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Eej posted:Did they remove Renegade/Paragon because the average gamer was afraid to push the red option? I felt pretty "nuanced" already being a space rear end in a top hat who was also not a space racist. Paragon/Renegade was pretty broken in the early games in that it basically encouraged you to go all in one way, characterisation be damned. They'd fixed that by 3, sure, but at that point what was it even there for? It was a vestigial part of a system that they'd basically removed. Daztek posted:Here's another video This is far better than the other trailer they released today. Give me this atmosphere.
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# ¿ Nov 7, 2016 22:47 |
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# ¿ Apr 28, 2024 21:42 |
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Hedrigall posted:I assume the arks and the Nexus are all enormous, and hold tons of colony ships. Based on that second trailer, the Nexus looks Citadel sized.
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# ¿ Nov 7, 2016 23:07 |
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FronzelNeekburm posted:Bioware had better finally let me have a space hamster party member, or no sale. You can get a space monkey if you buy the expensive edition. Minsc probably wouldn't approve as much however.
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# ¿ Nov 8, 2016 20:00 |
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Humerus posted:Sort of speaking-of, how are we traveling within the Andromeda galaxy? Are there Mass Relays there, and if so, wouldn't that point directly to Reaper interference? I am going to speculate that there the local species independently invented something almost exactly the same as a Mass Relay, for plot convenience reasons.
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# ¿ Nov 9, 2016 03:11 |
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Schubalts posted:Doesn't sound like there are relays in Andromeda, since the trip there takes 600 years. They meant travelling around inside Andromeda, rather than getting there in the first place.
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# ¿ Nov 9, 2016 03:12 |
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Phi230 posted:ME1 was the best and uh Andromeda might be really bad This is the right opinion. But a Volus party member might make Andromeda good, you listening Bioware?
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# ¿ Nov 14, 2016 17:51 |
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euphronius posted:Are you guys in here convincing yourself the game will be bad before a release date has even been announced. I think the game may be bad... or it may be good. There are a lot of reasons to worry though.
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# ¿ Nov 14, 2016 19:26 |
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Yeah, the guns in the first game were fantastic in terms of how broken you could make them if you knew the systems. Basically all of ME1 was broken in fun ways. Nothing in the later games, mechanics wise, has lived up to the insanity of ragdolling entire rooms with biotics. But I'm a weirdo who thinks ME2 was the weakest of the 3, so what do I know?
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# ¿ Nov 15, 2016 01:45 |
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Stone boobs are coming.
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# ¿ Nov 17, 2016 19:07 |
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Number Ten Cocks posted:Red Dead Redemption Honestly, probably more deserving. ME2 played wonderfully and looked amazing, but had serious story problems. RDR hits all three.
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# ¿ Nov 20, 2016 23:18 |
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Trast posted:Andromeda needs a varren squadmate equipped with a rocket pack. Skip the rocket pack, make it a vanguard varren. It lives in your cabin with you and you can pet it. It biotic charges onto your chest and licks you when you walk into the room. Squadmate of the year.
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# ¿ Nov 21, 2016 23:22 |
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Suplex Liberace posted:Also I wonder if new ME will have new classes. New ME will have no classes. It's a tech/biotic/shooty free-for-all.
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# ¿ Nov 23, 2016 19:32 |
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Codependent Poster posted:Please don't "ironically" post bad fan art. It's literally just DA:I in space, isn't it? They're not even hiding it. Also, if scanning means Metroid Prime style scanning, my inner Collector might have an aneurysm.
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# ¿ Nov 24, 2016 22:35 |
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You don't understand. The bars. They have to be full. fake edit: I'm actually alright at ignoring collections for collection's sake. It's just ones that get story unlocks or more lore I get obsessed about.
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# ¿ Nov 24, 2016 22:41 |
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Yeah. The plot bits of DA:I were really good, it's just a shame they built an MMO quest system around them.
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# ¿ Nov 24, 2016 22:51 |
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Infinity Gaia posted:The Atelier series? Kind of an unfair answer since the crafting system in those is one of the big draws around which they base the entire game, I suppose. This is a good answer. Spellcrafting in Morrowind too. I have some sympathy for the trial and error alchemy stuff in Skyrim, though really that's just FAQ bait.
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# ¿ Nov 25, 2016 00:25 |
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Alain Post posted:Bethesda have never made a good video game Morrowind says hello.
