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Okay, reinstalled and I crash at a new game. I can make it to the main menu, but when I hit "new game" it hangs for a moment, then crashes to desktop. On Vista, using MGE and MGEXE and the 4GB exe if that changes anything. Load order: _001_ Morrowind.esm _002_ Tribunal.esm _003_ Bloodmoon.esm _004_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm _005_ Texture Fix - Bloodmoon 1.1.esm _006_ TR_Data.esm _007_ TR_Map1.esm _008_ TR_Map2.esm _009_ GIANTS.esm _010_ MCA.esm _011_ Rise of House Telvanni.esm _012_ Poorly Placed Object Fix.esm _013_ Texture Fix 2.0.esm _014_ The Wilderness Mod 2.0 T & B.esm _015_ _Death's Doorstep V3x.esp _016_ bcsounds.esp _017_ Regeneration.esp _018_ master_index.esp _019_ Passive_Healthy_Wildlife.esp _020_ adamantiumarmor.esp _021_ Siege at Firemoth.esp _022_ Westly's Master Headpack X.esp _023_ Scripted_Spells.esp _024_ Vampire_Embrace.esp _025_ Better Bodies.esp _026_ Book Jackets - Bloodmoon.esp _027_ ASH 2.0.esp _028_ Better Clothes_v1.1.esp _029_ Vvardenfell Druglord.esp _030_ ARJAN_A_Lords_Men_v2.0.esp _031_ NewBlood_MwTbBm1.1.esp _032_ CM_Partners_3.0.esp _033_ CM_Partners_3.0_Child_Upgrade.esp _034_ GIANTS_Ultimate_Official_Fixes.esp _035_ CM_Partners_3.0_Guards_Upgrade.esp _036_ Neo's Unique Creatures.esp _037_ correctUV Ore Replacer 1.0.esp _038_ Bloated Caves.esp _039_ Graphic Herbalism.esp _040_ Skooma Anonymous.esp _041_ Graphic Herbalism Extra.esp _042_ almalexia armor.esp _043_ Ravenloft_v0502d.esp _044_ BetterClothesForTB.esp _045_ WA_Signy_Signposts(!).ESP _046_ New Veloth's Judgement 2.esp _047_ Better Skulls.ESP _048_ Particle Arrow Replacer.esp _049_ ExcellentMagicSounds.esp _050_ New Argonian Bodies - Mature.esp _051_ New Khajiit Bodies - Mature.esp _052_ UAR_ChodalaBoots.esp _053_ Psy_IronMeshImprove_Uniques_BME.esp _054_ Unique Tombs.esp _055_ Vurt's Solstheim Trees & Bushes Replacer.esp _056_ Windows Glow - Tribunal Eng.esp _057_ Uvirith's Legacy_Final_2.0.esp _058_ Vurt's BC Tree Replacer II.esp _059_ AtmosphericSoundEffects-3.0-Tribunal.esp _060_ LeftGloves_Addon_v2.esp _061_ UniqueFinery.esp _062_ guarskin_drum_replacer.esp _063_ UL v2.0 RoHT v1.52 Compatibility.esp _064_ Unique Jewelry and Accessories.esp _065_ TLM - Ambient Light + Fog Update.esp _066_ Private_Mobile_Base4.esp _067_ Vivec Expansion 2.0.esp _068_ dracandrosvoice.esp _069_ TLM - Light Sources (Clearer Lighting).esp _070_ SirLuthor-Tools.esp _071_ TLM - Light Sources (Lanterns).esp _072_ Better_Sounds.esp _073_ TLM - External Lights Ownership.esp _074_ ring_teleport v3_Tealpanda.esp _075_ Gladiator.esp _076_ PSsorticon.esp _077_ Unique Banners and Signs.esp _078_ Clean Abigail's Petshop_v5.5.esp _079_ Key Replacer Trib & BM.esp _080_ Complete Morrowind - Tribunal & Bloodmoon.esp _081_ Statue Replacer - Normal.esp _082_ Madd Leveler - Base.esp _083_ Madd Leveler - Madd Caps.esp _084_ Madd Leveler - Madd Health.esp _085_ Madd Leveler - Madd Skills.esp _086_ Madd Leveler - Quest Cap Remover.esp _087_ Madd Leveler - Vampire Cap Remover.esp _088_ Erengard Mines.esp _089_ Windows Glow.esp _090_ bones.esp _091_ Vampire Realism II.esp _092_ Vampire Realism II - TB Add-On.esp _093_ Vampire Realism II - BM Add-On.esp _094_ Vampire Realism II - VE Patch.esp _095_ Barabus' fireplaces 2.esp _096_ Shieldfx.esp _097_ NG_New_Carnithus'_Armamentarium.esp _098_ Windows Glow - Bloodmoon Eng.esp _099_ SNR_ThievesStep_Standart.esp _100_ Encumbrancemult50.esp _101_ More Better Clothes.ESP _102_ Windows Glow - Raven Rock Eng.esp _103_ Vurt's Grazelands Trees.esp _104_ Golden Gold.esp _105_ Animated Morrowind.esp _106_ New Voices.esp _107_ mel_teleportPlugin_1_3.esp _108_ Sleepers, Awake!.esp _109_ MCA - Vampire Realism Patch.esp _110_ MCA - Guards Patch.ESP _111_ MCA - TR Addon.ESP _112_ abotWindowsGlow.esp _113_ ACD_PracticeDummy.esp _114_ OR_Fang.esp _115_ sg1_alchemy_book.esp _116_ Syc_AtHomeAlchemy.esp _117_ Book Jackets - Morrowind.esp _118_ Book Jackets - Tribunal.esp _119_ Z4K_Giants_AddToLev_Patch.esp _120_ Mashed Lists.esp
