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Even on stock servers it isn't unusual for Medics or Berserks to outlast the other classes, a movement bonus is solid gold in the game. Like the old joke goes, you don't have to run faster than a FP, just faster than the Support class next to you. Zed Time is my Sexy Time Taking this Husk for a ride A wicked backhand This FP valiantly sacrificed himself so I could max out Berserk Hans gets a bop on the noggin
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# ¿ Oct 24, 2017 02:03 |
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# ¿ May 13, 2024 10:55 |
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Pope Guilty posted:This gif got me to try the Bonecrusher and it's pretty fun! How do you get it to knock that Stalker away like that? It just depends on how KF2's physics and ragdoll engine is feeling that moment. I assume it's at least partially based on the type of damage (blunt) and the strength of the attack, so you don't see bodies flying off to the horizon when you kill them with the 9mm. Also make sure you're liberally abusing the melee bash attack of the Bonecrusher, seems like it's almost as powerful as a strong attack and it comes out way faster. Abandoned Toaster posted:Anyone else having issues with this Dosh Vault thing? Hit my fifth milestone (250,000) but this is the second time I haven't gotten a crate despite restarting the game several times and over like an hour or two; the first happened like 3 days ago so it's clear the drops are bugged. They don't even show up in steam inventory like when similar things happened in TF2. I don't really care enough to email Tripwire complaining over free items but if I've only got a 50/50 chance of even getting anything for the couple hours I put in might as well stop doing the dailies. I'm noticing this too. Last night I did the Weekly and got a crate, and the 500k put me 50k away from hitting another crate. Did my 3rd daily challenge, Dosh Vault says I got another crate, but I never saw one in my inventory. Was thinking maybe it only lets one crate drop every day or something? Ledgy posted:The .500s clown on this weekly's boss. Solo'd it, felt pretty good about it SPEAKING OF, I had the most ridiculous game last night. Was playing with a full team on Prison trying to do the Weekly. I've been messing around with SS again because bobbleheads. We get to the end easily enough but draw King FP for the boss and eventually it's just me and the medic left. The medic starts kiting KFP around this little strip of fence in the courtyard area of the map while I frantically fend off QPs and scavenge for Railgun ammo. Apparently if you have sharp enough corners to work with you can kite KFP forever, because this poor medic ran little tiny laps around this fence for like 5 minutes while I sat across the courtyard taking potshots at the boss. I took down his entire shield and finished him off this way. I've got a clip on my other PC but I only save the last 60 seconds so I'm not sure yet how much of that you can see.
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# ¿ Oct 24, 2017 20:22 |
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aniviron posted:I like your gifs, keep 'em coming. I am sad you did not give that bloat any Mardi Gras beads though. I'd be interested to see a man-hour breakdown of how much work some poor bastard at TW had to put into Bloat jiggle physics Leveling Sharpshooter Found a server with friendly fire the other day. It went about as well as you'd expect. I left some time at the end to see the aftermath in chat. This video is from that same game. Everybody dead except the Survivalist who is able to kite KFP around the island because of his speed boost. It's been like 5 minutes and he's already taken down the boss' shield and if he just keeps doing the same thing he'll eventually win. He's so confident he starts typing messages to us WHILE dodging attacks, what a badass Then hubris happens. https://www.youtube.com/watch?v=e4NKDNhVCKo And this is the aforementioned KFP kite on the Prison map. I don't know if he just started skipping his dashing animation or what but after a few minutes he started levitating around after the medic. This was a weird rear end fight. https://www.youtube.com/watch?v=ZPM7kt65UYk
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# ¿ Oct 25, 2017 19:24 |
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clockworkjoe posted:why the gently caress do so many LPers only post solo games of KF2? I want see chaos and mayhem not 1 guy endlessly kiting a horde around. LPing solo sounds dumb as hell, at least get 3 or 4 friends to join in. For example, this bonus video for their L4D LP, the video that made me start playing KF1 so long ago https://www.youtube.com/watch?v=AK-d0Nwtu0U
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# ¿ Oct 26, 2017 04:36 |
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Foreskin Problems posted:I need to stop doing dailies. They went out of their way to say they weren't going to restore missed crates Seems like you don't get crates for passing the threshold with dailies, but do with the bigger weekly payout? {TW}zombie mittens posted:We are aware of reports on Vault Crates not being received and are investigating. It doesn't look like you actually get the dosh until you click over to the Vault tab, so one thing we could try is still do the dailies (if you like, I sometimes enjoy the incentive to use a specific weapon that I might not otherwise) and just not go to the Vault tab until the patch rolls out.
