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Night10194 posted:Saltzpyre's repeater pistol's job is kind of taken by the Volley Bow which is also better at killing normal rats and murdering specials. Kruber's repeater handgun on the other hand
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# ¿ Jun 14, 2016 18:24 |
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# ¿ May 15, 2024 07:35 |
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What does it mean when I don't want to bash a rat?
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# ¿ Jun 30, 2016 18:18 |
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Digirat posted:My first halberd sighting! Not with that dice pool, but that's possible to get. Trust me.
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# ¿ Jul 2, 2016 06:44 |
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Coolguye posted:DOOMDWARF.
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# ¿ Jul 13, 2016 21:04 |
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Coolguye posted:the health is just as much for DOOMDWARF making trumpeting noises with his mouth when he heals as it is the actual health.
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# ¿ Jul 14, 2016 21:59 |
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I just had a Smuggler's Run... run where I took 0 damage. It was only on Hard, but still, 0 damage.
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# ¿ Jul 15, 2016 19:58 |
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TheTatteredKing posted:Well maybe they'll have better source code for vikingtide yeah? Which is totally happening the sequel hook is in the game.
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# ¿ Jul 26, 2016 20:25 |
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Rat Catcher and their Small but Vicious Dog. Hands loving down. I'd also love a slayer, but their kit would basically just be axes. Single axe, dual axes, great axe, and throwing axes(?). Nothin' wrong with that. Plus, their hat options would be various styles of orange mohawks.
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# ¿ Jul 26, 2016 20:37 |
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xthetenth posted:I'd love a ranged weapon that is actually just throwing a small dog like a football and it tearing whatever it hits to shreds.
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# ¿ Jul 26, 2016 21:54 |
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TheTatteredKing posted:There's probably enough for a fresh cast of five characters. Certainly making it sound like it.
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# ¿ Jul 26, 2016 22:30 |
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Lunethex posted:The flaw in that is that all Elves start with Dodge. The first skill taken should always be Side Step, too.
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# ¿ Jul 27, 2016 17:54 |
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Night10194 posted:Okay, so, the key to the two-handed axe seems to be to dodge back rather than push forward. Hit them, dodge back, step forward while charging, hit them again.
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# ¿ Oct 18, 2016 19:44 |
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drrockso20 posted:Yes I am, getting a White just makes it feel like you wasted a bunch of time, as even an Easy mission usually takes at least half an hour to finish Personally, I don't do Cataclysm, but I definitely play on Nightmare. Sometimes just Hard if I'm feeling lazy. Below that, it's just not engaging as you barely have to play to succeed.
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# ¿ Nov 2, 2016 23:06 |
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Lunethex posted:The next DLC, confirmed by someone who is diving into the files, is Dwarf DLC, more specifically it's Gray Mountain stuff/whatever the hell Bardin is looking for. Sounds good. I want to bash rats in an abandoned dwarfhold until I go insane.
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# ¿ Nov 5, 2016 23:01 |
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Mahasamatman posted:What are the best traits for a repeater pistol? Got extra ammo, bigger clip size and targeteer. Anything better?
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# ¿ Nov 8, 2016 06:59 |
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brocretin posted:So they nerfed Master Crafted and buffed the base handgun reload to partially compensate, if I understand correctly. I'm kind of disappointed that Saltzpyre got another weapon with this DLC. I was really hoping for a halberd or spear for Kruber. What will the warpick do that Bardin's two-handed hammer and axe don't?
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# ¿ Nov 26, 2016 00:16 |
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A while back, double-tap dodge stopped working for me. As this is my preferred method, this has been really annoying for me. Anyone know about this? Is there a fix?
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# ¿ Nov 27, 2016 07:08 |
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Coolguye posted:Double tap dodging is an option that may have inadvertently gotten turned off. Check your game options.
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# ¿ Nov 27, 2016 10:05 |
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Kalsco posted:What the hell is actually effective against armoured enemies? The tutorial popups have said charged attacks, right-clicking when using the bow, and seemingly most guns because they don't get the "this weapon clearly glanced off their armour" noise weapons do if you're not charging an attack. Fighting Stormvermin kinda feels like I'm fighting against a meatsack because they really don't go down easy, which more often than not leads to everyone dying when they swarm en masse.
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# ¿ Dec 8, 2016 03:45 |
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Is the next patch doing anything to the beam staff? Other than adding friendly fire, that is. I got one with some decent traits and it's my only orange staff so I tried it out, but it is still just so bad.
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# ¿ Dec 13, 2016 00:19 |
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Willie Tomg posted:I'm gonna get my first red today Step One - Melee
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# ¿ Dec 13, 2016 20:45 |
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So I got that red elf sword that was on the quest board a little while ago. I... don't like it that much. Its traits are scavenger (20% on kill), killing blow on normal attacks (15%), and regrowth on charged attacks (10% chance to recover 5 health on hit). If the regrowth was on normal attacks I think it'd be pretty good/usable or maybe the weapon is just suffering because it's a one-handed sword pre-whatever Fat Shark is doing to them in the next patch. I don't play the elf much, but I think I prefer sword and dagger even though mine are blue. Killing blow can trigger through armor though, right? Really though, it's all moot because the elf doesn't have a two-handed hammer. Kruber4Lyfe. Bardin too.
