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So what's 1.5 bringing?
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# ¿ Jan 20, 2017 17:25 |
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# ¿ Apr 28, 2024 21:23 |
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I e gotten the synths and it's just an unfun slog of having your space stations blow up with no way to stop it until a timer based event fires. gently caress that crisis.
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# ¿ Feb 8, 2017 05:33 |
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ITs been a while since I checked in. Do we have any ETA on the next big patch? I've been itching for a game, but it seems like a lot of changes were floating around a while ago.
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# ¿ Mar 19, 2017 00:02 |
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CommissarMega posted:He was the best part of a terrible movie, definitely. Nimoy or Cumerbatch? The answer is both
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# ¿ Apr 1, 2017 05:39 |
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They really need to just gut out armies entirely and make them a module on a "troop transport" class ship that you build. Kind of like the specialized modules on science ships now. You can have your bone stock survey thing, or you can have one of the fancy pants archeological suites that you research the tech for while buying support from the caretakers. Same thing with transports: start out with standard <species name> army, then have unlockable options for droids, gene warriors, xenos, etc.
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# ¿ Apr 13, 2017 18:21 |
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Baronjutter posted:
God this. It's just silly that I'm able to put off invading the neighbors until I get whatever non-basic soldiers, build up enough armies that I can overwhelm any ground defense, and then never build armies again because they never get destroyed. edit: unfortunately this seems like the big kind of mechanic change that won't happen until we get a Stellaris 2
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# ¿ Apr 13, 2017 18:37 |
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Did the last patch fix the cheevos or are they still broken?
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# ¿ Apr 13, 2017 18:53 |
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I've been playing that giant Star Trek mod recently and holy poo poo I am LOVING the way it's handling ships. The short version is that they massively jacked up the fleet cap cost of each type as well as cranking up the mineral cost of building them. Tier 1 poo poo ships take 2 cap and cost ~250 minerals, for example. The end result is that fleets feel much more like a group of ships that you actually care about rather than a stack of disposable commodities that you really only end up paying attention to the annual cost of replacing attrition. Does anyone know of a a mod that does something similar for the base game?
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# ¿ Apr 18, 2017 13:21 |
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quick question: did they ever fix the mod achievement notification?
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# ¿ May 16, 2017 14:47 |
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Clanpot Shake posted:The mandates are both super boring and actually disincentivize building modules after you've satisfied the agenda. They desperately need a re-work. More variety, maybe only push for research stations if there are unused resources nearby or something. I avoid playing democracies because, while the influence is nice the micro it involves is annoying and boring. Just ignore them. You can overcome the negatives by just supporting your candidate of choice once. It's nice, free influence if you're going to do it otherwise but if it's a hassle just gently caress it.
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# ¿ May 17, 2017 01:33 |
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Cyrano4747 posted:quick question: did they ever fix the mod achievement notification?
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# ¿ May 18, 2017 14:47 |
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So how broken is 1.6.1? I'm kind of feeling like another game but I'm also wondering if I want to deal with it.
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# ¿ May 18, 2017 15:43 |
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ZypherIM posted:
Missiles are bad because of a fundamental fuckup they made in how they work. If a ship fires a missile and itself gets destroyed, the missile de-spawns. What this means is that the enemy can destroy your ships with lasers or guns and take no damage from the ship they destroyed. It makes missile fleets way less effective than they should be.
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# ¿ May 18, 2017 21:09 |
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Trast posted:Even though I am enjoying the game I am hesitant to get the DLC now on tje off chance some of them get included in the bundle later. Does that tend to happen with the monthly bundle or is it one good game and half a dozen bjllshit indi games? DLC goes on sale every once in a while, but it's always older DLC and usually about the time they release a new one. I don't think I've ever seen a humble bundle with just DLC absent the core game.
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# ¿ May 19, 2017 00:03 |
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More planets. Even a poo poo rock with no improvements will have 4-5 tech dealies and basic labs are cheap as gently caress. I don't bother with research stations early game unless it's a 5+ one.
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# ¿ May 23, 2017 06:09 |
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They're great but better later when you're not mineral crunched. It's the early game where tech disparities gently caress you the most. Not a one size soliton of course. If you made a race of sedentary slow breeders whelp
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# ¿ May 23, 2017 06:23 |
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Libluini posted:How long does it take for you guys to complete the precursor-chains now? After Utopia, I got my first completed chain, but since then, nothing. Mostly my chains go through 3-4 anomalies before just stopping. Once in a blue moon there may be 1-2 additional anomalies spawning, but generally after the first century nothing happens anymore. I'm going to guess bugged. I"m not seeing any past the 2nd or 3rd event any more.
