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Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Junpei Hyde posted:

Why are Aeris and Tifa censored

it's Corneo-Vision™

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Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

BlazeEmblem posted:

Hexyz forceis an RPG instead of an SRPG, but I have barely play any of it.

Hexyz Force sorta feels like it has all the bad qualities of a Sting game (ridiculous amounts of obscure missable content, plot that's weird in a bad way) and not much of the good (innovative gameplay systems, plot that's weird in a good way). Yggdra Union's pretty good, though.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

h_double posted:

Dungeon Travelers 2 question. I didn't understand how the respec system worked and didn't respec my skill points at level 30. Now my main party is around level 37-38, they are mostly okay skill builds but there's a couple of things I maybe would do differently. My understanding is that I get another free respec at level 50, and that I shouldn't worry about it much for now? If anything I'm a little overleveled for where I'm at in the main story.

Yeah, as long as you're not getting your rear end kicked too badly I'd just wait for 50. That also happens to be around the level you'll be going into the postgame at, at which point you'll want to respec anyway because what works in the postgame isn't the same as what works in the main story.

quote:

Also, I read somewhere that weapon specialization skills are pretty bad? I dumped a bunch of points into sword skill for my main fighter, then changed to Samurai and feel like those are a lot of extra wasted points if I want to use a katana (currently using the Master Sword).

They're worth like a 1-2% damage bonus for every point you put in them. You'll max them out eventually if you do the postgame because the game just starts to throw huge piles of skill points at you at high levels, but don't invest more than a couple of points in them early on. On the other hand, you don't want to overlevel your active skills early on either, because some of them start to get really expensive. The game really seems to want you to spread your points out among a variety of skills, at least at first.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

boho posted:

I hate that I love Dungeon Travelers 2, but damned if it isn't an amazing Might & Magic clone. Tried the demo, tore through it, and bought it immediately after.

Class design is clever, fights are pretty well designed, and maps are no Etrian Odyssey, but they're not awful.

I was actually pretty impressed by DT2's map design: the various dungeon gimmicks were varied enough to keep things interesting and felt unforgiving but rarely unfair. Teleporters are colour-coded on the map to help you keep track of their destinations (although some of the colours are hard to distinguish), antimagic zones are a pain but almost every class has at least something they can do without relying on magic, dark zones let you see just far enough that you can get through without stumbling around randomly as long as you have a good sense of direction, and pits and one-way passages are common but are usually either in fairly predictable locations or won't set you back too far.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Anora posted:

DT2 has been pretty fun so far, I'm at Mostar right now, and it's starting to up the difficulty on the mobs, but at least people other then the two character you get at the start can do damage now. In terms of leveling characters what are the best classes or abilities I should be focusing on now?

So around this point in the game you've probably done your first class changes a while ago and are still a while away from your second change. You're still early enough that you should be spreading out your points and experimenting with what works for you rather than focusing on any one skill, although investing more heavily in buffs and passives can be worth it if they're really good. Specifically, attack and defense buffs are pretty much always good, and most of them can be cast outside of combat, which is great if you know a major fight is coming up. Because of the way the speed system works in this game, extra speed is more useful the more speed you already have, so speed buffs (both skills and on equipment) can mostly be ignored until the postgame. The weapon mastery passives that most classes get give a really minor bonus and shouldn't be overinvested in: two or three points is enough early on, until you can't think of anything else to spend your points on.

To get a bit more specific about classes:

Fighters should probably either work toward Valkyrie or Dark Lord; Samurai isn't terrible or anything, but it doesn't really do much that the other two classes can't do better. If you're going Paladin -> Valkyrie, she'll be more of a tank, so her important skills are Defender, Cover and Parry, although she can also do decent damage at least until the postgame. If you're going Berserker -> Dark Lord, you'll be more of a damage-dealer: Berserk is a great skill and you definitely want to focus on it, but you'll still be able to take a few hits and will even get a great passive that debuffs enemies who hit you. Either way, War Cry is an excellent buff for almost any party and definitely worth investing in early on.

