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Peas and Rice
Jul 14, 2004

Honor and profit.
How do you acquire great works from other civilizations? For example, Oxford wants writing from other civilizations to get the theming bonus. It doesn't seem to be an option in trade. Do I just go on a worldwide looting rampage with my soldiers?

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Peas and Rice
Jul 14, 2004

Honor and profit.

chami posted:

You can trade works with other civs, it's a tab in the tourism window. You can also take the cities holding them! :black101:

Ahh, OK. I figured it would be part of the diplomacy screen.

It seems like the best strategy is to keep your civ around 7 cities or so, and that super-aggressive expansion doesn't necessarily pay off like it did in Civ 4. Am I reading that right, or should I be pushing my borders further and further?

Peas and Rice
Jul 14, 2004

Honor and profit.

Triskelli posted:

Yeah, Firaxis has taken a lot of steps to try and nip ICS (infinite city sprawl) as a strategy. 7 core cities is pretty big even for a wide empire, you probably only need 4-5 major cities alongside any little outposts you might settle for strategic purposes like building a canal, snagging some coal or oil, etc. Of course this changes a little based on map size but overall the game encourages you to build tall.

EDIT: If you do decide to go on the warpath, it's typically better if you raze or puppet any cities you take, because otherwise your social policy, science, and other costs go up.

I've got a pretty good empire going right now with seven cities, one of which was a city-state I took over just to figure out how conquering works (this is my first full game - I tried Civ 5 when it first came out and reverted back to Civ 4 after a day or so.) I'm at a point where I've put improvements on every square [e: derp, hex] in my territory, and since I'm going for a cultural or diplomatic win, I've got some military guys patrolling my borders and a horde of Indiana Joneses running around looting everything they can to fill my museums.

Now that I'm used to it this is easily the best iteration I've played.

Peas and Rice
Jul 14, 2004

Honor and profit.
Does the game just end in 2100 like it used to? I'm at around 1903 or so, I'm definitely the most advanced civ, but I'm only just now on electricity.

Peas and Rice
Jul 14, 2004

Honor and profit.

JayMax posted:

2050, unless you changed the settings.

Welp even discovering new techs at around 7 turns, I'm still boned.

Peas and Rice
Jul 14, 2004

Honor and profit.
Probably more of a Steam question than a Civ question, but since I've been playing in Steam offline mode on the bus, is there a way to get it to sync back up with Steam now that I'm online so I can get the achievements I no doubt unlocked?

Peas and Rice
Jul 14, 2004

Honor and profit.
I've done a few games now with various civs and seem to keep going with cultural victories (probably because of my leftover compulsion from Civ 4 to BUILD EVERY WONDER POSSIBLE), so I want to try something else.

Is the idea in a game with Venice to own trade routes and go for a diplomatic victory, and turn everything you conquer into puppets?

Peas and Rice
Jul 14, 2004

Honor and profit.
OK, dumb question, how do you send food to your capital if you can only have one city (since Venice can't make settlers?)

Peas and Rice
Jul 14, 2004

Honor and profit.

Speedball posted:

Venice can use its Merchant of Venice to turn a city-state into a puppet. Set the home location of a caravan to that other city, set it to ship food back to Venice.

Only works if they have a Granary, though.

Nice, thanks!

Starting a game right now...

Peas and Rice
Jul 14, 2004

Honor and profit.

Derek Agony posted:

Also you can get a cargo boat from the Colossus without researching Sailing. How it gets to its destination I can only guess.

When you play as the Polynesians, it makes sense. Big old outrigger canoes rowed by badass Maori warriors. :hist101:

Question about playing as Venice: is there any way to annex a puppet that the Merchant bought? I never bothered with puppet cities in any of my previous games but there doesn't seem to be a menu option to do it.

Also, is there a penalty for distance from the capital when you're setting cities or making puppets, like there used to be in Civ 4? If I send my brand new Merchant halfway across the map to turn a far-off city state into a puppet, will I get dinged for the massive distance?

Peas and Rice
Jul 14, 2004

Honor and profit.

Gort posted:

Venice isn't supposed to be able to annex cities, they're supposed to have Venice and a bunch of puppets. That said, you can cheat the system by going to strategic mode and clicking the city, but I would refrain from that since it's not how you're supposed to play Venice.

