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So my friend cannot play Mann Up MVM. Every single time, he will "crash" early on Wave 2. The game will just minimize on him and refuse to come back, but he still gets audio and is unable to move or anything. It is very annoying and he's verified his files. Has anybody heard of anything dumb like this
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# ¿ Oct 26, 2014 21:11 |
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# ¿ May 18, 2024 05:46 |
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Add this to the OP:
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# ¿ Oct 27, 2014 00:52 |
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If the max head fails, the economy fails.
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# ¿ Oct 30, 2014 00:52 |
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There's a kangaroo sniper soooooo
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# ¿ Oct 30, 2014 01:10 |
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Xander77 posted:I have about 50 giga (is that what the kids call it these days? Or is it "g"?) free on that drive. Anything else? Is it the update screen you get when you try to launch the game with the checkbox to have it launch automatically when its complete? Mine was resetting and I just clicked play game and it launched.
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# ¿ Oct 30, 2014 04:47 |
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Haha I like the TF_Matchmaking_TOBOR at the end
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# ¿ Oct 31, 2014 00:51 |
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oddium posted:The conclusion we can reach is Badlands is the Best Map. I yearn for cp_badlands_event with just the spooky ghosts and maybe curses. And then imagine, cp_badlands_xmas. This is living Nobody would play them because when you load koth_badlands everybody just complains that we should play the real badlands instead. Despite it being the best koth map and having a health kit under the point!
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# ¿ Nov 2, 2014 00:51 |
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Those mockups are simply inspiring.
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# ¿ Nov 2, 2014 03:33 |
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Well, I finally broke my killstreak as pyro. Thanks to the phlog on a valve server.
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# ¿ Nov 2, 2014 04:09 |
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CoolCab posted:When you're far enough away from a rocket launcher it stops drawing it as a proper circle, it becomes a simple pentagon. Has it always done that? Yep, those are known as LODs for Level of Detail. It's done to save processing time on rendering the details of something from a mile away when it's going to be a tiny blob of pixels on your screen. https://wiki.teamfortress.com/wiki/Model_optimization explains it nicely and has a bunch about what models do and don't have LODs defined in TF2. As well as this nice demonstration
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# ¿ Nov 8, 2014 18:03 |
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In 2015 launching TF2 will just install Dota.
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# ¿ Nov 10, 2014 14:42 |
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Magypsy posted:That and they generally pick worse weapons each year. Personally, I'm holding out for a festive Candy Cane or Holiday Punch this time around. I hope a festive candy cane is just an ugly lead pipe.
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# ¿ Nov 10, 2014 20:02 |
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Pyro has the best hats, spy has the worst. This is why spies love to backstab me when I'm a pyro, so they can look as pretty as me~
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# ¿ Nov 11, 2014 04:46 |
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Geight posted:If I have a spray image set in tf2 that I think is there through steam cloud magic, is there any way to get the file back onto my hard drive in a usuable image format? All the files I find where sprays should be kept are vtfs and vtms. Download VTF Edit and you'll be able to open the vtf and export a png
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# ¿ Nov 11, 2014 14:44 |
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Paul MaudDib posted:Soda Popper and BFB share a boost meter, so try that instead. It's been mentioned that this was fixed, but wouldn't you just pretty much instantly drain your magic flying powers as every jump after the frist would remove 25% from the BFB's downside if it worked?
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# ¿ Nov 14, 2014 06:29 |
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Magypsy posted:I think that there were files relating to a Team Spy Balaclava and Team Engineer Goggles, so I assume wearing one or the other would contribute towards either team. A team full of Soldiers and Demomen is nothing compared to one full of Spies and Engies, so they probably made those to prevent it. This is a fun idea and means I can be a true backburner pyro spy
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# ¿ Nov 14, 2014 22:42 |
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I unironically miss the Saharan Spy set.
