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Republican Vampire posted:The protagonist is a cryogenically frozen pre-war soldier. That was in the VA audition sides too. Same dude turns up at the top of page 1 as concept art. Wasn't that also one of the characters in Mothership Zeta?
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# ¿ Jun 3, 2015 20:51 |
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# ¿ Apr 27, 2024 21:05 |
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Good Lord Fisher! posted:I enjoyed it as a final fall to villainy for my character "Fall?"
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# ¿ Jul 21, 2017 15:20 |
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Jeff Goldblum posted:Someone want to explain to me, again, how these east coast jerks, who are apparently swimming in pre-war money, never mind how Fallout 3 was set where you could probably find the loving presses, still decided to use bottle caps, in spite of being removed by thousands of miles from The Hub? I thought the back story to NV was that NCR scrip used to be the predominant currency, but their war with the brotherhood damaged their economy to the point that people started using the water backed caps again.
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# ¿ Aug 19, 2017 20:21 |
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horse mans posted:It makes me sick how much potential was wasted with Drumlin Diner. I'm of the opinion that rather than give you, what is it 40? different settlement locations they should have just given you one, and then had you collect settlers from all over like with the vault-tec guy and the special vendors. Gynovore posted:...but New Vegas has pure water in Lake Mead, so they don't need the water traders. (The Colorado River feeds into Lake Mead, so presumably it's uncontaminated, ergo Vegas has all the water they need.) That's irrelevant to it's utility as currency; there's a town in Columbia that used bricks of cocoa as their medium of exchange after the military drove out the FARC before they could sell it. All that matters is that people value it, and all the better if that value is stable. Keeshhound fucked around with this message at 07:52 on Aug 20, 2017 |
# ¿ Aug 20, 2017 07:42 |
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Gynovore posted:Drumlin Diner is so half-assed. Trudy has no eat-sleep cycle, she just stand behind the counter 24/7. Also, she's really happy that Wolfgang is dead, and wants to make sure you know about it.
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# ¿ Aug 20, 2017 15:13 |
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Really, if Bethesda had actually been interested in doing their own spin on fallout, instead of aping the aesthetic wholesale, they could have gone with the original plan for 1 to use pre-war credit cards, with different colors being used as different denominations.
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# ¿ Aug 21, 2017 17:45 |
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Bogart posted:I liked the Pitt. The Pitt had surprisingly good vertical level design, and shockingly bad (even for Bethesda) storytelling.
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# ¿ Aug 29, 2017 01:22 |
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Psychotic Weasel posted:Maybe with consoles, which don't have access to the usual channels of third party content, they will be able to prop this up longer but I honestly can't think of a single thing that has been added to this game by a mod that I'd be willing to pay money for. I could be sold on dog power armor. IF SOMEONE WOULD MAKE IT :
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# ¿ Aug 31, 2017 23:23 |
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The Iron Rose posted:Would prefer that NPCs didn't look like blowup dolls with footlong penises? Then I don't know what the gently caress you're even playing for, honestly.
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# ¿ Sep 5, 2017 19:55 |
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Cyrano4747 posted:As always the answer to this is to ignore Bethesda and look at the Interplay/Obsidian version of the FO universe. FO1 is more or less a generation after the apocalypse and everything is mad-max style hosed up. FO2 is a generation after that and things are starting to look mildly normal-ish. Mud hut villages springing up that depend on agriculture plus a few more recognizably modern communities springing up out of the ruins of old cities, complete with trading companies moving scarce commodities (water) from point to point for a profit. Eventually you get the first stirrings of a government as people both try to raid and loot these sources of wealth and others try to protect them. The simplest way to explain it is that Bethesda made their games to be deliberately post-apocalyptic, Fallouts 1, 2 & New Vegas were made as games were the setting is, among other things, after an apocalypse.
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# ¿ Sep 10, 2017 18:22 |
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Cyrano4747 posted:Sure, but this becomes a pain in the rear end because Bethesda has to hitch their poo poo to an existing IP. If Bethesda were to just make Blowed Up World: The Game whey wouldn't need to deal with the problem that people are still living in bombed out ruins in Boston 300 years after the apocalypse. Generations have been born, had children, their children had children, and their children's children had children without anyone having the idea to do more than put some salvage corrugated steel sheeting over holes in walls. Oh, don't get me wrong, I think calling the Bethesda games "Fallout" was a mistake and they should have just gone with "The Elder Scrolls: Apocalypse," I just meant that if you ever needed an easy short hand for the difference in design philosophies, "Post-Apocalyptic" vs "After an Apocalypse" is a decent way to categorize it.
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# ¿ Sep 10, 2017 20:47 |
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Why is criticism of media always derided as people being "mad," anyway?
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# ¿ Sep 12, 2017 18:44 |
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Deceitful Penguin posted:"How can this person say that a lovely fastfood hamburger is bad if they buy it over again??" Also, you can never, ever criticize something that you do enjoy. Criticism is to be limited solely to things that you hate utterly.
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# ¿ Oct 10, 2017 03:26 |
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xxEightxx posted:there is a lot to see and do. Even allowing that to pass unchallenged, you're describing breadth, not depth.
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# ¿ Oct 10, 2017 19:26 |
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Honestly, the number one thing I'd like is a way to designate a bed as *MINE*. "No, settler, that is MY bed, get back down in your hovel bunkhouse with the rest of your worthless trash farmer brethren. Private living spaces are for EARNERS."