Gotcha. I definitely don't want to cheat it because I'm having too much fun playing the game as-is. This is actually the first game of Civ in a long time I haven't played with some form of infinite gold / Deity difficulty cheat on (my usual MO was just to use the game kind of as a giant sandbox for building and terraforming), and holy gently caress is it amazing. I usually finish a game of Civ and don't want anything to do with it for a while, but I keep thinking of new strategies and new things to try and starting new games. I've got three going at once now.

quote:

Pretty sure the only costs (besides science and culture thresholds increasing) to cities is per-building gold maintenance and happiness, neither of which are modified by distance.

Googling around seems to confirm this.

Now if only I didn't have to deal with this pesky job thing and could just play Civ all day.

Peas and Rice
Jul 14, 2004

Honor and profit.

KKKlean Energy posted:

What happens is, is that when it's your turn, you're sent an email (if you have that setting enabled, and I highly recommend it) and you then have 24 hours to play your turn. After submitting it, the time it takes for your next turn tends to vary - depending on how many players and how long those players take with their turns. But be prepared for once a day.

If you miss your turn, the AI takes it for you (and spends all your money on some city state you don't care about) and play continues as normal from there. If you go on holiday you can set the AI to play for you (but if you're in a war we can arrange to 'pause' the game, so the AI doesn't strike a peace deal and give away all your cities and sell your dog)


Oh and Stallion Cabana: everyone is welcome! I'm sure you're better than an AI anyway :colbert:

E: NM. Gonna join in a moment.

E2: I think someone took slot 2, so I took Slot 3.

E3: So will I get an email when the game is ready to go?

Peas and Rice fucked around with this message at 20:37 on Aug 21, 2013

Peas and Rice
Jul 14, 2004

Honor and profit.

KKKlean Energy posted:

Btw, I highly recommend downloading the GMR desktop client - it will download your savegame file, boot up civ, and re-upload your new savegame all for you.

Otherwise you have to log into the website and faff around making sure your file's in the right folder and all that poo poo.

I'm on a Mac, will my file be compatible with everyone else's? The desktop client is Windows only.

If not, I'll drop out. Sorry it didn't even occur to me.

Edit: never mind, I remembered I had a Civ 5 install on a Windows machine.

Peas and Rice fucked around with this message at 06:42 on Aug 22, 2013

Peas and Rice
Jul 14, 2004

Honor and profit.

KKKlean Energy posted:

The Mac savegame works fine under normal conditions, but when a patch drops, the Mac version of the patch tends to take a while longer, and until then the file is incompatible. This has led to Mac players having to sit out of a game for weeks on end, which kinda ruins it.

So you may need to start the game with your Windows version but when the Mac patch hits you should be fine to continue with that.

OK, awesome. I downloaded all the updates to my Windows machine last night, so I should be good to go, and I can just play from that in the mornings and evenings anyway.

Peas and Rice
Jul 14, 2004

Honor and profit.
I've been going for my first diplomatic victory and playing Venice. I'm not quite sure what I'm doing wrong, but everyone else seems to be the bestest buddies with city-states and I can barely get 3-4 as allies.

I built the Forbidden Palace for the extra delegates, but somehow Alexander, who has two whole cities left, is in so deep with most of the city-states that he's got 10 delegates to my 6. I took Patronage (of course) and maxed it out, and then went for Freedom, which everyone else in the world seems to be ignoring despite the fact that my happiness is finally in the mid-50s and I can just waltz into new City States with my Merchant and buy them without a ding on my happiness anymore.

Is there some grander strategy I'm missing? The only thing I'm not doing that I can think of is micromanaging specialists my cities. I've got my spies rigging elections now, but even though they succeeded in both the cities where they're stationed, those cities didn't swap to Allies (and my influence in one of them is 128 but apparently still not better than Ghandi's.)

Peas and Rice
Jul 14, 2004

Honor and profit.
So that's the other problem: I've only got about 2-3k cash on hand at any time. I keep spending it on upgrading my units, research agreements since my tech seems nerfed, and buying poo poo for my city-states that think making 10 Research is more important than building a loving factory to increase their production (or Walls for that matter.) I'm pulling in between 250 and 300 a turn but it seems like I'm spending it right away.

And that's with 14 trade routes. Some of them are land routes, because about half my cities are on the main continent where for some reason the AI decided to build a bunch of inland cities and hardly any on the coast.

My last game as Polynesia I had 24k gold by the time I was done, and couldn't spend it fast enough. This time I feel like I'm always strapped for cash despite being, well, loving Venice.

