|
Subjunctive posted:Rain also slowed stamina regen, I think? It’s been a while. Yes, being wet did this, either from rain or going through water. It also kept you from sleeping until you dried off, which could be done faster by a fire.
|
# ¿ Nov 23, 2021 15:38 |
|
|
# ¿ May 11, 2024 17:46 |
|
I played Icarus in beta and enjoyed it for 5-10 hours or so but the grind became extreme very quickly at that point (or before). Played a bit just now so Steam would actually let me review it (since the beta isn't shown in time played as it's a differnt app) and somehow they made it even more grindy. Played almost an hour, that got me to level 3, you need to be level 5 to unlock the first parts of wooden housing (6-7 to get all the parts you need) and I was already at the point of just grinding poo poo for XP to level and for no other purpose.
|
# ¿ Dec 4, 2021 20:45 |
|
A lot of people unaware that Icarus permanently deletes your character if you let any mission you're on expire: https://steamcommunity.com/app/1149460/discussions/0/3195864334798429960/ e: by design, not a bug RandomBlue fucked around with this message at 01:25 on Dec 11, 2021 |
# ¿ Dec 11, 2021 01:21 |
|
The dumbest part is you can go back to the drop ship and abort at any point and you just lose your progress from that mission (and maybe items you brought?) so this is just absurdly stupid to me. Why wouldn't it just be an auto-abort if a mission expires?
|
# ¿ Dec 11, 2021 03:50 |
|
Flesh Forge posted:Zomboid's devs just released a nice highly polished trailer: Ok, this finally sold me on the game.
|
# ¿ Dec 20, 2021 19:10 |
|
So anyone check out The Planet Crafter? https://store.steampowered.com/app/1830840/The_Planet_Crafter_Prologue/ https://www.youtube.com/watch?v=B0g4YVF6cq0 e: oh poo poo, I don't see any bears or deer, we sure this is an alien planet? RandomBlue fucked around with this message at 19:05 on Dec 22, 2021 |
# ¿ Dec 22, 2021 19:02 |
|
Icarus is going well:quote:Earlier this week we restored over 60'000 characters that were left behind on prospects after time ran out. This could be due to players not realizing that Icarus’ mission timer counts down in real time or cases where bugs and server issues preventing them from leaving in time. This restoration was our way of apologizing and making things right with players who lost their characters unfairly. lmao e: You can abort a mission at any time and you just lose character progress on that mission but if you forget to do and it times out they delete your character. It's the dumbest loving design decision and makes no god drat sense. It should behave just like aborting as aborting doesn't cost anything or take much effort beyond running back to the pod. RandomBlue fucked around with this message at 18:47 on Dec 24, 2021 |
# ¿ Dec 24, 2021 18:44 |
|
explosivo posted:Do the random world gen IMO, it's pretty much a brand new system of generating a map and makes for a nice world to play on. That other one has been the standard one for a while now and I don't know if it would have any of the new points of interest they recently added. The default map, Navezgane, only has 4 small towns in it. I'd definitely recommend using the random map generator and there are a lot of good seeds in the A20 seed thread, this post has a ton of good ones with map images: https://community.7daystodie.com/topic/25756-alpha-20-seed-thread/?do=findComment&comment=460201 I'm using BihariScientology with the generation settings listed in the post and it gives large cities in every biome (except burnt forest, the generator seems to skip that biome completely right now).
|
# ¿ Dec 28, 2021 21:19 |
|
OgNar posted:Will have to check this out. The guy that made that post said he went through like 500 maps to get those. On my 5950x w/ a shitload of RAM it takes about 5-6 minutes to generate and save a map. That's a gently caress load of work.
