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Stelas
Sep 6, 2010

nucleicmaxid posted:

Every post about Elona sounds like this to me

A goose and a man outfitted with murderbells are hunting a puppy in a dungeon full of slimes, and sometimes the goose eats foie gras and shits out platinum coins which you use to give your dragon more arms maybe, while avoiding a wind that will ignite everything you own and turn you into a sentient plant who moves so fast that he can dodge individual raindrops.. which means that he starves to death because he's moving too fast for things to spawn in the various towns, like some sort of doomed Flash, who might explode into an alien baby factory because he got thirsty at the wrong fountain.

Big Mad Drongo posted:

This is fairly accurate, but you missed the important points that (1) the murderbells are decked out with shotguns made of meat and suicide-inducing panties and (2) the alien babies cause a mysterious hero in the corner of town to attack them, getting you the message "Let's RAGNAROCK!" and filling literally every available space with dragons.

Elona+ 1.20 patch notes posted:

In other words, it is possible to kill enemies by hugging them, final boss or not.





Elona: Eternal League of Nefia is a Japanese graphical roguelike that started development in 2006. In 2008 the creator, Noa, began to release dual-language builds in both Japanese and English and remained active in both communities until 2010, when his official development of the game ceased.

Less a rogue-like and more a bizarre and wonderfully demented sandbox, Elona doesn't necessarily have to be played as a dungeon crawler. If you don't fancy dungeon delving, you can always make a pianist who goes from bar to bar earning his wage and avoiding slung rocks from an angry audience that risk one-shotting you. Perhaps you'll want to get a ranch and a farm and spend your time digging weeds, or grab a gene machine to start experimenting on how many limbs you can give your little girl. Compared to other roguelikes, Elona is almost casual: there's no end of ways to screw you and your character up, but death is never permanent and there's always a way to bounce back.

Some features at a glance:
  • An actual plotline and sidequests!
  • Random events while in a dungeon/town or just by traveling.
  • Randomly generated sidequests via notice boards in every town.
  • Randomly generated dungeons.
  • Player housing and structures such as museums, shops, farms, etc.
  • New Game + Mode: a marriage and lineage system where you and your spouse can have a child and pass on that genetic data to the next character you create.
  • Companions can join your party by inviting, hiring, buying them as slaves, or just subduing them. Your party size is based on your charisma.
  • Material collection/crafting.
  • Online network support:
    • Moongates that teleport you to a room that another player designed with the built-in level editor. These rooms are generally death traps because everyone hates you.
    • Semireal-time chat with other players that are currently playing.
    • In-game voting of best player title.
    • View other player's deaths and their death messages as they occur.
  • All towns and NPCs are fair game, if you can take them on. There's even a sidequest that involves nuking an entire village.
  • Custom portraits and tiles.
  • Original soundtrack. Custom music can be added.
  • Gamepad support.




Elona+ is what happened when a team of modders took the original Elona's source code and began to add to it extensively, adding several new mechanical systems, an entire continent's worth of new dungeons and plotlines, and even more ways to break and abuse the game systems.

This version of the base game is currently in active development, with releases every couple of weeks; unfortunately, this does not include work on a translation, so a lot of the new content can be rather piecemeal and hard to understand if you don't have the wiki open next to it. The vast majority of the game still retains its translation from the original release, though, and the sheer amount of additions that Elona+ brings to the table mean it's now regarded as the de facto official version. There is very little reason to play Elona base-game with the sheer amount of fixes Elona+ brought in!

Elona+ additions:
  • :siren: Quicksave and Quickload buttons! :siren:
  • A second continent, with a third in beta release now.
  • An entirely new God, based around commerce and generating platinum coins.
  • Special feats based on base class.
  • New special actions based on skill levels.
  • Retooled experience curve: experience and skill gain has been increased across the board.
  • New and retooled skills: Traveling will now increase all your skills as you move around the world map, and is nearly mandatory, while Swimming will increase your speed when wet.
  • A reworked crafting and alchemy system that makes most crafting skills more useful and adds an alchemy pot with several high-end recipes.
  • Shopkeepers can now upgrade items without a scroll, while healers can uncurse items for a small fee to save poor newbies getting stuck in cursed hell.
  • Pet Evolution: feed your pet 'heart' items to evolve them into new forms and up their base stats and speed.
  • Rare monsters that will join your party when you kill them.
  • The ability to equip pistols as a melee weapon and buttwhip people.
  • The ability to equip melee weapons as thrown weapons and lob swords at people.
  • A limit break meter, culminating in special skills that do largely heinous amounts of damage.
  • Hugs!
  • A whole host of ways to modify pet AI, from commanding them all to attack or return to fine-tuning their chances of melee or ranged attacks, their distance from you, and their special move usage.

