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Broken Cog posted:Do the points next to the achievements mean anything? 8-bit Miniboss posted:No, nothing more than e-peen. Actually, I believe they're credits, the ones you can use to get the cosmetic unlocks. Theta Zero posted:Hanzo's head hitboxes are downright silly and they should be tightened a bit. Aiming arrows is hard, sure, but they shouldn't try to make it downright easy. https://www.youtube.com/watch?v=a-xSKAsRxHE (He uses the exact same hitboxes as other projectile weapons, he just does more damage than them.)
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# ¿ Jun 1, 2016 03:49 |
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# ¿ May 12, 2024 17:23 |
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8-bit Miniboss posted:For? All the unlocks are in-game currency. Not achievement points. They're no different from Blizzard's other games that use achievements and also have a point value assigned to them. Granted, some achievements grant you sprays (i.e. 20 kill streak achievement, using Roadhog's hook to interrupt an opposing player's ult, etc). But there is no cost associated from what I can see. No, I mean I'm pretty sure the achievements give you the in-game currency, called credits, and not achievement points.
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# ¿ Jun 1, 2016 04:28 |
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8-bit Miniboss posted:They do not do that, I can guarantee you. Hmm, I guess I was seeing something else when it seemed like I got the credits from achievements. Oh well.
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# ¿ Jun 1, 2016 04:34 |
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Here, have a highlight video with more than one halfway decent clip in it. https://www.youtube.com/watch?v=skNGxuT210E
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# ¿ Jun 3, 2016 13:51 |
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GreyPowerVan posted:The mercy chain was funny. That was about 80% of the reason I wanted to post that. The Torbjorn hammer ult was most of the rest, entirely due to the 'wrong turret' comment, and the 30-seconds-into-the-match Pharah ult was the last.
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# ¿ Jun 3, 2016 14:08 |
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loving hell. I check the thread one last time before going to sleep and we have a resurgence of a topic I thought went away. It seems to have gone away again (edit: no, it didn't), but just in case. That poo poo doesn't belong in this thread. I'd really like this thread to be better than the last one, and generally it's not been absolutely lovely since the game launched. Let's try and keep it that way, hey?
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# ¿ Jun 3, 2016 20:01 |
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Overwatch Kids
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# ¿ Jun 4, 2016 11:29 |
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Huh... Did not know you could reflect Reinhardt's flamestrike. At least, I think that's what I saw happening here. https://www.youtube.com/watch?v=Q5eZvbzZxFk (Also, that's a ridiculous game, wow.)
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# ¿ Jun 4, 2016 20:19 |
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Grab the Discord link in the OP anyway. It has built-in chat that isn't poo poo.
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# ¿ Jun 5, 2016 03:24 |
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Ularg posted:I've come to feel like the swapping heroes midmatch thing was a fairly late change (before people got to play the game). Just small things like how highlights will default to only one character. How the career profile stats are kind of based around on a per-match basis with that hero. Nah, hero swapping has been part of the design for likely the entire time. Highlights show your 'best' play per match, and they don't care how long you were on a character. As for the profile stuff, it used to average to per minute. I'm not sure why they changed it, but they did about halfway through the beta.
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# ¿ Jun 5, 2016 03:43 |
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Papercut posted:And the sound of her fully-charged beam is AMAZING. Oh god, it really is.
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# ¿ Jun 5, 2016 06:51 |
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Broken Cog posted:Wow, that second gif. Is that unique for Mercy's pistol, because that seems pretty egregious. quote:These two videos are worth checking out once you're a little more confident in your aim. The first goes over each Hero's hitbox for being headshot by Hanzo, with a little bit of Widowmaker. The second goes over other projectile-based weapons, as well as moving enemies.
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# ¿ Jun 7, 2016 12:35 |
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Edit: Oh, god damnit. How the hell do I get a quote isn't edit situation when there's 270 pages in between?
Onean fucked around with this message at 15:27 on Jun 7, 2016 |
# ¿ Jun 7, 2016 15:16 |
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Tequila Sunrise posted:Hahahaha, I literally quit playing LoL after 2 years because of "Dyanmic Queue". It sounds good in theory but it mostly means that if you go solo you'll just be with 5 other solo people against a 5 stack+1 rando. This hasn't been a problem in Heroes of the Storm, a game with a much smaller playerbase. The majority of the matches are either 4+1, 3+2, 3+1+1 or full 5v5.
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# ¿ Jun 7, 2016 15:20 |
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Lady Naga posted:Please add my DPS/armour reduction chart to the OP so I can feel good about myself. I hadn't seen that. It's there now under the health types question.
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# ¿ Jun 7, 2016 15:27 |
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Aphrodite posted:The other issue is that it's both a console and PC game. A lot of the problems, besides McCree, aren't nearly as big on console and a lot of the fixes would make the characters terrible on console. https://gfycat.com/QuerulousPlaintiveBlackfootedferret
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# ¿ Jun 7, 2016 15:36 |
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Fans posted:I listen like a hawk for stuff and I've genuinely never heard Widow's callout when she's on the enemy team. I didn't even know she had one. The problem with Widow's callout is that I believe it isn't global, and is relatively quiet. As she's usually the backline of the backline, it's really easy to miss if you're too far away.