Magic Users will turn out pretty well no matter what class you put them in, but some classes are better early in the game and others are better later on. If you made your MU into a Sorceress, she'll have a fairly straightforward role in dishing out tons of elemental damage: this is one class where you really want to prioritise upgrading her passive damage-boosting and TP regeneration skills rather than her active skills, since upgrading the actual spells increases not only their cost but their casting time. Enchantress has some buffs that can be very useful in the right party, although early on the Sorceress and Priestess will probably be easier to use effectively. Priestess is the healing class and does a fine job at it, although you can more or less get by with just the basic MU heal if you have a reasonably defensive party build, at least for a while. As far as third-tier classes go, Witch continues to do more of the stuff that Sorceress did and do it even better: she's great throughout the second half of the main game, although she falls off a little in the postgame as high elemental resistances become more common and the casting times on her spells become more of an issue. Magical Princess is a class built entirely around an incredibly powerful self-buff, Magical Change, and isn't really usable until you have enough skill points to max it out, which will probably be around the endgame/postgame, making her a good class change choice for a Witch at level 50. Sage is a utility/healing class with limited damage-dealing capability, while Bishop is an even better healer who can also do a bit more damage than Sage but lacks her utility skills. Interesting note about the Nurse and Circle Nurse skills: once you raise them to the point where they can cure debuffs, they can even cure the negative side effects of certain buffs like Berserk or Defender while keeping the positive effects active.

Maids are a pure support class: don't expect them to do damage. They're important, though, and only become more so as the game goes on. Most of the time your Maid will be cooking for your other party members to restore their TP. Maid Mastery and Generous Heart are both amazing skills: in fact, almost all the passive skills in the Maid class tree are really good and worth investing in at least as heavily as you invest in active skills, if not more. Bard focuses on buffs while Dancer focuses on debuffs: both are useful, but Dancer has a bit of an edge since its skills don't have casting times the way Bard's do and generally scale up better as the game goes on. Remember, speed buffs and debuffs are for the postgame, so just focus on plain old attack/defense or HP/TP regeneration at first. For third-tier classes, Diva is an upgraded Bard and Etoile is an upgraded Dancer, and the comments I made about those classes still apply, but they do get some new options to play with. Etoile in particular has some very interesting skills: Debilitating Salsa does fixed damage every turn that completely ignores defense, so it's great against very tough enemies, and Emaciating Hopak is more of a postgame thing since that's when you start to see lots of enemies with high elemental resistances. Mistress is an attempt to make the Maid into a damage-dealer, and it doesn't work very well, partly because your Maid is usually better off using her turns on recovery skills or buffs/debuffs and partly because its skills and weapon options just aren't particularly good; steer clear of it.

Spielers are a bit gimmicky and have a slow start: you might be better off taking a second Fighter or Magic User in their place, at least until you hit level 30. Danger Shoot is their main damage-dealing skill against single targets, but it's both expensive and unreliable, plus the base damage of each hit is on the low side so it needs support from offensive buffs to break through enemies' defense. The Doll Master/Soul Summoner branch of their skill tree was sort of underwhelming to me: it has some uses but feels like a waste of the Spieler's potential. Trickster gets a self-buff similar to Berserk that will help with your Spieler's damage-dealing issues, and Checkmate is a bit more reliable than Danger Shoot although its potential damage under ideal conditions isn't quite as good. Looking at the two third-tier classes you can get to from Trickster, Papillon specialises in multi-target damage while Joker is all about taking down big single targets like bosses. For most of the game, your Papillon should be using a sword rather than a fan: even taking Fan Mastery into account, a sword will usually do more damage. Rose Queen is their only damaging skill that doesn't require a fan, but that's fine, because Rose Queen is the only damaging skill they need: it's excellent non-elemental AoE damage for a very reasonable TP cost. Joker is a bit of a late bloomer: to use them to their full potential, you need to max out their Trump Card self-buff and have the TP to actually use the drat thing. Once you're able to do so, you'll basically alternate between using Trump Card and Danger Shoot in every boss fight. Focus your Joker's equipment choices on maximising her DEF stat, because a maxed Trump Card converts every point of DEF into 1.5 points of ATK. She also appreciates having an Enchantress in the party, since the Enchantress's elemental buffs apply to Danger Shoot and can let her take advantage of enemy weaknesses. Put a point or two in Mad Zapper for dealing with random encounters: it's not an amazing skill but it's the Joker's only reliable multi-target damage option.

Scouts are a pretty good mix of damage and utility, depending on what class you upgrade them to. Archer is a solid damage-dealer with some status ailment skills that are good in the early to midgame before enemy elemental resistances make it too hard to inflict status. Freeze is a particularly good ailment for shutting down enemies that have dangerous physical skills, and can even work on early bosses. Assassin is more heavily ailment-focused than Archer, with some good passives, especially Adaptation: since elemental resistances also determine your ailment resistances, an across-the-board increase to them is great, and becomes even better when combined with equipment that carries elemental resistance boosts. For third-tier classes, Sniper can dish out some amazing single-target damage with Guided Shot, although it eventually has speed issues in the postgame since bows are slow weapons to begin with and many of its skills have speed penalties on top of that. Treasure Hunter is a utility class that can actually function as your primary in-battle healer if you keep enough healing items in your inventory; it's not so good at doing damage for most of the game, although it eventually becomes okay at it, but it can at least use Weak Stab to try and interrupt enemy casters with critical hits. I didn't use the Kunoichi class much, but it seemed a little unimpressive compared to the other two options.

