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Mr SoupTeeth posted:Who knows it might kick rear end a year from now but dear God PCars needs to come out already and not be another Grid. I'd hope it's good since it's also coming out for consoles, but the console/PC controls might not be perfect control translations (or consoles might have some assists by default that PC doesn't) so I'd like confirmation from someone who has been playing it. If so, I should probably get on preordering to get the bonus cars and help: holocaust bloopers posted:PROJECT CARS GO GOLD ALREADY
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# ¿ Mar 10, 2015 02:23 |
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# ¿ May 14, 2024 13:30 |
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holocaust bloopers posted:You can wait. There's not much game there. That said, I loved the old Colin McRae games and found the entire DiRT endeavor to be a huge disappointment so I hope DiRT Rally continues in the right direction.
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# ¿ Apr 28, 2015 23:33 |
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I tried to stay strong on not grabbing DiRT Rally and I failed. I don't regret this failure; I had a blast playing it for hours.OhsH posted:
Some general comments after a long evening of play: - I've only used the 60's Mini so far (aside from doing the daily race with the Stratos... I didn't need Traction Control assist on for the Mini despite using a controller, I might for the RWD ones because I was spinning all over the place), but it seemed alarmingly flip-happy on bumps (notably the rough-ish awkward jagged slopes that appear fairly frequently on the offroad [especially Wales] stages) that don't feel like they should. Not sure if this is a bug or just because it's so light. I even managed to get serious air (~1.5 Mini's high) hitting a ~half-tire-sized rock that's in the road on one of the Wales sections; a rock that big would dent up the front end pretty bad, but sending you flying seemed out of place, even at ~50 MPH. I hope I'm not alone in thinking things seem a bit excessively flip-happy. - The AI difficulty settings seem out of whack. I'd like to think I'm above average at racing games, but I needed a basically flawless run to even win a stage in the Career events considered "Open" difficulty. I did some testing in the Event mode to see which 60's car I preferred and get a feel for things before starting the money-on-the-line Career and Professional difficulty seemed on par with Open (least for first place, maybe the lower rankings were much worse times). I guess working hard to be maintain second place in the standings is better than trampling the competition by a huge margin in that it pushes me to go faster (and, thereby, wreck more spectacularly). - The way it instantly resets and penalizes you for touching the tape around people (even if you won't hit them) is really annoying. Same goes for only giving 9 seconds to get back on track despite possible re-joins taking longer in some situations. - Lack of tutorial/assistance/section info (being able to look at the individual splits to see things like road composition, elevation change, or other useful info) as yet is a bit disappointing. I guess it doesn't matter since you don't seem to be able to pick tire types yet, but I can't for the life of me remember how light/medium/heavy gravel impacts driving from the old Colin McRae days. Lastly, anyone got any tips beyond the in-game info on how to setup your car? Generally from the Default I went lower gear ratio (seemed pretty necessary with the Mini at least because that little 100 HP really needs the acceleration help; I still fairly rarely hit the top speed for my gearing [low 80's MPH]), went more balanced with brakes, and went a little softer with suspension/dampers. Sometimes I'd find my car bouncing on bumps (see the above point on flipping/car feeling light) and just uncontrollably bouncing my way off the racing surface before I could slow down or take any other corrective measures to prevent it. I don't know if, based on their explanations, this was because I didn't go soft enough to absorb the bumps or because I went too soft and it had to do with lacking car stability that let me be pushed into the bumps in the first place rather than holding a better line. So, yeah, if anyone feels like they've got a good grasp on car setups (or a link to someone who does), some tips would be appreciated.
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# ¿ May 1, 2015 12:29 |
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Mootallica posted:Is it worth picking up Dirt Rally if you just have a controller? I have a wheel, but the only time I can use it is when everybody else is asleep - and it's pretty noisy with the FFB. FWIW: I managed 85~90 percentile in yesterday's Daily Event so a controller (with assists) seems reasonably capable (granted the daily events being no restarts means they're more about not crashing hard than pushing things to the absolute limit). I felt none too shabby about getting my controller run in at 8 minutes 12 seconds when the top guy, a pro rally driver as mentioned above, was ~6:56 (presumably with a nice wheel setup).