|
# ¿ Dec 28, 2021 22:06 |
|
Canuckistan posted:I'm confused with the map generation options. I select Advanced Generation and put in the recommended settings and click Generate World. After about 7 min it spits out a map in the preview screens but there are no buildings in the preview, only roads, and no complete message. If I back out to the previous menu then the Start button is greyed out. I suspect that it should be generating some kind of complete message and then I can go back to the previous screen and click 'Start'. Is that right? Yeah, it's confusing. That preview map will eventually load the buildings but it takes a loooong time sometimes. After clicking back you need to change the map/world option from RNG to the name of the map you just generated by clicking the left/right arrows to switch between them. The UI for this is pretty lovely.
|
# ¿ Dec 29, 2021 00:59 |
|
MarcusSA posted:Astroneer is on sale for $15 but how is it? I didn't realize the game came out in 2016. If you like games like Space Engineers or Stationeers you're probably going to find Astroneers too simplistic.
|
# ¿ Jan 14, 2022 21:55 |
|
every game is subnautica if you think about it
|
# ¿ Apr 5, 2022 21:03 |
|
I absolutely hate planet based starts in Space Engineers, they're the least fun part of the game for me and it seems like most servers try to force you in to that now.
|
# ¿ May 4, 2022 18:00 |
|
My main problem with planetary starts is that the regular ore detectors suck rear end and don't have enough range to be used effectively to find ore on a planet because they're typically deep enough to be at the limit of the detector range or farther. Then you have to build some janky rear end vehicle with a large detector on it via some rotor fuckery and even then it takes a lot of wandering around to find the deposits you need. I much prefer the experience of just parking my ship in an asteroid cluster and flying around in my suit to scout out ore. I also hate the current asteroid generation, the old asteroids were much more fun and ore was easier to find.
|
# ¿ May 4, 2022 18:45 |
|
TeaJay posted:Like many people already wrote I also thought BZ was a downgrade to original Subnautica - more streamlined, smaller map, more focus on story - which is pretty forgettable. I think I did prefer the silent protagonist of the original (with his dumb Tintin hair) better too, it gave you more chance to reflect on the story and figure it out yourself. BZ isn't as good as Subnautica 1 but if you're jonesing for more subnautica it's pretty much the only option and it is still a good game IMO. Removing the cyclops was dumb, you already had that poo poo, just leave it in and let us use it, add a docking bay for the sea truck or something but going from the Cyclops to the sea truck was a pretty big downgrade in terms of experience IMO. e: BZ also felt a lot more claustrophobic and too mazy IMO.
|
# ¿ May 15, 2022 22:54 |
|
There are only MMOs and Tetris, which is also an MMO.
|
# ¿ May 18, 2022 09:47 |
|
LOL all you people afraid of deep water. *thinks of being on the edge of a roof and dies*
|
# ¿ May 21, 2022 22:23 |
|
Flesh Forge posted:it's really weird because it's completely irrational, like my brain knows this is just a space/flight sim with blue/green volumetrics and the sounds are just ordinary things like, a guy rubbing a piece of wet leather on a piece of plywood or something, and it doesn't help *AT ALL* just the sound guy, mute the game and keep playing
|
# ¿ May 22, 2022 16:34 |
|
The Lone Badger posted:I have learned an important lesson about chopping down trees during the day. also don't AFK unless you're in a building, preferably your castle.
|
# ¿ May 22, 2022 16:36 |
|
Your Brain on Hugs posted:I can't see many settings in the .json file, can't see how to turn on the item teleport for example There are two JSON files, the server host settings and the game settings. The game settings file has most the tweakable game parameters.
