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Megazver
Jan 13, 2006

Handsome Ralph posted:

What if there was a happy medium between stacks and 1UPT?

Like you could have 3-4 units per tile or artillery, infantry and armor/mounted units could all occupy the same space granted there's no more than one of each type? I could live with something like that.

You could just have army vs army combat, like every other loving 4X game ever.

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Megazver
Jan 13, 2006
I hope they were full of poo poo when they said they were keeping archaeology. It was tedious skill-free micro bullshit.

Megazver
Jan 13, 2006

shadow puppet of a posted:

I hope they do a clean wipe for all leaders though. No more Gandhi. No more Ghengis. Rustle up some new representative historical figures even if that means taking some less deified choices and toning down the worshipful preamble voiceover.

Yeah, that's not gonna happen.

Megazver
Jan 13, 2006
So, if you build factories in two cities with six tile radius of each other, do you get +3 from each for total of +6 or just a +3 and the second factory's bonus is wasted?

Megazver
Jan 13, 2006

MiddleOne posted:

Anyone got any starting tips? I'm up to two capsized runs so.

Play a game or two on Babby difficulty while you figure out the basic mechanics?

Megazver
Jan 13, 2006

Brannock posted:

Production is at such a premium in the game that I think Industrial Zones are mandatory for every single city. You can switch up the other districts and distribute them however you feel best (have a culture city, science city, etc), but every city really needs that production boost to be even remotely functional.

Everything is so loving slow.

Megazver
Jan 13, 2006
I am struggling to understand what exactly the 100% Adjacency bonus on %district% entails. Does it just, like, double whatever the initial bonus for placing it near poo poo?

Megazver
Jan 13, 2006
And what does "can scale cliff walls" even mean?!

Megazver
Jan 13, 2006
So am I dumb, or is the siege tower exactly like the battering ram, but more expensive?

Megazver
Jan 13, 2006
So I am pretty sure liberating a city-state and killing off Russia at the same time is making me unable to make a next turn. Great bug. EDIT: Oh right, it's just the liberation part. Russia still has a city somewhere. Kandy doesn't get put back to the city-state screen, though. Weird.

Descar posted:

I hate this, i like building huge empires and civ5 ruined that.. and now civ6 has the same logic... argh...
maybe a +4 per resourse would work better.. or same as strategic resourses...

I haven't had a problem going wide so far. Yeah, luxuries are getting stretched thin, but you're grabbing more territory with them as well.

Megazver fucked around with this message at 10:18 on Oct 23, 2016

Megazver
Jan 13, 2006


Eej posted:

Is there a way of adopting a religion as your own when you conquer another civ that has its own religion?

Try making missionaries in the city that has that religion, I suppose?

Megazver
Jan 13, 2006
So you're saying it's historically accurate.

Megazver
Jan 13, 2006
It was every new age for me. I bet she just ran into a bug.

Megazver
Jan 13, 2006
So what's the chance on the Eagle Warrior ability proccing? And do they keep it when you upgrade them?

Megazver
Jan 13, 2006
So you can't actually tell AI to move his army the gently caress off my border, can you?

Megazver
Jan 13, 2006
So if you decide to skip on a mediocre Great Person and none of the other fuckers are bothering to invest into those GP points, you're somewhat screwed.

Megazver
Jan 13, 2006

Taear posted:

Did you pass on him? Oops.

Yeah, added an explanation. I was playing as Germany, so I figured I had better uses for the points. Oops indeed.

Megazver
Jan 13, 2006

Smol posted:

Some of you guys might be interested in this:

Soren Johnson (Lead Deaigner of Civ 4) just interviewed Sid Meier in his podcast. Haven't listened to it yet myself, but it should be a great listen like Soren's other interviews have been.

https://www.idlethumbs.net/designernotes/episodes/sid-meier-part-1

Sid is lovely, but he's usually a pretty boring interview. But I'll listen to it anyway, of course, when part 2 is out.

Megazver
Jan 13, 2006

MMM Whatchya Say posted:

What determines first impression by the way?

I suspect it's just a set bonus/penalty best on what they thought one leader would think of another if they ever met.

Megazver
Jan 13, 2006
The late strategic resource distribution has to be bugged. Game after game, there's like one or two of coal or uranium per loving planet.

Megazver
Jan 13, 2006

scrubs season six posted:

What size planet? I've only finished one game but on a huge map where I'd knocked out two of the smaller leaders I had 4 uranium. So if that bore out it'd mean 1-2+ for each civilization and probably 20+ for the planet.

The default Small it offers. I haven't felt the urge to make the maps any larger.

Megazver
Jan 13, 2006

Rexides posted:

Speaking of that, if you don't care about religion in your strategy and didn't found one, and the civ who has proselytised your cities is close to winning a religious victory, do you even have a way to counter that? You can't inquisite your own religion, right? Maybe there should be a militant atheist unit you can recruit in the modern era or something

You could destroy them in a conventional war.

Megazver
Jan 13, 2006
Heh. I play as the Aztecs twice, hoping to maybe skullfuck someone early on for some sweet, sweet builders and I am all alone in the vast expanse of my half of the continent. I decide to build some poo poo as Germany, three loving civs including Sumeria encircling me on Emperor.

steinrokkan posted:

OK, I'm probably retarded or something, but I'm trying to use a bombard, which is said to have range 2, but there is no option to use ranged attack that I can see? It's one tile removed from the target city, and the intervening tile is clear. Am I missing something obvious?