Getting Started

Zokari posted:

I took one of those "escort the dying person" quests in Port Kapul. 10 days to get to Derphy, so easy stuff, right? The escort was a "kamikaze samurai." I get ambushed by monsters two steps out of town. The escort BLOWS HIMSELF UP and I fail the quest.

Globular Fellow posted:

I got a little girl and named her Bear, and she's like some sort of retard. She eats whatever the hell she finds on the ground. She ate this thing, and it said that she "enjoys being hit" and "enjoys showing off her body" now, and I don't like where this is going.

At its core, Elona involves running around a continent building up your skills and stats, slowly gaining in power and cashflow until you can reach better ways to improve your power and cashflow. Early on, this mostly involves doing things that will give you platinum coins - chiefly town errands and dungeons - and then spending those coins on buying new skills or improving a skill's potential, a percentage value that indicates how efficient your training in a skill is.

There is a tutorial in the game, but be careful as it can be kind of a trap; you're better off looking at the links below, specifically the Elona Wiki tips and guides. Once you're done with that, you should leave your lovely cave hovel and proceed to the nearest town, where you can choose a pet to accompany you on your starting adventures. You should probably choose the little girl, because while it might sound pretty iffy she's the only one out of them with opposable thumbs, the ability to wear armor, and the ability to kick your rear end right out of the box.

Saving up 15 platinum coins to buy the Traveling skill is distinctly recommended, and then probably also the Sense Quality skill. The first one will make you automatically gain XP every time you enter a town, and is a great way to make your skills skyrocket. The second one will let you passively and partially identify items, letting you spot particularly good or cursed items ahead of time. Diving into the plot dungeon south of the starting town is a great idea - it doesn't take much to get to the third floor, whereupon you can talk to an NPC and pick up a substantial reward from both him and the King in the city of Palmia.



Links:
Unlocking debug races:

Open config.txt. Find the line extraRace and change "0" to "1". Start the game and you'll have access to a ton of races, including the deeply broken (and kind of dull) Catgod.

Previous Changelogs:

1.28
1.25-1.27
1.24
1.23
1.22
1.21
1.20

Stelas fucked around with this message at 18:03 on Nov 11, 2013

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Stelas
Sep 6, 2010

Tsurupettan posted:

There's also an on-going project of converting the game into Java and straightening out spaghetti code, though it's for 1.22, not Elona+.

Do you know if that's been updated since February's alpha? I don't even know if there's a site for it anywhere outside of the forum post about it. I'm happy to include a link to it but I don't know if it's in a tremendously playable state.

e: Never mind, found it.

crazkylo posted:

How is this game difficulty wise? The only other roguelike I ever played around with was POWDER (and if you count diablo 2 for any reason, which I guess some people do). I've been looking for something else to sink my time into.

It's not exactly the kind of game you can assign a difficulty to, because it's perfectly possible to level up to high level without ever entering a difficult dungeon. Some things will kill you nigh-on instantly but if they're part of a quest or an arena then there's no lasting repercussions outside of some temporary stat loss. Other stuff will kill you very quickly but the game doesn't have permadeath and you'll just lose a couple of bits of gear. It really is more of a sandbox than a strict roguelike. It can also be a very grindy game, but that's been cut down significantly in Elona+.

Stelas
Sep 6, 2010

Tsurupettan posted:

Also, Etherwind. :v: Etherwind, ruiner of games.

Said as if a prehensile neck and fourteen eyes was a bad thing.

Stelas
Sep 6, 2010

Gils posted:

OP is missing the most important part of the game:



I did consider doing a 2013 remix of it.

dis astranagant posted:

I'm reasonably sure that monster dreams don't count as "bad" since you can get good mutations out of them.

I think blessing the bed will help, but I'm honestly not sure. I haven't seen that many, at least, but I do get a lot of the one that removes a beneficial resistance.