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# ¿ Oct 26, 2017 20:58 |
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aniviron posted:it's a real fun vacuum when your friend is a deathgod and you've got twin pea-shooters. KF1 wasn't as bad about this, but it could still be a bit obnoxious. IIRC KF1 only had cosmetic DLC until very late in its life, when TW was pretty much just cashgrabbing as much as they could to make KF2. For the first 4-5 years it was just character skins as DLC, any patches or weapons and maps were all free updates. But I agree, once they added that community-made weapon pack as official DLC it felt real bad Theta Zero posted:Anyways we discovered recently that the parry skill makes this particular level of the Descent very, shall we say, vibrant. ...I never knew the game needed to blast cheesy buttrock whenever you're in Parrymode, but now it very clearly does. I guess now I know what it would take for me to give up Resistance and being able to ignore Sirens and Bloats. Bogart posted:im lord mune How does it feel to be 1/6th responsible for me spamming self-congratulatory gifs and Youtube clips in the thread all week? I hope you're proud of yourself Speaking of, here's a team killing the Pat in about 20 seconds on HoE. I assume we somehow bodyblocked him in that doorway and everybody just magdumped into his head/arm. https://www.youtube.com/watch?v=u9ifRZWxX_s And some good old-fashioned teabagging, which also happened to sync up with the Iron Maiden track I had on at the time. https://www.youtube.com/watch?v=dP_Eh86nzfw
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# ¿ Oct 26, 2017 22:23 |
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aniviron posted:Yeah the M16 is a great commando weapon, it's just terrible for demo. The bullets are a distraction that will not help you kill things, the blast radius on the underbarrel pales compared to the M79, and it's twice the cost. For Commando though the bullets work great at killing things and then you get a bonus of grenades. I tried this a couple of times with my Commando, couldn't really make it work. Even with my perk bonuses the clips felt small and it felt less accurate/powerful than my other guns. The medic AR however is still a beast, and with an 80 round clip I can pop heads for days while still keeping ally health topped off.
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# ¿ Oct 30, 2017 18:43 |
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widespread posted:So is there ever a reason to not have Parry as your third perk? I remember unlocking it and then promptly solosmashing a Normal-difficulty Patty. I play berserk in 2 ways: 1) speed based with quick attack and Resist so I can run all over the map smacking everything in sight, or 2) heavy attack burst damage where my 'job' is to Parry and Stun Scrakes and FPs. For quickplay I've settled on the Pulverizer, it's quick attack is fairly fast and you keep explosive damage for FPs, the only downside is you knock things over a lot instead of killing them outright. If I'm going strong attack/parry then Bonecrusher all the way. I take health regen and zed-time-move-in-real-time for both, the other 3 I focus on either quick or heavy damage depending on if I want to fight heavies or not. But both ways are fun imo. edit: Trip report, I've been digging the Seeker 6 lately. The fact that it doesn't get a damage penalty for lock-on makes it a lot more attractive than I originally thought. If you can hang around in the back of your team it's pretty fun to sweep your crosshairs across a group of zeds and pop them all with a single click. Takes No Damage fucked around with this message at 05:07 on Nov 1, 2017 |
# ¿ Oct 31, 2017 17:30 |
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From the Steam forum:{TW}zombie mittens posted:We have just pushed live a required update for clients and servers. This update fixes a case where dosh vault crates were not being properly granted. Can't verify until tonight, but I skipped an objective last night so I'm 50k dosh away from my next 'crate', we'll see if this actually works now. edit: Still don't understand why they can't back-grant missed crates. Each crate is 500k, so if a player has 3M in their Dosh Vault but only has had 2 crates dropped, just throw 4 more crates into their inventory? I'm assuming it's not that easy but I can't figure out what the tech hurdles might be. Takes No Damage fucked around with this message at 19:27 on Nov 1, 2017 |
# ¿ Nov 1, 2017 19:14 |
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^^^ Do you know if the Parry DR perk applies on the actual parried hit, or if the -40% only applies after a successful parry? DatonKallandor posted:If they don't have anything that records how many crates a player got, they don't know how many are missing. It looks like all Dosh items have a special inventory tag, so Dosh items + unopened Dosh crates = x. Dosh Vault amount / 500k = y. IF x < y THEN ./gimme.free.stuff.bat I'm sure it's more complex than that, but it would be nice if TW would explain that even at a high level instead of just saying 'no missed crates for you.'