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# ¿ Nov 16, 2014 00:17 |
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ninjewtsu posted:I'm pretty sure defensive playing has always been a core part of the Team Fortress gameplay and not just a random thing that got thrown at the wall. It is Team Fortress after all. In pub play the engineers and medics effectively dictate the entire match. Medics control when pushes happen and engies control where they are forced to happen, and I don't think that aspect of the game is just something that's just stuck around because of grognards. I want to frame this post because it's the first time in 7 years I have seen the emphasis on Fortress and not Team.
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# ¿ Nov 16, 2014 00:39 |
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Lobsterpillar posted:I was playing on a randomizer server today, and they've changed something since last time I played: if you spawn as an engineer and build buildings, those buildings will hang around even when you die and change class. I think that's always been the case, at least on the randomizer I play on. It's supposed to be "balanced" by the fact that you need to luck into a wrench or gunslinger to be able to upgrade stuff. Randomizer on non-koth/arena doesn't work very well though since you need to luck into being able to do something useful. QwertySanchez posted:My fondest memory of randomiser is spawning with the sticky jumper, gloves of running urgently (back when they used to deplete your health rather than just mark you for death) and the gunboats, and finding out that if the health tick killed me it counted as suiciding and made me respawn with the same loadout so I had to stand outside spawn completely still while a scout bobbed and weaved back and forth and kept completely missing me with everything he had until I finally got killed by a sniping engineer. One of the most fun runs I had was spawning as a scout with a caber and just kamikazeing into people with it, and cratering from fall damage to suicide and get the same loadout again
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# ¿ Nov 16, 2014 20:11 |
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Magypsy posted:For those of you who like the Demoman to be about demolition and not pirates, knights or demonstrations, there's an excellent new set up on the workshop, and an amazing new stickybomb launcher. Give me a sticky where launcher detting only blows up the last sticky fired, but any other of your stickies caught in its explosion explode with it letting you get some weird in between of stock and SR.
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# ¿ Nov 17, 2014 20:46 |
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If you want to know what's really killing TF2, it's the Valve servers suddenly adding 200 to everybody's ping every night.
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# ¿ Nov 18, 2014 03:41 |
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Othin posted:Fixed for myself. Using it against a charging demo makes me feel like a bullfighter, especially when you sidestep his charge and then crit kill him from the side/behind. Its mile long range makes it my favorite way to kill jumper + gardener soldiers.
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# ¿ Dec 1, 2014 23:47 |
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Hey remember 2 weeks ago when Valve patched pl_upward They apparently left that griefing teleporter spot 2 feet away from the changed spawnroom intact.
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# ¿ Dec 2, 2014 05:06 |
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No PS1 triangle scout breasts
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# ¿ Dec 4, 2014 02:01 |
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I'm just using the default since they changed how custom ones worked. I used to use the PC speaker beep from shooting an enemy in ZZT.
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# ¿ Dec 5, 2014 20:03 |
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Fojar38 posted:You take 50% less damage from sentry fire while charging a punch. 2007_heavy_punches_sentry_out_of_water_cp_well.gif
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# ¿ Dec 8, 2014 05:00 |
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how many ducks for level 69 thank you
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# ¿ Dec 9, 2014 04:33 |
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If you eat a steak sandwich you can just make the jump as a heavy and then tank rockets with the fists of steel.
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# ¿ Dec 10, 2014 05:26 |
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the wildest rear end posted:Tumblr tried to have a con and failed miserably. There was nothing except an inflatable pool ball pit. That's kinda like this update Even more like this update, they were told that the Welcome to Nightvale people were going to put on a panel. But then the Welcome to Nightvale people never got paid so they didn't show up. Instead tumblr got "An extra hour in the ball pit"
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# ¿ Dec 12, 2014 04:04 |
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Dominating a pyro.
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# ¿ Dec 12, 2014 20:09 |
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The best way to kill reserve shooter pyros is with the flare gun
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# ¿ Dec 13, 2014 02:55 |
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Arae posted:Bannerchat Also, disguised spies in the radius of your banner do not get glowy bits so it's a silly way to instantly catch a nearby spy.
