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WarLocke posted:How can I get another weapon kit? Having some AOE in Kingsmouth would be nice so I want to build a shotgun, already have a builder and consumer for it, I just don't have an actual gun to use them with. You basically have 3 options for getting extra weapons in Kingsmouth: 1 - Buy a QL0 weapon from a Venice Vendor (also available just outside agartha in London) 2 - Complete any of the Missions listed here that have a weapon reward: http://forums.somethingawful.com/showthread.php?threadid=3552793&pagenumber=31&perpage=40#post417528411 (Remember, all of these missions are repeatable, albeit with a cooldown). 3 - Complete the mission Scrapyard Defense from Scrapyard Edgar at Edgar's Scrapyard. It rewards a QL3 Weapon toolkit. Overall, though, crafting is mostly useless and you should really never be buying gear. There's mission's in each zone with appropriate QL gear rewards (see the above link for QL 1-3). And the gear from dungeons is easy and plentiful.
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# ¿ Jul 17, 2013 22:25 |
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# ¿ May 14, 2024 01:11 |
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Fathis Munk posted:The game has a lot of aspects I really like so far, but that "only one mission at a time" thing is getting annoying pretty fast. Do you actually have to do all the missions to stay the appropriate level ? You only need to do about 30% of the missions in a zone to keep your levels up to correspond to progression. Do more if you want, or move on. It's fairly self-paced. The important thing is that you keep current with your story mission and finish the portion for each zone before moving on. Talisman skill points give you increased defensive statistic and let you use higher level talismans. You should try to keep your talismans close to your weapon level.
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# ¿ Jul 18, 2013 00:24 |
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xanthan posted:So was rushing my Chaos skill to 9 asap to use my veteran chaos focus a bad idea? I mean the rest are 3s for my talismans and 4 for my other weapon. Only at Savage Coast although I'm able to do some of the quests in Blue Mountain just fine. Yeah. Savage Coast is like QL 3-4 and Blue Mountain is like QL5-6. A QL 10 weapon is total overkill.
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# ¿ Jul 18, 2013 00:28 |
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greth posted:So I just finished the Last Night series or whatever on Solomon Island, and am being whisked off to Egypt. However, everything there cons red and all the missions are Devastating. I'm in QL5-6 gear (mostly 5 right now), which was plenty for the story quest inbetween. What gives/what am I missing? The con for mobs/missions is based on the aggregate of your highest weapon/talisman skills. Before heading off to Egypt, I'd recommend having 2 weapons and all 3 talismans at rank 6 (weapons only need 1 of their 2 tracks at this rank). Just run a few miscellaneous Blue Mountain missions. It'll happen pretty quick.
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# ¿ Jul 19, 2013 20:48 |
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Smith Comma John posted:Strike builds don't pan out that well for several reasons, the primary one being that the attack abilities are just too weak for whatever reason (the reason is Funcom). Flame strike (or whatever the 2-resource consumer from ele is) is the exception and is fairly nice damage. "Weaken" is a general class of debuffs; the passive you're talking about applies "Debilitate", a specific type of weaken that reduces damage. "Exposed" (increased damage on the target) is a much better type of Weaken for solo content that you can get from the Breakdown passive and melee weapons. Most of this is just flat out wrong. Striker is a very reasonable builder. Flame Strike is an ok consumer, but suffers a lot of flaws compared to Blaze. And Raging Bullet is ususally equal to or superior to Out for a Kill for Solo play. The stacking hit buff is abaolutely pheomenal (although the weakend one is, unfortunately, harder to stack than the Frenzy one) all the way up through early Nightmare instances since you have haphazard itemization and Hit is point-for-point the god king stat until capped. We can provide you with a proper Shotgun/Ele group build when you are ready to do elites/nightmares, and you can even run a strike build there without crippling your grou[ since you can Social Dyname to boost the better geared players' damage and they'll appreciate it. But until that point, yeah, your build seems pretty reasonable. Miight want to grab a passive healing skill or Turn the Tables for some sustain, but you should be fine. Also, grab a Manifestation of some type from Elemental's outer ring. They are all good in their own ways, and it's best to get adjusted to using them since they are pretty much required in endgame Elemental builds.
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# ¿ Jul 23, 2013 19:21 |
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rizzen posted:So is it worth doing Polaris at all? Just about finished all the quests in the first zone, wondering if it's worth finding a group for this early on. Yes. Polaris is cool as gently caress and the loot is good.
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# ¿ Jul 23, 2013 21:25 |
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UrbanLabyrinth posted:Boooooooooooooooo. I want bullion. Although my housemate might want me to take him suit-shopping for a fancy party for the weekend, so I might miss tomorrow's. Good thing the raid isn't tomorrow.
