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I only started using the Dominion Rod today so I don't have a great understanding of it or anything, but from basic experimentation it feels like the hammer statue is better against large bosses and breaking weak points while the owl statue is better against hordes and general damage. The owl statue actually does better against captains and playable characters if you don't care about hitting weak points, since it moves around so much it can hit enemies from the back and break their guards, plus the S2 is a launcher that most enemies seem to not block.
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# ¿ Jan 12, 2015 08:41 |
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# ¿ May 14, 2024 23:44 |
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enojy posted:Are those "purple skills" (the ones that require all three tiers of all weapons to begin unlocking) worth it? I've about got the Adventure map completed, I just need a few more tier 3 weapons for various underleveled characters, so the process is a pain in the rear end. I wanted to unlock those purple skills before getting too deep into Master Quest and Twilight map, but if they aren't worth it, gently caress it I'll move on. It increases the weapon's base power to 300, same as the Master Sword. If the weapon has 5 stars it gets buffed to 450 total base power. It usually isn't worth it IMO.
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# ¿ Jan 21, 2015 08:38 |
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Agitha's biggest problem is that her third attack in her normal combo, the whirlwind that lifts her into the air, is hideous garbage that lasts forever for no damage and leaves her open to basically every enemy in the game. She wouldn't be good even without it, but it's what dumps her into the bottom of the list below even Zant.
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# ¿ Jan 26, 2015 08:19 |
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Eh, it's debatable. Agatha is weirdly good at taking out boss meters with her butterfly, but everything else in her arsenal is ridiculously slow, has a small area of effect, and/or is hard to control. Zant at least can take out mobs and keeps in less than ten minutes, even if his captain/boss fights are pretty terrible.
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# ¿ Jan 26, 2015 12:12 |
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Heroic Yoshimitsu posted:Out of the available Master Quest and Twilight Princess packs, is one of them considered better than the other? I'd say they're about equal. It depends on what you want out of them, really. Master Quest- -It's a remix of the original Adventure Map. -Has Cia, Volga and Wizzro's level 2-3 weapons, plus several costumes and 8-bit weapons. Twilight Princess- -Has an original map, though it's only about two-thirds the size of the first two. -Unlocks Twili Midna, who's an absolute shitwrecker, plus Zelda's Dominion Rod. Also a few costumes. -Enemies in the TP map have a chance to drop two materials or a weapon and a material, making badge grinding much easier. -Balance is a bit off; the game expects you to be around level 80 with all characters to get very far in, plus the damage requirements don't scale very well (enemies do significantly more damage as you get farther in, but A-rank requirements aren't adjusted to match the change) Majora's Mask (hasn't been released in the US yet, so I'm just going off what's in this thread)- -Two new characters, Young Link and Tingle. -New map, about the same size as Twilight Princess, occasionally 'resets' until you beat a specific map -Apparently the new maps drop a lot of rupees?
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# ¿ Jan 31, 2015 01:42 |
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Arbitrary Coin posted:Just got the DLC. So how in the world are Epona and Dominion Rod supposed to work? I've just been button mashing so far. Also, Twili Midna is loving amazing. But she seems kinda stationary? Like does she get invincibility for any of her fancy combos or can she doge cancel? Kinda worried about Damage A Ranks Epona I don't have too much experience with, but from what I've played her main thing is that she can juggle enemies basically forever. Alternate between the triple stomp and the multikick, use a carrot occasionally to launch enemies, and don't let them hit the ground until they're dead. Dominion Rod is all about spacing and controlling the statues. She has two statues, the green owl and the red hammer, and can toggle between them by using strong attacks. The standard strong attack toggles between red-green-none, S2 and S5 set it to green, S3 and S4 set it to red. The green one spins around wildly, making it great for mobs and getting around guards, while the red one focuses on a small area but does more damage, making it better for bosses and PCs. There's no reason to not have a statue out, either. My general strategy is to use S2 to get the owl statue out, flail around wildly until the area's clear, then repeat as needed. If I need a damage boost, use s3 to clear the area or s4 to hammer the area right in front of you, then lock on to the nearest enemy and pummel them until they die. It's not the most sophisticated weapon, but it has massive AOE. Twili Midna doesn't have much in the way of invincibility frames, as far as I can tell, but she doesn't really need them. Her standard Strong Attack is a massive AOE centered on her that takes forever to fire if her meter's empty, but if it's full it goes out near instantly. All of her attacks hit a wide area; use S3 to knock away enemies, S5 to wipe out midrange groups, and her S6 has massive range and basically fills her meter in one go. Switching between S6 and S1 will clear out most enemies pretty easily.