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# ¿ Jun 8, 2016 13:23 |
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Akumos posted:yeah as a male I've never been talked down to or insulted in online games before, it's a wonderful, friendly world Tequila Sunrise posted:Glad to see this thread and is still on track. Lady Naga posted:I can't imagine waiting the full day it took for the thread to come back purely so you can tell everyone about how men have it hard, too even when the conversation's moved on. Don't start another tangent with this, based on a post 24 hours ago. Just drop it. The internet and gaming is a lovely place for a whole lot of people, and it's terrible to believe otherwise. THIS THREAD IS NOT THE PLACE TO TALK ABOUT IT. First it's off topic; second we are completely incapable of having any discussion about it.
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# ¿ Jun 11, 2016 12:46 |
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What can two Lucio's stacking speed boosts do on Temple of Anubis? How about a 46 second game? https://www.youtube.com/watch?v=VCamAVFUHjw
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# ¿ Jun 11, 2016 12:48 |
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Nope, but they can amp it up separately, doubling the duration, as they show in that video.
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# ¿ Jun 11, 2016 13:05 |
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Jimbot posted:Her ultimate should take a couple of seconds to charge up like Lucio's before it goes off. They tried this in the beta. It was okay from a balance perspective, but felt really bad from a gameplay perspective. Mercy went from a staple in competitive to garbage tier, she was never able to get the resurrection off. They returned the instant-cast, but cut the range by over half. (It used to be 40, now it's 15.) Also, this is hilarious. https://www.youtube.com/watch?v=V373tdODYZg&t=108s
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# ¿ Jun 13, 2016 01:33 |
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Tequila Sunrise posted:Can we please change the title to Overwatch: Try countering Widowmaker as Widowmaker Yeah, sure. Any mods? Please and thanks! Kuvshinov Ilya posts absolutely stunning art, and they've done some great Overwatch stuff.
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# ¿ Jun 14, 2016 07:41 |
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Indecisive posted:this thread is very unchill, again Yes, it is. Bring it back a bit, hey?
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# ¿ Jun 14, 2016 16:05 |
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Drakes posted:Gonna have to get some games in to see how it plays out, widow maker is in this really ugly spot since only another widow can deal with her at range. Or you need a reinhart frontline to work around her. Otherwise she feels like this bully where you absolutely need hard picks to deal with her, more so than other characters since they're usually at a range where you can shoot at them. And then theres the generous head hitboxes for shooting abit above characters. The scope change is actually aimed at that, specifically. Widowmaker is significantly less mobile while scoped, and now she's punished for dropping out of scope in order to move around. Seagull was going over the difference just after the patch dropped, and it's significant. It will now be much easier to kill a higher skilled Widowmaker at range than it was before.
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# ¿ Jun 14, 2016 18:57 |
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Kerrrrrrr posted:figures we get a new thread title and they turn around and immediately nerf widow, making us look silly I was reasonably confident the patch was coming today, that's what the joke is. (The last title was also a joke, just a semi-useful one.)
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# ¿ Jun 14, 2016 19:56 |
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"Kind of boring, low utility." *Strongest non-ult CC in the game. Really good area denial with ult.* Edit: The boring bit I'm willing to concede, that's entirely subjective. There's plenty of people that enjoy McCree's kit just fine right now. The low utility is just wrong, though. Onean fucked around with this message at 13:15 on Jun 15, 2016 |
# ¿ Jun 15, 2016 13:13 |
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Didn't they make quitting count as a loss back in the beta? Or was that Competitive only?
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# ¿ Jun 15, 2016 13:19 |
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Oof. Two busy weeks keep me away from the thread, and there's 100 pages to catch up on. Fun. Edit: Wonderful! Make that 101 pages.
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# ¿ Jul 3, 2016 01:27 |
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Minrad posted:can ana put a hot on someone who's full just before they take damage, or can you spam down a corridor with friendlies and enemies and eventually pierce all your healed allies to kill enemies Yeah, full health allies will still block your shots. It won't prevent the HoT though, so you can shoot someone immediately before they take damage and it'll heal for whatever of the half second duration is left.
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# ¿ Jul 13, 2016 11:31 |
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Canemacar posted:So has there been any word on different game modes being added in the future? CTF, team deathmatch, Free-for-All, etc? They'll test them, and if they work they'll bring them into the game. At Blizzcon they were talking about how they prototyped a CTF map. They didn't like how only mobility heroes were worth carrying the flag, and they couldn't come up with a solution they were happy with. They don't want to disable heroes or abilities if they can avoid it, and with the game still in development they couldn't spend a whole lot of time on the problem. Maybe they'll revisit it, but I wouldn't count on it.
