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Miketopus posted:I have three bits of advice for you that may serve you well: It was always my experience that Clive was slower than Gallows. Either way, have Clive target a separate enemy than everyone else, because he will almost assuredly kill it all by himself.
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# ¿ Oct 6, 2010 01:51 |
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# ¿ Apr 29, 2024 19:03 |
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Conduit for Sale! posted:I was thinking about KOTOR 2 and wondering how the restoration project was going, and to my surprise it was completed nearly 2 years ago. It makes the game feel closer to complete, and gives the ending actual closure. There isn't much of a reason to NOT play with it.
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# ¿ May 3, 2011 14:54 |
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I'm surprised there hasn't been a fan retranslation project.
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# ¿ Oct 23, 2011 21:52 |
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Wendell posted:I loving loved Wild Arms 5 up until the end when I wasn't high enough level to beat a boss. This is not a game that is good for grinding in, so I just stopped. I legitimately enjoyed Dean as a protagonist. It was nice having a leader be confident without being arrogant, and be the one to inspire and motivate the other party members instead usually the other way around.
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# ¿ Oct 23, 2011 22:38 |
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Press Select, I believe.
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# ¿ Feb 29, 2012 09:14 |
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Stelas posted:I will give FF13-2 praise for properly giving the player some freedom in how they move around the game, and for making the FF13 battle system a notch or two harder - I remember going straight through FF13 in a shot, while 2 stomped me down when I got overconfident a couple of times. But the plot and the characters were seriously awful. Except for Hope. Hope turned into CAPTAIN SCIENCE and it was awesome.
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# ¿ May 8, 2012 20:47 |
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Levantine posted:I love FM4 as well. I loved FM5 after the translation patch hit and hate SquareEnix for what they did to the series after that. I'd love a return to form for that series. I enjoyed FM4 a lot more than I thought I would. My primary complaint with it was that you couldn't really target points on a wanzer like in previous games, making crippling them a total game of chance. My other complaint is one entirely of my making: whenever I was controlling Elsa, every battle was a struggle to survive, but whenever I was in command of Darril, I was a bipedal god of destruction.
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# ¿ May 12, 2012 19:20 |
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THE AWESOME GHOST posted:Plus FM3 was the last game that let you eject and shoot at robots with a pistol More importantly you could robo-punch someone out of their wanzer. And then take it.
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# ¿ May 15, 2012 21:44 |
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Worth noting that one of the main characters is an incredible douche and it is wildly entertaining.
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# ¿ Jul 13, 2012 04:40 |
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Gyoru posted:I figured a few of the regulars of this thread would be interested even though it's not technically a RPG. YES
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# ¿ Aug 3, 2012 05:49 |
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The only reason anyone should play 4 is to give Tactics some more context, but frankly it doesn't need it. Tactics rules all on its own.
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# ¿ Apr 8, 2013 05:46 |
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I feel like people didn't really sell FM3 in the right way. You can literally punch people out of their wanzers.
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# ¿ May 19, 2013 15:52 |
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BadAstronaut posted:I'm probably going to be picking up a PSP soon and can get FFIV on that, and now I ask you JRPG nerds to offer your advice as to which system I should play it on - on my DS XL or on the PSP? This is definitely not a game I will play more than once, I don't reckon, and having the option to play it on both, well, I obviously want to go for the one that is the best experience. I've read that the PSP is the definitive version - is this true, or just what biased PSP owners say? They're two very different versions of the game. The PSP version is an upgrade of the GBA version (which itself is an upgrade of the SNES original) with a fresh coat of sprite paint and extensive bug fixing, and includes the sequel The After Years, which has a horrible story and some neat gimmicks woven into the battle system. It also includes a completely worthless "bridging" sequel in-between the regular story and After Years called Interlude that sucks hot poo poo. The DS version is a complete 3D remake with voice-acted cutscenes and rebalanced, much more difficult gameplay. It has some new, but different, gimmicks added to the battle system. This doesn't include After Years or Interlude, which to some people is a blessing. As for which one is the better experience, it's kind of up to personal taste. If you want something that reminds you of the SNES days, get the PSP version. If you want something with a high-degree of challenge/bullshit difficulty spikes, go for the DS version. Personally, I prefer the DS version.
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# ¿ May 19, 2013 22:27 |
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Ciaphas posted:Is Graces f genuinely fun/worth playing? I picked it up at... some point then more or less forgot I had it. Graces f is fun as hell, but the story is pants-on-head retarded. That game is very much carried by its battle system, and it's carried very well.
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# ¿ May 26, 2013 18:28 |
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Ciaphas posted:Alright, guess I'll give Graces f a try. Hell, it's already sitting there. Anything I should know in gameplay terms going in besides that the childhood section is probably easy and boring? Always be using the Eleth Mixer. Also don't get too attached to Asbel for battling, the other characters are really fun to play as, too.