|
# ¿ May 22, 2022 16:37 |
|
Major Isoor posted:Hey, random question, but I've been out of the survival loop for a while: Are there any good PC/Steam games with exploration and base-building that don't require a lot of grinding to get going? For instance, I've been itching to go back to No Man's Sky (more exploration than survival I know) to make like, an underwater base overlooking a nice coral reef to look at, between exploring the planet/solar system and to return to for storage etc, but I dunno, NMS never really rubbed me the right way 100%, so I didn't end up playing it a lot. Hard to explain. Subnautica 1 & 2
|
# ¿ Jun 22, 2022 15:48 |
|
mrmcd posted:My main complaints right now is some of the missions are obnoxiously grindy for a solo player. They are doable, just take a very long time. Like the one I'm on now is an early mission to farm a bunch of food, hunt and process a bunch of animals, then load the goods into a drop ship and send it to orbit. I am ranked up enough to get some decent bases setup, get the farm and hunting lodge going, have sustainable sources of food and water, etc. Then it's just ... waiting out timers and spawn rng. I literally spent like 4 hours waiting for crops to grow, schlepping water to the crops etc. You can do some exploration and tech development in the meantime but you gotta stay fairly close to the base to water and harvest the crops. It's like, after the first hour ok I understand how crops work now, and then 3 more hours of tedium while the grow clock ticks down and random bears wander by trying to gank me. The game also has solo vs. group talent trees and last I heard you can't respec so either you use solo talents to optimize your solo play and suck in a group (those talents get disabled when playing with others IIRC) or you have a group char that sucks when solo. Used to have permadeath if the RL mission timer expired before you completed the mission too but that's been changed/removed. Some astoundingly bad design decisions in the game but it can be fun. I like their tree chopping implementation, it feels and sounds good, but mining rocks is just like pretty much every other rock mining game.
|
# ¿ Jun 22, 2022 18:20 |
|
Synastren posted:The worst of that hasn't been true for along time. Good to hear. I've been wanting to check it out again but keep getting side tracked.
|
# ¿ Jun 24, 2022 05:20 |
|
Flesh Forge posted:oh rad they added space elephants to the space bears and space wolves?? they added several new space earth animals, yes
|
# ¿ Jun 24, 2022 16:10 |
|
Travic posted:Getting into Project Zomboid. First run died instantly. Second run lasted a few days before getting bitten, but I learned a lot. Third run is still going strong. I'm leveling carpentry so I can make a rain barrel. level rain barrels faster by pissing in them and emptying them out repeatedly
|
# ¿ Aug 7, 2022 19:18 |
|
Beefeater1980 posted:I’ve been messing around with Osiris: New Dawn since its latest experimental patch. I still can’t quite recommend it, but it does seem to still be in active development. Empyrion, maybe Icarus though Icarus is a bit of a stretch, it's mostly Earth pretending to be another planet. e: I played Osiris: New Dawn about a year ago and got to space and it's extremely weird and janky they way they handle space and travel between planets, or was at the time. I stopped playing at that point because the other planets weren't that different.
|
# ¿ Aug 9, 2022 05:14 |
|
Flesh Forge posted:Spanj, a popular youtuber guy, gushes for an hour over the new Stranded at Nemesis scenario for Empyrion: excuse me, this video is 58 minutes long.
|
# ¿ Aug 9, 2022 20:35 |
|
chainchompz posted:What's this thread's take on Green Hell? It's on steam sale and it keeps being recommended to me. On the surface it looks like it's survival. It's good and is more survival than most survival games.
|
# ¿ Aug 11, 2022 18:21 |
|
Sokani posted:Sharpened stone should work, takes a small rock and a big rock. also works with two small rocks
|
# ¿ Sep 25, 2022 19:14 |
|
Bhodi posted:my BZ experience was made 10,000% more enjoyable by the craft-from-containers mod and the no-seatruck-slowdown mod. I didn't like it as much as the original, but it smoothed some sections and I liked the extra base options. Sea truck is good but I miss the cyclops.