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# ¿ May 23, 2017 14:16 |
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I've never seen that chain
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# ¿ May 25, 2017 05:32 |
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The tutorial is adequate. You will stil end up looking up random poo poo to figure out for example ideal ship builds but it's not as opaque as ck2 or eu4
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# ¿ May 28, 2017 00:08 |
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Flak
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# ¿ May 29, 2017 05:52 |
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lol I finally got to do the What Was Will Be quest line. I had just finished ascending my pops to all be synths three months earlier. Having your home world turn into a tomb world is no biggie when you're immortal machines
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# ¿ May 30, 2017 22:25 |
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Nalesh posted:What'd be a good race setup for the first one by the way? Mod traits are fine. The environmentalist (or whatever, the one that gives you less consumer goods requirements) trait is obscenely over powered right now. Intelligent is also pretty decent. You can take weak without too many problems to give yourself a few extra points to play with, doubly so if you give yourself syncretic evolution as an empire trait. The long lived trait is also useful for keeping your leaders around.
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# ¿ May 31, 2017 17:56 |
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gently caress it, here's a screen shot of my latest species from my most recent play through. This worked INSANELY well. The non-adaptive bit doesn't hurt much if you run syncratic evolution, as your buddies won't have it. They might not be bright but they're good enough for shoving out the door in a colony ship. Militarist with conservationist works obscenely well for cranking out a big fleet fast and winning an early war. Use your brain dead evo-buddies as cannon fodder. Once you conquer a neighbor you should have a whole different type of ecosystem opened up for colonization. edit: if you really want to easy mode it start with missiles. They're really good early game when everyone's loving around with corvettes. Transition to ballistics for mid game and a mix of stuff for late game. Or just start ballistics. That works really well too. I just hadn't done lasers since launch and wanted to dick around with them again.
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# ¿ May 31, 2017 18:05 |
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The screen about whether or not achievements are possible is broke as gently caress. Chances are that mod screwed it up for you.
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# ¿ May 31, 2017 23:47 |
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TTBF posted:That's a shame. I guess I'm done with achievements then because there's no way I'm going to stop using this mod. I have no idea why they patched in an auto-explore research instead of just unlocking auto-explore from the start. It comes up pretty early. I've never really noticed it being an issue since the last patch.
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# ¿ Jun 1, 2017 00:32 |
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ChickenWing posted:That looks significantly more interesting than what we've got now Yeah. One thing I would really like is some tweak to how the gently caress they kick off. As it stands every single game I am getting the unbidden. As far as I can tell there are a couple of main reasons for this: 1) synthetics are annoying and easy to avoid. It looks like they are addressing this, which is good. 2) the engine tech that starts the unbidden crisis isn't exactly rare and holy poo poo it's over-powered compared to other modes of transport. It's uniformly better and, once you get a large empire where you might need to move your fleets across space quickly, almost necessary.
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# ¿ Jun 1, 2017 14:59 |
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No kidding? Huh. Is there anything I can do to tip the balance? I've played maybe 10 games through to completion since the last expansion and gotten unbidden every single time. Edit: no mods so that's not the hang up.
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# ¿ Jun 1, 2017 15:29 |
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Hezzy posted:Well poo poo. Can I cheat to get the shields? Yeah, it's kind of a bummer now. The shields and the reactor are just so obviously superior to everything else in it.
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# ¿ Jun 2, 2017 14:18 |
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Captain Oblivious posted:I get what they're going for with thr Fortress rewards, but given how many there are maybe they should consider making it two randoms from the list instead of just one. Eh, I kind of think the dreadnought is in a good place. I mean, it's garbage if you're rolling up on it with a 100k fleet but if you take it on with a 25k fleet (which is doable) then it's a solid addition to your armada. By the late game I just park it at my homeworld in the museum fleet along with whatever ancient shipyard and gas giant recovery ships I've still got kicking around, but it's got a really solid role up until you start facing off against 100k death balls.
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# ¿ Jun 2, 2017 15:21 |
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ulmont posted:The only problem with the dreadnought is you can't upgrade the drive. Considering I'm never happy until I have jump drives but usually get the dreadnought well before that, that's a bit of a problem. Eh, not really. By the time I'm grabbing jump drives I'm far enough along that i can peel it out of my 100k doom stack with 15 battleships and just park it in the museum fleet along with all the other old, free poo poo. The bigger issue in my mind is how obviously superior to everything jump drives are. I grab them every single game and I think that's a big part of why I never see anything but the unbidden.