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# ¿ May 26, 2013 18:42 |
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The White Dragon posted:Also remember that you can switch weapons mid-combat; you'll need that later on in the dungeon. If I recall, actually, it's not all that necessary; (sort of boss spoilers?) you're given a chance to enter the menu after Edward disables the magnetic field and before you re-engage the Dark Elf. I might be wrong, though, it's been awhile since I've played FFIV.
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# ¿ Jun 10, 2013 10:49 |
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Mustang posted:However I'm playing through Xenoblade Chronicles right now and it's definitely worth playing. It still has a bit of that weird Japanese obsession of adding cute things (creatures called Nopon in Xenoblade) but the rest of the game is excellent. You haven't experienced enough of Riki to understand why it was necessary for Nopon to exist.
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# ¿ Jun 19, 2013 01:12 |
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Riki sneaky.
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# ¿ Jun 19, 2013 01:14 |
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U-DO Burger posted:The key to enjoying combat in Xenoblade is to bench your dedicated healer. Combat goes much faster and there's more party synergy in chain attacks. This is the best piece of advice you will ever hear about Xenoblade (short of heeding all warnings about Riki's level of sneakiness). I've just gotten Seven as a permanent party member, and I've been running Seven/Dunban/Melia and leaving the healing to chain attacks (courtesy of that one skill that heals you with chain attacks). Everything dies so rapidly that's all the healing I've been needing.
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# ¿ Jun 20, 2013 07:46 |
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The real secret to making FFXII engaging is to set it to maximum active speed and use gambits only for auto-attack, buffs, and post-battle curing.
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# ¿ Jun 28, 2013 01:14 |
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CAPTAIN CAPSLOCK posted:So basically the game plays itself. I guess having to choose a spell now and again makes it interesting. Yeah, I'm not saying it has a great battle system, either, but IZJS places a much bigger emphasis on magic making deal quite a bit more damage than auto-attacking in many situations, and if you don't go insane with grinding, this setup strips out a lot of the tedium when fighting random enemies, but stronger enemies and bosses means you have to pay attention.
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# ¿ Jun 28, 2013 01:23 |
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Haseo, the main character of G.U., carried me through the story of those games. He's such a little single-minded rear end in a top hat, it's kind of enjoyable to watch people spout exposition at him and his reply is either essentially "I don't care" or "shut the gently caress up." Even when he becomes slightly more like a standard JRPG protagonist, he's still a colossal dick about it. I'd be interested in seeing CyberConnect attempt another .hack game/series, considering now they have a long line of excellent Naruto games under their belt. And Asura's Wrath, I guess.
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# ¿ Jul 3, 2013 19:10 |
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Clearly you angered one of the many vengeful gods that inhabit Unlimited SaGa, and they saw fit to exact a toll for your indiscretions.
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# ¿ Aug 7, 2013 22:07 |
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MechaX posted:While I do think that Dragon Quarter is the best out of the series now, hoo boy, did I hate the poo poo out of that game when I first tried it, and I certainly can't blame BOF fans for hating it no matter how many tries they gave it. Weird anorexic-looking characters, limit on a dragon form, let alone the lack of real dragon transformations, grimdark story where most of it is left out unless you complete the game without sucking too much, and no real exploration and a very lame loot-ish system. It only really clicked after I had messed up two/three times and really started to pay attention to what worked and what didn't in the battle system. The music is pretty nice too. I would have liked to see a Dragon Quarter 2, I think they could have absolutely nailed the gameplay they were going for with a second go-around. Sadly, it's likely we'll never see even a regular BoF again. I still hum the boss theme from time to time.
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# ¿ Aug 8, 2013 19:36 |
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Persona 4 is literally Anime Scooby Doo: The RPG and if that doesn't make you wanna play it then you won't like it.
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# ¿ Aug 10, 2013 08:39 |
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TheBigTwo posted:Oh okay, thanks I'll get it then, if there's one thing I like in an rpg it's hitting enemies so hard that they die several times. Just to give you some kind of perspective, in endgame Disgaea games, a million damage is a weak attack.
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# ¿ Oct 2, 2013 09:25 |
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The battle system in Star Ocean 4 is so loving good it carried me through... well, everything else. It's just a real drat shame about that everything else.
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# ¿ Oct 8, 2013 09:44 |
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Neddy Seagoon posted:If you can cope with SO4's incarnation of Welch, you've got the patience of a saint. I honestly remember almost nothing about SO4 outside of the battle system except EDGE MAVERICK, destroying parallel timeline 1940s Earth because Edge is the biggest moron, and kay?. I also remember the reasoning behind Edge using a sword instead of a gun was because his superior reflexes made bullets move too slow or somesuch kintergarden playground garbage. It also has one of the best battle themes Motoi Sakuraba's ever done for Star Ocean/Tales games. https://www.youtube.com/watch?v=EefEs1rxVEQ
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# ¿ Oct 8, 2013 09:54 |
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Fergus Mac Roich posted:What exactly goes on in anime games? Are they all dating sims? The funny thing is the best anime game of all, Persona 4 (Golden), is like 40% relationship management sim.