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# ¿ May 2, 2015 12:35 |
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Endymion FRS MK1 posted:I'm going to be the sole Sierra in this rally, aren't I? In related news: I finally tested out some Group B cars and it made me giddy with the ridiculous power compared to the 60's/70's/80's I've used so far. Death traps are so fun when you don't actually die when careening off a massive cliff. Munko posted:I can't actually believe how fun Dirt Rally is even at this early stage. There's a few rough edges and the stages can get a bit samey after a while but it's just so drat satisfying to nail a stage. The "bit samey" is kind of getting to me though. I feel it's a little disingenuous of them to claim 36 stages when many (all?) of the longer stages include the entirety of the shorter stages within them. Seems like a big corner-cut to pick out a relatively small chunk of the rally, lay 12 stages over it that include plenty of overlap, and call it good. On the plus side: it helps make the longer stages much easier when you're 3/8 of the way through the run and realize you just passed the start point of the previous stage and the rest of the stage will be identical to what you just did the prior stage. Be great if at some point they open the door to crowd-sourcing rally stage creation or something so we can get a lot more variety (not sure how much in-house capacity they have to stage creation, but I'm doubtful they have plans to revisit/continue adding stages to existing locations). Part of the fun of rally racing games is not being familiar enough with the stages that you can ignore your co-driver for lengthy periods because you already know what's coming from doing the stage too much. Daimo posted:How are you guys actually good with xbox controllers? I spend all of the course fishtailing around and braking to a standstill if it gets out of control. I hear "jump maybe" and I think "jump: no"
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# ¿ May 3, 2015 23:38 |
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Endymion FRS MK1 posted:Sooo, how do I see the league standings? It only shows things related to the current event. So, direct answer: you don't (as far as I can tell). Maybe next "season", later this week, we could try two events and see how their fledgling league system handles it.
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# ¿ May 4, 2015 01:22 |
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Digging through the Steam Discussion I learned a thing: a Dev confirmed that, despite what the UI says, cars in Custom Events do not have upgrades and perform according to vehicle unlocks in career. This further opens the discussion that this might also be the case in Leagues/Online Daily (which the original question did not ask about and the Dev hasn't confirmed/denied). Just figured I'd give everyone a heads up that you're getting drastically reduced specs than what is showing (look at the specs in career if you want to know what you're actually using). Bought the Group B Peugeot yesterday and, by default, it actually weighs like 2200-some and only has like 374 (?) HP, not 480 HP. Endymion FRS MK1 posted:edit: Wow, you can't quit an event. I started the clubman, massively screwed up the first stage, figured I can do better. So I abandon that event and later the whole championship. Now I'm back at open difficulty. What the gently caress. Get top three in the Open and you'll be bumped up again.
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# ¿ May 5, 2015 00:50 |
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Munko posted:Nailed the first stage to get myself a nice safety net I find it amazing how many people are able to do well in Dirt Rally with a controller, I don't think I could even finish a shakedown using one. Even with a wheel I struggle to be as precise as I'd like. I think a big part of the time loss (between goon league and running my elite career event Monte Carlo afterwards) is that TC/SC is murdering ability to get through the ice covered areas since they prevent acceleration until straightening out while you with wheel (and presumably assists off?) can power through without assists repeatedly slowing you to sub-30MPH on the ice. Does anyone else feel this might be the case? If so I will probably resort to switching my assist settings (feel good on the other rallies and tarmac areas) for ice sections in the future. Dirt Rally seems like it'd still be pretty intense even with a wheel, but that's not in the cards at the moment so I get extra hard mode.
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# ¿ May 5, 2015 20:50 |
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hopterque posted:I don't use traction or stability control and I play with a 360 controller. My favorite car is the lancia stratos too. Jehde posted:I didn't have time to participate in the latest goon rally. Could the goon rallies possibly be open for longer than 2 days?
