, technically? Or kind of fairy-adjacent, as the player character is a weird little spirit and all the party members have their own stuff going on even if they follow your orders in combat.

disposablewords
Sep 12, 2021

Ar Tonelico 1 sometimes just felt weirdly like one of those VNs that threw in the porn to help get sales. Like it doesn't have actual porn, but that gal game otaku-pandering stuff is just layered on top of such a neat setting that's got this great mix of being unexpectedly dark but having such a cutesy and upbeat presentation, and had so much work put into developing it. Like you can easily imagine someone saying at a meeting, "This is a great setting, but it needs boobies to help sell it," and thus the reyvateil harem happens and all the innuendo around dives.

disposablewords
Sep 12, 2021

Zokari posted:

the sex stuff is like .1% of the game but it's like 50% of the discourse

It's on the same course as Bioware games where if you had to figure out what they were about based solely on the discourse, you'd be pretty sure it was a dating sim. But it's also one of the things that's easiest to actually talk about not just with other players but also non-players because you don't have to go into how the rules work, without also necessarily giving away the whole plot as well.

disposablewords
Sep 12, 2021

Snooze Cruise posted:

its this everyone wants a trophy culture. now we even put trophies in our games: achievements. create a custom character, get a trophy. play for 30 minutes, get a trophy. roll around in some dirt, get a trophy that calls you lil piggy. it used to be if you wanted a trophy for playing video games you had to have autism and go play super mario 3 in a big movie.

Like participation trophies, this poo poo was more foisted on people than demanded and now we're just accustomed to it. Plenty of people will go for them because it makes it easier to tap into the same thinking that created 100% playthroughs in the first place, the feeling that you're missing something for your money and time, sure, but that's just taking advantage of a mindset that already existed. Otherwise, they're also useful as a completion metric - Steam is sitting there telling everyone, including devs, how far most players get into a game, what kinds of side content and silliness people engage with. Knowledge I would find useful as a dev if it turned out most people were falling off a game after the second big plot beat or without completing the third boss fight or whatever.

Rarely, I have seen them used as encouragements to try something out you normally wouldn't. Seven: the Days Long Gone is the only non-puzzle game I've 100%'d because I got most achievements naturally from play and then saw the remainder were easily fulfilled by trying out weapon types and combat moves I hadn't bothered with. A lot of those weapons I'd ignored turned out to be pretty fun to use, so they can be used to improve a game.

disposablewords
Sep 12, 2021

The Colonel posted:

was insanely funny though when game maker's toolkit tried to contextualize and justify why games like god of war make things so braindead easy and have characters actively shouting out the thing you should be doing at all time with proof that people don't finish games, citing the completion numbers for... hitman absolution. not, any of the new hitman games. hitman absolution. his evidence for games people don't finish was hitman absolution.

I will say I absolutely hate this trend. I don't dislike the idea of helpful prompts, especially if you can trigger them yourself, but a few times in Horizon: Zero Dawn, Aloy suddenly kept muttering about something I was trying to solve and it was the opposite of helpful because she kept breaking my train of thought. Like that is the opposite of helpful, Aloy, and indicates that segment needed to be worked into something that flowed better given elsewhere in the game I could just find secrets by following the flow of the area without any prompting. GOW sounds like it would drive me to distraction with that.

disposablewords
Sep 12, 2021

Snooze Cruise posted:

please don't reply to my bad joke posts sincerely, i don't know how to react

Whoops. I've run into that sentiment rather more sincerely, so my bad on misreading.

disposablewords
Sep 12, 2021

Welp, glad I picked up The Lost Child when I did since it's already gone and was two months ago. I've been playing it recently and while it's not bad it's also not amazing, but it's scratching that particular SMT-ish dungeon-crawler itch at the moment.

disposablewords
Sep 12, 2021

Item Getter posted:

I never played Lost Odyssey but isn't everyone there like over 1000 years old

About half and half immortals and mortals in the party, to my recollection. Including the requisite kid characters but also at least one child of an immortal who is now visibly quite old because immortality does not necessarily pass down the family line.

disposablewords
Sep 12, 2021

It even has a clear, concise summary in a bar up top for what it does, and then has this more involved description to the side. It's fine? Not really an example of the game having bad writing.

disposablewords
Sep 12, 2021

Snooze Cruise posted:

yeah whenever i talk about tristrat i feel i often frame it around "they should do this for a sequel" which always makes me feel a bit bad. but there is so much fertile soil here that the next game in a series with a few changes could just end up being the GOAT.

