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https://www.youtube.com/watch?v=BtZz2b2sZY4 Now years later The Rock is making movies in which he does not die, because that would upset people.
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# ¿ Mar 10, 2019 23:50 |
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# ¿ May 15, 2024 02:29 |
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Cream-of-Plenty posted:I've actually got a plan for a Half-Life film adaptation and it involves casting Willem Dafoe as Gordon Freeman and a 75-year-old Stellan Skarsgard as the G-Man, but Skarsgard won't be 75 for another 8 years and by that point Dafoe will be in his 70's. Dafoe has had an old man face since his thirties. He recently played Vincent van Gogh, a man who died at the age of 37, while Dafoe is in his sixties. He could pull it out off. Especially with the de-aging CGI technology these days, which they used on him in parts of Aquaman (although why you would remove wrinkly skin from someone who has been in water is beyond me!)
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# ¿ Mar 11, 2019 10:16 |
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Just noticed this in CineD. https://www.youtube.com/watch?v=mDF9CPwSvFA Thrilling stuff.
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# ¿ Mar 11, 2019 17:09 |
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Plan Z posted:I think the guy who made it writes for PC Gamer now. Yes, he delivers hard-hitting articles such as https://www.pcgamer.com/conan-exiles-dick-slider/ And... https://www.pcgamer.com/i-ruined-santas-life-and-career-by-gifting-him-diseased-raccoons-in-the-sims-4/ He’s a good follow on twitter. https://twitter.com/screencuisine/status/1100575518489886720
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# ¿ Mar 15, 2019 10:09 |
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Rupert Buttermilk posted:Rest in peace, Dick Dale. You might not have created any music for first person shooters but you wrote excellent music for Rocket Jockey, and that game gets brought up here at least once a year. You just know that someone somewhere recreated the Pulp Fiction diner in the Build Engine and included a tinny rendition of “Misirlou”.
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# ¿ Mar 18, 2019 09:12 |
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The thing I mostly remember about SS2 is the final boss fight. Or to be exact, the gauntlet just BEFORE the boss fight. There is part where the arena transforms to a gigantic square and you are forced to enter a hover car with laser turrets. Then it'll spawn those bulls that charge at you, alongside those gigantic scorpions that I believe fire slow homing projectiles. It's hard as hell, because you are constantly circle-strafing to avoid the bulls and during that have to dodge those scorpions as well. The vehicle has some health, but it's not enough to deal with the constant enemies. If the vehicle is destroyed you also have Serious Bombs to wipe out all enemies in range, but that won't stop the seemingly endless respawns. I ended up cheating for that portion, because the final boss was so close. And then the boss is just boring as hell, even with cheats disabled again. Some kind of gigantic pyramid that launches enemies at you and you have to divide your time between those spawns and shooting at a weak spot...
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# ¿ Mar 27, 2019 11:33 |
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If I ever want to replay SS there is Serious Sam Classics: Revolution, but what is Serious Sam Fusion 2017 (beta) exactly? Does Classics just deal with FE and SE, and does Fusion have everything?
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# ¿ Mar 27, 2019 18:25 |
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Ah, cheers. I own both versions of First Encounter and Second Encounter on Steam, so I got Classics and Fusion for free.
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# ¿ Mar 27, 2019 18:45 |
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https://store.steampowered.com/app/204340/Serious_Sam_2/ Yes.
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# ¿ Mar 28, 2019 19:04 |
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Plan Z posted:Been watching AGDQ runs lately. Are there any good FPS ones you guys can recommend that aren't just people diagonal-running through the levels, not killing anything? Sorry, but you can't have a Jedi Knight run without that. Edit: Also, not really first person LOL https://www.youtube.com/watch?v=nb6nXSOPNgA There is also a run by the same guy from a couple years earlier, I don't know if that one is better. Mierenneuker fucked around with this message at 21:09 on Apr 2, 2019 |
# ¿ Apr 2, 2019 21:04 |
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Heavy Metal posted:Good band name. Not as good as trigger_hurt. Truly a fearsome FPS name, on the same level as playing Counter-Strike during beta and encountering... Der Totmacher.
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# ¿ Apr 3, 2019 07:55 |
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My WO II game of that period is Day of Defeat for Half-Life. I ended up playing DoD: Source a lot too, but it never felt as right as the old version. I loved being a support gunner and actually became decent at handling the recoil, so I could say I was doing more than just delivering “suppressive fire” The D-Day map for that game was terrible though. It was struggle to get off that beach (accurate!), but then nobody knew what to do in the second half because they were so used to the meat grinder portion.
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# ¿ Apr 13, 2019 07:55 |
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I think KMQuake 2 just has new menu and loading screen art. It also has new explosion effects, but you re-enable the old mushroom clouds in the options.