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# ¿ May 6, 2015 01:21 |
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quaunaut posted:The Audi Sport quattro Rallye. If that is upgraded, it ought to get pretty much murdered by anything else Group B (and probably literally bugged) because the daily with the Metro and my mostly upgraded Peugeot both completely blow today's daily out of the water. In related news: the Sport Quattro, according to Wikipedia, had 444 HP in the first version, the upgraded one produced 470 (official documents, but 500+ tested) HP, and the final ones produced pumped out 591 HP at the factory. Why does the in-game top out at 400 HP that was lower than any of the possible Sport options (and higher than the non-Sport options)? Poking around Wikipedia also led me to looking at other Group B cars and apparently there were some even more ridiculous prototypes (possibly Group S before it was also cancelled when Group B was?) in the works like the Toyota 222D: "The race-ready car weighed around 750 kilograms (1,650 lb) and its [...] engine was reported to produce as much as 750 horsepower." I thought my Peugeot 205 currently 430 HP at ~2000 lbs was frightening. I suddenly kind of hope they eventually probe "what if" cars. Apparently Ferrari was also looking to get meaningfully into the rally game; what a different world rally racing would've been if not for the Group B tragedies causing it to be shut down. ManicJason posted:I still did the daily Also, does that bug exist in both interior cameras? I don't use the camera lock setting (I assume you do since the hood cam is the best otherwise), but by the description it allows either cockpit or dash. bUm fucked around with this message at 08:28 on May 9, 2015 |
# ¿ May 9, 2015 07:54 |
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quaunaut posted:Finally raced hard enough to get upgraded to Elite from Group B. The idea that I might get to the top on a XBox One controller is pretty awesome. Pretty sure the game AI is not as difficult as the playerbase initially thought and the AI cars just have full upgrades right away, putting the player at a massive disadvantage so you pretty much need flawless runs to compete until you catch up on upgrades.
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# ¿ May 19, 2015 00:21 |
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njsykora posted:Loads of other little changes to career too, might end up restarting that mode just so I can spend my money on something other than engineer slots. Haven't loaded up to see the changes first hand, but the list doesn't entice me heavily, mostly just touch-up fixes to pretty minor issues. Also really disappointed there's not even a single modernish Pikes Peak car like the Suzuki Escudo, let alone an actual new one, because I was kind of hoping to get a stab at some of the absurd greater than 1 HP per kg things that have been par for the course since the mid-90's and instead we get a bunch of 80's hill climb cars to go with the unpaved version and zero cars to go with the paved version that they brag about being the first game to yet implement it. Will probably dabble a bit with this update, but I'll probably keep it mostly shelved (played the three base rallies ad nauseam since they're really only two rally stages apiece chopped into 12 pieces... I hope to all hopes they open up fan stage creation at some point) in favor of PCars for my racing fix like I have been after a couple weeks of intense play on Dirt.
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# ¿ May 27, 2015 00:11 |
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xzzy posted:That's interesting, especially for the price, but the stand looks super wobbly and I'm not sure how I'd deal with the pedals. I doubt it's wobbly if it's designed for shop use since that'd be a notable safety hazard.
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# ¿ May 28, 2015 21:28 |
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Harminoff posted:So I see that beamng.drive is out on steam, thinking of picking it up. Is there fun to be had or is it mostly just a tech demo right now? I don't think BeamNG is trying to make anything that isn't always going to be basically a tech demo. They're probably just releasing it for QA purposes, money on the side, and press/attention so other companies take notice (apparently, googling a bit, the movie industry has been interested so they can prototype stunts better beforehand without destroying actual cars) and are interested in paying much larger sums to use their physics engine. wolrah posted:Yeah, the beam physics model is excellent but their tires are all greased hockey pucks.
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# ¿ May 30, 2015 23:14 |
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Keket posted:I loving hate Monaco, but these new Germany tracks are loving amazing and i really have to give it to the devs they're doing an amazing job, cant wait until the end of the month when it comes out. If you wanna sneaky peek, here's the stream i did yesterday, trigger warning, lots of bad driving. http://www.twitch.tv/keeket/b/665501972 Does look like a pretty good change of pace from Monaco (wider, but bumpier), except that the roads are still lined with various deathtraps that'll murder your car if you catch a quarter panel on one as you try to blaze around a bend.