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# ¿ Oct 12, 2017 22:10 |
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isndl posted:Do I also need a mod for the Lover's Comfort buff? "Please. Assume. The Position."
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# ¿ Oct 13, 2017 04:23 |
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Father Wendigo posted:Just shooting the poo poo here, but I'm trying to envision how to merge Skyrim's Hearthfire and Fallout 4's settlement system. How would you feel if, in game, you came across a [Stripmall/Minimall/Gated Community/Subdivision/Partially Destroyed Highrise/ECT] and chose what units would go where? You could choose between things like randomized merchants, settlers (randomized loot), merc soldiers, doctors, druggists, mechanics, 'We accept all takers!' (based on luck), defensive encampments, farmers, etc. It would certainly make a much better argument for having multiple settlements if each one only had a limited number of spaces to build on.
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# ¿ Oct 13, 2017 17:18 |
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Acebuckeye13 posted:ARK: Survival Evolved and 7 Days to Die are two off the top of my head 7days is weaker, graphically, but it also has a similar gameplay loop to fallout where you're going into dangerous areas, killing off the locals, stealing their stuff and running back to your fortress of solitude. Unless you're playing it with friends.
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# ¿ Oct 14, 2017 23:18 |
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It's not that they're uniquely greedy, it's that they're uniquely incompetent and artless in their pursuit of profit.
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# ¿ Oct 16, 2017 17:21 |
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Glazius posted:Settlement population is capped at 10+charisma, so there's only so much centralizing you can do. It is buffed charisma, though, so you can dress up nice and crunch down Mentats to help the cause. Wait, how does that work if/when your charisma reverts?
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# ¿ Oct 26, 2017 01:08 |
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A simple enough explanation would be that they're using subtle replacements and simultaneous blatant attacks to make the commonwealth's communities reclusive as just one step in a long term social engineering project meant to rebuild civilization in microcosm since they don't believe anywhere else has survived.
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# ¿ Nov 9, 2017 05:00 |
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Trustworthy posted:I would have loved a synths-only Institute; at least then they might have made a lick of sense. It's exactly the kind of solution I'd expect from a bunch of engineers working in isolation for 200 odd years.
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# ¿ Nov 9, 2017 17:20 |
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If we're talking about hypothetical "You were a synth all along!" plots, then I'd want to see them have you do the first half of the game as normal, but then after you meet with Shaun at the institute, once you return to the commonwealth everyone acts like they've never met you because you were actually just experiencing a simulation of the commonwealth based on the observations of the other synths.
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# ¿ Nov 10, 2017 03:14 |
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Liquid Communism posted:
I think I'd have preferred that outcome, actually.
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# ¿ Nov 28, 2017 19:38 |
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A Sometimes Food posted:Yeah Fallout 4 really needed more weapon types/tiers. The lack of modern looking guns hurt it too, Fallout has always had 1990s era weapons Bethesda you don't need to stick to 1940s tommy guns and poo poo. And maybe like more tiers of scrap weapons. Like you get the crappy wooden block ones that the poorest raiders use but then like the Forged who have an actual foundry make sweet looking polished metal guns and the Gunners cobble together random prewar military parts for their energy weapons. Personally, I think they should have just made a bunch of different parts and then let you assemble them in whatever combination you wanted. It would've been harder to balance, but it's single player, and it's not like they tried that hard anyway.
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# ¿ Nov 29, 2017 13:23 |
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Yeah "builds" aren't so much of a thing in 4.
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# ¿ Jan 5, 2018 15:56 |
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Didn't someone run the math and show that idiot savant with high int will still give you more total xp than with low int, so there's no point trying to game it? Edit: nevermind, just checked; with maxxed savant, you want either 1, or 13+ int. It's a net bonus no matter what your int, but it drops off in between those scores. Keeshhound fucked around with this message at 18:48 on Jan 5, 2018 |
# ¿ Jan 5, 2018 18:42 |
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null_pointer posted:Goddamn, what were they thinking with Nuka World? Did they think, after being captured and run through a Hunger Games style game-show, I was going to be all "yeah, this sounds like a great career move! Let me be your leader and keep these rival gangs from killing each other!" I haven't played it, but my understanding is that that was their response to everyone who said the game should have been about becoming the Lord Humongous of Boston instead of finding Shane or whatever his name was. Bethesda being... Bethesda, I suppose they felt compelled to cram a forced imprisonment sequence in so the shakes would stop. Really, I was just impressed that they managed to not do it in the main game.
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# ¿ Jan 7, 2018 03:29 |
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Gobblecoque posted:An expansion focusing on leading a Mad Max gang of raiders would be extremely cool except in Nuka World you're the "leader" of the raiders just like you're the "leader" of the minutemen which means some guys send you to do stupid fetch quests while they sit around doing dick. See: Bethesda.
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# ¿ Jan 7, 2018 03:52 |
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Gobblecoque posted:An expansion focusing on leading a Mad Max gang of raiders would be extremely cool except in Nuka World you're the "leader" of the raiders just like you're the "leader" of the minutemen which means some guys send you to do stupid fetch quests while they sit around doing dick. See: Bethesda, recent product history of.
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# ¿ Jan 7, 2018 05:58 |
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# ¿ Apr 27, 2024 21:05 |
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shovelbum posted:Pop culture reference names for no reason! I mean, that was just games from that time period in general. Fallout 2 was loving flooded in that poo poo.
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# ¿ Jan 14, 2018 19:07 |