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# ¿ Nov 2, 2017 01:46 |
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Pope Guilty posted:I've somehow never noticed that, just the guide after the level ends. ... So you can start heading the right way before the round ends. Depending on the map and where your team is holed up it can be a big deal. Sooooo the bosses for the Inflation weekly are completely broken bullshit even with a team of 25s on Hard. I kept rolling KFP and eventually had to go Parry Berserker and just let him trap me in a corner while I parried and hit him with heavy Pulverizer rounds while the rest of the team focused him down. Tried something similar with the Pat and got exactly nowhere, we couldn't even get his health bar to move. They could cut this regen in half and it would still be a challenge, as it is now you pretty much have to stack Demo and Zerk and pray for KFP
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# ¿ Nov 7, 2017 06:33 |
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Marogareh posted:Commando is fun when you pick both capacity skills and shoot forever with the stoner. I'm in mid-20s with my Commando and my Stoner 'clip' is 188 rounds Only having to reload 3 times a round is pretty great.
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# ¿ Nov 29, 2017 22:19 |
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Opting in to beta now. This comes with the new Bloatking boss type right? Can't wait to go all Demo and cover him in 30 C4 charges at once.
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# ¿ Dec 8, 2017 00:32 |
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Psion posted:Detonate them all at once and the boss will be your username, too! Yeah, even in KF1 it was a bummer when they nerfed pipebomb DoT so you couldn't oneshot the boss anymore On the rare occasions I'm actually trying to use C4 on a boss I'll try to stick them all at once, then just detonate them one at a time so they (theoretically) do full damage. Looks like they've (temporarily?) re-worked Bloatking into Krampus, still a fatty dual-weilding axes and pooping shitzeds everywhere. Not sure I understand how the 3 little green healthbars under his main work, I assume they're for his helmet, armor and axes? And destroying each makes him take and do more and less damage? I am digging the combo circus clown / wiccan body horror theme of the new holiday zed models, iceman Scrakes from KF1 always felt a little lazy compared to the other models.
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# ¿ Dec 8, 2017 05:50 |
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Thought I'd noticed his health bar moving some while breaking the armor, maybe it just doesn't go below a certain % while the armor still exists? Weird though, why make it 3 separate things if it's just a blanket DR shield like Hans'? TW loving us again e: Yeah he takes some damage, I don't know if each piece gives him some % DR or what the heck UNRELATED, I just fixed the latency spikes I was getting over wireless after literally years of just stringing an Ethernet across my floor. This reddit post tells you how to make Windows stop refreshing the wireless networks it can see every few seconds, and seems to have completely resolved my lag issue. Hooray. Takes No Damage fucked around with this message at 07:00 on Dec 8, 2017 |
# ¿ Dec 8, 2017 06:38 |
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On Suicidal the enemies move faster, and with the poopzeds it's super obvious that they're just playing the animations faster. It looked like some bizarre out of control wind-up doll running around. Covered in poo poo. Fits nicely into the valley between hilarious and horrifying.
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# ¿ Dec 8, 2017 09:21 |
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The higher-res models do allow for some nice gags. I like the Twizzler tongues on Gorefiends and putting an old iron stove on the back of a snowman is pretty Also freezing and shattering ice Stalkers is weirdly amusing. So one of my Dailys was a map on Hard, so I jumped into a crappy high-ping game with one other player in the hopes that I'd just be overleveled and could muddle through. More or less worked out that way, but I literally could not have done any worse against the boss and still survived. Pretty sure my Reactive Armor is what actually got the kill. https://www.youtube.com/watch?v=E38wnSGuWTg I am slightly proud of the sick laser dodge though
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# ¿ Dec 13, 2017 05:49 |
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I've been using Commando a lot lately and have settled into a system where I have one gun on semi-auto that I use to click heads, then another one on full auto for when things get too close and/or need to die faster. At the end of a game I like to have the SCAR for headshots and the AK for magdumping. The 20 round mag does suck but with the faster reload perk it isn't terrible, especially if you fire down to empty each time which actually plays a different, faster reload animation since your character doesn't try to keep the half-empty mag.
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# ¿ Dec 16, 2017 01:19 |
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Steam said it patched KF2 before it would let me launch, and while I didn't see anything on the News page I did notice these from a post on the 13th:{TM}Yoshiro posted:the Mac10 SMG will be joining the arsenal in the early part of next year! {TM}Yoshiro posted:You, the community said you wanted an Endless mode I'll be interested to see how they do an Endless Mode. I've played on modded servers with higher player counts and it always seems to devolve into Berserkers and Medics kiting the last 100 zeds for 20 minutes each wave. Not sure how to avoid that but I sure hope they do! Also last week I finally got my last HoE map achievement in what was also the longest game of KF2 I've ever played. We kept wiping leaving 2 hero medics to kite 150 zeds like 3 waves in a row. https://www.youtube.com/watch?v=OB2qIi921Zg 109 minutes... it was a Christmas miracle
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# ¿ Dec 29, 2017 04:57 |
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That's what I'd be afraid of. I was on a 36-man server in a game with 20something other players; zed health was scaled up so high it took minutes to kill each Scrake and FP. The last several waves I played it kept getting down to one godtier Berserker kiting the map chipping down 20 raging heavies. They'd have to balance things a lot differently to make waves beyond 10 even mathematically possible while keeping games from grinding to a halt like that. Using the new Defend an Area mechanic would be one way, but then the game would essentially become a FPS tower defense.