Should I be swapping to more sea routes at this point in the game? Most routes still only bring in 15-20 gold, tops.

It's about 1900 if that matters, and I just got Radio (to outflank Poland and use my two great engineers to steal the Eiffel Tower and Broadway away from them to gently caress up their potential Cultural victory.)

Peas and Rice
Jul 14, 2004

Honor and profit.

Jolan posted:

Yes. And Freedom's got the "increased coup chance"-tenet, so take that and use your spies to coup CS' (just rigging elections only adds some influence for you if successful, while a coup swaps your influence level for that of the CS ally, thus being much more effective). And, of course, destroy Alexander.

The highest Coup chance I've seen is 50%, and of the three spies I have right now, one is 33% and the other two are at 0%. Is there anything I can do to increase it?

Peas and Rice
Jul 14, 2004

Honor and profit.

Blorange posted:

Generally, but the instance someone with any naval presence declares war on you expect to rebuild a lot of cargo ships. They're worth twice as much but completely impossible to defend unless you can completely shut your opponents out of the ocean. Caravans are less valuable but much more reliable.

Well I'm about to construct the greatest fleet of submarines the world has ever seen. I used them last game and completely owned the seas. Thank you, no-resource stealthy ocean units! :ussr:

Thanks for the help. This may be the first game I actually end up losing but I'm learning a lot about nuance and different ways to play.

Edit: if your spy gets killed attempting a coup, do you get a replacement spy or is it totally gone?

Peas and Rice
Jul 14, 2004

Honor and profit.
I have no problem taking on Alexander. Pretty much everyone else hates him, and his cities would make excellent bases for my trade ships. Plus, I've received so many units as gifts Venice is surrounded by an army three units deep in most places.

Peas and Rice
Jul 14, 2004

Honor and profit.
I've only ever won with Culture before my potentially ill-fated Diplomacy attempt.

Corner the market on any wonder that has slots for Great Works. Get the Policies that allow you to buy Great Artists, Musicians, and Writers with Faith. When you get Archeology, go after several artifacts right away. Then spend the last part of the game swapping great works and artifacts to maximize your museums and Wonders. Max out Aesthetics so you double your theming bonuses.

Must-haves include the Lourve, the Eiffel Tower, and Broadway.

Peas and Rice
Jul 14, 2004

Honor and profit.
In my Venice game, I now control more delegates than anyone after a couple of coups, goading Poland into attacking Alexander and eliminating him, and generally being awesome. I share borders with the only two civs that have a chance to beat me at anything, Poland and Rome. Poland is huge - he controls 20 cities easily.

What's the best way to get the two of them to fight each other, then strike when they're weakest?

Aside: gently caress this is the best version of Civ ever.

Peas and Rice
Jul 14, 2004

Honor and profit.

Now I want someone to do this as a mod.

Peas and Rice
Jul 14, 2004

Honor and profit.

Tao Jones posted:

In my experience playing Venice, the big pitfall is science. Since I only have one city that's contributing fully, it's easy to fall behind in the tech race. Conquest is a way to address this, since you'll get more puppets which means more pop which means more science, even with the penalty. (Plus you'll knock your rivals down, which will make your lovely science rate better by comparison.) When you do think about war, look for ways to leverage your moeny - buy ally status with your target's city states before you declare war on them, pay other civs to attack them as well, and so on.

My Venice / Diplomacy game just entered the 1950s and this is byfar my biggest problem. War seems to be a good solution so far (and has been GREAT for my economy!) - Poland was really expandy this game, so I'm keeping some of their cities and liberating others and washing across the continent like a purple wave. Meanwhile I've got 21 city-states as allies and am working on others since we're about to become the UN, and daddy needs his votes.

Peas and Rice
Jul 14, 2004

Honor and profit.

Pvt.Scott posted:

Here's the chart. Note Gandhi's 12 nuke score.

For ignores city-states, is the higher the number the more likely they are to ignore?

Peas and Rice
Jul 14, 2004

Honor and profit.

Synnr posted:

Also I guess even the AI hates Greece, what a jerk.

Every game I've played against Greece the AI ends up shredding him, and he just looks so drat happy in his profile picture that I usually try to step in and help.

I wish you could gift units to your friends who are at war without getting directly involved yourself, like you used to be able to in Civ 4.