Tuxedo Catfish posted:

Is there any way to make the health/mana bars bigger? My first character in Elona died because I couldn't actually find them to notice I was almost dead. :downs:

Not really. You can certainly make them more noticable by loving with the right graphics in /graphic/interface.bmp. Near the middle of the image you can see the area set aside for lifebars. Unfortunately it'll only look at specific chunks of that image, so there's no way to stretch them.

Stelas fucked around with this message at 22:58 on May 1, 2013

Stelas
Sep 6, 2010

Powercrazy posted:


May checkout Elona+ soon. Is it worth another playthrough? I understand lot s of end-game content has been added but what about Early/Mid game content? Is the game still pretty much the same, or have the changes been significant?

Generally speaking, the game's got a lot of quality of life upgrades. XP is staggeringly faster - with Traveling you'll climb levels far faster than you ever did before. Dungeons are a little more varied, you'll see some interesting new items and a new god to play with, several new pets and things you can do to them, the works. I played the absolute hell out of Elona, same as you, but Elona+ just blew me away with how many things I'd been missing.

Stelas
Sep 6, 2010

Nathilus posted:

Warning, the entirety of this game is a giant grind.

This has been improved a bit in Elona+, thankfully. Alongside Traveling being one of the best skills for the way it massively ramps up your training speed and early game power level, there's significantly less taxes against your salary and a new dream that can up the potential of all of your skills, similar to the 'you evolve' of eating a little sister.

Besides, just doing quests is kind of a self-fulfilling propechy for making the game a grind. Better to get an army of murderbeasts and ravage places.

BKPR posted:

Also: Is there a viable way to play a pianist that doesn't end up with you getting killed half a second into every performance?

Elona+ has reduced the payout from Performer somewhat, but the payoff is that the threshold where people will stop throwing rocks at you is now much lower. It's much easier to survive in Party Time quests now.

Stelas
Sep 6, 2010

Jeoh posted:

Is Elona+ entirely in Japanese? Should I just get the original? I remember playing this to death a while ago.

The first continent has kept its full translation, and all the items and mechanical stuff are still in English. Added NPCs and locations in the second continent start to get less reliable but the wiki can generally get you up to speed.

Stelas
Sep 6, 2010

Devor posted:

In old Elona: the Party Time maps were all more or less the same. Some randomness, but whether it was an easy quest or a hard quest, the only difference was that you had a higher point goal. So you could take an easy quest, but if you played on a screen with a noble, they would still chuck rocks at you.

I'm 99% certain that even in standard Elona the Party Time maps did change depending on their level - mostly by spawning different groups of villagers in each of the areas of the party maps. Low level quests would have children and old people, going up to groups of punks, and then on to nobles.

Mordaedil posted:

The bear has 60 more hit points and that is all. The bear has literally no skills above 4 and the little girl has some skills up to 10. She's a drat murder machine compared to the bear.

'Life' doesn't directly equal 'Hit Points' - instead it's a modifier that affects how much HP you have. So at the same level and the same strength / constitution / will scores, the bear would have 60% more HP.

I'd still take the little girl, though.

Stelas fucked around with this message at 13:27 on May 2, 2013

Stelas
Sep 6, 2010

ProfessorCirno posted:

Not for me it isn't!

What was your race/class? It's definitely in Elona+ somewhere. Check Noyel as well, that's an option for it.

Nathilus posted:

You have to grind so you can have any murderbeasts/kill anything. Good luck getting anywhere without at least a couple dozen medals.

Even in basic Elona, there are a grand total of something like 90 small medals just lying around towns in fixed locations. Hoover them up when you start out doing escort quests, then plonk a couple of them into superior material scrolls and you can easily be able to shape up to starting dungeons right off the bat. You don't even need any small medals to get a murderbeast - just a couple of poisons, one of the free monster balls from the scientist in Port Kapul, a gold bell in the wilderness, and a bit of luck. Hell, pair up a stock little girl with a rogue warrior from the slave trader and you'll be ready to go through any dungeon up to about difficulty rank 8-10.

As far as Elona+ is concerned, Traveling's fix is important because it means you don't have to go incrementally grinding through gradually harder dungeons. As long as you have the skill you want to level, you're going to be gaining xp in it no matter what you do, which cuts out a lot of the slow progress and instead lets you do pretty much whatever you want without later repercussion.

