|
If you don't mind me asking, why are all these mods so relatively recent? Wolf3d has been around forever, but even the oldest mod is from 95. Was it made open source around then?
|
# ¿ Mar 20, 2015 05:43 |
|
|
# ¿ May 15, 2024 06:06 |
|
Woolie Wool posted:I think a sort of comic book art style would go well with it, especially if they do some weird and creative gore effects like the guns melting people or something.
|
# ¿ Mar 20, 2015 18:03 |
|
Nintendo Kid posted:Wolf 3D only came out in 1992 3 years isn't that long. Also there were custom maps available starting in 1992, since the map format was very easy to reverse engineer. And the Wolf 3D map community is why the Doom engine has built-in support for loading external wads, to make things easier for modders (original wolf3d custom maps often required you to replace the original wolf3d files and keep a backup).
|
# ¿ Mar 20, 2015 21:43 |
|
Geight posted:If you want to stay vanilla but still use a WASD+Mouse setup, you should just turn off mouselook so that the mouse only moves your view horizontally, and leave the vertical auto-aim of Doom turned on. It's not common, but some WADs actually position enemies well outside of Doom's auto-aim range and balance the encounters around forcing the player to close that distance in order to attack those enemies.
|
# ¿ Mar 21, 2015 20:21 |
|
Arivia posted:Why would it? It's literally how Doom has always been played. You move and shoot like in modern fpses, you just don't have the ability to aim on the y axis.
|
# ¿ Mar 21, 2015 20:40 |
|
catlord posted:I didn't realise that Raven was 25 years old. Singularity is a great game, I think, highly underrated, I hope this means that they're being saved from doing nothing but Call of Duty map packs.
|
# ¿ Mar 23, 2015 20:52 |
|
Yeah that gbs thread had me trying to replay it too and I'm struggling. Bullet sponge enemies, floaty controls, jumping "puzzles" galore. It's alright, but I wish I still had a pair of rose-tinted glasses to put on.
|
# ¿ Mar 24, 2015 03:12 |
|
closeted republican posted:One thing that sticks out in HL1 is the combat. It's not nearly as visceral as fighting a Skaarj and it lacks the satisfying factor that Quake 2, Unreal 1, and Sin's combat have. Even the human grunt AI isn't impressive when you learn that it turns into Quake 1-quality AI if you rush it or start chucking MP5 grenades and Satchels everywhere instead of standing back and using cover. Not to mention the fact that it takes a full mag to kill pretty much anything. They really force shotgun usage on you.
|
# ¿ Mar 24, 2015 04:01 |
|
Commander Keenan posted:There's a new version of the Outlaws installer on GOG. It fixes all the Glide issues.
|
# ¿ Mar 25, 2015 19:04 |
|
Commander Keenan posted:If you're part of the Galaxy alpha, you can download just the modified files there. If not, run olcfg.exe from the game folder as admin, and turn off the "smooth" options in Advanced, and turn on "maintain all sprite directions". Doh. Thank you.
|
# ¿ Mar 26, 2015 00:02 |
|
Captain_Red posted:To the people who found the enemies in the original half-life 'bullet sponges', may I ask what difficulty you're playing it on? I always found the amount of damage enemies took before dying felt right when I played on normal, but a bit on the silly side if I bumped it up to hard, and as far as I can tell enemy hit points ins the only thing changed be difficulty settings (I've never taken the time to conform this by poking about in the code or wikis or whatever). Evidently enemy health doesn't change. Still takes almost-full mags/dual shotgun blasts for aliens and soldiers. Headcrabs take three hand gun rounds, etc. closeted republican posted:Here's some surprising news: Fortress Forever, the TFC remake with the worst timing, is launching on Steam tomorrow.
|
# ¿ Mar 27, 2015 02:38 |
|
Elliotw2 posted:It could be something like how Nerve made Doom 2 levels for the Doom 3 BFG, but I don't know what they could attach them to. Duke for android
|
# ¿ Mar 27, 2015 21:48 |
|
What's super cool about it that I should try this over other source ports?
|
# ¿ Mar 29, 2015 23:14 |
|
Oh okay, I guess this is a bigger deal than I thought!
|
# ¿ Mar 30, 2015 01:13 |
|
Yeah, thanks for pointing this out, didn't think to look for a Mac port. I've been looking for some old games to play on my lovely old macbook and I've never actually played Wolf3D so this should be interesting.
|
# ¿ Mar 31, 2015 19:29 |
|
Kazvall posted:Rainbow tacticool wolf3d is my favorite wolf. lol what is that? Nintendo Kid posted:Personally, I LOVE finally having an automap in Wolf3D. The engine limitations make everything look so samey that it's hard to have landmarks.
|
# ¿ Mar 31, 2015 20:27 |
|
Might have to play the tc (in my Mac partition) anyways because ecwolf didn't add the necessary folders and isn't reading the one I made. Or maybe I'll just have to play in bootcamp :/
|
# ¿ Mar 31, 2015 21:21 |
|
Can you guys not gamergate up this nice thread? Please?
|
# ¿ Apr 6, 2015 06:20 |
|
Yeah, it seriously took me until watching cyraptor's Duke lp to realize that you basically need the quick medkit button assigned to your mouse or somewhere quick because of how often you should be using it.