Peas and Rice
Jul 14, 2004

Honor and profit.

Pvt.Scott posted:

I guess I've never tried to do it, but I have noticed that you can have the gift unit option on your units in allied territory. I assume you have to have open borders and declaration of frienship, but not sure. I'll have to try my own Iran-Contra scandal next game.

Oh, crazy, I figured it was something you could do on the Diplomacy screen, similar to how you can give units to city-states. I'll have to try that. Mostly because city-states keep gifting ME lovely units.

Peas and Rice
Jul 14, 2004

Honor and profit.

SUPERFINE CONCUBINE posted:

I want to play BNW. Quite a lot. However, I am in Australia and on Steam it costs $50US. FIFTY DOLLARS!!! I saw it on Newegg for sale for $12. Are there any kind overseas goons who can help me avoid the Australia Tax?

How would one go about helping? I'll do it in exchange for a promise that if you ever go to America, you visit an Outback steakhouse and record an honest video of your thoughts on the experience.

(Venice / tourism ITT).

\/\/\/ Do I just need to buy the game code and PM it to you?

Peas and Rice fucked around with this message at 00:42 on Sep 7, 2013

Peas and Rice
Jul 14, 2004

Honor and profit.

MickRaider posted:

Finish the space race or nuclear destruction?

Save, then do both.

Peas and Rice
Jul 14, 2004

Honor and profit.

Jastiger posted:

When does that patch go live? And if I play a game now, the patch comes, and I start that same game, does that mess up my game?

How do you install the beta patch if you're using Steam? It's currently holding up our goon PBM hotseat game.

Peas and Rice
Jul 14, 2004

Honor and profit.
gently caress Caesar.

He's been almost a nonentity in every game thusfar. I started a new Venice game and got an amazing start (four wine, one incense, and a desert so I can finally built Petra as Venice) and 9 of the 12 civs are on the same continent as I am with a bunch of extra city-states since I'm going to try again for a diplomatic victory. I grab a far-off city state so I can extend my trade routes. Auggie and I have been great buddies so far considering we're sharing several land trade routes and making a bunch of money off each other, when all of a sudden he shows up outside my puppet with a massive army and says "oh hey, no hard feelings" and takes the city in five turns. Then he contacts me for peace. This whole time his mood is Friendly.

Now we're back to being buddies on paper, but I'm just waiting for him to try this again since he's been aggressively conquering city-states and just eliminated Brazil from the game.

What the hell, random backstabbery. Did I just end up with a really unbalanced Caesar in this game, or have I just been lucky so far and not encountered his conquering dickery?

Peas and Rice
Jul 14, 2004

Honor and profit.
Great, now I've got to buy a huge army instead of finishing out my massive trade fleet and go teach him that Venice does not like interruptions to our trade.

Not how I wanted to spend the Renaissance.

Peas and Rice
Jul 14, 2004

Honor and profit.

Speedball posted:

Hey, it's Medieval Italians vs. Ancient Italians!

I need 20 more turns to build up my treasury and I don't think that sneaky Roman bastard is going to give it to me. Is there some formula for how often he betrays and attacks you?

Peas and Rice
Jul 14, 2004

Honor and profit.

The Human Crouton posted:

Do you have enough money to bribe someone else to attack him?

I'm sure I do, I'm clearing 150 gold per turn and was just reinvesting it to fill out my 16 trade routes with cargo ships. The Shoshone built the Great Wall and have an enormous military so setting these two chucklefucks against each other would warm my cold Venetian heart.

Do you take a diplomatic hit to instigate war like that? Does it drag you into it as well, if I bribe the Shoshone to attack him?

Peas and Rice fucked around with this message at 19:59 on Oct 8, 2013

Peas and Rice
Jul 14, 2004

Honor and profit.

The Human Crouton posted:

No. It's a back room dealing. Nobody will ever know.

Edit: And if you ever have Bismarck in a game, he will declare war on anybody for like $5. He's my favorite neighbor.

Bismarck is out there somewhere but I think he's on the other continent.

Setting the Shoshone on Rome worked a charm. They're destroying each other's siege engines and England, India, and Austria all just denounced Rome. :munch:

Edit: And I just completed my Forbidden Palace, sent my Caravels to go find the last Civs I'm missing, and am pulling in 209 gold per turn from 13 trade routes.