Stelas fucked around with this message at 15:55 on May 2, 2013

Stelas
Sep 6, 2010

As a really stupid question, you're sure you're picking 'What can you teach me?' and not 'Train me.', right?

Stelas
Sep 6, 2010

I did say it was a really stupid question. :v:

I don't know, then. Fairies don't get Sense Quality as default, nor do Claymores, so it should show up in the list. You might want to grab EloSnack and take a look through your save file, to see if the game thinks you picked it up somewhere and so removed it from the list. I don't think anyone ever added Elona+ specific fields to it, but it still works.

Stelas
Sep 6, 2010

Cardiovorax posted:

I've been loving around with memory hacking and the difference between 2.000 Casting and 2000.000 Casting is literally only 7% extra success.

Memory hacking often doesn't work because Elona changes multiple values as you level up. Just setting Casting to a new value won't necessarily update all the other values. I just hosed around with wizard mode and got the following on Restore Spirit, at spell level 1:

No casting skill: 5% chance of success
Casting Skill 1: 56% chance of success
Casting Skill 2: 71% chance of success
Casting Skill 25: 85% chance of success
Casting Skill 50: 87% chance of success

e: Also, Casting becomes a lot more important on harder spells. Resurrection:

Casting 1: 5%
Casting 2: 5%
Casting 10: 10%
Casting 20: 37%
Casting 50: 64%

Stelas fucked around with this message at 17:29 on May 2, 2013

Stelas
Sep 6, 2010

Gils posted:

He eats it and dies of food poisoning on the spot.

I hope you then took his stuff and cooked his corpse.

Verviticus posted:

A few things

A: Not really. Taxes have been slashed, and fame is more important than XP when it comes to determining the game's danger level. Largely it's a nonissue if only because Traveling will push you above level 6 very quickly, and if you don't get Traveling you're missing out on so much skill xp it's untrue.

That said, if you find yourself getting oneshot by rogue bosses or quests too often, consider lowering your Fame. The most reliably fast and cheap way to do this, without even losing stats for dying, is to take your pet to the pet arena in Port Kapul and repeatedly enter and escape out of a fight.

B: The new god, Yachatect of Wealth, is pretty drat solid in general. Certain gods are substantially better if you're a farmer / archer / magic user. If you're melee, then pretty much whatever.

NewtGoongrich posted:

How do you roll a cat in Elona+?

Oh yeah, I should put that in the op.

Unlocking debug races:

Open config.txt. Find the line extraRace and change "0" to "1". Start the game and you'll have access to a ton of races, including the deeply broken (and kind of dull) Catgod.

Stelas
Sep 6, 2010

Miijhal posted:

The gamepad was honestly the only way I could stand playing it. Way more comfortable and easier to manage with only a handful of buttons.

You don't really need to use all the buttons even on a keyboard - you can get by for most of the game using z, x, tab, g (I think) and enter. It'll be dirt-slow but you can do it.

Stelas fucked around with this message at 09:08 on May 3, 2013

Stelas
Sep 6, 2010

Corridor posted:

e2: The Elona+ "click here to download" button sends me to 404 :qq:

That's because it's updated!

1.19 link

e: Wow, holy crap:

Elona Wiki posted:

  • A new type of character has been added (Lava golem)
  • Prevented the unequipping and equipping of equipment during brainwashing.
  • Pets can no longer vanish in the pet show room and pet arena.
  • You now get bonus spell power depending on how high your elemental resist on that element is.
  • Mani's god gem's power has been adjusted and doesn't hit you anymore.
  • There will now be a sound effect for starvation.
  • You can now see spell potential on your spell select screen.
  • Spell stock consumption now lowered by 1/3.
  • Spellbooks now cost half price.
  • Removed the 1% spell potential gain after reading a book.
  • Sleeping will now let you gain 20% more spell potential on all spells except for ones that you don't have stocks to.
  • Trainers will now train your chosen skill's potential by 20% no matter what.
  • Added a special skill on all melee weapons except scythes that depends on your weapon proficiency scores.
    • (The special skill was intended to be something like Decapitation, but it seems we've reached the limit on how many invokes a weapon could have, so yeah)
    • It's proc rate is dependant on your skill level with the weapon and can activate once per turn.
    • You can set custom flavor text for this skill by editing the txtSpecial file.
    • You can only use this skill with an HP no less than 6/7.
    • If your opponent is wielding a weapon on their main hand, the special skill can be rendered invalid based on their greater evasion.
    • Even if it wasn't blocked by greater evasion, it still helps on lowering its damage.
    • Furthermore, even if it's in the same weapon category the invoked special skill will sometimes be different, but it's power and effect is still based on its original category. (For example, short swords and kitchen knives will use the short sword special skill, while ninja swords and pirate swords will use the long sword special skill. Even though they use different special skills, their power is still dependant on the short sword skill)
  • In relation with the update above (special weapon skills), fighter type NPCs' starting weapons will now be fixed. (Like minotaurs always spawning with heavy axes fit for two hand wielding, etc.)
  • Shield bash damage increased by a fair amount.
    • However, if your opponent is wielding a shield as well, the power of your shield bash will be lowered depending on their shield skill and greater evasion.
    • Its additional effect (dim?) can't be blocked.
    • Also, shield bashes can now only be used if your HP is no less than 6/7.
  • Tonfas activate a different skill now.
  • You can now set custom phrases for your PC now.
  • Forbidden meat effect changed.
    • If blessed, it'll change the consumer's gender to male or female.
    • Normal ones will change the consumer's gender into a would-be male or would-be female.
    • If cursed, it'll change the consumer's gender to a hermaphrodite or remove its gender.
  • Since the unique NPCs on the third continent are pretty weak, several of them will now be generating precious artifacts.
  • If your natural resistance on an element is now at 200 (normal resistance), food that increases/decreases your resistances will now produce no effect. For reference, No Resist is a score of 100 resistance.
  • NPC magic resistance will now increase depending on their level. The starting value for their magic resistance is at 100 and caps at 200 (its increase will start at lv51 and ends at lv300).
  • You can now prevent your pets from casting magic and using skills you don't want them to by exchanging 20AP to Leold.

[Fixes]

  • Fixed a bug where the sex-changed NPC doesn't show the right indicator on their conversation screen.
  • Fixed Mani's god gems description to show that its attack is of electric element.
  • Fixed conversation dialogue of generic NPCs in Arcbelc.
  • Fixed a bug that causes an error when you enter a garden without the gardening skill.
  • Fixed a bug that causes an error when you kill livestock in your ranch without the anatomy skill.
  • Fixed the amount of things you can put on a compost.
    • The place where the composts are in the older version has been changed into a grassland.
    • Newly generated gardens will now have 5 composts.
  • Weapons that had their names changed (by Garok, using the user/item folder files) will now display the correct name when wield proudly.
  • Fixed a bug where you can't finish unique sub quests after entering the Amur-Cage.
  • Fixed the cut damage on attacker attribute conditions.
  • Adjusted the cycle of appearing enemies inside The Void.

That's a lot of spellcaster buffs, and a major boost to everyone else.

Stelas fucked around with this message at 11:43 on May 3, 2013

Stelas
Sep 6, 2010

Geokinesis posted:

Is there are list or anything somewhere that gives details on what the debug races are like?

Here. They all exist in the game, just not usually for character selection. Many will be missing equipment slots. (Bears can't wear armor, but can wear boots. Criminally, they can't wear hats.)

Stelas
Sep 6, 2010

Geokinesis posted:

Do they have special feats like the proper races?

I think they're all turned off if they're the player.

Woden posted:

I can't remember how to farm the good things, like rare scrolls, wishes, etc, or how to get money faster than singing to people in party time quests.

For rare scrolls, invest in magic stores. For high level wands of wishing, invest in goods stores. Money ends up being a combination of dungeon delving (40k for completing a level 25 dungeon, ish) and a high level shop, not to mention making the big bucks on quests once you can handle high difficulty Beauty and the Beast runs.

quote:

Saw a monster on the wiki called a Mra, looks like it'd make an awesome mount but I have no idea where to find one. It's level 174, so I guess my best bet is to just find a really high level dungeon and keep on going in and out til one spawns?

Chances are good that's going to be on the second continent. Either way, good loving luck dominating it until you're much closer to its level.

Stelas
Sep 6, 2010

They still work just fine. Once you've got enough faith to get to the third gift scumming your way through the rewards doesn't take that long, since most gifts are fairly common or easy to get if you go about them the right way. The problem will be finding enough god hearts to eventually evolve them.