Thuryl fucked around with this message at 01:22 on Feb 23, 2016

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.
Always happy to help. If you want more detailed information on DT2, like dungeon maps or exactly what effects different skills have, you can poke around in this wiki or this guide. They're in Japanese but Google Translate should let you understand at least 80% of what's being said.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Dehry posted:

GUST are the lesbian anime producer. There always seems to be at least one couple per game.

Ar Tonelico 1 is pretty much the only exception I can think of. Unless you ship Mir/Shurelia, I guess.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Iron Prince posted:

On the right track, but I beat that one too. Got all three of the dangan ronpa games down too. I guess I mainly use my vita to occupy my pea sized brain with anime.

The Atelier games are all pretty fun if you like the idea of RPGs with involved crafting systems, although they're also all pretty big in terms of download size, which might be an issue since you mentioned you have a small memory card.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

The game isn't even out in Australia yet, which seems like it might be a stroke of luck for me. I'll definitely be waiting for some clarity on what's going to happen with this expansion before buying.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.
I think I'm roughly halfway through Ray Gigant at this point so I might as well give some impressions, since a couple of people were asking about it.

Firstly, the combat is pretty easy by dungeon crawler standards: your HP fully regenerates after fights and the only expendable resource that actually carries over between battles is also renewable during combat, so you just have to try and avoid ending a fight with your AP too low to do anything at the start of the next. I've played through the first two main characters' storylines and only just got my first game over near the start of the third. You can choose how to allocate experience between your party members, all your characters' actions spend a shared pool of action points, and each story arc has one main character who's significantly more powerful than the other two, so the game sort of incentivises feeding most of your experience to that character and having them finish fights singlehandedly while your other characters sit around doing nothing. The dungeon exploration starts out pretty simplistic as well, although eventually it introduces the standard dungeon-crawler stuff like spinners, secret doors, teleporters and one-way passages.

There's a lot of dialogue in between dungeons and sometimes during them, which is a bit of a problem because the translation is pretty bad. I'm convinced parts of it were never looked at by a native English speaker, because it's full of errors and awkward phrasing. I'm pretty sure the story wouldn't be all that gripping even if the writing was better, though.

I also ran into a replicable crash immediately after the third character's intro movie, although skipping the intro avoided it.

Overall it's playable but uninspiring, and I wouldn't recommend it over any other dungeon crawler on the Vita. If you've already played all of those and still want more, then, well, it's a game that exists.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

kirbysuperstar posted:

Everything but the first release of F/SN.

Fate/hollow ataraxia too, but yeah, everything except for the VNs are at least technically not porn, and F/SN got a rerelease called Realta Nua that replaced the sex scenes with things that aren't sex scenes.

Thuryl fucked around with this message at 12:30 on May 19, 2016

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Erg posted:

super easy apparently

It gets a little harder eventually, but not really in a fun or satisfying way. Because of the way the action point and levelling systems work, for most of the game (basically everything before the final dungeon) you're heavily incentivised to set your party up so that only one character is actually taking any actions in most fights and the others are basically dead weight. It makes the combat kinda repetitive even by dungeon crawler standards.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

SweetBro posted:

After failing to scratch the itch Persona 4 has left behind with anything else, I decided I'm gonna go and play Persona 3. Is the Portable version decent or should I buy a PS3/PS2 for FES?

FES has somewhat better visual presentation, but P3P includes a few gameplay enhancements and the female protagonist option, who has some different (and generally more interesting) social links and dialogue options.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

SweetBro posted:

gently caress is there any way to get rid of this horrible streched zoom effect on my Vita or should I just go ahead and emulate it?

Apparently toggling the bilinear filtering option in the settings menu (hold the PS button) can help.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

SweetBro posted:

It's still there. Do I need to restart it?

Does it not look any different at all? The Vita's screen has four times the resolution of the PSP so no upscaling technique is going to work miracles, but the filtering is at least supposed to help a bit. If it still looks unbearably bad to you, then you might just want to try your luck with emulation: it's supposed to be pretty good at this point.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.
Yeah, Fate/Extella's one of them for sure: "an emperor fiddles" is an obvious reference to Emperor Nero, who's a playable character in it.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Minidust posted:

Thanks for the memory card feedback! If I did end up buying more than one, is it much of a hassle (on a mechanical or software level) to swap between different cards?