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# ¿ Jun 2, 2017 16:24 |
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Xarn posted:Got ~140 hours of gameplay and haven't met swarm yet, someone help. This is what I've been saying since forever.
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# ¿ Jun 2, 2017 22:47 |
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Anime Store Adventure posted:Forewarning, long rear end rambling post. Sectors have been improved a lot. If you want to min-max the way to do it is to build up the planet how you want (don't need the upgrades for the building types), throw it into a sector, and tell the sector AI to not redevelop. I get what you're saying about the fleet sizes. IMO they made a bad choice when it comes to how expensive ships are. There's a great star trek mod out there and one of the best changes it makes is way, WAY upping how much ships cost. THis leads to smaller fleets and losing a ship actually feels like a big deal. A battleship (Galaxy class if you're federation) costs upwards of 8k minerals, for example, rather than the 1500 or so in vanilla. Smaller, more capable fleets go a long way towards making you actually give a poo poo about your ships.
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# ¿ Jun 3, 2017 17:40 |
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Well that's a first. I just had humans spawn as a FE
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# ¿ Jun 4, 2017 02:00 |
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Huh. Another thing I didn't know could happen. My post-robot transcendence race from my last play through just cropped up as a newly discovered faction way late game. As in robots with the same name I picked when I got to rename myself.
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# ¿ Jun 4, 2017 04:38 |
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Nuramor posted:So, just ignore the planets natural resources? At what point does that become feasible. Or do you just do that from the beginning? Well, it helps if the planet that you're specializing has a ton of the resource you want in the first place, but for the most part just consider them bonuses. With the right buildings for +10% production you can frequently get more of your chosen resource than the natural resources. I mean, some planets make it obvious. That size 16 with two betharian stone? Yeah, it's going to just make a fuckload of energy. edit: the one real wrinkle is unity since those buildings are one per planet. I generally max out my unity buildings then pick a theme for each planet.
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# ¿ Jun 5, 2017 15:10 |
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I did a pacifist/spiritualist/something else run a few games ago and it just annoyed the gently caress out of me. As soon as I could I supported my empire in going full spiritualist at the expense of pacifist. Some of the bonuses are nice but gently caress foreign policy becomes a nightmare. I tried the liberation / vassal integration route but even as a huge empire I was knocking off a groups of 1 and 2 planets from neighbors and they would never agree to vassalize. It just ended up with me surrounded by a bevvy of small powers who then all joined into a loving alliance closing off vassilization forever. I will admit, though, my first non-pacifist war to smash that alliance and take my long overdue spoils was pretty fun. Right now I'm having a LOT of fun abusing the gently caress out of the +minerals and -consumer goods empire abilities. Minerals are by far the most important resource until the mid game, and going forward they are still a major issue. Putting industrious and conservationist on your species is great, and if you play a hive mind and add ascetic it gets nuts. You will just run the gently caress away with the early game and by the mid game you're just a juggernaut.
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# ¿ Jun 5, 2017 17:09 |
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ulmont posted:I don't quite get this part - I can reliably peel off 5 planets and have them accept vassalization immediately. I was constantly at -10 or so on the vassel request thing. I could never, ever get it to happen. The game kept saying that "population" was the huge issue even when I was a 15+ world empire with full planets trying to get a one-planet nation to accept me as their overlord.
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# ¿ Jun 5, 2017 17:29 |
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hobbesmaster posted:What were the other modifiers? It's been a while and it was an ironman save so I can't flip back to look at it, but off the top of my head it was a huge + for having liberated them, a smaller + due to them just generically loving me, a large - due to population, a really tiny + due to being threatened, and then the base -50. It was annoying as hell.
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# ¿ Jun 5, 2017 20:17 |
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Staltran posted:Building silos is pretty tedious too, especially if you want to make use of the adjacency bonus. And how often do you want to keep more than 20K minerals on hand, anyway? Late game you need that high cap for some of the mega projects. . . . unfortunately the only project really worth a drat is the sensor array, and even that isn't a must have.
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# ¿ Jun 6, 2017 00:03 |
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# ¿ Apr 28, 2024 21:23 |
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binge crotching posted:Humiliate of course being a codeword for murder. I'd say getting murdered by a bunch of space foxes is pretty humiliating.
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# ¿ Jun 6, 2017 17:12 |