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# ¿ Jul 13, 2016 14:10 |
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I've posted it before, but I still think an Escort tug-of-war (push-of-war, since you're trying to get it closer to the enemy spawn?) mode would be fun.
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# ¿ Jul 13, 2016 14:45 |
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https://twitter.com/Scott_DeWitt/status/752928239920771072
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# ¿ Jul 15, 2016 12:35 |
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Manatee Cannon posted:I see no reason to believe master overwatch is wrong Unless they've changed the way the system works, Master Overwatch only looks at and updates the people that have been searched for. And unlike something like HotsLogs for HotS, it only works for one player rather than 10. There's millions of people that have played this game. I'd be surprised if even a quarter of them are on the site, and if half of those are up to date.
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# ¿ Jul 16, 2016 05:26 |
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https://www.youtube.com/watch?v=No2mH5_c494 One more source showing you cannot melee cancel the reload time on Reaper, just the animation. Is there any reason this perception is still around? Does the animation prevent anything that this let's you get around? The no damage on scoped Ana reflects is probably a bug, I'd be surprised if that wasn't fixed.
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# ¿ Jul 16, 2016 18:17 |
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Vermain posted:It gives you a tiny bit of extra damage in circumstances where you otherwise can't fire back, which can be useful in close range battles (where Reaper tends to live). That makes sense, though I don't think it's unique to Reaper, is it? Edit: Also, here's an upload of the Ster stream with Blizzard devs. https://www.youtube.com/watch?v=I3N4P-83G-U Onean fucked around with this message at 18:46 on Jul 16, 2016 |
# ¿ Jul 16, 2016 18:43 |
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icantfindaname posted:So when does the update come out on live servers? We don't know yet. Almost certainly not this week (at least, Tuesday this week), probably next week, maybe the week after at the latest.
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# ¿ Jul 18, 2016 04:10 |
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The Overwatch devs were also saying they wanted some more testing after they made the last set of changes on the PTR.
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# ¿ Jul 18, 2016 04:26 |
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Kai Tave posted:Oh I also forgot that Sudden Death is also really bad, and as bad as infinite overtime with 5x Tracers can be I'd honestly rather have that than a coinflip to see who gets to cheese their way to victory in 90 seconds. Sudden death is going away for Season 2. They're going to allow for ties, but they're still working on making it not feel like you just wasted your time when they happen. I think they're also going to extend the time bank system to other modes to make ties even less common, but I could be misremembering. This is info from the Ster stream with Blizzard devs if you want to check for yourself. Ddraig posted:Use your biotic grenades offensively. Ana shouldn't be the main healer, so you should have more leeway when it comes to using them. Preventing the enemy from healing is huge, as if Mercy can't heal, she can't build ult, if she can't build ult, she can't resurrect, if she can't resurrect, you win. This isn't bad advice (and the rest of your advice is good too) if you've got any other healer on your team, offensive grenades are great and Ana can really pitch them across the battlefield, but she can absolutely do enough healing to be the main healer by herself with a half decent player. Mercy heals for 50 health per second with her beam. Ana heals for 75 health a shot and shoots 1.1 rounds per second, putting her pretty close to 75 health per second even considering reload times. It is almost impossible to get a 75 HPS output consistently as Ana since you need to be healing on every shot without hitting the wrong target and without overhealing, but it's not nearly as difficult to get close to and above 50 HPS, at a much longer range than Mercy's beam, with just her rifle. There are in game considerations, but that's the case for the others as well. Lucio has problems with single target focus damage, Mercy can't deal with any type of AoE damage, while Ana has problems with player displacement, AoE burst damage and requires enough technical skill to land her shots. (Zenyatta and Symmetra aren't main healers.) Edit: As for opportunity cost, that's also true for the others; Lucio has his speed boost and Mercy has her pistol and damage boost. Unrelated to my above points, there was some suspicion on the PTR that a target with Lucio's sound barrier on them would immediately wake up if put to sleep since the draining of the barrier counted as damage. Does anyone know if this is still the case on live? Onean fucked around with this message at 11:48 on Jul 20, 2016 |
# ¿ Jul 20, 2016 11:41 |
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I think they mentioned they're tweaking time bank as well, though again I could be wrong on that along with being wrong on adding it to other modes, and I can't listen to the video now to check.
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# ¿ Jul 20, 2016 11:53 |
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# ¿ May 12, 2024 17:23 |
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I'm 100% okay with Blizzard trying things other than stopwatch, for the absolutely subjective reason that I don't like it. I feel it encourages cheese strategies and leads the majority of matches to anticlimactic endings. If nobody tries new stuff we'll always use the old and never find something that may work better. For example, I do remember Kaplan saying they were definitely looking at shortening round duration and time between rounds for season 2, which would help with your example of 6 back to back Hanamura rounds. If people don't like the changes for season 2, I'm sure they'll try stopwatch soon. Onean fucked around with this message at 12:25 on Jul 20, 2016 |
# ¿ Jul 20, 2016 12:21 |