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StarMinstrel posted:More Watch Dogs But if you hack traffic lights and a car gets set on fire THEN explodes and kills people, it's ok!
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# ¿ May 29, 2014 11:20 |
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# ¿ Apr 27, 2024 14:58 |
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muscles like this? posted:Another thing about Watch Dogs is that you can actually shoot enemies without killing them. The game makes a distinction between "neutralizing" an enemy and killing them. Neutralized enemies roll around on the ground groaning and clutching like GTA does at least.
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# ¿ May 30, 2014 14:36 |
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The Moon Monster posted:This distinction is kind of funny in the Batman Arkham games. I'll take the game's word that Batman isn't actually killing these guys, but I bet some of them spend the rest of their lifes hooked up to ventilators and feeding tubes, or at least severely disabled. Crippling Police for life is slightly better than murdering them! I mean... they're right but you know, you still really shouldn't encourage shooting police. Actually the Scarface game had an interesting way of handling police.
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# ¿ May 31, 2014 15:12 |
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Playing on a keyboard requires you to do quite a bit of finger gymnastics unless you spend a good while rebinding the keys.
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# ¿ Jun 16, 2014 13:00 |
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Paper Diamonds posted:In GTA5 they make it even easier. Just pull off into an alley once your out of line of sight. Hop out of the car and stay ducked behind a bush or something and wait 60 seconds. They're psychic thought-crime cops that home in on your location even if they haven't seen you turn down several streets/blocks after you've lost them. You're rarely doing anything clever to escape them. Most chases for me end up hiding behind a car parked into a corner, car riddled with bullet-holes that they shot up twenty seconds ago as I hide behind the thing blocking their LoS.
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# ¿ Jul 10, 2014 19:25 |
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Paper Diamonds posted:Evade better. It is very possible to hide and watch the cops search far away in the wrong location. Break LOS. Switch cars. Take smaller paths. Climb stuff. The car thing kinda works too, depends on the level of the stars. 1 and 2 will just send a few cars past you, 3+ will just constantly spawn patrol cars (And helicopter/s) in the streets. What are the other actiony options that isn't Paper Diamonds posted:Everybody always says "YOU JUST HAVE TO DRIVE REALLY FAST OUT OF THEIR SEARCH AREA" which is untrue. There's no crazy chase-ending things to hit like in the Need For Speed games. Also waiting for a minute for 1/2 stars is bullshit. You only have to hide for a minute/two on the harder Heat levels in Watch Dogs. They're also not bullshit psychic cops that head your location even if they didn't see you move there. At the very least their bullshit crime detecting powers have the shoddy CTos explanation. The issue isn't the evading of the police itself, it's the lovely AI that stacks against you to rediscover by being unfair or blatantly cheating. Plenty of other games have handled this better.
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# ¿ Jul 11, 2014 16:21 |
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GyverMac posted:Yeah GTA V's psychic thought crime cops are litterally the worst. It really made the game a chore. We explored an underwater UFO I accidentally shanked him at one point. 1 star wanted level attained.
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# ¿ Jul 11, 2014 17:29 |
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The PS Move controllers were pretty dang accurate and responsive. They were also PS Move controllers I just wanted beefed-up, decent controlling Wii games from it.
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# ¿ Jul 27, 2014 12:56 |
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WEEDLORD CHEETO posted:Far Cry 1 - the original, dunno about the weird Xbox spinoffs - was a great game up until the annoying supermutant poo poo. Would've been better with quicksave, definitely, but it's a fine FPS. John Murdoch posted:I seem to recall hearing that the console version was actually better. Even though the premise was a touch goofier, having powers made all the bullshit in FC1 more bearable. It even got a sequel, Evolution. It had a tree-village gun fight.
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# ¿ Jul 31, 2014 11:22 |
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...of SCIENCE! posted:This was made so that kids with motor problems and deformed hands could play videogames, so making fun of that is kind of dick move. http://www.avengercontroller.com/ http://www.avengercontroller.com/faq.html
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# ¿ Aug 1, 2014 15:32 |
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http://fallout.wikia.com/wiki/Fallout_Tactics_2 The concept itself is a neat idea. Nature is coming back to the wasteland but not the way humans like it.
