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Had a spare half hour, made a thing. I don't have time to do all of them, but maybe it'll inspire someone or something.
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# ¿ Sep 8, 2013 21:32 |
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# ¿ Apr 27, 2024 18:37 |
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TheDemon posted:That's incredible. Do you have that in .rgb or .tga (which are the only formats dom4 accepts) or the base file for that matter (psd or whatever)? Sure, no problem. http://www.llamaserver.net/wolfsbane/Muspell%20Hirdman.zip
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# ¿ Sep 9, 2013 21:35 |
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I'm looking for a list of nations in each era, and the magic paths they can get on their recruitable mages. Does anyone know if something like this exists, or will I need to make it myself?
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# ¿ Sep 10, 2013 20:13 |
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Dom4 has an #autoundead mod command which gives your mod nation Ermor's undead spawning. You can also mod in EA/LA Mictlan's dominion effects, and a load of scales mods (like the heat and cold of Abysia and Niefelheim).
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# ¿ Sep 16, 2013 11:42 |
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Incidentally, if any mod makers want to make requests for features, there's a thread here that the devs are reading and posting in.
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# ¿ Sep 16, 2013 13:17 |
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It's been changed to #makemonsters, for no very clear reason.
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# ¿ Sep 22, 2013 15:26 |
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Signs you may have made your new nation's sacreds a little too powerful: (This is only the end of year 2, so that battlemage does pretty much gently caress all).
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# ¿ Sep 22, 2013 22:09 |
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jBrereton posted:I dunno, 12 Jaguar Warriors would probably've done the same, assuming they had a bless that was befitting of their Being Jags? Yeah, they're fairly similar to jags, but their second form doesn't stick around (hence they all died) and causes fear (which I'm starting to think may be a little OP). They have a N9 bless because I haven't given the nation any good way to access F9 or W9.
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# ¿ Sep 22, 2013 22:49 |
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Kenlon posted:Does anyone know when we might get a DB dump for Dom4? Going through and making spreadsheet by hand with all the mage stats is becoming painful. Edi said he'll be doing one once the mod manual is finished, so 2-3 weeks. I would do it myself, but I'm too
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# ¿ Oct 4, 2013 11:32 |
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There's a pixel-art thread in CC, some of the people in there are pretty amazing.
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# ¿ Oct 14, 2013 23:19 |
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Astral bless adds to your MR to a maximum of 18. Astral levels just give you magic leadership. There are spells to boost MR in Astral and Earth, and there are a few items that give +4 or so, but getting most human mages (base MR in the 13-15 range) above MR25 is virtually impossible.
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# ¿ Oct 30, 2013 15:51 |
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Decrepus posted:If Caelum infantry's purpose is something other than grounding themselves with a storm and body-blocking the enemy then you need to remove thunder strike. They need their bows to fire normally in storms or something.
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# ¿ Nov 8, 2013 19:57 |
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jBrereton posted:Problems I can foresee, though: It's not something that mods can do, it would have to be an Illwinter thing.
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# ¿ Nov 8, 2013 21:46 |
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goatface posted:They don't give gold, not sure about gems. Certain commanders have "tax collector" that removes the requirement. Gems are the same, but lab instead of fort.
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# ¿ Dec 13, 2013 19:40 |
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Mecharasputin posted:Any chance someone bought multiple copies to resell them to goons who will invariably miss the sale by mere hours? I haven't played Dom3 in over a year and the itch is back. 50% off on GamersGate all weekend.
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# ¿ Jan 9, 2014 13:13 |
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TheDemon posted:It would be nice to have more more-equitable maps. Most of the ones that come with the game are terrible for balance, and made in Dom3 when there was no throne-pref terrain mask. Having 4 or 5 maps that don't have big terrain + choke problems and do have evenly-spaced throne terrain set would go a long way. I know I've been absent for the last few months (blame World of Tanks), but if this is really an issue I could get back into mapmaking again. My main problem is always that I don't actually play Dominions that much, and I'm not very good at it when I do, so I don't know enough about how to design a map that's fun to play. If there were a few experienced players who would be willing to be map designers in a scrawl-with-MSpaint sort of way, I'd be up for translating that into something pretty.
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# ¿ Apr 23, 2014 14:45 |
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I don't know the details of what happened to it, but the guy who ran it was erratic and very resistant to offers of help. The whole thing was a bizarre kludge run off a memory dump of dom3 crammed into a database.