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# ¿ Feb 3, 2015 07:45 |
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You can dodge out of the animation a bit before the beetle actually drops. Summon a beetle, dodge, summon another in the same area, dodge, repeat until dead. It doesn't work well on enemy PCs since they can air dodge and escape the trap, but monster captains get chewed up pretty well, especially if you have Strength 3 on your weapon.
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# ¿ Feb 7, 2015 21:12 |
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You need to completely kill him once while he still has the dark power. He'll respawn a few seconds later, then you can trigger the Great Fairy once he gets back in range, let Zelda talk him down, then kill him again. You also need to open the Enemy Base gate, the one Cia's behind, but that should happen automatically as long as you've proceeded far enough into the stage.
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# ¿ Feb 9, 2015 00:41 |
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Most of the quizzes are pretty easy, yeah. They do have a few funny dick moves in some of them though. There was one, I forget exactly which, but it was defeat Zelda, ignore Midna, while using Agitha. The problem was that, even when initiated against Zelda, Midna took way more damage from a weak point smash, so I had to ignore the usual strategy and just combo Zelda to death. Not very fun.
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# ¿ Feb 11, 2015 08:29 |
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GANDHITRON posted:I heard that you don't have to go out of your way to pick up material and weapon drops from downed enemies, that they automatically get collected at the end of the level. Is that true? Yes. There might be a limit to the amount of items that get autocollected, but even if there is it's high enough that you'll only be losing out on the generic trash materials. Cia and Fi get namedropped by the narrator in Legend Mode, FYI.
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# ¿ Feb 12, 2015 07:59 |
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Chakram posted:I am having the worst time trying to grind these Gohma's Acids. With the Materials+ weapon skill and apothecary mixtures, there still doesn't seem to be a middle ground between "mostly weapons dropping" and "only gold materials drop." Just stop using the +material stuff. It doesn't increase the likelihood of materials dropping at all, just makes them more likely to be higher ranked.
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# ¿ Feb 12, 2015 20:51 |
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Heroic Yoshimitsu posted:I got the reward for getting all the skultulas in Legend Mode + 2 from hard, what would I get for getting the other hard mode skultulas? They're part of the Boss Rush reward map. You'll need to get a few from Adventure Mode to complete it, though. The map itself is the upper left part of Gerudo Desert, you face off against two of the large bosses at a time, whenever one dies the next one spawns, and you have to kill all six to win. It's probably the hardest reward map though. They also help build up the potion shop, though you don't need the hard mode skulltulas specifically.
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# ¿ Feb 13, 2015 08:38 |
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Bicyclops posted:I finally got the highest level summoning gate!! Two more left. Somehow I just have to figure out what the hell I am doing with Agitha and the Great Fairy and finally I can move on to the Master Quest map, returning to the regular map only occasionally for some heart pieces or skulltulas. For the Great Fairy map, I beat it in one try by basically ignoring everything that wasn't an objective or a high-morale enemy. Your allies can handle Zant/Ghirahim on their own, so just run around, drop bombs or riptides on everything that you need to kill and don't stop for anything. Her attacks are so slow you can't really afford to waste much time, so just focus on rushing anything that pings the map and then head straight for Cia. If you can reach her with ~3.5 minutes or so left you should be fine. Agitha's a fair bit harder, IMO. Before starting the map, get her to level 65 or so, with a 5-star Luna Parasol with strength 3 and 5. Light and lighting+ help but aren't as important. From there, you need to know that she has basically two useful combos- the beetle drop and the rushing beetle. For the first, start the drop a second or so before your target reaches you, dodge to reset your animation, drop another beetle, repeat until dead. For the second, time the beetle rush so it hits them right as they reach you, immediately go into the butterfly, do the three hit combo then a strong attack to smash into the ground. The second is more damaging and hits a wider area but is pretty slow and vulnerable to getting hit. For the stage itself, you'll want to start by taking the big group of dinolfos right in front of you. Stay on the move, drop a beetle whenever you have space, and focus on breaking weak point gauges. Her WPS is great and hits a wide area, use it to clear out the normal dinolfos. Once you're down to the glowing yellow ones, switch to one of her good combos to clear them out. Then go after Ganondorf, hit him for about half his life, then go clear out any priority threats. Ideally, you want to hit the boss with at least 3 or 4 minutes left and 2000 or so damage left. Keep in mind it's a red space so the damage limit is 10000.