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# ¿ Aug 9, 2014 18:06 |
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Action Tortoise posted:Also it's cool to do slow motion shootouts in the game but I didn't like how you had to trigger them with stunts instead of having a dedicated button for it. It works when you vault over cover but it was a crapshoot if it activated when you're shooting from your car. I remember dubstep wubbing if you wiggle the mouse over someone hanging out of a car. Also if you're just trying to get through a driving shootout and ignore scores, just tire-shot every day. Nearly every car in the game action-movie flips from 1-2 tire shots.
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# ¿ Aug 12, 2014 17:35 |
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Celery Face posted:Bully is funnier than any GTA game. There's rumours of a new Rockstar title for 2015 and the rumour-mill seems to be set on Sequels. It also could be loving Agent, that would be the best.
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# ¿ Aug 14, 2014 08:21 |
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Byzantine posted:I don't remember San Andreas being up its own rear end with ~nihilism~. https://www.youtube.com/watch?v=mvauZAsWjwM But that would make GTA4 not super-depressive.
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# ¿ Aug 14, 2014 18:11 |
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PancakeTransmission posted:Watch Dogs does exactly this which led to everyone constantly pausing to check if they were being invaded, which gives them some time to prepare (hide in a spot with no cameras facing you, shoot anyone that isn't moving exactly like a civilian.) (I liked baiting out players to the docks/dead ends sitting in a truck and ramming them) Who What Now posted:I'd say that augmentations would be allowed but their performance capabilities would be very tightly regulated and watched so as to keep them firmly in the bounds of human capability. In fact wouldn't be inconceivable to have a market specifically for sports-grade augmentations. And with physical capabilities locked down then experience, talent, and skill would become more valuable, rather than relying on someone being some sort of generic freak to get your big break into the sports world. Mikl posted:- Would you cut off your arm to get a robo-arm so you can play pro-sports?
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# ¿ Aug 23, 2014 15:17 |
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I swear I remember reading an article that NPC's move like they've drank 2 liters of energy drinks then starting having an epileptic fit when talking to PC's because the average gamer as the attention span of a 5 year old and will stop paying attention to what's going on if they're not flailing around like someone on fire getting chased by bees.
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# ¿ Aug 26, 2014 16:16 |
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Uplink had the whole 'gently caress you, the story will go on without you if you don't bite at it' thing going for it. I'm not sure if the story left you behind once you started it but if you didn't bite at the bait the whole thing played out through news updates and emails.
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# ¿ Oct 18, 2014 12:12 |
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Gestalt Intellect posted:I've only played Uncharted 3 but this exactly mirrors my experience with a few fights at the end of that game.
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# ¿ Oct 20, 2014 03:07 |
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Avenging_Mikon posted:I do. I also liked Desmond, and the aliens stuff. gently caress you for being among the vocal assholes who kept me from getting a full game of him. The dumb alien stuff would of been a passable video game story on it's own, but the way they told it, it just got in the way of nearly everything the game actually was.
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# ¿ Oct 20, 2014 10:09 |
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Rick_Hunter posted:The problem with a modern AssCreed game is that firearms make hidden blades obsolete. You can see this in AC3 and 4 where they go to great lengths to give you time to use a human shield when all it would take is a few snap shots from a pistol to turn your assassin rear end into fertilizer. The only time you see a handgun is at the end of AC3 and which Desmond makes quick work of with the MacGuffin by making the guard shoot himself. All Abstergo needs to do to take care of the assassins is to make their guards carry guns and not be pussies.
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# ¿ Oct 21, 2014 00:42 |
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Who What Now posted:Well right-click/trigger still allows you to aim, so it doesn't gimp you if you have a super accurate pistol with a scope. But I rely on high damage/accuracy revolvers so that doesn't affect me anyway.