site fucked around with this message at 19:24 on Apr 6, 2015 |
# ¿ Apr 6, 2015 19:22 |
|
Starhawk64 posted:At least Duke stepped up to the plate to stop those alien bastards. By the time Duke3d starts, everyone save for a few stray hookers has evacuated and the aliens act like they own the place.
|
# ¿ Apr 6, 2015 20:53 |
|
Zaphod42 posted:To be fair, most of Voxelstein 3D's quirks come from letting you really play with the voxels. If they simply restricted the gameplay to being a Wolf3D clone using voxels for rendering it would probably play pretty well and without any major quirks. Letting you tunnel through walls or dig away at the pixels that make up a lamp or a bookshelf is what makes it quirky.
|
# ¿ Apr 7, 2015 19:43 |
|
Never owned one but I remember that thing being weird in that it had games you'd never expect on it like resident evil 2
|
# ¿ Apr 9, 2015 19:22 |
|
Man I wish I knew about these games as a kid, probably woulda played the poo poo outta them.
|
# ¿ Apr 17, 2015 18:18 |
|
Another osx user here, I'll definitely be giving this a whirl. Thanks.
|
# ¿ Apr 20, 2015 20:27 |
|
Uh oh. Looks like it only works if you have 10.10 installed which means I'm out. Thanks though.
|
# ¿ Apr 20, 2015 21:47 |
|
horse mans posted:Don't be out! The whole point of this is to tweak this until it works for as many people as possible. I've fixed the build so it should work for everyone on 10.5 and up, and updated the URL above. I gotta wait til later to actually play with it though.
|
# ¿ Apr 20, 2015 23:01 |
|
Is there a good mod manager for gzdoom like what exists for the oblivion/fallout games?
|
# ¿ Apr 25, 2015 23:37 |
|
I'll give it a look, thanks.
|
# ¿ Apr 26, 2015 00:15 |
|
Hey except for that stupid siren sound that gun was cool to 8yo me
|
# ¿ Apr 30, 2015 20:33 |
|
Rupert Buttermilk posted:This is neat. Pointless, but neat. Pretty interesting.
|
# ¿ May 1, 2015 18:20 |
|
Rupert Buttermilk posted:Boy howdy, it sure would be great if these mods that are based off of cross-platform games were, themselves, cross-platform (Goldeneye: Source! ) Wow, people still play GoldenEye? Thought it was dead. Unrelated, but has anyone with a win7 machine had any trouble getting Tron 2.0 to play? I installed my old copy, but as soon as the intro movie plays the drat thing locks up no matter what compatibility/administrator settings I have on. Honestly I'm not even sure what the problem is because I have other q3 engine games running just fine. E: also Al Cu Ad Solte posted:http://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=360 Haven't finished but this was fun from what I played of it. There's another mod linked in that thread of a mood that replaces doom enemies with Nazis that's pretty cool too. site fucked around with this message at 19:47 on May 5, 2015 |
# ¿ May 5, 2015 19:30 |
|
david_a posted:It's Lithtech son You're right, my bad. I have tried with and without the patch, which is part of why I thought it might be a win7 issue. Maybe it just isn't meant to be :/
|
# ¿ May 5, 2015 19:44 |
|
Rupert Buttermilk posted:Is it? Sorry if that's the case. To be fair, a lot of my questions are regarding "How do I play X on a mac?" when I know that it's possible. I completely get how there are some games just not ported to OS X; it bugs me how a game like Half-Life, which is platform agnostic, has no mods that are. If it makes you feel any better, I have a Mac and answers to your questions help me out too
|
# ¿ May 5, 2015 20:22 |
|
Maybe is just the wads I've been trying but one thing I have noticed is that when loading multiple wads at once, if more than one has an option menu only one shows up. Like, if you have SmoothDoom and DoomRPG, only the menu for RPG will appear in the Options screen.
|
# ¿ May 6, 2015 19:02 |
|
Rupert Buttermilk posted:Thinking about Daikatana always reminds me of Perfect Dark 64, since they were both featured in an issue of Nintendo Power. I remember being extremely hyped for PD, and then looking at Daikatana, wondering who in the hell would be excited for this, when they have the spiritual sequel to Goldeneye about to be released with something like 142 new features? PD, now there's a classic FPS. Too bad the port is only on xbox
|
# ¿ May 11, 2015 18:54 |
|
Lemon Curdistan posted:It would be nice to just get a port of the XBLA rerelease for the SP, though. This. Playing the 64 version on an emulator is still (for me) pretty wonky framerate and control-wise and the graphics aren't as good. Ball Cupper posted:Daikatana is a great Gameboy Colour game lol
|
# ¿ May 11, 2015 19:38 |
|
DoombatINC posted:Tribes Ascend but not Tribes 2, Far Cry 2 in the top ten, Rage on the list at all, man it just doesn't pay to even look at these lovely lists for laughs Tribes 1 didn't make the cut either wtf
|
# ¿ May 13, 2015 21:40 |
|
Doom 2:CoD
|
# ¿ May 18, 2015 03:17 |
|
Honestly, I'd like to see those videos. Looks like they put a lot of work into it. I'd be interested in seeing what the plot was.
|
# ¿ May 18, 2015 04:56 |
|
|
# ¿ May 15, 2024 06:06 |
|
Vakal posted:If those screenshots would have been for a Hellgate: London reboot instead of a Doom game, I would be all over it in a heartbeat. Man, I was just about to post about Hellgate lol That's actually why I was thinking the Apocalypse story would work.
|
# ¿ May 18, 2015 18:26 |