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# ¿ Feb 17, 2015 08:18 |
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So how do I not suck with the summoning gate? Everything feels slow as hell, Dodong and Manhandla are pretty crappy in their base forms and too slow when powered up, and I can't break weak point gauges in a single combo even on Dinolfos and the like. The special attack is great and Argorok is useful, but everything else seems mediocre to bad. Also, how exactly do you control the powered Argorok? Even when I don't lock on to an enemy, I never seem to be able to aim the fireball correctly.
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# ¿ Feb 20, 2015 08:44 |
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Not a Children posted:I've been trying Darunia's for a solid week, I just take too much damage through it. Probably just need to powerlevel so I can kill quicker... I managed it my second try at around level 65. It's more important to have a five-star weapon with fire+ and Strength 4, I think. Keep in mind it's a red space so the damage limit is 10000, you can afford to take a fair few hits and still get an A rank.
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# ¿ Feb 26, 2015 01:38 |
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Complexcalibur posted:Hey, at least they didn't forget Bow Wow. Master Quest is about as difficult as the regular Adventure Map, Termina expects levels around 60-80, Twilight is around 80-100.
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# ¿ Mar 1, 2015 20:59 |
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CuddlyZombie posted:So am I a chump if I don't give a poo poo about using this Rupee glitch? Is there any real need to grind a bunch of guys to max level in the first place? Not really. You can pretty comfortably beat the Twilight map, which is that hardest by far, at around level 100. Anything beyond that is strictly overkill.
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# ¿ Mar 12, 2015 07:21 |
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Not a Children posted:Darunia's level 3 weapon mission is the stuff that broken controllers are made of. The damage limit on that mission is 10000, or 25 hearts. I never had a problem with taking damage, just time. If you're still having trouble, getting a tier two hammer with 4 or 5 stars, Strength 4, and Fire+ helps a lot.
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# ¿ Mar 23, 2015 22:30 |
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Darth TNT posted:I've been playing Hyrule warriors for the first time, which coincidentally is also my first warriors game. I've done some adventure maps while going through the storyline. Traxis posted:I finished Legend mode but haven't started adventure mode yet. Should I redo Legend on hard or dive into adventure? Just curious what the 'optimal' progression route is.
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# ¿ Jun 24, 2015 00:50 |
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Darth TNT posted:I laughed out loud when the Great Fairy dropped
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# ¿ Jun 24, 2015 20:26 |
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inferis posted:In adventure mode do I have to complete battles with certain characters to get rewards like heart pieces? For example the first level has a heart piece reward for Fi if I get an A-rank victory and I did, but there's no indicator whether I got it or not. You have to get weapons and heart pieces with the character they're for. Costumes can be unlocked by anyone, though they only show up in the DLC adventure maps.
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# ¿ Jul 9, 2015 06:35 |
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Darth TNT posted:I didn't quite understand what I was supposed to do in the last map with Cia, you're supposed to draw some Dinolfos so the Fairy fountain can shoot them? But I couldn't even find any Dinolfos and Violga shows up immediately to threaten Zelda. For the Cia map, a couple of Poes and Dinolfos spawn once Volga powers up, they should be marked on the map. Once you run near them, they get 'leashed' to you and follow until you get close to the fairy fountain, at which point they stay there. Once all of the marked enemies, including Volga, are at the fountain, you can trigger the Great Fairy's attack, which wipes out all enemies outside Cia's fortress and nullifies Volga's powerup. You can defeat the non-Volga marked enemies instead of drawing them over, though; it's slower unless you're pretty overleveled, but it is an option. Volga respawns if defeated as long as he's powered up; you'll actually need to do this on hard mode if you want the stage's second skulltula. For Impa, she was probably using the Naginata, her second weapon type; you can unlock it a little ways into Adventure Mode. It's much faster than her greatsword, though it has a little less range. Also, she powers up if you defeat too many clones, which buffs her health and damage and lowers the knockback she takes when hit, so it's harder to stun her when attacking. You can tell if enemies are powered up or have high morale because they glow their army color, usually red for enemies.