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# ¿ Oct 23, 2014 00:37 |
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Mierenneuker posted:Yeah, not only were the rewards better, it handed them out at intervals. So even if you never got more than 20 packages you at least got something in return. Beyond an achievement you just could get an attack chopper in GTA IV. A reward that I quote "hardly ever spawns" and "there are other spawn points for the Annihilator which are easily accessible without the need to kill the Flying Rats, effectively rendering the helicopter as a reward useless". You had to collect 50 little spaceship parts scattered around the whole game world. On the top of bridges, on roofs, in the middle of no-where, the subway tunnels, etc. http://au.ign.com/wikis/gta-5/Spaceship_Parts
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# ¿ Oct 24, 2014 04:27 |
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...of SCIENCE! posted:I like the way that games like Alpha Protocol, Deus Ex, and Mass Effect handle "optional" content: every playthrough uses the same maps, missions, and general story beats yet because the game remembers all the minor decisions you made and acknowledges them (even if it doesn't have an actual effect beyond determining whose voice will be on your radio in a mission or what NPC is chilling in a bar and what item they give you) it feels more specialized and memorable than games that lock you out of broad swaths of content based on your choices.
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# ¿ Oct 24, 2014 10:22 |
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Wolfenstein New Order has some really cool areas The Moon. Submarine. but you never really get to stick around them too long, the game shuffling you back to Generic Land instead like bridges, camps and buildings TheSpiritFox posted:Example? Wasteland 2 you have a very early choice to save one place at the expense of another. That is a choice, you are explicitly provided with that choice. What would drive Tiggum batshit insane is if there were a hidden third choice which you would only find by going and searching all over the place and uncovering a third location on the other side of the map from the two provided choices where you could save that third place and change the story yet again, but nowhere were you told about this choice or that the option existed. Don't go to any place. Eventually both will fall.
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# ¿ Oct 26, 2014 02:47 |
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Dr Christmas posted:There are some vents along the side of the room and some cabinets or something that'll get you about half way, if I recall correctly. Can you still glitch him out and Melee-Takedown him when he hops over a wall? You can also just get the Auto-Aim/Seeker mod for the assault rifle and blind-fire him to death.
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# ¿ Oct 28, 2014 05:09 |
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kazil posted:(The hacking minigame in AP is also the literal worst hacking minigame of all time) Works fine with a controller.
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# ¿ Oct 28, 2014 10:19 |
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StandardVC10 posted:You missed the greatest thing, 12 gauge coinshot. But with legion coins being somewhat rare, and each shell requiring 8 coins, I found that the fun with it was always fairly short-lived. Grand Theft Auto Online's editor is full of annoying things. Placing spawn points for deathmatch/captures is stupid fiddly as super hell. If you are trying to place it near an object and you bump the marker into the object, it won't place if you nudge back to the clear area, you have to move it away it another clear area then move back over You can't snap fences/objects together. You have to constantly pick up and place the object to line it up without huge gaps. There's no fine control/rotating. I'm honestly surprised they haven't patched out stacking objects yet IMO.
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# ¿ Dec 3, 2014 16:17 |
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Morpheus posted:I don't like the controls, either - circle to reload? Square to jump? Why? GTA 5 uses the same scheme.
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# ¿ Dec 8, 2014 20:32 |
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Who What Now posted:I wonder how much of people's criticisms about regenerating health is rooted in the awful design decision to mute all sound and fill the screen with pulsing redness when hurt? Not to say the criticisms aren't otherwise warranted.
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# ¿ Dec 15, 2014 20:20 |
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I assumed it tied into the Deadly Descents thing it had going. I quite liked the SSX reboot apart from the lack of a city track.
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# ¿ Dec 20, 2014 23:55 |
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Improbable Lobster posted:Good beards in character customizers seem to be getting rarer, so many games opt for a lovely texture job that looks like the character rubbed some charcoal on their chin. Because you know, instead of actual quality art assets or making a nice/interesting/cool visual style we need more p's and funspersecond.
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# ¿ Jan 4, 2015 15:05 |
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Catpain Slack posted:Then again, running a game windowed might decrease performance.