Peas and Rice
Jul 14, 2004

Honor and profit.

a!n posted:

Only puppet City States that have a sizeable army. Buy a Cargo Ship in the CS and make it ferry food/production to your capital. Repeat as necessary. That way your capital hopefully has more time to help build an army.

This is really good advice. On my current game, I paid off opposing civs to fight each other, and snuck in a few of the defense-boosting Wonders. You should also be in a good position to ally yourself with militaristic city-states so they gift you units, and if you're clearing enough money from your trade routes you can buy a fairly sizable army. My last game I actively had to try to keep Poland in check because they'd taken over almost everything. This game, my army is mostly for defense, although a good strong navy to keep your sea trade routes from getting plundered is worth every gold you put into it. Two cargo ships cost more to replace than buying one Frigate.

Now that I've given that advice, my problem is that my science is too low - I'm about 3 advancements behind the other key players. I'm going for a diplomatic victory, but somehow the Shoshone managed to Ally 7 city states in one turn, which also happened to be right before the Industrial period kicked off, which meant that he managed to steal the leadership of the World Council away (although I had enough votes to send it to my pal Elizabeth instead.) Are research agreements my best bet, or is there some other way to play catch-up on science?

Peas and Rice
Jul 14, 2004

Honor and profit.

GeckoMissingo posted:

It's just a natural consequence of being on one city. Research agreements do go a long way to help, and you should sign them whenever you have the opportunity.

Funny thing about the world council actually. The ai seems to know that they can mass bribe city states at the last second before the council vote and get a huge swing of votes. If you were allied to those citystates beforehand they should only be a few points of influence away from ally status.

Is it possible to eventually bribe other civs to vote for you for World Leader? Or are you basically always on your own when it comes to that vote?

Peas and Rice
Jul 14, 2004

Honor and profit.
Great Wall you say? Doesn't look so awesome when you use ships to bombard their defenses to smoking ruins and land your troops to claim the rubble. :smugdog:

Peas and Rice
Jul 14, 2004

Honor and profit.

bitcoin bastard posted:

Yep, build order is usually Scout, Worker, Granary, GL (and I'll stop the Granary to build GL if I have more than 2 turns left when I finish Writing). Worker can usually get one mine up before I start GL and another during the GL build, and I'll chop forests if the city tiles are production heavy.

Is there any reason why you wouldn't do this?

I ask because I realized that I'm playing on Warlord and it's too easy, but any time I go up to Prince I tend to have my rear end handed to me, so I'm clearly doing something wrong. So I'm trying to get my early-game strategies solid since that seems to be the part it's easiest to gently caress up.

Peas and Rice
Jul 14, 2004

Honor and profit.

Dr. Video Games 0031 posted:

You might not do it because it sets you back in some other developmental areas. You get a late pick or no pick at all on pantheons, aren't building as many scouts as you could for ruins and CS discovery, are focusing on hammers when you should be focusing on food, you won't be able to expand as quickly, and if you don't get culture ruins you'll get social policies more slowly. It's a lot to sacrifice for a free tech. Just because you CAN do something, doesn't mean you should.

I tried this last night as Korea and ended up with the GL around turn 40. I ended up nabbing several other Ancient wonders, and I'm now several techs ahead of everyone but playing mop-up on the barbarians raging around my cities. I lucked into some culture ruins. We'll see how this game goes - I played on a huge Earth map and it stuck me in the middle of the Russian steppes, so this will be the first game I've played without any sort of navy for a while.

Also, does Kasimir just not explore ruins? I found three of them just outside his borders around turn 55.

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Peas and Rice
Jul 14, 2004

Honor and profit.

Defenestration posted:

Can someone explain Public Opinion to me?



I'm Indonesia. I'm not playing a culture game but I am producing a decent amount of culture, and Brazil's tourism is "Exotic" level for me. There is another civ (Poland) between the two of us.

How is it calculated whether I'm content or dissidents?

Their total tourism is 68, compared to your 6. While they may still be influential, they're exerting a significant amount of influence on you compared to what you're exerting on them, which is how public opinion on ideologies is calculated.

From what I've discovered, unless you're first to choose ideologies and have a tourism output approximately equal to your next-greatest competitor (or friendly enough relations with other civs that they'll follow you), you're usually best going with whatever the world's majority consensus is.

Someone else may be able to explain and offer better advice than that though. I've only had one game where the world went a different way than me, and I had to choose social policies that helped balance it out by pumping happiness.

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