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# ¿ Oct 28, 2011 03:21 |
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# ¿ May 15, 2024 23:17 |
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Just wanted to check in. I came back to this today and figured out that I forgot to add the other three Private Mobile Base .esp's. That was the only problem. Thanks for the help, though. Edit: Also, I want to throw out a recommendation for the Madd Leveler mod. Simple, no frills level mod that removes caps and removes the x5 bonus for attributes at levelup. Instead, every three skill gains gives you a gain in the attribute that covers that skill. Really simple. Values above 100 are added as "curses," so you don't dispel them and they don't go away. Only problem is that if an attribute over 100 gets damaged, a Restore Attribute spell won't restore it, so you have to run the "reset" spell that comes with the mod. Cantorsdust fucked around with this message at 22:25 on Nov 2, 2011 |
# ¿ Nov 2, 2011 22:22 |
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I'm very pleased with my Morrowind mod list overall, except for two problems: 1) In Tel Uvirith, the storage room for Uvirith's Legacy has display cases that continuously repeat their closing animation. I've found this post that mentions it, hopefully I can track down those corrected scripts. If not, does anyone know how to fix it? 2) The game is overall very stable, except it likes to crash on area transitions, especially from inside to outside and vice versa. Is there anything to be done about that? I have 8 GB of ram and am using the 4gb+ patch on the exe, so I can't imagine that's the problem. Mod list here.
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# ¿ Nov 25, 2012 00:50 |
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Gyshall posted:Make sure you register your BSAs in Morrowind.ini, under [Archive] I think. Are you using Tamriel Rebuilt? I am. I just realized that myself in the past hour by googling. We'll see if it helps. edit: GrumpyDoctor posted:Is there a good way to figure out which mods are causing the big fake warning meshes other than trial and error? Repairing the save with Wrye Mash doesn't fix anything. Bring up the console and click on the missing mesh, or check your Warnings.txt to get the name. Then search for it; it's likely someone else is having the same problem. I can tell you that if you're missing a table, it's a known probelm with MGSO 3.0, and you need to go into meshes/f and delete furn_de_table_03.nif to fix it.
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# ¿ Nov 25, 2012 03:32 |
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Well, I had to fix the display case problem myself. For anyone else who is having problems with the display cases in Uvirith's Legacy, you can find my fix here. edit: And I'm still getting crashes. It likes crashing as I'm entering a town from an interior cell. I think it's just the shock of loading a bunch of assets at once. Any tips?
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# ¿ Nov 25, 2012 22:22 |
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Musical_Daredevil posted:A few questions: In terms of where I've had crashes, it's been coming out of houses in Ald'Ruhn, Balmora, and especially Vivec. The occasional crash in other places, notably Hla Oad. I virtually never get crashes just walking around the world or transitioning to interior cells. At this point I'm guessing it's either Distant Land, lots of water (Vivec and Hla Oad), or lots of people from MCA. My computer is a six core 3.3 GHz with 8 GB of RAM, HD6950 video card, and Windows 7, fwiw. Edit: and I occasionally get crashes alt-tabbing out of Morrowind as I alt-tab back in, but that's an easy solution
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# ¿ Nov 26, 2012 00:28 |
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You could always try Morrowblivion. That would at least get you Oblivion style combat.