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# ¿ Dec 30, 2017 06:57 |
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John Murdoch posted:Mr. Foster's private jet full of Dosh crashes at a lumbermill out in the French countryside. How long can you hold out alongside his drunk brother-in-law while securing as many bags of Dosh as possible? Something like this I can see working, some combo of area control and objective / story mode from the end of KF1's run. I guess with the Dosh Vault you can still reward players with something since by definition there's no way to 'win' at Endless Mode. Revolver Bunker posted:But some classes don't do as well on the high count servers. Swat and Commando are great but eat up ammo so quickly that you're really reliant on Supports with ammo packs to keep you going at the mid to end of each wave. Medic and Supports are required to keep the team going through the slog. A bunch of us ended up going Firebug with the Napalm perk, that way even after we all died we continued to do DOT from zeds setting each other on fire for the rest of the wave
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# ¿ Jan 2, 2018 22:50 |
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Play with lovely pubs to get more heals, or go full combat medic and do it all yourself. The Medic shotgun and AR do pretty decent damage with all the combat perks and you still heal pretty good. Unrelated: https://www.youtube.com/watch?v=KnCFp7ii-lg
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# ¿ Jan 5, 2018 04:43 |
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Shumagorath posted:Oh no I just hit level 25 and Pyromaniac is the clear winner there (honestly should be "Firehose"). I figured the explosion effect might not be worthwhile damage compared to giving myself improved DoT for kiting in those worst case scenarios. Outside of very specific and silly circumstances I'd say go with Shrapnel. Every 5th zed blowing up and stumbling things around it is pretty noticeable and useful, while some indeterminate amount of additional DoT just doesn't seem to change the game for me in any meaningful way. Sure if you're kiting the last 3 guys by yourself Napalm would technically be better, but Firebugs have a hard time solo-ing Scrakes and FPs anyway so if you're in that position things are already pearshaped. With pretty much all classes I end up choosing +damage over any other debuff-style perk. I don't need to stun FPs with my RPG when they just explode instead
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# ¿ Jan 7, 2018 21:30 |
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Spent like an hour last night grinding out dosh boxes while reading Wikipedia in the overlay browser. There's some decent looking stuff in there I hadn't seen before. A Hello Kitty style Friday the 13th hockey mask? Yeah I'll take that This feels like a dumb question, but how do you unequip cosmetics? I have enough crap now I'd like to start over with 'stock' character models but they're all stuck wearing various bits and baubles I now can't seem to get rid of. e: Of course I find it like an hour after I post this, the big red circle-with-line-through-it None option Takes No Damage fucked around with this message at 06:25 on Jan 13, 2018 |
# ¿ Jan 11, 2018 22:48 |
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Risky Bisquick posted:Can a regen berserker even die on normal? I was playing a map on Hard with my lv25 zerk, must have been a daily map, and for whatever reason I was giving up and tried to kill myself. I stood in a hallway completely surrounded by clots and crawlers and it took like 45 seconds for them to get me down to 0 health. Pope Guilty posted:I don't know how anybody can stand to play harder than Normal, even on Hard everything seems like a terrible bullet sponge. Level up your mans and click heads. Headshots aren't optional beyond Hard. Revolver Bunker posted:The level 25 perk of infinite ammo and real time firing with the Vector is amazing on every zed. I kind of want almost every class to have a lv25 option of 'infinite ammo and faster fire rate during Zedtime' for one of their perks. Unbalanced? OP? Maybe, it's just so much fun with Firebug. My Commando perk is +3% damage and fire faster, but that just empties my clip immediately and I spend the rest of the zedtime reloading. Medics could fire infinite heal darts that would have super tracking enabled, prioritizing players with lower health.
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# ¿ Jan 22, 2018 04:19 |
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The only real gamechanger for me between Hard and Suicidal is the Husk CQC flamethrower attack. It turns bumrushing them from a good tactic to avoid their fire canon into, heh, suicide . I see lv25 Berserks try to rush Husks only to get killed from half health because they keep forgetting they don't have extra burn damage resist (never happens to me of course, no sir).