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# ¿ Apr 26, 2014 19:29 |
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If you want to find out, a lot of the mods of the old wiki hang out on the dom3mods forum. From brief searching, it seems like one of the guys over there has the source for the old wiki and has promised to do something with it, but with no visible results so far. Maybe ask someone in their IRC if you have web coding skills or whatever.
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# ¿ Apr 30, 2014 00:22 |
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I'm 90% sure the mod inspector could be made to output to wiki format, if you don't want to just run the wiki off a database core again (which might be the most sensible plan).
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# ¿ Apr 30, 2014 12:07 |
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I should probably fix Artea at some point. It works as is, but there are some hilarious balance issues (for example, one of the heroes is more powerful than most pretenders). I should also fix my spell database. And start playing dominions again...
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# ¿ Feb 4, 2016 14:37 |
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You're missing mine, although I'm not sure you'd want to use it in competitive play. It's a bit OP, and I never got around to balancing it properly. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1830
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# ¿ Apr 4, 2016 22:32 |
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Calculations are all done on the server, so you should be OK. Replays will be hosed, but what can you do?
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# ¿ Apr 9, 2016 22:55 |
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Dominions games 75% off at GamersGate
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# ¿ Jul 11, 2016 23:24 |
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Turin Turambar posted:They also double? the resources of that province. That, together the ability of building your national units, means they are your primary production centers of your armies. In addition forts increase the income of the province they're in, and supply in adjacent provinces, but that's rarely a good enough reason to build one.
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# ¿ Jul 18, 2016 12:11 |
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A limp what?
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# ¿ Aug 31, 2016 01:18 |
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Amuys posted:Who here is good at balancing Emphatically not me. Which reminds me: I made an updated version of my bear tribe mod. It was supposed to just be a simple update to reduce the insane power level. It actually ended up as a huge rewrite that added a civil war between the religious and secular factions via some crazy event modding. This is how most of my projects go. Get it here
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# ¿ Feb 1, 2017 00:08 |
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Ramc posted:jBrereton you are gonna have to walk me through your red text because man I do not get it. Someone in the UK thread in D&D has a very oblique sense of humour. There's one poster with red text about their taste in wallpaper, and another one about bolognese. Probably a few others that I forget.
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# ¿ Feb 1, 2017 23:30 |
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violent sex idiot posted:every part of the thing other than the trees is very good. adding the terrain pictures is unnecessary i think and everything looks better and cleaner with there just being a colour code for each terrain I have a tool someone made that takes in a dominions map, and outputs a graph of circles connected by lines, representing the provinces and their connections. You can replace the map tga with it and play dominions as the purely abstract strategy game it was always meant to be. You might like it.
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# ¿ Feb 9, 2017 21:54 |
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Speaking as someone who once tried to write a fully spherical map generator - run, run while you still can. e: if you ever start writing that, give me a call
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# ¿ Mar 14, 2017 22:17 |
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Chomp8645 posted:I consider any of the following things to be a "win" in Dominions besides winning the actual game. 6) Got invaded by a superior power, managed to annoy them enough that they went away and picked on someone else instead. Bonus points if they got attacked on another front while you were distracting them.
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# ¿ Mar 26, 2017 18:12 |
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Honestly, I'm pretty happy with that result. I just wish I could afford more of my absurdly overpriced sacreds.
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# ¿ Apr 4, 2017 17:07 |
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Nah, I gave up on this game ages ago and I was just trying to see how long I could survive and how much I could harass you in the process. Somehow I seem to have ended up with a load of provinces, it's all very confusing.
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# ¿ Apr 4, 2017 17:49 |
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TIL that if you win the arena, and your commander doesn't have the slots to use the item you win, then it gets binned. Which is a bit poo poo.
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# ¿ Apr 12, 2017 20:22 |
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You could put more houses in the sites with the extra-population modifiers ('large' and 'fresh water').
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# ¿ May 17, 2017 18:07 |
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Oh no you don't, not again. You already hosed me in nowinners, I need you to stay in 30years long enough to ensure Arco doesn't profit from their brutal imperialism.
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# ¿ Aug 12, 2017 09:14 |
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It's awful
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# ¿ Sep 28, 2017 20:04 |
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# ¿ Apr 27, 2024 18:37 |
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Prism posted:I... I bought it. It's my first Dominions. There was a collaborative project to rewrite the manual for the new version. Guess how well that worked.
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# ¿ Nov 27, 2017 16:36 |