I don't know, there's something oddly compelling about a game that's proof of concept for a better sequel. Something neat about seeing the bones of the improved game in the earlier one. I love exploring things like that, and also wanting to talk about how a game you like could be made even better makes a lot of sense to me.

disposablewords
Sep 12, 2021

I played Star Ocean 2 PSP and checked guides on how to get the ultimate sword early on, but it didn't seem to be possible quite so early anymore in that version - I want to say they changed where a necessary skill is found, so the ability to do it comes later. I could be wrong, of course, but if they include the PSP remake's changes that at least might be delayed a little while.

Crafting was still super good in that game and I got lost in it for a while anyway.

disposablewords
Sep 12, 2021

ImpAtom posted:

Kriea bothers me these days not because she is to blame for but she has become the poster child for people who think "grey Jedi" isn't the stupidest idea in the world.

I'm of the opinion, especially in light of Planescape: Torment, that Avellone's cranky nothing-matters characters are supposed to be goddamn morons you can defy and refute, but he got real bad at making that clear after PS:T. Kreia's full of poo poo, Ulysses is full of poo poo, and you can break down his Pillars of Eternity cranky priest whose name I can't remember and show he's also full of poo poo. Meanwhile Torment was over there yelling, "gently caress these assholes who keep saying that nothing matters! Your answer is your answer and THAT'S what matters!"

Basically he had one really good story and some alright to meh reiterations of it trapped within other stories. Along with his other issues.

disposablewords
Sep 12, 2021

Endorph posted:

remembering when right wing guys started spreading around a line from a warhammer x avatar fanfic

Explain, please? I really, really do not want to try searching that up myself.

disposablewords
Sep 12, 2021

Endorph posted:

there was an avatar (to be clear blue elves not airbender) x warhammer fanfic. it was about the warhammer empire (space nazis) coming to invade and industrialize the blue space elf planet. they fought a bunch. one of the warhammer imperials gave a big speech about how the blue elves had no culture and were simply resisting out of fear and they were the actual xenophobes and they were being elevated yadayadayada. this excerpt somehow got spread around to rightwing circles and they proceeded to post it a bunch about how actually america's founding wasn't racist.

God drat. It's somehow dumber even than the people who unironically spread some of the propaganda from Columbia in Bioshock: Infinite around.

disposablewords
Sep 12, 2021

Endorph posted:

the only thing persona 4 manages to actively say is 'no fat chicks' yeah

Nah, it also wants you to know that friendship is important, and will work you over with brass knuckles and steel-toed boots to make sure you understand that. Also something something "face the truth as long as it complies with societal expectations," I think?

disposablewords
Sep 12, 2021

Endorph posted:

does kanji also endorse NFTs

He is all about those Nice loving Textiles, yeah.

disposablewords
Sep 12, 2021

MockingQuantum posted:

I've always wanted a game like FFT with a mix of uniques and generics, but with more of a mechanical divide between them. Like you field six units, but two have to be unique and four are generic

This was supposedly one of the most frustrating "features" of The Last Remnant on 360, because you needed to use a unique to lead a squad and could only fill it out with generics. One of the things praised about the PC release was that getting patched out. If you have much at all in the way of uniques, being forced to bench most of them most of the time kinda sucks. As a self-imposed challenge it could be more interesting.

disposablewords
Sep 12, 2021

This is why it's taking me so long to buy an av! I need to find the perfect one to eventually get replaced by redtext because I'm kind of a dumbass.

disposablewords
Sep 12, 2021

If you consider The Last Remnant a SRPG, then at least one. New and upgraded special moves can randomly spark in combat there.

disposablewords
Sep 12, 2021

Yeah, fair. It's kind of riding the line for me on "maybe? but probably not."

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disposablewords
Sep 12, 2021

To a certain extent that's just a PS1 vs. PS2 discussion, though. It's like comparing FF7 to FF10 or 12 instead of FF8. Yeah, of course there's a big difference between WA1+2 and 3, in what they can do with their models and in effects they can add to make it look better.

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