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# ¿ Nov 29, 2012 19:13 |
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Yeah it's part of the journey as you go from a level 1 nobody to level 50 disturbingly powerful demigod. Honestly, breaking the game is one of the fun parts of the game.
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# ¿ Dec 4, 2012 04:37 |
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It's the TLM mod in your list that's doing it. The Lighting Mod. I disabled it as well, for the same reasons.
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# ¿ Dec 5, 2012 19:43 |
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Captain Oblivious posted:I'm trying to find this in Wrye Mashe to disable it, but I can't seem to find it. The closest thing I see is True_Lights_And_Darkness. Might as well try to disable that. The one from the MGSO is "TLM - Complete.esp"
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# ¿ Dec 5, 2012 22:32 |
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Captain Oblivious posted:Been having a pretty great time with MGSO so far, except for the fairly common crashing when loading a save. It's really starting to grate. Most recently, trying to load a save resulted in "Expression error: cannot find race id "e you going?" in MGSE setup" or something like that. The table is an easy fix, at least. Go into Data Files/Meshes/f and delete furn_de_table_03.nif (It's harmless anyway, the pyramid is the replacer warning texture if something's missing) As for the crashes, I'm not entirely sure. It sounds like a mod conflict. Is there anything useful in warnings.txt in the main morrowind folder?
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# ¿ Dec 7, 2012 08:58 |
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Well, those are all harmless errors from Better Bodies. I don't know what's going on.
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# ¿ Dec 7, 2012 18:00 |
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For starters get rid of the vampiric hunger UI mod, since you don't have vampiric hunger the mod. Then run Mlox and see if you have any load order issues. Frankly, I'm surprised the game loads if bloodmoon.esm really loads first.
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# ¿ Dec 7, 2012 18:29 |
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Captain Oblivious posted:Another screwy prompt, this time when entering the Hlaalu Vaults with MGSO I have something like that error, too. Don't know what causes it. Obviously safe to run with, just a bit annoying.
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# ¿ Dec 8, 2012 19:49 |
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Dr Snofeld posted:Can anyone recommend me a housing mod that doesn't have free daedric armour sets or dirt-cheap enchanters hanging around, and doesn't give you a place half the size of Vivec for nothing? Although failing that I can just do what I used to as a kid, which is to break into a house whose occupant isn't at home and live there forever. I'm partial to Private Mobile Base. Although it is a huge house, it is modular, and all the pieces together cost like 10 million. Comes with an alchemy room, storage, bedrooms, a display room, swimming pool, combat arena with summonable monsters, a teleport system, and a room that connects to all the propyl on chambers. Very cool, might be bigger than what you're looking for, not unbalanced though.
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# ¿ Dec 8, 2012 20:16 |
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Oggumogoggum posted:People (myself included) have had issues with GCD not working correctly or giving errors on startup. I'm trying out MADD myself for a while and haven't had any issues yet. MADD is also less intrusive (doesn't change birthsigns, etc). MADD leveler owns, just remember one thing: if you just got a new permanent ability, use ml restart, not ml reset. That tells the leveler to take your current skills/attributes as baseline. Also don't forget to remove any attribute/skill boosting items before resetting or restarting.
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# ¿ Dec 9, 2012 07:12 |
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TheChad posted:I have the new MGO v3 working perfectly right now. Should I just stop there or add more mods. Are there any other massive mods that have been finished along the lines of Tamriel rebuilt? Works just fine. You may want to add the graphical herbalism pack for TR though.
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# ¿ Jan 4, 2013 22:37 |
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Can someone who uses the Morrowind Sound and Graphics Overhaul post their Morrowind.ini? Long story short, mine got overwritten by the default and I want to make sure everything is okay.
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# ¿ Feb 14, 2014 19:01 |
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Musical_Daredevil posted:Here you go: Awesome, thanks. Last question: is there a hotkey mod that adds "take all" functionality like the later Fallout games and Skyrim? I really miss that. I found this but it causes me to crash whenever I hit the button.
