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My Plague Doctor was an alcoholic, and after a dungeon she decided never to drink again, so I had to put her in rehab. Game is fantastic.
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# ¿ Jan 31, 2015 02:32 |
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# ¿ May 1, 2024 13:44 |
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So Occultist an Bounty hunter work really well together. Weakening Curse marks a target, which the BH can use for double damage.
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# ¿ Jan 31, 2015 03:56 |
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Snow Job posted:Changing that would take away some of the strategy of the game. There'd be no pressure of trying to fit between "too little" and "too much". Not really. You have limited inventory slots. Foot stacks to 12, torches to 8. If you go in a medium dungeon, and don't immediately find what you're looking for, you start having to drop stuff if you over-prepared.
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# ¿ Jan 31, 2015 08:20 |
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Dackel posted:DOD= dodge AKA "The best stat."
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# ¿ Jan 31, 2015 23:28 |
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Unwise_Cashew posted:Out of curiosity, has anyone found a real use for the Jester or the Graverobber? Pair the Graverobber with a Highwayman. Highwayman Point Blank Shots for extra damage + knockback and moves back one, then Graverobber Shadow Fades stunning an enemy, gaining +20% dodge, and puts the Highwayman back in place. Repeat.
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# ¿ Feb 1, 2015 05:39 |
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Zaphod42 posted:Leper is a beast. After favoring Crusader for awhile, losing my main one forced me to try Leper + Hellion for my melee and I love it. Hits like a truck. I want to like the Leper, but it can only attack in the front and has no movement abilities. Any time I get surprised he's almost useless.
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# ¿ Feb 2, 2015 01:52 |
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Magitek posted:The game is very good overall, but my least favorite aspect is probably that heroes suddenly refuse to go on green-difficulty missions as soon as they hit level three. They may think they're hot poo poo, but without all the blacksmith and guild upgrades they're likely to get stomped by orange-difficulty missions. And since gold is at such a premium, the only good solution I'm seeing is to use multiple separate low level expedition teams to funnel all your upgrades into one "main" team. It's pretty unsatisfying being forced to neglect most of your dudes just to keep pace with an artificial XP restriction. This is actually something I like. It means you can't just grind low level instances with high level characters. You always have to risk something going out. Things stop being quite so expensive once you get some of the -price improvements too. Pavlov fucked around with this message at 04:47 on Feb 2, 2015 |
# ¿ Feb 2, 2015 04:42 |
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Zaphod42 posted:I like this better because even when I hard-fail and everybody dies, I'm not starting completely over. Your town progress is significant and stays consistent. It makes me wonder what the dungeon mobs thing about the adventurers. Think about it, the adventurers are an endless stream of bandits murdering their way through your home, looting everything that isn't nailed down. No matter how many you kill more keep coming, and every week their base of operations grows stronger on the horizon.
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# ¿ Feb 5, 2015 20:01 |
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Vargs posted:I'm starting to dislike the bounty hunter. I love the BH, but I always tend to use him with an Occultist. His pulls still seem to work well on squishy back-liners on level 3 missions for me. Occultists don't need to heal every round, and marking a Size 2 baddy makes the BH a murder machine. He also has a stun and a move that procs off stuns, which works in every position, and hits every position.
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# ¿ Feb 6, 2015 21:13 |
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I kind of forgot about this game since I didn't want to get worn out before the full release, but I remembered I kickstarted this thing enough to get like a character name an item put in. Did they ever put out the call for that or is that happening post-release?
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# ¿ Dec 17, 2015 02:07 |
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TheresNoThyme posted:I really wish they would add a bunch of new trinkets before release day. Just let the interns go crazy for a week or two. End game gets kinda boring when most ancestor trinkets are bad and I've gotten everything I need loot-wise without ever even doing a 0-light run. There's a bunch of kickstarter backers who're supposed to design items, but the devs don't seem to have gotten around to that yet.
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# ¿ Dec 27, 2015 20:01 |
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Iceclaw posted:High level adventurers being pissy about low level runs is kind of jarring. In this dark, morose tale where some of the guys complain and beg not to be sent there again, having them refuse to do easy and safer work feels weird. All of the characters are broken people there for broken reasons. If they had ever even considered doing easy jobs they would never have even showed up in town.
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# ¿ Dec 29, 2015 19:08 |
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Haha whoever said hunger needs some tweaking is right. I just had a leper die from starvation because he was too full.
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# ¿ Dec 30, 2015 19:23 |
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Geokinesis posted:Just had an email to personalise a hero. More importantly, the email also says that you can recruit any backer character at any time by typing their name in at the stage coach. So much for upgrading your number of new recruits. Kickstarter has ~450 people who can make a character. I wonder which classes are going to be the most popular. e: Also I think I'll make a houndmaster for maximum Ivan Pavlov reference.