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# ¿ Jul 12, 2015 06:59 |
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Darth TNT posted:I hate the fire rod. Save up your magic during the stage, so you can pop off a charge against the boss; a magic-powered super attack will force the boss into revealing its weak spot. You should be able to pop its meter in one go if you have all the combo badges and at least the silver weakpoint badge.
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# ¿ Jul 31, 2015 01:31 |
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RickDaedalus posted:I got this game not too long ago and I just beat Legend Mode. Got all the Gold Skulltulas (illustration is missing 3 pieces for some reason) and whatever. Master Quest pack- unlocks a new 'weapon' for Link, Epona; she's pretty good and can juggle enemies pretty much infinitely. Adds five new missions to Legend Mode, Cia's Tale, which details Cia's history, though it doesn't add any new Skulltulas or Heart Pieces. Finally, it unlocks the Master Quest Adventure Map; basically a remix of the original Adventure Map, with new types of missions and additional complications. The map contains Heart Pieces and weapon upgrades for Cia, Volga, and Wizzro, as well as several costumes and 8-bit weapons for the original cast. Twilight Princess pack- unlocks a new weapon for Zelda, the Rod of Dominion, which is probably her strongest. Unlocks Twili Midna, who is crazy broken and hella fun. Also unlocks the Twilight Realm Adventure Map, which is intended for characters around level 100+ and crazy hard, and contains several more 8-bit weapons and costumes. Majora's Mask pack- unlocks two new characters, Young Link and Tingle. Adds the Termina Field Adventure Map, which is intended for characters level 60-80, and features a 'reset' mechanic, where every 72 levels all maps will be re-locked and must be completed again, though this stops after you defeat the final map. As usual, adds new 8-bit weapons and costumes. Boss Pack- adds the Boss Challenge and Ganon's Rage modes. Beating Ganon's Rage unlocks a (kind of half-assed) Giant Cucco character. Only costs half as much as the others, though it has a lot less content. There's a few other DLC packs as well, but they're strictly costumes and don't add any playable content. Like Onean said, I'd advise you to play through Adventure Mode for a while, and if you're still having fun, go for the Hero of Hyrule pack, it contains all four of the above packs and gives you a minor discount.
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# ¿ Sep 5, 2015 03:09 |
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RickDaedalus posted:B is for Barely. You have to unlock every weapon on the standard Adventure Map; that means every single square with a weapon icon on it has to have the icon removed before the skill will turn red and start counting kills. The map should have a label at the top of the screen letting you know you did so if you managed it. DLC weapons, including the spinner, definitely aren't needed.
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# ¿ Sep 19, 2015 08:16 |
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FirstAidKite posted:Oh my god the great fairy weapon is amazing Been a while and I don't recall the details, but AFAIK- as long as you're connected to the internet, you'll randomly get different colored Links appearing on random spots in the adventure map. These maps have high-level enemies and somewhat randomized content, and if you win you get 50000 rupees and a random high-rank weapon in addition to whatever you loot in the mission itself. If you're friends with someone, their network link is more likely to show up, you get better rewards from beating the mission, and when you do the next time they play a map they get the equivalent to the +xp potion for free.
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# ¿ Mar 8, 2016 02:19 |
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ThisIsACoolGuy posted:It's been a hot minute, what do you use on Sheikah Stones in adventure mode? The harp reveals enemies on the stage so you can actually play it, but there's a second secret hidden on that screen that you use a separate item to identify. Or possibly the other way around for some areas.
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# ¿ Apr 2, 2016 21:10 |
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mabels big day posted:The summoning gate Level 2 mission is awesome. Immediately after you beat the Bombchus, a thousand Dinolfos and Impa go into the Allied Base and a Rally Captain shows up at the opposite side of the map. It's impossible to defend Cia from getting her poo poo kicked in before reaching the Rally Captain if you get unlucky with his spawn location. Sheesh. I think that mission's just a straight level check, honestly. If you can kill the enemy captains in a reasonable time frame Cia can hold off Impa long enough to snipe the Rally Captain, if not you get drowned under ten million high-morale Dinalfos. Pray for lots of Argoroks.