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# ¿ Jan 24, 2018 23:19 |
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It's so weird going down to Normal or Hard for a daily or something, the crawlers look like they're moving in bullet time after I'm used to seeing them zip around the map like they're wearing 6 pair of roller skates on HoE difficulty.
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# ¿ Jan 25, 2018 01:00 |
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aniviron posted:Shame the Seeker 6 is so garbage. Everybody says this, and it has been a while since I played, but I remember having a pretty good time with it. Since there's no penalty to using lock-on mode, I think it goes well with the +damage -but AoE perk, as well as the perk that increases direct hit damage, so that single rockets can take out a Gorefast and 2 or 3 for Sirens/Husks etc. Also seemed useful for getting reliable hits on Scrakes and FPs from the back of the team while other players engaged them up close. Not sure how I feel about not getting incremental perk upgrades associated with Prestige, thought that was kind of the whole point. Doesn't seem like it would be worth it to reset your mans for pure cosmetics
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# ¿ Apr 23, 2018 19:31 |
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Yea fair. When I used it I would always have a secondary weapon, either the pistol or the grenade launcher, using those for short/long range and the S6 for mid-range stuff. I usually just shot one rocket at a time into crowds, killing the target and damaging the rest for my team to clean up, but if a heavy gets close to you then you don't have much stopping power. I still think it has a place chilling out behind the rest of the team, sniping trash with lock-on, but if you want a more active role in blowing poo poo up it's not ideal.
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# ¿ Apr 23, 2018 23:44 |
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Raising the shambling zed of this thread to point out KF2 is going to be free in the Epic store for a week starting this Thursday: https://www.epicgames.com/store/en-US/free-games
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# ¿ Jul 6, 2020 16:53 |
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Theta Zero posted:On an even more unrelated note, they added "thank you" lines to every character. Some only have one, however, and you can easily spam them with how short they are. I highly recommend Ana's or DJ Skully's "thank you" lines if you feel like annoying people. One of the things I miss most from KF1 is all the silly inexplicably British-slang voice clips. I remember having every single letter and symbol key on my keyboard bound to something once I figured out how to custom bind any voice clip, so I could trigger ones that aren't listed in the options like calling out specific monsters. I'd rather have one or two clip packs for all the characters again to get back I'M BRICKING MESELF! and I AM WELDIN' THIS DOAH! LOADSAMONEY
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# ¿ Jul 11, 2020 08:15 |
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In HoE solo chat: https://www.youtube.com/watch?v=o9zR8ZWphHU Though I refuse to believe this isn't a TAS somehow Also now it's KF2... in spaaaaaaaaaaaaaaaaaaaace. Tripwire posted:Event
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# ¿ Jun 25, 2021 18:54 |
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Oof, might want to hold off on buying that next DLC pack for a while... https://twitter.com/jasonschreier/s...genumber%3D1298 vvv I turned the vocals off in KF2 almost immediately anyway because it was distracting, seems like I dodged a husk rocket there as well. Takes No Damage fucked around with this message at 01:19 on Sep 6, 2021 |
# ¿ Sep 6, 2021 01:06 |
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Yeah that's badass, way to put your money where other people's mouths are I played KF1 almost daily from 2010 to 2012 then less frequently right up until KF2 launched. And then I played a poo poo ton of KF2 but like many others I haven't started it up in a long time and until this guy's name is off the lease I can't see that changing. We had a good run
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# ¿ Sep 8, 2021 00:59 |
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It's been a long time since I cracked open KF1, but towards the end of it's run I was also on some of those modded servers. I think I even worked up a keybind that would send !rtd to the chat so I could trigger it more easily and accidentally spawn 10 FPs, OOPS! Also KF2 is free on Epic this week, for the negative one million people still reading this thread who also don't have the game yet.
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# ¿ Jul 8, 2022 17:44 |
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Interesting. KF1 was one of my most played games right up until KF2 launched, and while I spent a good deal of time there as well I did eventually lose interest and stop playing. Doesn't look like it from the trailer but I hope they work back in some of the comedic charm of the first game, dropping all the cockney slang and sassy weapon merchant felt like a step back.
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# ¿ Aug 22, 2023 23:53 |
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# ¿ May 13, 2024 10:55 |
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I was a fan of the FB perk that gave you Matrix speed and infinite ammo during Zed Time: https://www.youtube.com/watch?v=KnCFp7ii-lg
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# ¿ Aug 29, 2023 19:40 |