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Italy can probably be quite fun to play with, I really like how the national focuses helps you focus. Takanago posted:On those HOI4 national focus trees, doe anyone know what the difference between a dotted line and a solid line is? It seems like with the dotted lines you have to finish both the previous national focuses while with the solid line you just need to finish one.
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# ¿ Oct 2, 2015 21:16 |
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# ¿ Apr 27, 2024 07:34 |
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Gwyrgyn Blood posted:Yeah, from the sound of it though since wormholes are 2 way, you can "recall" a fleet by just opening a portal back to another system of yours, but you have to wait for them to charge up. I think they said that after you pick one your stuck with it for the rest of the game, so you will have to use different strategies depending on what you choose and what your rivals use. Which seems like a pretty cool and fun mechanic.
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# ¿ Oct 12, 2015 20:47 |
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Rincewind posted:I'm weirdly excited for the France dev diary next week. I kind of want my first HoI IV game to be a successful defense of France, although I'm horrible at games so it probably won't go very well. Hah, me too, I figure that getting crushed by Germany will give some good insight into the mechanics of the game.
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# ¿ Oct 16, 2015 20:02 |
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Groogy posted:It just morphed into existence on Johan's computer one day and any attempt to touch it just resulted in a violent outburst and opening of demonic gates to the home realm of it. Did you try to give it a good tumble?
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# ¿ Nov 21, 2015 20:50 |
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Some more HOI IV http://www.twitch.tv/paradoxinteractive/v/29053519 , this time the dude Johan is playing against pumps out 20 completely untrained infantry divisions to trigger the anschluss in 1938 and Johan is just 200 days away from having fully motorized divisions.
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# ¿ Dec 9, 2015 19:36 |
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Manket posted:New Stellaris preview with gameplay vids: Haha, there's a genocide button!
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# ¿ Dec 13, 2015 20:19 |
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I'm starting to become more hyped for Stellaris than I am for HOI4 and when I have tried to play 4x games in the past I have only become bored while I have spent to much time playing HOI2 and HOI3.
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# ¿ Jan 4, 2016 19:37 |
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ArchangeI posted:On the other hand he is really behind in other areas. It's 1940 and he is only just now getting Panzer IIIs online. Yeah the dude that took over for him one week really screwed him over, since he was about to research Panzer IIIs becuase he had just got some national focus that would make the tech really cheap even though he was way ahead. Furthermore the guy who played for him instead started building a shitload of light tanks and added Grosstraktors to the panzer divisions.
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# ¿ Jan 14, 2016 19:45 |
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I dunno if it's the best idea to attack the Soviet Union with 150 divisions in October, the German doctrines all being researched by 1940 might pull him through though. It's also quite hilarious since Jakob's plan was to ally the Soviets
Pump it up! Do it! fucked around with this message at 18:49 on Jan 27, 2016 |
# ¿ Jan 27, 2016 18:46 |
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Not having to micromanage each planet and instead having sectors as vassals seems brilliant, the pop system also seems quite intriguing. The more I hear about Stellaris the better it sounds, I can hardly wait for it and HOI4!
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# ¿ Jan 28, 2016 19:52 |
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Tuskin38 posted:I think I'm more hyped for Stellaris now then HOI4 I have been more excited for a few weeks, it just seems so good and finally a 4x game that I can enjoy after testing some and finding them lacking. Have there been any mentions if there will be ideas like in EU4 or are you completely set up at the start?
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# ¿ Mar 7, 2016 16:18 |
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V for Vegas posted:Hmmmm. Not sure how a business that constantly pushes back releases is going to deal with quarterly profit reports. Gotta keep that share price going up! Eh, I don't think there's much to worry about. Giving up a minority share of the company doesn't mean going full retard. DrSunshine posted:The real elephant in the room is -- are you guys gonna buy shares in it?
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# ¿ Mar 8, 2016 09:23 |
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Oberleutnant posted:Shareholders are flighty, superstitious animals who get spooked at the slightest little thing and sell all their stock in a panic. Shareholders are trash, and once your company is public you essentially become a parent to the most useless, whining, retarded children ever and spend the rest of your life walking on eggshells and doing nothing unexpected that might cause them to throw a fit. Have you ever owned stocks? You might describe some private investors while Paradox stocks will probably be bought up mostly by banks, investment firms and pension funds.
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# ¿ Mar 8, 2016 18:44 |
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Tendronai posted:http://www.pcgamer.com/watch-the-stellaris-pc-gamer-weekender-presentation/ That link doesn't work for me, is it anywhere else?
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# ¿ Mar 14, 2016 18:19 |
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tooterfish posted:Some guy on reddit uploaded it to his google drive. Darkrenown posted:I suspect there's an embargo until after GDC ends so there's not a mad rush to post everything mid-presentation, and that wasn't meant to be published yet.
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# ¿ Mar 14, 2016 21:00 |
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Yeah after watching the video this really seem like a great change to the 4x genre, I will probably preorder as soon as it gets available since Paradox has earned my trust ever since the release of CK2. I also hope that one of the galactic invasions will be space aztecs.