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# ¿ Nov 25, 2016 14:07 |
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Olanphonia posted:Assuming the game is not a total disaster, what are people thinking of playing as for their first play through? I played an adept femShep last time. I thinking thinking of a BroRyder engineer/adept this time. Basically get the drone and fully upgrade that then go down the adept trees for throws and singularity.
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# ¿ Nov 25, 2016 16:35 |
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Volus were woefully underused in the initial trilogy. It really disappoints me that they probably won't appear in this one at all.
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# ¿ Nov 25, 2016 17:03 |
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Chomp8645 posted:Mass Effect 2 taught a much more pragmatic lesson, which was "ignore the tons of broken people in your life and just bang the carefree intern". But only once you've gambled with humanity by rescuing said intern from a life or death situation beyond the void while wholly unprepared.
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# ¿ Nov 25, 2016 19:13 |
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A Buff Gay Dude posted:DA2 wasn't even ballsy. It was Fantasy ME2 but rushed. This is wrong. DA2 wasn't trying for an ME2 narrative. It was attempting to be the character-focused arthouse film of one persons continual failings. It definitely was ballsy, but undeniably undercooked.
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# ¿ Nov 27, 2016 22:07 |
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Thor-Stryker posted:Any of the endings could have worked had they actually lead up to them for the past three games. Which is why the destroy ending is the only sensible choice, but even the ending they spent the whole trilogy building to is massively anticlimatic.
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# ¿ Nov 30, 2016 19:50 |
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exquisite tea posted:She says something ridiculous like "the Maker decided it wasn't my time" and then refuses to say anything further if you keep asking. It's mostly funny because it totally changes her attitude toward the Hero of Ferelden and she has nothing but contempt as everybody else keeps talking about what a great guy he was. It's more complicated than that though, and it get's a satisfactory explanation. Alain Post posted:I mean at least they didn't have Krem get stabbed and die or some poo poo, which is what usually happens with characters like this in fiction I totally killed Krem. Got to get that Qunari alliance.
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# ¿ Dec 2, 2016 19:23 |
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A Buff Gay Dude posted:You played trespasser yet? They did exactly what they should have done with that choice. When I started to see what was going on I was worried that they wouldn't have the guts to do it.
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# ¿ Dec 2, 2016 19:29 |
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Rinkles posted:I don't think that's how it'll work. You probably can't have all or even more than one or two of the (formerly) Class abilities at once. Who knows? Certainly early on, but if they're not planning on having you carry this character forward into another game, at high levels they might give you access to loads.
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# ¿ Dec 2, 2016 19:41 |
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Android Blues posted:Both games are excellent and if you liked ME1 you'll probably love 2 at the very least. They're worth playing to see, for certain. ME3 had a mixed reception because some people haaaaaaaate some of the big plot points, but it has indisputably the best combat gameplay of the series and has some of the best story moments too. To give a counter opinion, I think that ME1's the best game in the series, but that ME2 as a whole is bad. They removed all the RPG bits that I liked replaced it with mediocre shooter gameplay, went all in with 'humans are special' and it had no real overarching plot that drove the story, it was just a series of vignettes. The suicide mission was fantastic, but it didn't retroactively justify the rest of the game. ME3 was a mess in the story department, but at least the combat was genuinely fun and a massive improvement over ME2, and they brought some of the RPG bits back in.
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# ¿ Dec 3, 2016 15:11 |
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exquisite tea posted:The coolest permutations in ME3 come out of decisions that like, 5% of people probably ever willingly make. It's so backwards. This is true. It's kind of ironic that importing a "perfect" playthrough results in one of the most staid ME3 outcomes.
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# ¿ Dec 3, 2016 15:47 |
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NmareBfly posted:What bugs me a little about this is when I heard the original pitch for this game I thought the arks were going to be shoestring budget skunkworks desperation plays bashed together when it became clear the Reapers were a real threat. Remember how the Destiny Ascension was the biggest, baddest rear end ship in the entire galaxy and the entire Asari race only ever produced a single one of them? And now we have the Nexus coming in out of nowhere as maybe the most significant piece of construction undertaken outside of the Crucible in addition to massive individual race ark ships. I'm willing to accept that maybe the council/private backers started a secret colonisation project after the end of ME1, given the attack on the citadel. At that point you're going to pour massive resources into it, as if you're going to bother building a massive colony ship, there's no point halfarsing it and having everyone die halfway there. I mean, I expect the justification for the project will be explained in game, but it's not prima facie unbelievable.