Stelas
Sep 6, 2010

You are a nerd posted:

Is there a world map for elona+ floating around anywhere? Seems like they changed at least the trees enough that I can't find my current treasure map location anywhere on the vanilla map, which is all google turns up.

I believe trees are slightly randomized when it isn't the forest, but rocks and flower fields aren't. I'm not totally sure on it but I'd swear I've had them change from game to game. Might just be Elona to Elona+ loving me up, though.

Twenty Drunk Apes posted:

When the OP says that the Catgod race is "deeply broken", does it mean in a bad way, or a good way?

In a bad way. 500 Speed sounds hilarious and it definitely is, but it carries a bunch of annoying problems. It's boring because nothing can touch you, you won't be able to train Armor or Evasion, your pets won't get to do much of anything, and whenever you're stuck somewhere (Party Time, Etherwind, waiting for a shop to restock) you'll be waiting 5 times as long as other characters and have to stock up food to match.

Corridor posted:

What does it mean when equipment is 'singing'?

IIRC it's one of several adjectives that generally mean the modifiers on that weapon are better than usual. It's sort of a step up from normal gear, but one step below Miracle.

Stelas fucked around with this message at 08:10 on May 4, 2013

Stelas
Sep 6, 2010

Corridor posted:

Another question: in Elona+ I sometimes get a weird little graphical effect like a shining silver wire flashing across my head.

dis astranagant posted:

Pretty sure that's a critical hit.

If it looks like a heartbeat symbol, then that's you gaining AP by killing something more powerful than you. You won't be able to spend them for nigh-on forever.

Stelas
Sep 6, 2010

It'll vanish eventually. If it's something like food or gems, maybe even while you're still in town.

Stelas
Sep 6, 2010

Zenephant posted:

I found one which reverted a few of the half a dozen corruptions my character had, but Etherwind occured on the map again and my character has pretty much gone to poo poo. It has made a cool game really unfun.

Unfortunately potions of cure corruption really are rare and blackjack / treasure maps / a high level magic shop are the only way to get them.

Really, you should probably have a scroll of return on you at all times. The minute Etherwind shows up, teleport to your house or somewhere more useful. Your house is a shelter as long as you can cope waiting a lot or have a training machine or book.

Stelas
Sep 6, 2010

Ignatius M. Meen posted:

This also goes for every single other item that grants a skill bonus; completely useless if you haven't got the skill at all in the first place, awesome if you do.

Are you sure? There are two different types of bonuses. I was under the impression that 'it enhances your ability to ____' was just a straight increase, while 'it grants you the ability to ____' gave you the skill at a low level. Probably just too low to actually do anything with.

Stelas
Sep 6, 2010

OrangeSoda posted:

Every time iv'e slept, iv'e had at least one "item gets cursed" dream and exorcist has prevented my entire inventory from being full of cursed items.

Are you sleeping in bad beds? A good bed will dramatically cut down on bad events.

Stelas
Sep 6, 2010

Corridor posted:

Someone's having trouble with the tutorial. :(

You're not kidding.



e: Is it worth sticking up an IRC channel for this? It's not like the chat program's much good outside of amusing deaths. I'll kick up #elona on synirc or something, bonus points if someone works out an API to feed deathchat through to it.

Stelas fucked around with this message at 10:21 on May 5, 2013

Stelas
Sep 6, 2010

Woden posted:

Also how do I check my favor with a god? Still getting back into the game and not sure if I ever got the final reward from the god of harvest, kinda want that before switching to the plat making GBS threads goose.

You don't, beyond looking at the quotes you get when you sacrifice items to them. (Bonus option: Elosnack your save file and check.)

Stelas
Sep 6, 2010

Spoggerific posted:

I'd be up for this, and I'd probably add it to my IRC client's autojoin list. Have you already made the channel?

Yeah, it's up. #elona.

Stelas
Sep 6, 2010

There's an option in Screen + Sound: PCC Show. Turn it to full-size and you should have a better time of things, I think? I'm using a bunch of old custom graphics from last version, though, so I might have overwritten a lot of the standard ones.

Stelas
Sep 6, 2010

Nathilus posted:

GIMME STONE.