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# ¿ Jun 4, 2015 11:25 |
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SealHammer posted:I can go retard fast through most of the Wales and basically all of the Greece stages, but Monaco makes me want to cry tears of shame. I just can't find out how to go fast on tarmac with a big wall on one side and a radiator-smasher on the other. Cojawfee posted:Stop being terrible and learn the tracks, you will be much faster.
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# ¿ Jun 12, 2015 03:08 |
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Cojawfee posted:I don't think fanatec understands black friday sales as they only sell things they want to get rid of. Last year it was CSL seats as I assume they weren't selling well. They can barely keep production going anyway, so it's hard for them to have a sale. Expect to see old porsche based wheels this year probably. This doesn't hold as true in online sales, but I don't think the racing wheel market is such that it'd do anything but lose them money to do noteworthy discounts on their staple products. GhostDog posted:I can't play the career mode in Dirt because I can't comprehend how to rally a front wheel drive. All this Dirt talk is making me want to fire it up after starting a hiatus shortly before the Hill Climb was added due to playing the hell out of the first three rallies to the point it was frustratingly repetitive.
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# ¿ Jun 25, 2015 23:40 |
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SealHammer posted:It's actually a left three, you just gotta stand on the throttle to keep your traction. Hearing how they did the pace notes* was a downer simply because it seems like it'll be a massive hassle to just fix the plainly wrong ones (think they agreed some were wrong and are going to be fixed eventually), let alone make custom ones which would be neat (custom including giving the option of editing the notes so you could just change them to follow your own preference for a particular curve and who cares if it doesn't have a ~perfect~ intonation for the precise curve at hand based on the actual forces felt in the car). I also don't like that they don't have any notes explicitly calling for you to cut a turn since sometimes a deep cut works incredibly well and sometimes not (even on ones that don't specify "Don't Cut"). * Pretty sure they said they did them in an actual motion rig following the courses all the way through on a single run with the guy on the Dev Team who actually has worked as a pro rally co-driver for some years. This is cool, but probably made them code it in a less accessible manner than they otherwise would've for "realism/authenticity" that most people don't notice anyway.** ** That said, if they open up any customizing content contributions from the community I really, really hope it's, over anything else, stage design tools/assets so the community can add more stages to the existing rallies since they become hopelessly repetitive. Even when they have the full 7~8 rallies they're shooting for added, two long stages (four if you include reverses which feel quite unique) per rally gets pretty repetitive fairly quickly. One of my favorite aspects of the old Colin McRae games was large stage count making it far less likely for you to end up memorizing the stages to the point you don't even need a Co-Driver. Recreating real world locations is, again, cool, but I feel like as a game it'd be more enjoyable with more quantity rather than a likely unnoticeable drop in quality (aka: they'd probably be able to make double the stage count in the same time without trying to painstakingly match it to real stages that most players won't recognize).