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# ¿ Jan 5, 2016 20:40 |
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Funso Banjo posted:Think you asked the question and came up with the answer. Dammit, but my naming scheme!
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# ¿ Jan 5, 2016 20:53 |
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Soothing Vapors posted:Well that sounds absolutely ridiculous Darkest Dungeon posted:ACTION REQUIRED - PERSONALIZE YOUR HERO BY January 12th!
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# ¿ Jan 5, 2016 21:33 |
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That would make more sense, but you'd think they would have specified.
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# ¿ Jan 5, 2016 22:42 |
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Obviously the Collector is a time traveler and it's just his head from the future.
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# ¿ Jan 6, 2016 20:12 |
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Well if you didn't why would you be reading a thread filled primarily with people describing just that
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# ¿ Jan 8, 2016 21:36 |
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Onmi posted:So, I've got most of my Rank 3's who haven't leveled yet taking a stress off (all 7 of them, because I'm down a roster member that I was hoping to fill with a second Vestal) So now it's high time to go take out the Veteran bosses I believe, I have access to I use double crusader for ruins, but I wouldn't recommend 3. The one farthest back may have some turns where they have no moves they can use.
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# ¿ Jan 10, 2016 00:27 |
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Oh I forgot to mention, the email for backer designed items says they have a similar system to backer designed characters, in that you can get yours for free just by typing it in at the nomad wagon. I really do hope they have a system for limiting that.
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# ¿ Jan 11, 2016 21:08 |
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MinibarMatchman posted:hate when I have to abandon a run to a boss and the ensuing battles gently caress things up. lost highest level 4 vestal and stressed the others out while looking for the Flesh...probably should have taken someone with better scouting since I was just going around and round looking for that gross fucker. I miss my houndmens but I lose them all the time now. I've noticed that bosses always seem to spawn in a room with maximum distance from the starting room. Some maps let you avoid a lot of fights and go straight there.
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# ¿ Jan 12, 2016 05:43 |
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Very expensive though.
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# ¿ Jan 14, 2016 03:07 |
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Zaphod42 posted:I remember some old website had a rating for different party compositions, like letting you know that "warrior, blackmage, whitemage, thief" was pretty balanced and better than "whitemage, blackmage, whitemage, blackmage" or whatever. Darkest Dungeon actually has names for some of it's compositions, which pop up when you lock them in. I think Vestal/Jester/GR/Highwayman is "Wine, Women, and Song".
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# ¿ Jan 14, 2016 20:03 |
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I feel like torches would be more interesting if they were more expensive, but brought your light up to full. Then it would be a choice between using them more often to keep light high, or being more efficient but dipping into darkness sometimes.
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# ¿ Jan 15, 2016 08:08 |
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That doesn't really explain her motivation for arrowing Cthulhu in the face though.
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# ¿ Jan 15, 2016 21:59 |
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Bad Seafood posted:That whole thing is worth listening to just for those last two bonus tracks. Mods please thread name to Dankest Dungeon.
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# ¿ Jan 17, 2016 23:06 |
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drat, someone on the dev team really didn't like double crusader teams.
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# ¿ Jan 19, 2016 19:54 |
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Serpentis posted:By the way, if you were one of the people who got to design heroes or items, they're now in the full release. The traits you assigned your hero are locked in from recruitment, positive and negative. Haven't tried getting the item I designed yet. Heroes are in, but I tried for my trinket and the interface doesn't seem to be in yet.
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# ¿ Jan 19, 2016 20:22 |
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Internet Kraken posted:Anyways, someone tell me how to get good use out of the MaA. Too me he sort of feels like he's not particularly good enough at anything to want too spend a slot on him. His damage output isn't that great and his stun doesn't have a high enough success rate to reliably work in level 5 dungeons. Guarding is useful, but I can't help but feel I'd be better off just using a stronger frontliner so I don't have to guard in the first place. Rampart, Bellow, Defender, Retribution. Bellow is stronger than it looks. Put a quick draw charm on your MaA and open with Bellow, the speed advantage means more alpha-y alpha strikes, and a lot of fuckers get real dodgey later too. Also his party-wide dodge camp skill is fantastic.
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# ¿ Jan 20, 2016 06:27 |
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Gabriel Pope posted:AFAIK you have to wait for next round. You know, it kind of seemed like it, but I never properly tested. Going first in round 2+ is still good though.
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# ¿ Jan 20, 2016 07:34 |
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# ¿ May 1, 2024 13:44 |
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Night10194 posted:Why would someone be so upset about this game? Did it kill his dog or something? I'd bet it's a defense mechanism for all the people who spout on about how casuals are ruining the game market for them hard core gamers, but when they actually get a game that's hard and punishing, it's clear that they're not actually cut out for it.
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# ¿ Jan 21, 2016 23:34 |