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# ¿ Feb 14, 2014 20:57 |
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Mister Adequate posted:So what's the current status of the big Telvanni mods? I remember last time I was playing MW there were some rumblings about updates and/or new versions but in the absence of the old kind of centralized sites it's hard to be sure if what I'm coming across is up to date or what. I think the current hotness is Uvirith's Legacy 3.5 by our own Stuporstar Building Up Uvirith's Legacy (a modification of Building Up Uvirith's Grave meant to be compatible with UL) Rise of House Telvanni 1.52 plus UL compatibility patch. Do let me know if there's anything else because I love my Telvanni mods.
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# ¿ Jan 2, 2017 00:27 |
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WhiskeyWhiskers posted:There was one mod that made some fairly major additions to the Redoran quests, I think it might have been part of Less Generic NPCs? Nothing to the length of the Telvanni ones though. LGNPC Pax Redoran
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# ¿ Jan 2, 2017 01:17 |
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You guys know you can run MGSO and then run the new code patch, right? You don't have to choose one or the other. I use MGSO, replaced MGEXE with the newest version, and uninstalled MCP 2.0 and then installed the newest MCP. Everything works great, AND I get my pretty graphics.
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# ¿ Apr 16, 2017 18:29 |
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Meyers-Briggs Testicle posted:a hot tip ive learned about morrowind combat is the damage range on a weapon is how much you do based on when you swing Lunchmeat Larry posted:what the gently caress
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# ¿ Apr 20, 2017 01:14 |
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Captain Scandinaiva posted:Caius is another great example of Morrowind's ambiguous story. Is he being recalled to the Imperial City because he's a top agent and needed to sort out the trouble there? Or is it because he's about to go native as a bum in the rear end end of The Empire? Does he send you off to explore and learn the ways of the land in order to nudge you into the prophecy or because you're getting in the way of him hitting dat skooma pipe? I hear they're pretty good at being stealth archers.
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# ¿ Oct 27, 2017 22:34 |
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It's bad that, despite not having played Morrowind in a few years and not having played without Better Heads or its equivalent in over a decade, I knew immediately who each of these people were.
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# ¿ Feb 27, 2018 23:21 |
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Average Bear posted:Is it true that MADD Leveler boosts your attributes with invisible magic effect boosts? Is this gonna cause problems when I get hit with damage attribute, even with the MCP? Yes and no, respectively. It used to be an issue because it would add attributes/skills as infinite duration fortify attribute/skill powers a la starting race bonuses and Morrowind had a bug where if an attribute that is being fortified also gets drained/damaged, restoring that attribute wouldn't bring it back to its original level. However, Morrowind Code Patch fixed this bug in one of its recent iterations. And MADD Leveler has its own reset spell that fixes it too. I like MADD leveler. It's my favorite of the leveling mods--it feels very much like vanilla+ leveling. Edit: from the patch notes: quote:Restore/drain attributes fix. Restore attributes spells did not recognize Fortify effects when restoring. Restore attributes spells now restore up to your fully fortified amount. Cantorsdust fucked around with this message at 13:53 on May 26, 2018 |
# ¿ May 26, 2018 13:49 |
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Grevlek posted:I swear when I last played morrowind a couple years back, there was a single exe installer of about 3 gigs that was a comprehensive graphical update mod, and after installing it had a handy interface for hundreds of tweeks. It worked off a fresh steam install and I can't find it anywhere! You're thinking of MGSO, which is controversial in this thread. It's handy, but significantly outdated at this point.
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# ¿ Aug 12, 2018 16:50 |
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Generic Monk posted:i thought i installed the one where everyone has underwear, and indeed everyone does have underwear, but the male character models all have a big ol' dick jutting out of the loincloth. it's loving hilarious It's bullshit that this has to be the case. Look at Minecraft mod packs--the mod authors were really against them for a long while because they were monetizing the downloads with adfly. But then Tekkit / Technic launcher came along, made downloading packs of hundreds of mods easy, consistent, and brainless. They didn't ask for permissions. There was a huge outcry, but they persisted until the culture in the community changed. Now the standard way of using mods is in modpacks. We need someone like that in the TES modding community who can say "gently caress it," I'm making a pack, you can't stop me, and I'll host it myself. The whole individual manual downloading from nexus and manual installation needs to stop.