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# ¿ Apr 15, 2019 21:30 |
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On a Windows 8 machine I played the original campaign vanilla and had to switch to KMQuake 2 for the expansions to work on Steam. Outside of a higher resolution (without black bars) it pretty much felt and looked the same.
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# ¿ Apr 15, 2019 21:40 |
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20 years ago I played it at 320x400 without a 3D card. It looked like poo poo, but it was fun!
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# ¿ Apr 15, 2019 21:46 |
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That Jedi Knight II level is much better on a second playthrough. The first time around you will just get caught multiple times and be frustrated. On a replay you remember the sections where you can just wail on people and prevent anyone in the nearby area from hitting the alarm switch. That would also explain how something like this makes it through playtesting. Although there are several sections in JKII that make me suspect they didn't listen to play-testers to begin with.
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# ¿ Apr 19, 2019 17:26 |
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Solaris 2.0 posted:But gently caress NAR SHADAA forever. Not only is the whole level a boring slog. You face grenadier enemies that just love chilling on high ledges spamming thermals at you. Oh and while you are trying to dodge the grenade spam Greedo look-alikes are sniping you from distances you can barely make out, and if they hit you it's a one-shot kill. I'd be tempted to find some way to skip that entire chapter completely when I replay it. Save some hate for the small droid you need to protect in Bespin too. "Ah, a pathway riddled with tripbombs, GOTTA GO FAST." And don't play on the hardest difficulty unless you like to replay the section where you need to man a turret to protect the prisoners.
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# ¿ Apr 19, 2019 21:00 |
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The Kins posted:tactical ops was better than counterstrike because it had an entire game mode dedicated to ~*~*~*~*the OICW*~*~*~*~ and i refuse to ever let you @ me on this Delta Force: Land Warrior was almost an entire game dedicated to the OICW and that wasn’t enough for you? *smh*
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# ¿ Apr 26, 2019 13:31 |
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Lemon-Lime posted:Boy, Blood really isn't fun to play at all, especially whenever Tommygun cultists exist. I played quicksave peekaboo in Shogo and that at least had giant robots! MARANAX MALAX
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# ¿ May 12, 2019 21:14 |
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Shadow Hog posted:Controller support is good and valid and I applaud it even if I will most likely rarely ever use it because mouse and keyboard is way more my speed. That is my run-on sentence of a hot take, thank you for reading it. Besides people who would like to use a controller, I imagine there are also people who need to use a controller because of disability. So not just having to rely on external programs for controller support is definitely a good thing.
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# ¿ May 13, 2019 07:43 |
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I think it took me an hour and half to finish the tribute to The Shining back in the day.Convex posted:I don't know, after playing Redneck Rampage nothing else seemed anywhere near as bad. It's a doozy playing through RR and the expansion/sequel and then playing the expansion made by a different team. Clearly Suckin' Grits on Route 66 had less coders and artists working on it, but the levels were at least not so Byzantine.
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# ¿ May 15, 2019 22:36 |
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Overwatch Porn posted:hexen 2 is mostly okay and then you hit the egypt hub The solution is shown on a wall earlier on. It's randomly generated each playthrough, so you need to take to note. Then it is a case of not running on the tiles, because running will cause the puzzle to teleport you away, even if you were going for the proper solution.
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# ¿ May 16, 2019 08:03 |
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I just tried to look up the YouTube video I used to figure that tile puzzle out. I think it was this one. https://www.youtube.com/watch?v=SmaUQIqeuQg&t=284s Pattern/solution at 4:45, actual puzzle is at 8 minutes. It ends up being the third pattern listed. Which he only tried during the final attempt. But now I'm not actually sure if not running is the key to the puzzle. I just suggest you just noclip to skip to the next level. Don't noclip the puzzle, skip the ENTIRE level. Edit: This is how every speedrunner does the puzzle https://www.youtube.com/watch?v=cwFJTebapfY&t=913s (15:13) Mierenneuker fucked around with this message at 20:20 on May 16, 2019 |
# ¿ May 16, 2019 19:58 |
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I never had any problems with Liberty Island as well, but I imagine lots of people did. It was the demo, and they ended up releasing Hell's Kitchen as an additional download for that demo (or an updated demo, can't remember). I must have played that a handful of times.
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# ¿ May 17, 2019 15:36 |
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Are you pressing use/interact after dying? That causes me to respawn (although with no weapons, never desirable in a FPS, downright hellish in Blood). e;f,b
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# ¿ May 18, 2019 17:37 |
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I remember playing Gore but I have zero memory of how I acquired it. Did it have an extensive multiplayer demo or something? It must have been from that same era as Global Ops (think Counter-Strike + Team Fortress), where they released a multiplayer demo and I was up for an entire night playing it. Then after two days no one seemed to care about it anymore. I guess the modern equivalent of that is Lawbreakers.