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# ¿ Mar 14, 2016 22:06 |
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Gort posted:I'm thinking that the Industrial tree is going to be a first pick every time. It doesn't matter if you know how to make great CAS, or if you've gone communist or fascist - you're just not relevant if you don't have industry, and you're not going to get that in a timely fashion without the industrial tree. Yeah, especially with two extra research slots at the end, I also imagine that they will start adding more national threes with each patch like they did with the national ideas in EU4.
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# ¿ Apr 2, 2016 10:20 |
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I wonder if there's a forum thread out there were they make fun of both the Paradox forums nationalists and these nonsense discussions by butthurt leftists. The fact that Paradox manages to upset both sides means that they're doing something right though.
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# ¿ Apr 2, 2016 19:00 |
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Ghost of Mussolini posted:I'm still quite excited for HoI4 and it is looking very good, but I can't say that I was very impressed with the AI Chinas in the World War Wednesday stream (now on youtube https://www.youtube.com/watch?v=CeliuhVoUoI). It basically collapsed in under two years in the face of a very underprepared Japan. Daniel threw in tons of island garrisons (infantry formations not equivalent to full divisions both in lower quality of equipment and because they have less sub-units) and kept attacking all along the front, seemingly constantly not pausing at all from one attack to the other with the same unit. It reminded me a lot of how quickly the USSR folded against Germany in the previous stream (a Germany that had a really mismanaged economy/OOB because it went through three different players who just did all sorts of random things). I think AI China shouldn't be able to just eat Manchuria, but by all means should be able to throw up enough low-tier infantry to at least hold the line against Japan, which shouldn't be pulling off encirclements in low-infrastructure bad-terrain provinces in 1936 using basically just the starting army. I hope this stuff is still more indicative of the fact that we are two whole months away and that their build kept changing from one video to another. It was a good video but I also hope there is quite a lot of balance left to be done, since right now and with the previous playthrough with Germany doctrines and good equipment seem too strong. Since even if China has poo poo equipment Japan shouldn't be able to crush them in two years with under a 100,000 casualties. However the thing is that Daniel is also the guy at Paradox that is the best at the game, I think he said that he has more playtime than there is time left to release. Therefore balancing according to how he plays might be quite foolish.
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# ¿ Apr 8, 2016 20:42 |
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Darkrenown posted:There's some info on the PI page: Ah gently caress, I thought the IPO would be before Stellaris and was planning on making some really good money. However the fact that it's the 31st of may gives me hope for making some good money on HOI4! What the hell is that weird Pepins thing that you're using though? Pump it up! Do it! fucked around with this message at 18:46 on Apr 26, 2016 |
# ¿ Apr 26, 2016 18:37 |
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So I just came home from a company presentation where Fredrik Wester and the CFO of Paradox presented the company to potential investors and now I am completely reassured as both an investor and as a customer. Fredrik said that they weren't going to show any projections because those are extremely hard to predict. Furtheremore, he said that they weren't going to engage in quarterly capitalism but instead grow over time and that some quarters would be good while other would be bad but the market would get used to it. Overall Fredrik seems extremely competent and as he said if he just wanted to make quick money he would just sell the company now instead of keep owning the largest part of the company after the IPO.
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# ¿ May 11, 2016 19:59 |
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Psychotic Weasel posted:Nothing in Steam right now, I guess they're still updating the page. According to the shop it's the first two expansion packs. https://www.paradoxplaza.com/hearts-of-iron-iv-field-marshall-edition
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# ¿ May 17, 2016 16:57 |
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Slaughterhouse-Ive posted:I've said it before but I just think it was weird to not give Stellaris a little more time in the oven when Pdox was launching a major title a month later. Most of what people complained about would've probably been fixed if it got a Q4 release IMO. Well Paradox did go public today and and opened 36 percent above the signing price, a lot of the hype for the IPO have came from the Stellaris sales and expectations for HOI IV. Which makes me quite happy as a stockowner but displeased as a fan since it feels quite cynical.
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# ¿ May 31, 2016 10:15 |
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Angry Lobster posted:Entertainment value aside, who's the best streamer/youtuber to learn how to play EU4 well? https://www.youtube.com/watch?v=n1DesDCb2WU
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# ¿ Nov 14, 2016 12:59 |
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StrixNebulosa posted:Paradox's year end report. I'm gonna chalk up all of that profit to the Stellaris Leviathans DLC, don't mind if I do. Pretty darn good, being a stockowner in Paradox means that I can buy even more paradox games!
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# ¿ Feb 14, 2017 10:43 |
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Alchenar posted:Fredrik's CEO report should be sent out to everyone who applies for a job at Paradox. It's just brimming with leadership and charisma and is everything you'd want your boss to be. Before the IPO I was at a event where Fredrik introduced the company and he was really great on stage and extremely committed to not cashing out and instead thinking long term.