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# ¿ Jun 27, 2015 12:07 |
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T1g4h posted:Probably gonna be an unpopular opinion here, have they finally fixed the traction in DiRT Rally so cars actually have grip or is everything still a big slidey mess? Last time I played it I found my Delta sliding off the road at like 30 - 40mph no matter what I did and said gently caress it and uninstalled again In fact, the heavy gravel on Greece is so grippy that you barely even need to touch the brakes with non-Group-B cars. I don't want to be the "L2P" voice, but it took me a bit to learn how to throw the car's weight around such that I don't put the car into a slow, gripless side ways slide. Usually this is caused by going too fast into a bend and continuing to hard turn to try staying on despite having too much speed to grip and then the momentum keeps carrying you on your previous trajectory despite your nose no longer facing that way and you just slowly slide off side ways unless your tires can get grip again (often not an option in narrow areas). Alternatively, Group B's carry such high speeds that little bumps often give you enough air that your lack of grip is because your wheels are not firmly planted on (or even touching, sometimes) the racing surface. Having seen no mention by Devs of too much/little grip, I wouldn't expect changes to it, at least in the near term. bUm fucked around with this message at 22:19 on Jun 29, 2015 |
# ¿ Jun 29, 2015 22:16 |
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T1g4h posted:Counterpoint, and my big issue with it: Real cars do not work the way they do in DiRT Rally. A race prepped Lancia Delta Integrale with actual offroad spec tires should not slide off into the trees on the slightest corner at 30mph when my 2wd work truck on lovely lovely all season street tires can easily manage 30 - 40mph down dirt and gravel roads without breaking traction in the slightest. I haven't tried it, but I'm fairly sure you could navigate any stage in the game at 40 MPH and easily drive along like it was a normal road and it would be quite composed. There's also factors like your truck probably has a much softer suspension compared to a rally car since it's supposed to be easy to drive by literally even grandmas whilst a rally car is supposed to be fast and things like a stiff (or at least very fast reacting compared to street vehicles) suspension are usually important towards going as fast as possible. The Devs, least last I looked, seem to be listening and responding to feedback. Maybe you should do some tests and present them if you really feel the low speed handling characteristics are demonstrably bad/bugged since, even if you convince us, things won't change without convincing them. osker posted:Another counterpoint. If they have a wrc driver on retainer, how come the ffb was spectacular dog poo poo until some racedept schlubs fixed it?
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# ¿ Jun 30, 2015 00:27 |
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Top Hats Monthly posted:Weird question but are there any racing sims for cars like regular sedans? I want to take a Fusion around nurburing but nothing I can find for the PC Jehde posted:Lol @ complaining about the lack of grip in a rally sim. In other news, the Dirt Rally patch decided to bug out for me at installing (at least I assume since it said installing for like an hour after finishing the DL... on an SSD) and fell into an infinite loop of validating files (let it run for three hours while playing another game) after I restarted Steam. Guess it's good I don't have a monthly internet cap (relegating the poo poo ISP industry to a utility can't be implemented quick enough ), but still kind of annoying to DL 7 GB and have it screw up so I then have to DL 12 more GB.
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# ¿ Jun 30, 2015 08:15 |
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jonathan posted:This is going to be hard to explain, but does anyone else get the feeling that dirt rally is kind of like a rail shooter, but for cars ? What I mean is, it almost seems like they wouldn't be able to just out in a normal course like Laguna seca. Almost like the game just wants to follow the course. Like the original need for speed game. For what it's worth: I think the Pike's Peak Hillclimb is probably among the closest to a "normal course like Laguna Seca" that you could add to a rally game as something iconic that people would recognize. The Monte Carlo stage (it's really one stage that meets in the mountain village I believe) is also, I believe, considered fairly iconic. In general though: rallies are hundreds of miles long and I'm pretty sure they vary which lengths of road are used from year to year for many of them (although usually keeping some of the more notable ones... which the ones used in game are among/part of, I believe). Many of the roads are also back roads or mountain roads without many diverging paths so, yeah, they tend to be fairly linear with not many other "roads not taken" going off the course. Also, Rallycross is next. Rallycross is a closed course like Laguna Seca (except covered in dirt/gravel/whatever). But, ultimately: Cojawfee posted:What? It's a point to point rally. You drive on the road from the start to the finish. Where else would you go? Do you want an open world rally game? Also, maybe he wants a choose your own adventure rally? All roads are open... hope you pick the right ones to get to the end the fastest?
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# ¿ Jul 2, 2015 05:18 |
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jonathan posted:Yeah I mean I get rally, and I want to rally in a rally game, but I just get this weird sensation that the game engine mechanics wouldn't translate to a circuit course. Or almost like the car is being guided along the rally stage making driving easier than it should be. I haven't played iRacing, but opinions around here and the PCars thread have me under the impression it has, like a lot of older-gen sims, less grip than it should (?) so maybe that's not a great comparison. Wait, why would you be pulling drifts on tarmac anyway (outside maybe hairpins)? Regardless, watch some tarmac rally onboard (crappy quality, but a stage you'll know) video on YouTube; rally cars grip dat bUm fucked around with this message at 09:00 on Jul 2, 2015 |
# ¿ Jul 2, 2015 08:58 |
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holocaust bloopers posted:Work in progress. They've updated the AI for several tracks already. Despite their raving mad forums, SMS is improving the game monthly. I've seen the AI make some fairly aggressive moves in PCars both against me and against other AI that all but guarantee some contact. Not sure why sometimes they opt for such moves and others (more often) they just seem content to wait around.