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# ¿ Dec 3, 2016 15:55 |
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exquisite tea posted:I think the first two games are sort of to blame for making it so easy, comparatively speaking, to save as many people as possible, or to not offer compelling enough reasons NOT to save them. ME3 actually put a lot of thought into how situations would play out if certain characters were alive or dead and in many cases the "dead" status is way more interesting. The fact that it's possible to save everyone in the suicide mission is a design choice I do not understand to this day.
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# ¿ Dec 3, 2016 15:56 |
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psyman posted:I'd like to point out sean10mm's post on this very page which I think hits the nail on the head regarding the "traditional" (read: outdated turbonerd junk) RPG elements of ME1. What even IS an RPG man? I mean ultimately it represented the deemphasising of the statistical aspects of ME and replacing them with a shooter system which I didn't think was particularly well implemented, and in order to do that, they removed a lot of interesting lore stuff (heat sinks, real weapon modding, real changes to the practical logic of biotics, addition of global cooldowns), which I think hurt the game. It changed it from a "pure" RPG in the traditional CRPG tradition to more of an action RPG, and like it or not, it was a fundamental change to the underlying game. I'm not going to defend the 3 lockpicking skills or anything, but it's more than just positive streamlining. A Buff Gay Dude posted:I don't think anyone on the council, or at Bioware, thought we would have to flee the galaxy until, oh, some time into ME3 so I'm not sure how the timeline works Yeah, but people certainly realised that poo poo was up. Cerberus start all their projects, it's not insane to think that other people thought there was a threat worth worrying about. Milky Moor posted:Yeah but why would you send them to another galaxy on a, what, six-hundred year journey? Even if they get there, it's going to be about a thousand years before you know it has been successful. Again depends on who's running the project, whether it's private financiers or the government. I mean, I'm perfectly willing to accept that there's a high chance that the story in ME:A will also be an illogical mess, but I've not seen anything yet that confirms that. I'm definitely not going to preorder the game, but I'm reasonably positive it'll have a warm reception, and if it does, I'll buy it.
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# ¿ Dec 3, 2016 16:18 |
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Dan Didio posted:Were global cooldowns a lore aspect. I'm pretty sure in the fiction that there were almost no cooldowns. And certainly not global ones. There's no reason someone who specialises in tech and biotics, can't use a tech skill directly after a biotic skills. It's a weird addition for balance.
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# ¿ Dec 3, 2016 16:22 |
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Waltzing Along posted:That's not the good ending. That's the retard ending. The good ending is red w/ enough war assets to survive. Which of course, makes literally no sense. How does having more gunships make you more resistant to anti-synthetic radiation, or whatever the hypothetical weapon is?
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# ¿ Dec 3, 2016 18:44 |
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DAO's is a poster child for reactive endings. The whole Landsmeet section onwards is a fantastic climax and payoff.
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# ¿ Dec 3, 2016 18:50 |
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marshmallow creep posted:I thought it was neat how telling Traynor what seems like standard good guy advice of "go out and do good works so you can be proud of who you are" is the best way to get her murdered. Isn't that Kelly Chambers?
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# ¿ Dec 3, 2016 22:11 |
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Congratulations, these are all better ideas than Bioware managed.
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# ¿ Dec 8, 2016 22:48 |
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SyntheticPolygon posted:I'm pretty sure the only difficult thing about sparing Wrex is that you just need a lot of paragon or renegade points for it. So if you're not actively trying to maintain one over the other you might not have enough to do it by Virmire. I've never been entirely clear as to why a renegade Shepard would spare Wrex. I mean I appreciate that it gives you the choice, but it's always seemed like a weird characterisation. I've certainly never imagined that any of my renegade Sheps would want to spare him under those circumstances.
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# ¿ Dec 8, 2016 23:13 |
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FronzelNeekburm posted:That appears to be where they're going now with Andromeda: ...I'm not entirely clear why "Let's cut to the chase" is a confused option choice.
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# ¿ Dec 10, 2016 15:58 |
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Schubalts posted:"Just tell me what I want to know." icon? Could be, I guess. It's poor UI design if it is though, it's really not clear that that's what it's meant to be.
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# ¿ Dec 10, 2016 16:21 |
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SgtSteel91 posted:Let's remember Mass Effect 2 instead I liked The Ardat-Yakshi, closely followed by A House Divided and Treason. All the others I could take or leave.
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# ¿ Dec 12, 2016 21:24 |
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# ¿ Apr 28, 2024 21:42 |
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If we're counting the DLC ones, both Zaeed's and Kasumi's are pretty good. Burning someone alive in space oil is the most dick move possible.
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# ¿ Dec 12, 2016 21:35 |