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# ¿ May 20, 2019 11:07 |
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If you use the Life Leech alt fire and don't pick up the staff later, is the weapon supposed to be forfeit? I didn't realize until a later level that I no longer had the weapon and I couldn't pick up a new Life Leech in Crystal Lake. Also, a second confirmation that getting out of the water in the final area of Crystal Lake can bug out.
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# ¿ May 23, 2019 09:39 |
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chocolateTHUNDER posted:I read somewhere that the modmaker is working on fixing it, but you can also use an older version of Death Wish that doesen't have the problem. Yeah, there was a reply by the creator, on ModDB earlier this week. quote:There are still several things FS hasn't fixed to make everything in DW DOS-accurate, but the Night Dive team is still tinkering with issues to get everything to work. I'm going to play through using FS sometime this week then send them a bug list. GDX was getting a lot of errors when it first came out, too. I'm not aware of any nBlood problems, but that came out a while after GDX. So I'm just going to wait for an eventual post in this thread saying it has been updated before playing it
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# ¿ May 24, 2019 09:07 |
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Phrased without additional words like that I would assume it is “damage dealt by X” instead of “impact of damage received”. Not at home right now or I would test it.
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# ¿ May 24, 2019 13:02 |
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That’s cool as long as it’s not like WASTED where the randomly generated levels had almost no variation in the tileset and art.
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# ¿ May 29, 2019 17:24 |
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I won't be surprised if episode 1 is better in most classic FPS simply because that was the shareware episode so it got a bit more love from the designers. Hell, I don't remember any level from Shadow Warrior Classic that isn't from the shareware slice, outside of the airport. Edit: I don't remember both expansions for that game at all, so maybe that game doesn't provide a good standard of quality. Mierenneuker fucked around with this message at 19:53 on May 29, 2019 |
# ¿ May 29, 2019 19:43 |
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I didn’t really use the spray-can in Blood until the latter episodes where they have sections with lots of zombies. You can’t flare-gun them all without constant backpaddling, because they’ll be blocking each other. At those points the maps will have conveniently placed spray-can pick-ups to really drive the point home “hey, you should use this weapon”. Edit: Catacombs (E3M8) in particular is a love-letter to the spray-can. Mierenneuker fucked around with this message at 08:50 on May 31, 2019 |
# ¿ May 31, 2019 08:38 |
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Somebody a while back said something along the lines of Jedi Outcast having "higher highs and lower lows than Jedi Academy". I've played through both games twice and I'd rather settle for that lesser effort if I ever want some lightsaber slicing again.
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# ¿ Jun 6, 2019 12:39 |
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Gameplay Setup > Full 3D Aim Look: On Will lead to situations where the enemies will be very 2D when looking down from above, but felt a lot better to me. Also, Slope Tilting: Off
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# ¿ Jun 7, 2019 19:25 |
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Gobblecoque posted:I would be more appreciative of Doom 3 if it was something like 1/10th of its length. It's okay I guess for a generic horror-shooter but it really outstays its welcome. Which is one reason I enjoyed the expansion much more. It also helps that you never run out of ammo if you use the grav gun on imps v2.0.
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# ¿ Jun 18, 2019 11:31 |
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So is there a way to make Blood II somewhat better, other than going in 8-year old mode and using weapon cheats nonstop? And does difficulty have an influence on the amount of enemies?
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# ¿ Jun 20, 2019 18:57 |
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Songbearer posted:Go back and play Blood instead using Death Wish for the more modern level design I’m going to play Death Wish when it gets an update later this year! For now I want to get some mileage out of this game I bought years ago and never bothered with. It’s the same with Shogo. And since that is the same engine, the necessary fixes will work for both. So it won’t a completely wasted effort... I hope.
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# ¿ Jun 21, 2019 11:41 |
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Let’s be like movies and go DOOM (1993), DOOM (1995), Doom (2005) and DOOM (2016). The rest can all be distinguished by numbers and additional titles. iD/Bethesda capitalizes the name on the storefront*, so we should adhere to that *It’s listed as “Doom 3: BFG Edition” on Steam, but the rest of the store page uses “DOOM”. Mierenneuker fucked around with this message at 08:55 on Jun 23, 2019 |
# ¿ Jun 23, 2019 08:52 |
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Hwurmp posted:give all the guns AIs that look like girls and you upgrade your guns by going inside them and dating them It’s the DOOM + Ar Tonelico crossover that no one wants!
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# ¿ Jun 23, 2019 13:45 |
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# ¿ May 15, 2024 02:29 |
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Barudak posted:I booted quake 1 up, used the console command to unfuck mouse aiming, and then played it. I imagine if I ever want to play it again and it natively supports 1280 x 720, I would do that too. Edit: Oh, but not without the music, I would at least need a mod for that.
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# ¿ Jun 24, 2019 17:07 |