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# ¿ Dec 18, 2014 05:21 |
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Magypsy posted:UGC have opened a poll asking for people's thoughts on the future of Competitive TF2. It's worth having a look at! Vote yes on Phlog.
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# ¿ Dec 19, 2014 01:50 |
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I see they realized people don't care about the Nice crates. Normally I open every naughty crate I get since it's maybe 5 tops, but I've got more than 20 right now compared to 10 nice.
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# ¿ Dec 23, 2014 01:26 |
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I'm so loving excited that the loch n load now also has an incorrect number of chambers.
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# ¿ Dec 23, 2014 02:25 |
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It fires quick, but you still have to take the time to load it. It's been 1 hour but I think it's pretty garbage.
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# ¿ Dec 23, 2014 03:43 |
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My favorite part of super fast grapple hook mode is when you have the intel and have to wait 5 minutes for your team to kill the person with your intel so you can actually cap it. Except they never do, and after several minutes of nothing happening a vampire scout or something gets the drop on you and you die and they cap instead.
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# ¿ Dec 24, 2014 23:57 |
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Roger Explosion posted:I keep on getting the "no matching blueprint' message while trying to craft catapults. What gives? Did you _just_ update? I had to update and then restart before I could craft the new weapons because I kept getting the same error. Also are the new stranges not marketable or something?
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# ¿ Dec 25, 2014 01:32 |
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Fojar38 posted:Ways to take down a short circuit engineer: This game is 8 years old and people still think you can't discuss combat in the game without saying something like PL_UPWARD: Final point. 3 minutes and 37 seconds remain on the clock. The cart is currently just outside the final room of the map. It has 18 sconds before it begins moving backwards. RED TEAM: 1x Engineer - Shotgun, Wrangler, Jag - Level 3 sentry on top battlements by the crates. Level 3 dispenser next to it. Level 1 entrance outside spawn door. No exit. 1x Engineer - Rescue Ranger, Short Circut, Gunslinger - Dispenser next to other engineer's. Minisenty located by the medium health pack on the final point. 2x Scout - Stock loadouts 1x Medic - Overdose, Kritzkrieg, Ubersaw 1x Sniper - Machinae, Jarate, Bushwacka 1x Demoman - Base Jumper, Sticky Launcher, Caber 1x Demoman - Loch n Load, Tide Turner, Skullcutter 1x Pyro - Degreaser, Reserve Shooter, Powerjack 1x Pyro - Degreaser, Detonator, Axtinguisher 1x Heavy - Minigun, Sandvich, GRU 1x Soldier - Original, Shotgun, Escape Plan Note: The medic is pocketing the soldier exclusively. BLUE TEAM: 2x Demoman - Stock + Caber 3x Sniper - Sniper rifle, Razorback, Bushwacka 1x Medic - Crossbow, Medigun, Vita-saw 1x Soldier - Black box, Shotgun, Disciplinary Action 1x Soldier - Rocket Launcher, Concheror, Disciplinary Action 1x Heavy - Minigun, Sandvich, Fists of Steel 1x Spy - Ambassador, Sapper, Knife, Cloak and Dagger 1x Spy - Enforcer, Sapper, Knife, Dead Ringer 1x Scout - Back Scatter, Pistol, Sandman Now that we know the teams we can discuss what blue should do to push the cart and use this to address any balance issues there may or may not be with the short circuit.
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# ¿ Dec 27, 2014 16:40 |
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# ¿ May 18, 2024 05:46 |
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IronicDongz posted:You're correct, it's odd and sorta dumb. It seems like they intended it to be a backup weapon when you're about to be killed, but... a normal shotgun is way better at that because you don't need to take the time to load it. And you won't have the spread penalty. And it's better in all other situations as well Yeah if you actually panic with it you will have to patiently wait to load it first and just get killed. If it started with 4 shots and just had a super long reload time it could be a lot more viable at least.
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# ¿ Dec 29, 2014 06:28 |