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# ¿ Feb 14, 2017 20:12 |
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Anyone know what kind of lifecycle Paraodox expects for games such as CK2? I just wonder at what point where they will decide that the DLCs are enough and that they should just focus on developing a new game. Vivian Darkbloom posted:I'm sure we'll see some different mechanics in CK3 (or whatever game Paradox plans to make) but I think the devs have regarded the slowly expanding map as a success. I wish the main area of focus was China and its neighbors, but I can't see that happening anytime soon! Wouldn't surprise me if Paradox did a new Asia focused IP seeing how Asia is their primary focus for expansion or at least it was before the IPO according to the presentation by Fredrik Wester which I attended. At least it seems that way since Paradox are working on getting their games on Tencent's plattform and Tencent owns about 5 % of Paradox.
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# ¿ Aug 8, 2017 09:15 |
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Another good quarter for Paradox! https://www.paradoxinteractive.com/en/interim-report-january-june-2017/ Also some hints that they might announce a new game during gamescon next week.
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# ¿ Aug 15, 2017 13:29 |
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Taear posted:I wonder what fudging they'll do for the places that we don't really know anything about and who will get really loving mad about it? Making the tribes based in Sweden overpowered and having more detail than Rome.
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# ¿ May 19, 2018 13:06 |
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Dev Diary out, not news but thank good they won't keep the tedious trade mechanics. https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-1-28th-of-may-2018.1101600/ Also there's really a shitload of factions, quite a massive difference from EU Rome which was so much wasteland. Pump it up! Do it! fucked around with this message at 17:26 on May 28, 2018 |
# ¿ May 28, 2018 17:23 |
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Drone posted:Any goons with Paradox stock since they went public? Would be interested to see what their quarterly/yearly financial reports say. The stock has been increasing like crazy this year so have been quite fun owning them! All the financial reports are on the Paradox website.
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# ¿ Jul 9, 2018 13:19 |
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Greece looks like a proper thunderdome if I ever saw one, these Dev diaries where they explain the starting situation is much more exciting. Epirus seems like a very fun start to learn about the game.
Pump it up! Do it! fucked around with this message at 20:10 on Nov 5, 2018 |
# ¿ Nov 5, 2018 20:05 |
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I think Imperator looks like a great game and have already preordered but the army sizes are looking absolutely ridiculous in the dev clashes. Rome with Italy, Parts of North Africa and parts of Gaul is rocking 500k troops and 900k in manpower in 150 B.C. I think the game would be more balanced if they cut the army sizes/manpower to one third.
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# ¿ Mar 26, 2019 19:22 |
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RabidWeasel posted:The Rome player in the dev clash has said that actually he has literally hundreds of thousands of mostly light infantry doing nothing but keeping revolts down in specific provinces and beating up barbarians. Yep, if they balance according to multiplayer clashes they have in the office they definitely should try to balance it a bit. Interesting that there is no force limit, I didn't know that. I wonder what the reasoning was for removing the force limit.
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# ¿ Mar 28, 2019 18:11 |
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Chomp8645 posted:I was watching Shenryyr play the dev game thing and the only thing I said the whole time was "Imperator: Civil War Simulator". He looked at chat and said "I agree, Chomp" and then when the devs were talking to the players at the end he said to them "I think you misnamed your game. It should be 'Imperator: Civil War Simulator' " and there was an awkward silence. From that dude it seemes self caused though, might not be the best idea to have "bleeding them dry" province edict when you want a happy populace. Also quite funny that in the dividing the spoils stream Caledonia is now the most technologically advanced are in the game since the player there turned everyone in his country into citizens.
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# ¿ Apr 14, 2019 14:54 |
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trapped mouse posted:I'm not too familiar with the systems yet (seeing as, well, the game isn't actually out yet) but wouldn't this leave you pretty broke with very little manpower? Pretty much, his manpower is absolutely poo poo but due to being a tribal society he have clan retinues with their own manpower pool and cost and thanks to the tech advantage he can beat up much larger enemies. Katz also did something similar in the dev stream.
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# ¿ Apr 14, 2019 16:47 |
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Drone posted:A few people are complaining of absolutely poo poo game performance too (like, in terms of the game actually running). Interesting, I wonder if it's because of the characters multiplying or what the cause is. Since I wonder if they have anything like the CK2 plague to kill characters off.
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# ¿ Apr 15, 2019 18:08 |
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One thing I don't understand is why we can't see what the different buildings will do in the provinces like in Eu4, hopefully this will be updated in the first fix. Otherwise the game looks great and I am very hyped!
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# ¿ Apr 19, 2019 13:38 |
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If I'm not misremembering they mentioned early in the CK2 development about having Kings being vassal dukes under other Kings and that interesting dynamic, like the English were in France for most of the time period. However, this never happened in CK2 and I'm wondering if that is something they want to implement in CK2, since it could lead to some interesting gameplay.
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# ¿ Oct 19, 2019 18:14 |
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# ¿ Apr 27, 2024 07:34 |
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I wonder how the feeling is at Paradox corporate HQ regarding Bannerlord. Ending the publishing relationship probably made sense in 2014 and the years after when it looked like vaporware but it must be quite bittersweet after this massive release on Steam.
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# ¿ Mar 31, 2020 19:34 |