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# ¿ Aug 16, 2018 17:43 |
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Addamere posted:No sure the combat is *there* but it doesn't matter. It could all be quick-time "Press X to Win" interactions and have the same value. Perhaps at the time and in your nostalgia-soaked mind the combat in Morrowind was worthwhile but compared to any modern game it's a non-entity. You'd be better served with MMO-style tab targeting and global cooldowns than with standing there and beating on a cliff racer while you pray to the RNG to let you hit the drat thing at least loving once before the rest of his buddies get to you. Unless you choose to be a stealth archer, in which congratulations you actually just avoid combat so shut up, your entire combat experience is either chase the guy while spamming your attack or spell button and/or back-pedal while spamming your attack or spell. It's simple. It's so simple as to be a non-entity that could be removed. For about 90% of Morrowind combat at the very least you could just have it randomly determine how much health and stamina you lose before you win and it would save a lot of time and have about as engaging a mechanic. Perhaps even more so since you could then actually stay focused on finding Ancestral Tomb #17 instead of fighting Cliff Racer #96 Someone could use the mwlua to "autoresolve" every combat by calling an autoresolve script when making an attack against the enemy. A la Witcher 3 "Hearts of Card that has all combat replaced with Gwent. Cantorsdust fucked around with this message at 21:32 on Aug 16, 2018 |
# ¿ Aug 16, 2018 18:31 |
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Can any of the Morrowind lua modding geniuses make a mod that sets the buy/sell price to the max/min the merchant would accept given their disposition and your barter skill/personality/luck etc? That would be pro.
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# ¿ Sep 18, 2018 17:30 |
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gently caress I’m loving this MWSE renaissance. By the time they’re done we’ll have Skywind coded in lua.
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# ¿ Oct 4, 2018 16:45 |
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kazr posted:How long did it take you to find the Cavern of the Incarnate the first time? Probably several hours. I was just expecting something more obvious than the pile of rocks I was looking for.
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# ¿ Oct 12, 2018 19:04 |
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Meyers-Briggs Testicle posted:The first round of morrowind modding madness mods are up on the nexus. 6 mods, teams of 4, 2 weeks. Some pretty neat stuff Ministry of Clarity quote:Features: quote:- A fully radiant questing system Oh god
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# ¿ Oct 16, 2018 06:24 |
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Node posted:I thought joining the Thieves' Guild locked you out of the Fighter's Guild forever (after a couple quests), and vice versa. Is that not true? Yeah the short answer is if you do all the Thieve’s guild quests first, you’re good and can advance through the Fighter’s Guild with Percy. If you do the Fighter’s Guild quests first AND don’t side with Percy, you will lock yourself out of the Thieve’s Guild.
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# ¿ Oct 22, 2018 17:53 |
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Meyers-Briggs Testicle posted:so expect a fully featured fallout 4 style quickloot in a few days. Holy poo poo
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# ¿ Jan 3, 2019 20:44 |
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Agents are GO! posted:Also, MBT: Could you possibly set the quickloot mod to always push Gold, Ingredients, and Soulgems to the top of the list so I don't have to open the container menu just to loot those? I mean if you’re going in that direction, then you could make a list to configure quick loot to always take certain categories of items any time you open a container: eg one user wants to always take gold, one user always takes gold and soulgems, and a third user always takes books. Hell, you could make an auto loot within x radius mod with that configuration. Press button, and every unlocked container in radius x has any item in the following y categories taken.
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# ¿ Feb 2, 2019 13:36 |
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ToxicSlurpee posted:I'm the Nerevarine. All the beds are mine. I mean, do you ever see anybody else sleeping in them?
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# ¿ Feb 15, 2019 04:36 |
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I think part of the problem is that getting “end game gear” in Morrowind is easy by design, and so there winds up being whole tiers of weaponry that go unused. Aside from the very first steps out of Arrille’s Tradehouse, how often are you using iron or steel weaponry? How often do you use that random bone charm you found in the tomb that casts some minor illusion hex for 10 seconds? I really like the idea of overhauling custom made enchantments—I wish there was a way for the player to make artifact level enchantments with great effort. A multi step ritual or something.
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# ¿ May 30, 2019 20:29 |
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That's disgusting... and I approve.
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# ¿ Jun 2, 2019 03:30 |
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# ¿ May 15, 2024 23:17 |
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Meyers-Briggs Testicle posted:Hotkey distant land toggle or shaders or distance in mgexe Are morrowind optimization project and project atlas compatible with morrowind enhanced textures (the GAN generated texture one)?
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# ¿ Jun 2, 2019 15:25 |