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# ¿ Apr 5, 2016 01:37 |
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SuperHappy posted:Still, it's pretty fun. The tweaks have made things easier to get through, for the most part, though now that I'm in the Master Quest, I'm finding the old 4000 damage limit wall starting to come up more often. Unfortunately, unlocking Link's Magic Sword is one of those "lol, get hit twice and you'll have to restart!" stages. Maybe it's time to find more Skulltulas and unlock the "permanent Arrow upgrade" potion. Yeah, I remember that. Do I want to go through it again? I don't know, but I probably will. I don't think I've even seen a stage with a 10000-limit cap yet. Surely they exist, though, right? The 10000 damage stages are the red levels on the top two rows of the map, plus a few arbitrary stages that are considered to be harder than usual- mostly ones that force you to use Ganondorf, AFAIK. There's a map floating around that lists the damage requirements on each map along with a few other things, I think it was linked just a page or two ago.
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# ¿ Apr 23, 2016 21:36 |
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100YrsofAttitude posted:Cool thanks for the advance. Folt's advice is intense but very interesting. I haven't even unlocked nearly a quarter of the characters but yeah, I'm sure when by the time it becomes necessary I'll have a better handle on things. Only weapon/character I can't get behind is Fire Rod Link, which in terms of nostalgia is just awesome (like everything in this game), but yeah it seems like a bad way of killing things. I'm probably missing something in regards to it though. Kelp Plankton posted:Playing 3DS version. How do I get these weapon skills that are all chained up and weird looking to do anything? Getting kills seems to have no effect. Fairies are hidden in brown pots in keeps, and the stages they appear in are marked in the rewards section before starting a map. ZZT the Fifth posted:Alright. I suppose that makes the next question "how do I get a fuckton of rupees?" Do I just try to grind weapon drops? If so, is there a really good way/place to do so?
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# ¿ Apr 28, 2016 02:16 |
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The last mission of Legend Mode is kicking my butt. There's just so much to do and I get overwhelmed once Gohma and Manhandla show up. Is there a general idea of who should be doing what, or do I just need to coordinate my characters better? Also, along similar lines, I've noticed that once I issue a character orders they stay locked in until I give a new one, is there any way to release orders and put them back under AI control?
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# ¿ Jul 3, 2016 19:30 |
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He doesn't have a lot of opportunities to WPS, no. If you want to get one, then either bait him into doing the roll attack and move to the side, or shoot him with the bow when he does the lava pool hammer smash. It would probably be faster to just beat him up normally unless you have a really weak character, though.
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# ¿ Jul 6, 2016 00:15 |
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The witch who made potions near the Zora's canyon was heavily implied to be an aged Maple, but it's never stated outright. Her Lorule counterpart is referred to as 'Mapes' at one point, though.
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# ¿ Aug 13, 2016 19:56 |
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YggiDee posted:Has anyone else been paying attention to the Linebeck swap thing? I assumed it was random but now I'm pretty sure each item gives you a specific food back. It's probably worth having at least one fairy of each element, and there's a few useful or at least situational skills that you can't all get on one fairy- wall of water, the keep repair skills, infinite magic/special probably being the standouts.
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# ¿ Oct 12, 2016 01:41 |
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I've been noticing that sometimes random enemies will heavily slow down for some reason; it's not frame issues, just one specific captain or playable character will randomly execute an attack at about a third of their standard speed. It happens most often inside a fairy field, but not always, and I don't think my fairy has any ability that would cause this. Does anyone know what could be causing this?
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# ¿ Mar 9, 2017 01:31 |
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# ¿ May 14, 2024 23:44 |
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SeANMcBAY posted:Maybe it's something the game does to try to prevent frame drops? Which version are you playing? Legends, on the New 3ds. I don't think it's a frame rate issue, I have actual frame drops and nothing like that happens. It usually seems to trigger when an enemy captain is using a charge attack, the kind that generates a blue glow around them that isn't the subweapon interrupt.
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# ¿ Mar 11, 2017 01:29 |