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# ¿ Oct 9, 2013 10:41 |
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McDragon posted:Edge Maverick never fails to give me the giggles. It's just so very aggressively silly. If you read his glossary entry, it dips into fanfiction territory real fast. The reason he uses a sword is because his reflexes are too honed for a gun and bullets
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# ¿ Dec 17, 2013 05:56 |
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NikkolasKing posted:You can't do worse than Fate Linegod in name or character. He's a key reason why I hate SO3 more than any other JRPG I've played in history. Endorph posted:Not Fate. Fayt. Also it's Leingod. If it was Linegod, I could at least pretend it was pronounced lin-eh-god, which could at least maybe pass for a believable last name. Instead it's Fayt Leingod, pronounced exactly as you think it is, attached to a character deserving of a name so stupid. EDIT: Welp, turns out his Japanese name was Fate Linegod, so the translators actively made things worse.
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# ¿ Dec 27, 2013 21:23 |
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CVagts posted:So y'all would recommend Resonance of Fate? It's one of the few 360 RPGs I haven't tried yet, and it's been around long enough that I'm sure I could find it for cheap. I loving love Resonance of Fate, but be forewarned that it is concentrated Tri-Ace inanity. This is the video that gets linked every time RoF gets brought up, but it's the best litmus test as to whether you'll like the game or not. https://www.youtube.com/watch?v=2_sLMWE_6Uo
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# ¿ Jan 1, 2014 08:54 |
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WYA posted:Is Radiant Historia a good game? What other DS rpgs are good (leaning more to strategic and difficult) In addition to what everyone else has said, the main character is freakishly competent, and not just by JRPG standards.
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# ¿ Jan 7, 2014 05:55 |
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S-Alpha posted:I've got a bit of a question - Are any of the other Wild Arms games past 2 any good? I've been replaying WA2 lately because it's the second best RPG with an off-brand Kamen Rider protagonist (out of two), and I'm thinking of giving the others a try once I'm done. 3 and 5 are pretty great, 4 is hot garbage.
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# ¿ Jan 23, 2014 18:20 |
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The Suikoden games have EXP scaling based on level; the conceit is that it's supposed to make it easy to catch up characters that are behind. The soft level cap for any area is exceedingly generous, however, so it works in your favor as you'll end up outclassing the enemies long before EXP gains become worthless. It's not great, but it's most definitely not bad, either.
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# ¿ Feb 3, 2014 20:47 |
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Wild ARMs 5 holds a special place in my heart for having the energetic center of the party also be the protagonist. Dean's the one who picks up everyone when they're down, and keeps the group on-task and motivated through almost the entire game. The game's also filled with dorky-rear end moments like this. https://www.youtube.com/watch?v=xsNdqOpVo-M
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# ¿ Apr 9, 2014 10:27 |
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Front Mission 3 will always have a special place in my heart for having the ability to punch a pilot out of their mech.
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# ¿ Apr 29, 2014 03:42 |
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CommissarMega posted:This might be a dumb question, but is there any legal way to play a console RPG on the PC via an emulator? Like say, I buy a PS RPG on a CD or something, can I install and play if I have a proper emulator? It's kind of a legal grey area, but no one's gonna give you a hard time if you do exactly what you said.
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# ¿ Apr 29, 2014 09:33 |
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E&L owns megabones and all of the characters are pretty rad. It's way more structured than any other Atelier, giving you a task every three months with a bunch of optional stuff as well. It makes it a lot easier to jump into, and also keeps you from feeling like you're unsure if you wasted a bunch of time not making progress.
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# ¿ May 14, 2014 11:43 |
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# ¿ Apr 29, 2024 19:03 |
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SpaceDrake posted:Gonna lay down some nonspecific ~smack-talk~ and say that I'm not terribly surprised the loc work is a bit lackluster (though I of course have no idea what kind of deadlines or conditions TK or Gust imposed on the people who did it, either). It's one of the reasons I've hesitated playing the English version myself (it helps that my current game backlog is epic) though I really should try it out. I'm not in the localization business, and I do the same thing. You should hire me. I'm your coil tank, I think I deserve the handout. E&L's translation is murky, but far from terrible. The dialog's fine, and I like how the characters interact with each other. Wild ARMs 2's translation, however, is borderline incomprehensible a lot of the time, and actually incomprehensible the rest of the time.
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# ¿ May 14, 2014 20:40 |