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# ¿ Jan 21, 2015 12:30 |
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Esroc posted:I think the activities are kind of fun, especially in online mode. I spent a solid week playing golf more often than the actual game.
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# ¿ Feb 4, 2015 14:09 |
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DStecks posted:OK, wow, I know this will not be the first or thousandth time his has been said, but the gunplay in Alpha Protocol is un loving playable. I'd heard it was going to be bad, but nothing can prepare you for the total shitness of Alpha Protocol's gameplay.
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# ¿ Feb 15, 2015 04:41 |
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Gestalt Intellect posted:In metal gear solid 4 you can sneak up behind someone who hasn't spotted you and point a gun at them, tell them to stick 'em up and they'll actually surrender, letting you safely knock them out.
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# ¿ Feb 26, 2015 16:11 |
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RPG's should have Butt sliders so you can modify the butt because you're forced to spend 30+ hours of the game staring at the butt anyway so it might as well be a nice or funny butt.
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# ¿ Mar 25, 2015 04:48 |
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muscles like this? posted:They don't do a very good job of explaining it but there are actually two ways the cops are chasing you. If your icon on the minimap is white that means the cops know what you look like/what you're driving and will pretty much home in on you. If it is gray that means they're looking but don't know who you are. If you're quick about it you can actually drive right by a cop in search mode if you're gray, although they can still spot you and switch to white if you get too close. The best ways to deal with it in Online is it either just die/kill yourself, remove a mask, pay Lester hide underground in the train/subway tunnels, or crazily enough, behind your own car wedged into a corner. For real, wedge your car into a corner, climb over the car and hide in the corner so they can't make line-of-sight. Works better with boxy/tall cars (The Huntley and the armoured heist car work good). If you can park under an awning you can even block Police Chopper LoS. It's also funny watching all the cops telepathically rush your location in droves but the dozen of them never think to look behind the fluro-pink SUV riddled with bullet holes in the corner The choppers though, that's the poo poo that makes hell. Just bullshit spawning them in almost right on top of you. The city you can handwave it, but in the middle of no-where?
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# ¿ Apr 28, 2015 17:15 |
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Starhawk64 posted:New GTAV complaint, the car spawning system sucks. I can never find the car I want but as soon as I find one everyone on the road is driving it. It's like the game know when you are looking for a specific ride and sets the RNG to never spawn one without hours of searching. It can only have so many potential cars in memory at a time. To get around this the game has tables when it comes to 'random' traffic cars so if you managed to grab Supercar Y the table has Supercar Y, Supercar X, Sportscar G, Motorbike S, SUV A. This is why knowing where certain parked cars spawn is important. Knowing this, you can 'exploit' GTA:O into finding a car you want by constantly hopping sessions (refreshing what table is in RAM or something) to get the spawns you want. You really notice this if you play the new-gen version of GTA5 then go to the old-gen version.
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# ¿ May 17, 2015 11:57 |
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Contrecoup posted:All bad things that happen in games are entirely because you choose to advance the plot. Otherwise the villain is happy to just kind of hang out while you play blitzball or seduce and elf or whatever. Who's the real bad guy?
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# ¿ May 26, 2015 14:35 |
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# ¿ Apr 27, 2024 14:58 |
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Szurumbur posted:All right, unless I'm missing something obvious, I've met a Boss in a story quest that's impossible to defeat for me - Nithral in a Velen quest with Keira. He can instantaneously raise an impenetrable, damaging barrier, inside of which he regains HP. This barrier is connected to enemies he summons and disappears when they're defeated. The problem is: -Get his health down, he goes into the shield and summons the dogs to recover HP. -Kill the hounds and you fight him again. -Whittle his HP down and goes into another shield and more dogs. -Kill those ones and he'll fight to the end. You don't really have any point to run into his shield, you have tons of space to fight. What bugs me about the combat is that striking someone doesn't cancel their animation, so in group combat you'll just go tit-for-tat hurting each other at the same time. And you can't apply oil in combat. At least give the player a grace period at the start of combat to apply one if they want.
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# ¿ Jun 4, 2015 12:54 |