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# ¿ Jul 24, 2013 13:38 |
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guppy posted:You guys aren't on a Wednesday/Sunday schedule anymore? This is what happens when you treat bogans like real people.
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# ¿ Jul 24, 2013 15:25 |
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Rommel1896 posted:So for DPS in nightmare dungeons I'm using an ancient AR/Shotgun build from months ago. It's still half-decent but is clearly no longer optimized after the recent patches. The current best pistol/shot build is on the offsite forums.
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# ¿ Jul 25, 2013 18:07 |
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That build is the Weekend Warrior/Generic Solo farming build and wrecks everything super easy and fast that doesn't have some ridiculous gimmick (like fungals). It's not a build for new players or anything other than farming, but it'll chew through Trans missions and Nightmare mobs all day. And yes, for QL10 greens -> QL10.2s, that's still a completely accurate build. Minor tweaks when you get customs.
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# ¿ Jul 27, 2013 07:07 |
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elhondo posted:Ankh normal is weird, I'm convinced. I've been running it as a tank in QL8 Blues for a bit, and have run the gamut from smooth to impossibly stupid. And the failed runs have included folks in QL 10. I think having an overgeared healer presents a really hard tanking situation, in that you need the big heals (due to no mitigation with QL8 dungeon drops), and not enough hate generation to overcome a powerful healer. If you have agitator and blade torrent nothing can pull off you.
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# ¿ Jul 30, 2013 04:40 |
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That dev letter is moist with the tears of broken dreams.
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# ¿ Jul 31, 2013 16:42 |
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You are leaving a ton of damage on the table by not having a damaging blood consumer.
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# ¿ Jul 31, 2013 20:06 |
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VisAbsoluta posted:http://forums.thesecretworld.com/showpost.php?p=1582237&postcount=31 You can safely assume that any build that suggests healing talismans and isn't for group healing in dungeons can be shitheaped.
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# ¿ Jul 31, 2013 20:48 |
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Yue posted:
I don't know who these people are, but there could not be a more wrong statement about progression in this game. Unless you have 5 full sets of 10.4/10.4 gear, you aren't done with 18/18.
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# ¿ Aug 7, 2013 20:42 |
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Brain In A Jar posted:I read someone in chat saying that 100k for the first runspeed upgrade isn't worth it? There s gently caress all else to spend pxr on.
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# ¿ Aug 8, 2013 13:47 |
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thehumandignity posted:I don't use melee in dungeons, why are we talking about this. Because when someone asked you the direct question "Do you use melee in dungeons?", you couldn't figure out how to type "No".
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# ¿ Aug 12, 2013 04:44 |
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Brain In A Jar posted:Am I missing something or is the Savage Coast designed to just completely gently caress you up? Holy s*** I don't know who all these people giving you advice are but I've never seen them in game and I'm pretty sure they're giving you a bunch of advice that you can't possibly use. The correct a f****** answer is to skip the missions at the hotel and to just go down the road to the center of town and get the easier quest from there. Holy s*** what the f*** is wrong with you people. I'll add it inappropriate swearing later since I'm yelling at my phone and it won't swear for me.
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# ¿ Aug 16, 2013 12:39 |
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Bursk posted:Can I get some advice please re Blood/Fist healing? This isn't for a NM build or anything like that, so it doesn't have to be 'perfect', but I'd still like some suggestions. Currently, I have: The core of fist healing is: Cauterize/Surgical Steel/Creature Comfort/Empathy Healing Sparks/Brawler/Making Amends/Empowerment/Improved Bursts Grats. Roll all your HoTs and Empowerment will give you all the throughput you ever need. If you want some extra single target heals, take Nurture. If you want AoE heals, take Shelter. Or just take both. All of the other passives are tiny marginal increases. Like maybe 1%. Maybe. At that point, you could just as easily take a utility passive like Glimmer of Hope. At early Gear levels, Mad Skills is pretty good, but don't feel like you need to throw a ton of AP at pistol for it. For utility actives, Radiance is good for single target healing, Fired Up/Cold Blooded for AoE, Exquisite Corpse can save a stupid tank, or Hematic Rites if you are supporting terrible melee dps.
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# ¿ Sep 11, 2013 18:08 |
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Len posted:Maybe if you're under geared. I can fist heal 18s in dungeon drops with cauterize/surgical steel. What do you think the odds of the peraon asking for pre-endgame healing advice is undergeared?
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# ¿ Sep 12, 2013 19:05 |
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Reverend Dr posted:Which would at least give fist healers something to do other than just mash cauterize/surgical steel. Muzzle on cooldown to keep Rising Vigour fully stacked imo.