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# ¿ Jul 15, 2015 22:17 |
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Cojawfee posted:So the only non Brazilian track they will have is CGV? That's why I didn't really like GSCE. It was fun to drive but I didn't know any of the tracks besides Interlagos. I don't want to learn tracks I'll never use in any other game. Picking up a known entity is nice, but new tracks can be cool too (and who cares if you ever see them again if they're decently good tracks to race on).
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# ¿ Jul 21, 2015 02:36 |
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GhostDog posted:https://www.youtube.com/watch?v=bySy2-NkigQ
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# ¿ Aug 14, 2015 10:01 |
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Tony Montana posted:oh, Dirt Rally is loving great guys. I really dig it, it's got a totally different model to Dirt before it and it's rally proper.. complex turn instructions, long stages (under 5 min total, but when you've had new corners coming at you for 2 mins and you're revving high in 4th and suddenly you get a CAUTION.. it's intense), all the cars there should be (Stratos is available in almost from the start). I fell a bit out of the loop on Dirt Rally for the last few weeks, but isn't Finland next? Think the second Rallycross patch dropped and that's it for it (per their current plans). For what it's worth: Rallycross is surprisingly fun, even as someone who thought it'd be a dumb waste of time holding back the addition of more proper rally action; some "circuit" action where bumping and grinding is par for the course (not to mention bits of offroading to help contact happen) is a neat change of pace compared to racing clean being the standard and incidents of not keeping it clean can be race ending as per "proper" circuit racing. quote:So, at Sept in 2015 we have
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# ¿ Sep 4, 2015 08:13 |
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njsykora posted:On another note I did a couple of races against the AI in the rFactor 2 stock cars and that AI is not great. My last parting of ways with PCars was thanks to a massive AI difficulty inconsistency annoying me (one race in an invitational I won by a moderate margin at 90 difficulty, the next I can't qualify better than 18/20 on 80 difficulty on a track I feel I'm pretty good at [Donington]). Cojawfee posted:Don't get three monitors. If you currently have three monitors, go with it. If you don't have three monitors, wait for the Rift or Vive. Even with the low resolution of the DK2, you're actually in the car and it's amazing. There's so much depth. At the very least, find someone to let you try VR when it comes out before going with three screens. The extra peripheral of three screen is nice, but you can't place the car as well as you can with a rift. Cojawfee posted:Holy poo poo. Not counting what's already in iRacing or any duplicates on the same device (his tach/shift light thing has the lap time on 7 section display as well as the LED display):
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# ¿ Sep 27, 2015 00:27 |
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njsykora posted:You could play it with a controller, I've not done it but the outside car camera is pretty rubbish, the HUD basically doesn't exist and every loading screen will say "Yo you really should be using a wheel". It was technically possible to use a controller with, but difficult. Poked around with settings for little while, but it still felt really touchy and I was routinely unrecoverably spinning out trying to accelerate out of turns (even when being perfectly straight before touching the gas). Might've been able to tune it to feel better, but, having seen how little content was free anyway, just went ahead and uninstalled it. I was using the driver cam like I do in PCars; not sure why you'd assume chase cam since it's probably harder to use that, even with a controller. Think I've put in enough time with a controller between PCars and Dirt Rally that I might seriously start looking into getting a wheel. Think in the past people here mentioned the G27 as a good quality per dollar (gold standard for entry wheels?) for a first wheel, right? If that still checks out, it seems like a decent idea to price watch (looking at a price history, it occasionally went sub-$200 brand new last holiday season) the G27 in the coming months as they try to clear stock to make way for the G29/920 being their primary during holiday sales. OhsH posted:the sounds are always so goddamn good in r3e imo
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# ¿ Sep 29, 2015 01:56 |