|
# ¿ Sep 27, 2022 01:34 |
|
explosivo posted:As much as I enjoy card survival it's gotten to the point that I feel like i'm actively avoiding opening the game because I know there's a heap of stuff to do when I get in and I was low on water when I stopped playing last but am getting hungry so i gotta think about that and the shed's almost done so I need to weave some more palms and gently caress i forgot about the stuff on the fire and now that's full of charred remains and... agh. Just gets weirdly stressful and I think a lot of it has to do with how the cards are organized. I keep imagining exactly this game but with a big board to organize cards in sort of like how Cultist Simulator worked instead of the 3 rows thing and I think I like that game better. I'm on a phone but it feels like a mobile-centric UI and even then it's still sorta aggravating to deal with at times. Yeah, I was trying to nail down what stresses me out about the game and the UI is a big part of it. You've got a shitload of spinning plates after a while and you can't see most of them. The game gives zero help with this. You start something cooking and forget and commit to something that takes long enough to burn your food? The game gives no warning or prompt about it, you just lost your poo poo. The game also does a really poor job of helping you figure out what you can make. Like rope for example, you get recipes that call for rope but there is no help entry for rope (or maybe it was some other ingredient I'm thinking of). Trying to keep track of all that poo poo your head is just not fun for me.
|
# ¿ Sep 28, 2022 18:41 |
|
duffmensch posted:Is anyone else playing Survive the Nights? Just picked it up over the weekend and it seems like an interesting take on the genre. It's been in EA for 5 years and the reviews are not good.
|
# ¿ Oct 2, 2022 19:30 |
|
Danaru posted:Is there any other way to deal with loneliness and isolation? Weston can't do anything to help me anymore and I'm regularly having my mood dip low enough to effect my action times Took me a bit to realize you were talking about the game.
|
# ¿ Oct 10, 2022 18:10 |
|
CuddleCryptid posted:The way my experience with this game has gone I wouldn't be surprised if there was an option, and you just need to drag coconut oil over your character's UI or something to unlock it. Same as "wait you can just use an axe on the forest icon to get wood" Seems like the game should tell you that as soon as you make an axe. God drat game!
|
# ¿ Oct 10, 2022 19:18 |
|
The Android price for Card Survival is $16, lmao. Come the gently caress on.
|
# ¿ Oct 10, 2022 21:29 |
|
Vib Rib posted:$25 on steam! Eh, the Steam price is high but not insanely so compared to games in general. That Android price is way out of whack with mobile game pricing and they'd likely have more than 10 times the sales by lowering it to $5 or less.
|
# ¿ Oct 10, 2022 22:01 |
|
CuddleCryptid posted:The creator addressed the price and basically went "if you're the kind of person who won't just refund the game when you have to do the more complex stuff then you'll buy it at the price point" which I think is reasonable. Same reason all the Paradox dlcs are 25 bucks Not sure how those two things are related, but whatever, it's their game. The more complex stuff is still beyond the Steam refund period, generally. I own the game, the price wasn't too much for me but it seems like they're shooting themselves in the foot, especially on Android where they have a whopping 100+ reviews that could easily be 1000+ at a lower price point.
|
# ¿ Oct 11, 2022 00:54 |
|
Gonna check this out today: https://store.steampowered.com/app/1324130/Stranded_Alien_Dawn/ It's in EA and only a few reviews but all the reviews are basically "it's just rimworld in 3D" and "IT'S RIMWORLD IN 3D!!!" Sold!
|
# ¿ Oct 12, 2022 18:12 |
|
explosivo posted:Reminds me how every game release on steam will have posts in the discussion forum within minutes after launch of people doing a sight unseen valuation of the game and determining it's actually worth about $X.XX less than what they're charging for based on totally arbitrary criteria. Must be exhausting to be a game dev and have to deal with that poo poo all the time. Just don't buy the game if you think it's too much money I'd just like them to sell a lot more and make more money so they can make more games.
|
# ¿ Oct 12, 2022 20:14 |
|
|
# ¿ May 11, 2024 17:46 |
|
metasynthetic posted:It's also worth noting that despite the lo fi aesthetic, it has probably the most convincing depiction of darkness I've seen in a game, and it fits perfectly with the gameplay. Very immersive. Eh, I think they went overboard with it. In a house with open windows at night it's loving pitch black cave darkness, you can not see a god drat thing.
|
# ¿ Oct 22, 2022 19:13 |