Well, you've either moved it this turn, or whatever is in the tile in-between is blocking the shot. :shrug:

Megazver fucked around with this message at 19:44 on Oct 27, 2016

Megazver
Jan 13, 2006

Fhqwhgads posted:

Is it just because my SSD is slow, or when you start/load a game, did they purposefully set it so that you have to sit there and listen to the Beanster give his entire leader speech before you can click 'continue' every single time? I swear it wasn't like this in Civ V, and now in VI regardless of leader, the 'continue' button will not show up until he's started the very last sentence of the leader intro. It makes reloading really annoying.


Just created a new game on default settings. I got the Continue button halfway through the leader part of the introduction.

Megazver
Jan 13, 2006
Eventually you might run out of regular improvements to work and sometimes you need an extra edge in one area or the other.

Megazver
Jan 13, 2006
Hansa specifically does not get bonuses from mines.

Megazver
Jan 13, 2006

victrix posted:

I'm mildly shocked they didn't steal Endless Legend's take on armies and hex combat. It has a brilliant system where when two armies meet, they 'expand' into their full size and the actual terrain nearby is used as the battlefield.

It neatly solves the massive swarms of dorks covering every hex for a mile, and still lets you have a mini hex wargame battle instead of doom stacks smooshing into each other.

"One of the things that Brian and I talked about back when he was working, was taking the battles and putting them onto a separate map and fighting them out in a minigame mode. We looked at that and it really added to the complexity, without adding much value. "

I'd argue that the current 1UPT is, like, the combination of the worst sides of both approaches. But they're probably not doing the separate screen any time soon.

Megazver
Jan 13, 2006
I went wide as heck and I became friends with the city-state that makes district bonuses spread to 9 tiles instead of 6 and then I built Big Ben from scratch in two turns. That was fun.

Megazver
Jan 13, 2006

Alkydere posted:

Oh, I thought they just couldn't get Great Prophets. I haven't played with them so I didn't know.


My last game as Sparta I had 3 iron, 2 horses, 1 niter and 1 coal. So it really does come down to luck.

Of course outside of some incredibly aggressive barb-farming for early game culture as Gorgo I really wasn't that war-like as I focused on tourism victory.

The early ones are fine. Not abundant, but you can usually get some if you hustle. Uranium and Oil, though...

Megazver
Jan 13, 2006

Fossilized Rappy posted:

I feel like an idiot, because I managed to lose a game I was sure I was going to win. Tried a Cultural victory attempt as Brazil, had overwhelmingly massive piles of Culture and Tourism flowing out of my cities, but tourist numbers only came at a trickle. England, which had 47 Tourism to my 300, was somehow getting tourists so much faster that I received a warning that she was about to win a Culture victory soon before the timer ran out on us all. Is there something about the culture game I'm missing?

I think it's the Great Works and Artifacts, not Culture itself that matters.

Megazver
Jan 13, 2006

Powercrazy posted:

Should make a mod that replaces the USA with the CSA because the response from people itt would be hilarious.

Not really.

Megazver
Jan 13, 2006


https://www.reddit.com/r/civ/comments/5ao52z/great_5_sugar_now_lets_just_explore_the_coas_oh/

Megazver
Jan 13, 2006

Borsche69 posted:

Why. Now instead of having a couple large armies, you'll have a carpet of 8 unit stacks.

There won't be a carpet. Endless Legend (and, like, a poo poo-ton of other games) has limited size armies, it works fine.

Megazver
Jan 13, 2006

Taear posted:

I miss the proper actual borders. Look at that map where it actually seems like proper actual countries instead of splodges around cities.

I am terrified to find myself in agreement with you on something, Taear.

Megazver
Jan 13, 2006
Go back to the glory days of Alpha Centauri, where the game would auto-calculate you some borders around a big chunk of land every time someone dropped a city!

Megazver
Jan 13, 2006

socialsecurity posted:

I feel like there is a early-mid game hump that once you get over you are destined to win regardless, excepting some dude on the other side of the world getting religous victory or something.

Yeah, if you manage to win the inevitable first war and take over the other guy, you might as well start a new game.

Megazver
Jan 13, 2006

Taear posted:

Whereas if you're fighting them and they manage to get up walls you might as well restart because otherwise it's an annoying busy slog.

Eh, the walls aren't that bad. Or, at the very least, the degree of slog between walls and no walls doesn't change much, if you ask me. Just bring a ram.

Megazver
Jan 13, 2006
It takes AGES to do anything military in this game, unfortunately.

I think for VII I just want them to loving remake IV. Give me my doomstacks back, I don't care anymore.

Megazver
Jan 13, 2006

Gort posted:

Civ 4 hasn't gone away you know. You can just play it.

There is a lot of UI poo poo that bothers me these days, unfortunately, and there's stuff that I didn't like about it even back then. (All civs being a combination of two generic traits instead of unique traits, the way great people/specialists work, units fighting to death. )

Megazver fucked around with this message at 14:13 on Nov 12, 2016

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Megazver
Jan 13, 2006

Chucat posted:

Those are the leaders, the civs get unique units and buildings, some of which are actually on the level of localized wonders.

Yes, like they do in the sequels, so still way less unique.

The best trait system was actually in Civ Rev. Every new Era, a new unique trait would turn on.

Megazver fucked around with this message at 17:34 on Nov 12, 2016

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