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njsykora posted:Yeah I usually prefer to call RaceRoom's free stuff a demo, but if you like it just buy the DTM 2013 or ADAC 2014 packs because they're the cheapest and will get you going pretty well. As for wheels I'd say hold off on the G27 because the T150 is supposedly a really great wheel coming out next month for $200. T150 sounds interesting. Looks like it lacks a clutch pedal/shifter, but is also belt driven (better/quieter, right?) and has a brake with progressive resistance out of the box. I assume using paddles makes things quite a bit easier, but I might also feel like I'm missing out on the full experience when driving cars that have a proper shifter. Might be a better bet in the long run though if I decided to upgrade if the wheel itself was still good so I'd just need pedals/shifter. I'll have to have a look at some reviews for G27/T150 (the InsideSimRacing ones mentioned in the OP seem quite thorough) before any money is dropped. Thanks for an alternative suggestion; any others hanging around the $200 mark that I ought to check out? GhostDog posted:I'm going to add a remark about R3E's F2P aka Demo content in the next update. What is it now, three tracks and half a dozen cars? More explicitly: Lakeview Hillclimb; Raceroom Raceway, Portimao Circuit; Aquila CR1 Sports GT, Saleen S7R, DMD P20, 134 Judd V8, and Canhard R52.
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# ¿ Sep 29, 2015 09:11 |
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GhostDog posted:I want to add a specific recommendation for starting out with a controller to the OP. I assume that would be pCars since it's actually available for console? I and others (Sealhammer, Kaddion) were winning goon PCars races with a controller against some with wheels so you can definitely be competitive after setting it up to your liking. Seems a reasonable recommendation for a PC circuit sim if you're rocking a controller, but I haven't played much of the competition in the OP for comparison.
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# ¿ Oct 1, 2015 00:14 |
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njsykora posted:Completely unrelated but I decided to try out Nascar Racing 2003 and I'm shocked at how well that game stands up. Granted after installing quite a few mods and making graphics tweaks but it's really interesting to look at and see how very little in terms of UI and such changed when iRacing was made, even the replay controls and spotter lines are the same. Only real difference is the AI doesn't start screaming over voice chat if you drift up too high and cause a 20 car pile up. Also the adaptive AI thing actually shows you the difficulty it's operating at which is awesome for seeing actual improvement from race to race. Anyway what I'm saying is it's probably worth putting in the OP under old sims both for historical value and it still being pretty great to play, especially since most every form of Nascar (and Indycar) has been modded in over time. Googling it, there's some Reddit post explaining how to get it all updated and, apparently, it's validly considered abandonware so it's theoretically legit to DL it for free. An interesting prospect perhaps for people who've mentioned wanting to get their oval racing on whilst most sims have slim to none for oval racing.* IIRC didn't Dale Earnhardt Jr. and some other NASCAR drivers call NR2003 harder than the real thing way back then? * Think someone mentioned in the PCars thread awhile back being annoyed at the lack of adding Indy which is supposedly the still-missing category from career mode that has been "coming soon" despite the game being out like 5 months now. Also, when we did a goon race I remember looking at the setup and noticing a "Weight Jacker" setting on the Mustang race car that, per in-game info, was for running it on an oval track; naturally, it was defaulted to non-zero, despite there not being a single oval track in PCars. I was the only one who mucked with the settings and turned it to zero so the car wasn't pulling to the side the entire race.
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# ¿ Oct 2, 2015 01:47 |
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365 Nog Hogger posted:At the correct FOV (which I am currently using, 22-4* depending on seating position), I can't see jack poo poo from the cockpit on my 24" monitor, if I was planning on driving with other people you bet your rear end I would be using an unrealistic FOV. In fact, if you watch the Emptybox video, he explicit states that his theoretically correct calls for 55 (or thereabouts) degrees, but he uses a 65 (or thereabouts) because it is a decent compromise between speed thanks to to distant objects wrapping (90 degrees) and forced tunnel vision (see a couple posts back). As long as you don't have it ridiculously unrealistic so you can see straight out the side window while looking straight ahead on a single monitor, you're probably not completely ruining your potential even if you might be able to do a bit better (at the potential cost of it feeling right, even if it technically is). It's nice to have a section there as reference for people who are interested in messing with it to at least see their theoretical and then work towards something that feels good.