It might be a bit of a hassle if you played physical games, since they still save to the memory card so you'd have to make sure to have the right one in there, but since you're not planning on doing that you should be fine.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

kirbysuperstar posted:

Speaking of, where's the best place to import Gundam Breaker 3 to AU from these days?

Your options seem to be play-asia and yesasia; play-asia has a slightly lower sticker price but yesasia offers free shipping so it works out to roughly the same. Yesasia doesn't seem to have the Asian English Vita version in stock yet, though.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Takoluka posted:

YesAsia is also not openly insane.

I didn't want to be the one to start that conversation, but there is also that, yes.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Parker Lewis posted:

I haven't heard/can't find any information about a sequel. I'm about 5 hours into DT2 and so far it feels like it is paced really well in terms of drip feeding you enough interesting new stuff to keep you coming back for more.

I'm glad I picked it up despite not being much of a DRPG player historically. Now I find myself actually interested in checking out stuff like Etrian Odyssey/Demon Gaze/Sword City.

Of those, Etrian Odyssey is probably the most similar to DT2 in terms of its skill point system, but they're all pretty solid games. Stranger of Sword City is more like the mid-series Wizardry games in that it encourages class-changing your characters repeatedly to pick up a wide range of skills from different classes, while in Demon Gaze you pretty much pick a class and stick with it but can gain cross-class skills by equipping artifacts, which you acquire by using special gems that are found in limited quantities throughout the game. Stranger of Sword City is probably the least friendly to players who are new to the genre, but if you can handle Dungeon Travellers 2 I think you'll be able to handle it.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Dark_Tzitzimine posted:

Net High? It bombed but earned somewhat of a cult following on 2ch, unsurprisingly :v:

Also, people are assuming there'll be an English release on the strength of an English trophy list having shown up, but as far as I can tell there hasn't been an official announcement yet.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

leper khan posted:

Permanent death isn't even a key feature of roguelikes. Nor is procedural generation of levels (though I think generally it makes roguelikes better).

The Berlin Interpretation disagrees with you on both counts :v:

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

ImpAtom posted:

I can't think of many Vita games likely to get fan translations to be honest.

Maybe some of the dungeon crawlers that didn't get brought over here: they're in that spot where they don't tend to have unmanageably huge amounts of text but what's there is pretty necessary to play the game. Like, at this point I don't think prospects are very good for Operation Babel getting an official translation even though its prequel came over here, so that'd be one candidate.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Dehry posted:

Dungeon Travelers 2 is supposed to be the good game. Enough to get a sequel announced then completely removed off the internet.

Demon Gaze is also pretty good if you're in the market for dungeon crawlers, and its sequel is actually getting made, probably.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Mr. Locke posted:

That said, FFX doubled-down on the bad direction by forcing the English actors to use the Japanese lip animations, leading to stuff like Yuna cramming the two-syllable 'okay' repeatedly into places where the one-syllable 'hai' used to be and it coming out more like a sneeze then an actual word.

Apparently that wasn't just because of the mouth flaps, although that was one consideration; the engine was also written in such a way that all English audio lines had to be the exact same length as the Japanese ones or the game would crash.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Help Im Alive posted:

Are the October PS Plus games (Code Realize/Actual Sunlight) good

Code: Realize is supposed to be good if you like otome games.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

At this point I honestly wasn't expecting that, given that Operation Abyss apparently didn't do so well and it's been a while since Operation Babel released in Japan. Nice.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

InfinityComplex posted:

So out of curiosity of looking at Gust's shop, I noticed that they're doing a Nights of Azure 2.


edit: Or selling rather. I wonder how it is.

They're getting the Deception director to do the writing for this one, so at the very least it's gonna hit the right tone of slightly deranged gothic horror. Hopefully the gameplay's tightened up a little from the previous title too.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Sefal posted:

Demon Gaze 2 isn't being localized?
What a shame. Demon Gaze 1 truly was one of the most enjoyable dungeon crawlers on the Vita.

While it doesn't look like it's getting an official release in the US or Europe, there's apparently going to be an Asian English version coming out later this month and available through importers. Hopefully the translation quality is okay.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

waah posted:

The new "improved" version of Stranger has a demo that will supposedly let you transfer your save with as much as 8 hour playtime to the full version of the game.

Edit: And the news about Demon Gaze 2 just made my morning lovely. I knew it was out in Japan, but I assumed it would be getting localized.