So beat your bell with a tamer's whip, and it'll be nice and behaved and leave shiny rocks and corpses alone.

Stelas
Sep 6, 2010

Verviticus posted:

That goose is completely non-functional. I've never gotten a drat thing out of it.

Have you been feeding it cooked food or corpses? The wiki states it has to be the latter, and even then I'm not sure if it'll accept actual animal corpses or the generic 'corpse' you sometimes find in shops.

Stelas
Sep 6, 2010

The line about pets dying in the dojo is just for incidental damage rather than anything the dojo itself does. In fact, while they're in there, pets get a health boost.

It's pretty succintly: 10k gold to leave a pet there, 10k+30k per pet to train all of their skills. Note that it doesn't train stats, it's just replicating the 'potential of all your skills increases' dream.

Stelas
Sep 6, 2010

Chakan posted:

Sleeping

Resting isn't sleeping. Use the bed (with t or by pressing enter) when you're Sleepy or Need Sleep and you'll go to sleep. Resting is used to quickly recover stamina.

Moongating is for scrubs. Just completed the main quest without doing it once. :smug:

Stelas
Sep 6, 2010

Chakan posted:

is there a way to force sleep?

Walk onto a bed while sleepy or need sleep, and press enter.

Stelas
Sep 6, 2010

Red Mundus posted:

Anyway I can fix this or cheat it up back to 0? I basically cannot enter towns.

Noyel church can help you reduce your karma to safe levels, and it's fairly easy to skim around the edge to get to it.

notwithoutmyanus posted:

I found a few in town but now I see...pretty much none.

They're rare, and random.

Stelas
Sep 6, 2010

Powercrazy posted:

Any tricks/exploits to raising your luck?

Kill rabbits. Lots and lots of rabbits. Eat their tails on the very rare chance they drop them.

quote:

What about Fame?

Raising your Fame is not necessarily desirable. It'll increase your salary and give you access to new quests, but it'll also increase your tax and generally ramp the difficulty of quests and overland encounters significantly. Generally speaking I find myself lowering it more often than I do raising it. Once you start taking on harder dungeons it'll skyrocket.

Stelas
Sep 6, 2010

dis astranagant posted:

Does the choice of 3 lines after you kill Zeome on Lesimas 45 matter for anything?

Only the final stats page, where it goes 'upon killing him, you said:'.

Stelas
Sep 6, 2010

Corridor posted:

So I keep reading about some people saying they're trying not to level too much, or that killing a lot of stuff in Elona is bad, or that they're deliberately wearing gear that disrupts growth. What's this all about?

Your general XP level doesn't actually do a whole lot. It provides you with some HP and MP and some feats, sure, but that's about it. The better your skills are relative to your level, and the more you slow down your general xp, the better you can handle things at that level.

... it's all a bit moot, though, given most difficulty level stuff works off fame.

Stelas
Sep 6, 2010

Johnnyonoes posted:

61 Veggies for the first pet to be exact. Not counting any large corpses. Doesn't seem like that much.

The problem is more the Faith requirement - your favor is capped to (Faith x 100) + 25. You'll need Faith of 15 after items to have a high enough favor cap for the pet, 25 for the gem/treasure, and 40 for the weapon.

Stelas
Sep 6, 2010

Corridor posted:

So the advice in the thread telling me to get Travelling is a sabotage :argh:

No. The only thing character level will change is the difficulty of random encounters on the world map, which are rarely dangerous no matter what your level and climb very slowly. Assassin encounters are based off quest difficulty, bandit encounters are based off fame, dungeons are based off the dungeon level. Traveling will ensure your skills are high enough to cope with random encounters.

Stelas fucked around with this message at 12:26 on May 8, 2013

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Stelas
Sep 6, 2010

Corridor posted:

No I've played vanilla Elona. I put many hours into it and never got above, say, level 8. I just didn't know that Travelling raised stats and poo poo. I figured I'd end up at 20 with all my skills around 5% or whatever. Travelling doesn't raise potential either, does it?

In base Elona, Traveling only gave you basic xp, so it was actually bad. Now it not only gives you xp in every stat and skill but it also trains speed, which is basically so important it knocks the skill straight into absolutely vital territory.

It doesn't raise potential, but it's not hard to keep your potentials up between training, little sisters, sleep events and blessed scrolls of growth.

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