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# ¿ Sep 12, 2013 19:08 |
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Zasraik posted:In dungeons what is a shotgun user primarily good for? Healing.
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# ¿ Sep 14, 2013 01:36 |
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Cleretic posted:I voted for the Orochi female outfit, though. It's weird, but it has appeal. Yeah. It's called trying to look like Geary. Spoiler: Everyone wants to be Geary.
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# ¿ Sep 19, 2013 06:25 |
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mango sentinel posted:So I'm running around Savage Coast with QL6 blue weapon and QL3 green taismans and feel woefully underpowered what am I doing wrong here? Not pressing buttons every second.
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# ¿ Sep 21, 2013 23:05 |
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Or the loving moon could be rising in Virgo. How about you doofuses post some parses instead of anecdata. Like I tell you every time.
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# ¿ Sep 24, 2013 21:09 |
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Kumo posted:Regarding crafting- can you only use dust, water or fire components to make talismans or can you add glyph runes too? Those components make glyphs, which use separate Glyph Toolkits. You can then jam those glyphs into your crafted talismans.
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# ¿ Sep 25, 2013 02:47 |
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guppy posted:Today, Cheston's and Platbeard's flamethrowers showed up separately in a parse. That's normal. It splits names based on the last apostrophe. So Cheston's "Dragon's Breath" becomes Cheston's Dragon's "Breath". It's how ACT works.
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# ¿ Sep 26, 2013 01:07 |
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Cheston posted:Who actually updated ACT for this game to begin with? The Pyramidion
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# ¿ Sep 26, 2013 02:13 |
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The Mayan dungeon was just fine. Don't be daft.
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# ¿ Oct 19, 2013 00:07 |
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Marx posted:
You have learned my most important lesson, Grasshopper.
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# ¿ Nov 8, 2013 13:05 |
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I bet the solution to scenarios is Blades/Chaos.
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# ¿ Nov 9, 2013 07:15 |
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HughGRect posted:I didn't know you could C4 them until I ran it with someone else and saw them do it. I had just blade/chaos'd them into oblivion. You're drat rights you did. Never stop spinning.
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# ¿ Nov 13, 2013 17:52 |
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Len posted:Because there's a reason to have more than one rocket launcher? One for each skin.
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# ¿ Nov 14, 2013 16:46 |
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Len posted:But think of how many purple overdrives you would need. That's what seven of them? Just do what I did. Ninja them from goon lair groups.
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# ¿ Nov 14, 2013 17:12 |
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That was my second Overdrive. My first came from farming 100 greens from Weekend Warriors.
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# ¿ Nov 14, 2013 17:53 |
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CopperHound posted:
The core of this game is exploring Haunted Houses, Haunted Amusement Parks, Haunted Mines, Haunted Egyptian Ruins, Haunted Soviet Nuclear Facilities, and, occassionally Hell Itself. You do some Scooby Doo poo poo and pull off the monster mask to find that the man in the gorilla suit was Old Man Dobbers, but a centuries-old Robot Chaos Demon who was actually eating the missing children. "Levelling up" is mostly just collecting new abilities for your action bar like they were pokemon and ia really incidental to finding out that ~spoiler spoiler spoiler~ was where Vampires and Werewolves originally came from. That said, everything except the dungeons that you'll be concerned about is comfortably soloable and you really only need other people to break up the occasional monotony.
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# ¿ Nov 20, 2013 20:35 |
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The name of the game has always been "exploit early, exploit often". Which, honestly, is one of th ose albatrosses it will never divest itself from.
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# ¿ Nov 25, 2013 22:52 |
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guppy posted:There are people for whom they aren't massively laggy? The opposite. Some fuckwits are still playing on their Commodore 64s, so they "lag" that bad all the time. Coincidentally, these are the shitlords who can never hit interrupts and/or move out of abilities during boss fights.
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# ¿ Nov 28, 2013 16:01 |
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I just want more jumping puzzles. Ones that you can't corpse hop.
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# ¿ Dec 4, 2013 21:27 |
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# ¿ May 14, 2024 01:11 |
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HughGRect posted:There will be no more good investigation missions, Funcom fired the dudes who wrote them and the dudes who programmed them. The only programmers left are the ones who excelled in wave defense style missions or long hallway missions, and the one dude who masterfully puts them together for lovely hallways with several wave defense points. And don't forget the twitter twats writers who create the stories behind those hallways and wave defense parties. I wonder how much of the TSW bible/roadmap is left for those writers to use before we really get to see what their ideas are like. I am so sad to see the ever genial Hugh this melancholy. I personally blame each and every one of you.
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# ¿ Dec 4, 2013 21:50 |