Yeah, it's kind of a weird decision not to release the English version more widely, considering that by Vita standards the original was a licence to print money, and Operation Babel, a sequel to a much less successful game by the same studio, is still getting an official US/EU release.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Sakurazuka posted:

Any word on that Stranger of Sword City update getting an EU release?

I can find a few video game news sites saying there was going to be one, but it sure hasn't materialized so far. Eventually I might lose patience enough to do the multiple PSN account dance, but I'd really rather not.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Pureauthor posted:

Man I really really want DT2-2 to get localised.

Right now I'm just hoping the Asian English Demon Gaze 2 release isn't vaporware. Still no word of a release date.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Sefal posted:

Anything yet about demon gaze 2 being localized?

Nooope. The listing for the English version is still up on Play-Asia but with no stated release date.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

uiruki posted:

Stranger of Sword City is nearly my favourite on the Vita because the character levelling and multiclassing is so fun to break, but the life point system made for a bit too much random bullshit resulting in resets and I'm still a random drop away from platinum.

In fairness, having a couple of trophies dependent on rare random drops is an issue with every single Experience dungeon crawler, not just SoSC specifically.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

food court bailiff posted:

I got a physical copy of DR3, my third or fourth physical Vita game among probably close to a hundred downloadable titles, and...it's surprisingly convenient, I had actually kind of forgotten that physical copies can actually have advantages.

Especially if you have multiple Vitas like some kind of psychopath, like me.

Yeah, I only have a 16 GB memory card and that's enough for like four games, maybe even less for the really big ones. Buying physical copies means I can just play what I feel like without worrying about managing the available space. (Plus, if something isn't available in your country's PSN store, importing a physical copy is by far the least inconvenient way around that).

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

mandatory lesbian posted:

but how many of them name different classes after waifu archtypes

like im assuming the classes in demons gaze is like, tsundere as some kind of brawler, the shy girl is a healer, emotionless girl is a wizard, stuff like that

The first game's a pretty average dungeon RPG with typical classes from which you build your own party. There's also lots of boobs and not so many clothes in it, but no more so than you'd expect from a Vita game. The second game gives you a fixed cast of playable characters who are a bit more like what you're thinking of, though.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Megalixir posted:

Why is the original Rorona lumped in with these piles of poo poo? I don't remember it having any glaring issues. There was one tiny exploit I remember using to regain health for party members without using time, but that was it.

It's missing a bunch of QoL features compared to later games and has a number of frustrating issues. Passing on traits during item synthesis is random, rather than being able to pick the ones you want. You have to run around town constantly without any kind of fast travel system to visit NPCs if you want to build friendship with them, which is necessary for most of the game's endings. All special abilities in combat require spending HP to cast and it's pretty badly balanced (in fairness, Rorona Plus has pretty shaky balance too, but mostly in your favour, which is at least more fun).

Rorona Plus fixes all the major gameplay issues and adds a significant amount of extra content, so there's not much reason to play the original now.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Sakurazuka posted:

It's babbies first dungeon crawler, the enemies look nice but outside of that it's visually boring and is incredibly simplistic and hand holdy.

It's not even easy in a fun way, thanks to the implications of the following features:

* The experience system allows you to distribute various different kinds of XP freely among your party members.
* The action system gives you a limited number of action points each turn, which you can also distribute freely among your party on a turn-by-turn basis: you could have all three of your party members take one action, or for the same AP cost you could have one party member take three actions.
* You regenerate action points faster if you have some of your party members take no action for a turn.
* Two of your party members at any given point in the game are obviously temporary characters; they're generally weaker than whoever your main character is in that chapter of the game, and any XP spent on them is wasted in the long run
* Your permanent party members don't all come together into a single party until literally the final dungeon, which is also the point where you get a useful degree of access to a game mechanic that lets you bypass the AP system and have all your characters take actions without stepping on each other's toes. (You can technically access this mechanic earlier, but only under specific circumstances that you usually want to avoid).

The upshot of all this is for most of the game, the mechanics encourage you to pump all your experience into one character and have them take all the actions while the other two sit around doing nothing.

Thuryl fucked around with this message at 12:53 on Jan 25, 2018

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

Sakurazuka posted:

Honestly I was less bothered about that than the apparent actual blood related sister romance route.
Still the only game I've ever refunded on Steam.

She's not your blood-related sister. The truth is much dumber. She used her psychic powers to alter your entire family's memories so you all believe she's the MC's sister.

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Thuryl
Mar 14, 2007

My postillion has been struck by lightning.
Yeah, the second half of Nurse Love Addiction's plot basically turns into a deranged paranormal soap opera on three of the game's four routes.

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