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# ¿ Dec 13, 2016 23:40 |
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Holy poo poo, I just looked up Kruber's red two-handed hammer. Swift Slaying (Normal Attack) Perfect Balance Scavenger I already have Bardin's two-handed hammer and it's solid if nothing particularly great. Kruber's is loving terrible.
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# ¿ Dec 14, 2016 00:01 |
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Aleth posted:Franz Lohner no longer whistles cheerfully. It is the End Times after all Mzbundifund posted:Fixed issue with players being able to control their character during cut-scenes after closing the chat. While I'm not happy about all of the changes, this patch seems pretty solid and I'm looking forward to trying it out. Once it downloads.
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# ¿ Dec 14, 2016 18:29 |
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Crono S. Magnum posted:I suppose that's fair then. I won't get my hopes up to be a giant hammer dwarf. If you want to really learn the game and get decent loot, play on Hard and Nightmare. Their loot tables got changed to be more favorable and you'll quickly get blue gear and even oranges. Hard's really not that bad and Nightmare is pretty much the standard once you've got some experience. It's all about avoiding damage. Easy is for rushing through daily key quests and Normal is a good way to get greens, I guess. Run them to get a hang of the maps a bit and then move up when you're comfortable.
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# ¿ Dec 23, 2016 06:21 |
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Arghy posted:2h hammer is loving amazing on the dwarf its just non stop flying rats--wish i rolled regrowth on charged attack though. Going to just make do until i get enough keys for the gold/yellow 2h hammer then reroll that until i get regrowth on charged attack.
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# ¿ Dec 29, 2016 04:51 |
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Night10194 posted:Bardin does a goddamn Kruber Impression. I know it's been said before, but Fat Shark really nailed the characters in this game.
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# ¿ Jan 1, 2017 22:37 |
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Sometimes it is worth it to play the elf to avoid pubbie elves. They can be that bad. What would y'all say are the equivalents to the pubbie elf with the other characters? I occasionally run into a commandorf, but most pubbies tend to stick with the group unless they're the elf.
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# ¿ Jan 10, 2017 22:08 |
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Johnny Joestar posted:the doom dwarf is an outstanding institution in the world of vermintide
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# ¿ Jan 10, 2017 22:36 |
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Honestly, does any character not get along with Kruber?
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# ¿ Jan 14, 2017 00:07 |
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Lunethex posted:Cousin Okri isn't real Is Cousin Okri real? *Derisive, incomprehensible sputtering*
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# ¿ Jan 17, 2017 20:02 |
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quote:New Weapon: Executioner’s Sword - Markus Kruber is eager to wield this massive two-handed sword that can behead multiple Skaven at once. Gimme a halberd, damnit.
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# ¿ Apr 25, 2017 14:59 |
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Lunethex posted:Extra Capacity, Hail of Doom, whatever else, there you go, you have an incredibly powerful weapon in that now. Depending on how good you are it may just beat the regular Handgun. Rupture lets you shoot 3 Stormvermin at once if that's what you need. Otherwise, it's so accurate now that Targeteer is unnecessary. Between the new sword, the hammer, and now this, it's a good time to be Kruber. Now gimme me a halberd, Fat Shark.
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# ¿ May 4, 2017 20:58 |
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I never get any of the DLC weapons. I think I have, like, a blue volley crossbow and that was from the Christmas advent calendar event. I think I have a glaive from that too.
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# ¿ May 10, 2017 20:04 |
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Vermintide II? I hope they keep the current cast. I like them. I'm not even sure how they could expand the roster without stepping on some toes, but it might be nice to see a couple of new player characters too. Maybe Kruber will finally get a halberd.
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# ¿ Aug 30, 2017 18:30 |
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jokes posted:If we have to have new characters, I want all the original cast to be dead except for Kruber who is the only character to make it to the sequel, as befits his lone survivor thing. I couldn't imagine Vermintide without https://www.youtube.com/watch?v=rCr-RAVozAM
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# ¿ Aug 30, 2017 18:59 |
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Rat catching and no mention of Jack Russell Terriers? I want to see a 20-25lb bundle of teeth and energy take down a loving armored stormvermin. Terriers are basically the antithesis of ratkind.
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# ¿ Sep 1, 2017 20:01 |
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Coolguye posted:the jack russel is like the handgun in that it does a lot of work but then has to take a nice long nap to recover
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# ¿ Sep 1, 2017 20:17 |
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Still no halberd for Kruber.
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# ¿ Oct 10, 2017 20:35 |
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# ¿ May 15, 2024 07:35 |
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Chaos should be fine if used sparingly. I mean, we're not going to see hordes of marauders spewing out of a hole in the ground and crawling up walls. That would be pretty funny though. I'm guessing they won't spawn with nearly as much frequency as skaven and won't be part of horde events. Chaos warriors are straight-up mini-bosses and that rules. They should be hard to take out.
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# ¿ Oct 18, 2017 21:00 |