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# ¿ Oct 15, 2015 08:16 |
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SealHammer posted:If it makes you feel any better, he knew the stage because he played it before For reference, one of the top Dirt Rally players does the same stage/car in 2:58.6, a solid 7 seconds faster with a decent mistake. Now I'm curious what I've gotten on that stage in the Fiesta; wonder if I did or can do better with a controller than a "pro" driver.
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# ¿ Oct 16, 2015 22:42 |
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jonathan posted:I thought the ford rs200 caused the end of the group B era Helicon One posted:Is dirt rally finished yet or are they doing the whole Eternal Beta thing? I'm sure many would be thrilled for them to continue to pump out free content monthly, but I'd assume things will get a little more complicated once it's officially released. Was pretty worth the $30 back when it hit Early Access; definitely worth it now if you like rally racing and maybe even if not just as a different alternative to all the other circuit racers out there.
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# ¿ Oct 23, 2015 01:54 |
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Black Griffon posted:Has anyone experienced CTDs in Dirt Rally when alt-tabbing? FancyMike posted:Alt-tabbing in dirt rally works fine for me, never crashed, but it does switch out of fullscreen into a tiny window and I have to Alt-enter when switching back to it. conversation piece posted:Edit: MOTHERFUCKER all of my car tune presets have been erased with this 0.9 DiRT Rally update. I guess everything is new again. Hopped in a 60's car and went to Finland, everything feels real floaty now, but I think that's just the course. Yeah, I'm not sold on the new physics models. I haven't driven a rally car, but the new physics models feel stupidly light (maybe realistic?) in not a good way compared to the old physics model. On the one hand it makes the cars feel more responsive, but, on the other, I feel like small bumps are much more liable to just throw you clear off the stage if you hit them wrong, ruining/ending your run.
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# ¿ Oct 27, 2015 20:54 |
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Black Griffon posted:Alright, second time now, so I'm not chalking it up to a freak crash. The only known cause I know of offhand that came up in the Dirt Rally thread was caused by their C drive being near full capacity; not sure if that's been fixed by Codemasters yet. Think this has to do with the game creating the replay (see: a large file) alongside your run and it only saving if you tell it post run and this would crash it if there wasn't enough space on your C drive to store the temporary replay file. I can't really say more since I haven't had any problems; your best bet is probably Steam discussion and/or Dirt Rally forums. conversation piece posted:Same difference really. Norns posted:Oh god that desktop. Triggered
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# ¿ Oct 28, 2015 21:43 |
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Black Griffon posted:Still gonna wait for sale though, it's quite painful. I really want a wheel, man, I really want a wheel. Sounds like it might break the joystick unless you were gentle with it (what's the fun in that?).
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# ¿ Nov 27, 2015 03:42 |
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Part of it is on you though: it's like first turn mayhem, except it happens whenever there's a group of cars near those houses/buildings.
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# ¿ Nov 29, 2015 01:28 |
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# ¿ May 14, 2024 13:30 |
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Speaking of Reiza, I've been thinking of nabbing SCE while it's on sale as I lean further towards getting a wheel (hasn't sounded like a good controller title) and it sounds like what I'm looking for in terms of good AI (big selling point, going by the OP chart it seems the best of the three marked for good AI that I've seen based on discussion in here) and unique tracks, good mods doesn't hurt either. Can anyone give a quick and dirty breakdown (or link) about what the deal with the Reiza 2015 thing was where it sounded like they were going to make a new game instead of a SCE expansion or something? Were they going to give a discount to SCE owners for that or just to donors for the project? Also, what's going on with free content being added to SCE? Beyond that, can anyone give a quick description of what career/season mode is like in it since details seem scarce? Does it have any fluff like joining a team or anything or is it just single seasons with position-based points system?
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# ¿ Nov 30, 2015 01:18 |