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Khanstant
Apr 5, 2007
i always get the cool tricks in Hearts, idiot AI always playing to lose lol

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Khanstant
Apr 5, 2007
What game were you talking about? Sounded like "Basically Every FPS" but there was a train going by so I didn't quite pick it up

Khanstant
Apr 5, 2007

food court bailiff posted:

consoles are good because even if they're just PCs under the hood they're standardized PCs and you can just download a game and play it rather than making sure your directx settings are correct and it's not going to stutter the whole game because you made the mistake of buying an AMD CPU when you built the thing

i'm a huge goddamn nerd and i've built five or six really stupidly overpowered PCs in my life but i still do most of my gaming on consoles because who the gently caress has time for that poo poo

I've been building my own computer since small times, by no means an expert, I literally look up a fucknig tutorial or guide every time and each new machine I nearly have a heart attack because I think it's all hosed up but really I just plugged my monitor into the mobo instead of gfx card or some poo poo. Outside of researching which mid-range prices have the best stuff when ordering it, I basically never have to gently caress with it again. I honestly don't even go into the settings menu most of the time these days. Death Stranding ran and looked great out of the box. Direct X updates itself with each game as far as I can tell and if you build a computer around or after a new console generation it's basically bound to run everything that generation of consoles will. I can't remember the last time I had to gently caress with anything to run some game. The people who do habitually gently caress with that stuff are people who just want to be loving with that stuff anyway.

I mostly skip consoles because it usually seems like so close to the price of a new computer already it's too hard to not just hold out and upgrade PC, but also I don't want to either buy a TV or find some kind of HDMI swapper for my monitor. Plus any games I buy for it will be basically gone once the next console version is out. I use a computer for work, art, media, everything so it always makes more sense to keep up with a good PC anyway. Console exclusives are the only thing incentive and even those often get ported or in the very long-term, emulated.

Khanstant
Apr 5, 2007

Good soup! posted:

Once you get past the super high learning curve, the steam controller is fun to use

I learning curved that controller to a friend who has also let it collect dust. Neat idea but needed more work, plus, no games were designed with it in mind. Seems like these days very few games/genres actually benefit from kb+m anymore so normal controllers do the job most times.

Khanstant
Apr 5, 2007
If you die on the ship levels and even have to see them move, ya stink at a kids game. If you get pinned between the side-scroll wall and level geometry, you might just be a kid.

Flutes can be used to get you to not-world 8, so you could put it down and come back to not-8 (or just play with save-states like it's the year 2020.)

I do agree there were too many parts where you slowly scroll in clouds collecting useless coins. You don't need lives from coins, you can't buy anything with coins, AFAIK the only point to coins was to get the secret stuff to trigger by having very specific coin amounts on certain stages. Coins in Mario games are almost always useless though, I think kids just like collecting for their own sake though. It's probably good coins are usually useless, the alternative is a situation like Mario Odyssey where coins do have a use, but you need heaps of them, so you end up googling "fastest way to make hella coins mario odyssey" before realizing maybe you don't have to play this anymore.

Khanstant
Apr 5, 2007

Sid Vicious posted:

the best super Mario game is the Mario themed Same Game on Super Famicom

Somari is his True Form

Khanstant
Apr 5, 2007

Shibawanko posted:

i totally love smw and its probably the best one but the graphics arent that great

SMB3 had the best sprite graphics of a mario game. just good clean fun patterns and blocks

Khanstant
Apr 5, 2007

Manager Hoyden posted:

Playing games at 120+ fps on a screen that supports it sucks because it just looks like a smooth 60fps. Like you expect some big new experience but there's almost no difference.

But from then on if you look at a game running at 60fps it looks choppy. It's like it just demotes every tier of fps down one.

on the other hand, there's basically no difference between 30 fps and 60 fps already so who cares. 60fps is a little whacky, but 120 fps is the gold plated monster cable of frame rates

Khanstant
Apr 5, 2007
it took sony like 3 or four consoles to finally make a controller designed for a humans hands, give em a break theyre still just learnding

Khanstant
Apr 5, 2007

Sunswipe posted:

I love MGS3 so much, but the pressure sensitive controls for shooting and holding people at knifepoint are one of the worst things ever. Big apologies to all the Russian soldiers I just wanted to interrogate and knock out who ended up with slit throats. Sorry, comrades. :(

They should apologize to me for reloading anytime I accidentally killed anyone. So much wasted time trying to help these assholes and the next time we see each other they still try to kill me anyway.

Khanstant
Apr 5, 2007

RPATDO_LAMD posted:

The days where steam was actually useful as a storefront to sell your indie game, because there were few enough games on the platform that just getting on was guaranteed good sales, are long gone.
It's basically just a distributor now. The steam store has so many games on it that your indie game will basically get 0 visibility on steam itself. You have to advertise or build hype or whatever off-site, and then people who see stuff about your game off-site and decide it looks fun will then go to steam to buy it.

There are a lot of "indie games" from that era that got a lot more attention and accolades than they probably deserved, hell, some of the reputation from that era still carries over to today in people who dismiss indie games generally for this or that, usually a reason inspired by that era.

Limbo is the first one that comes to mind but many were like it, some existing-genre game with a mildly interesting aesthetic but overall probably not worth playing through.

Khanstant
Apr 5, 2007
when i think about putting a game on my phone, i remember that weird feeling i got that one time I played Puzzles & Dragons for a year and then scrolled through my googleplay payments one day and then just don't. As long as EVE doesn't put gods in eggs and shake you down for the chance to gamble for them you should be safe.

Khanstant
Apr 5, 2007

jokes posted:

I’ve spent about $10 on gacha games in my entire life and I regretted each of those dollars. I just didn’t get gently caress all for my bucks. I truly cannot understand people who spend lots of money on gacha games and loot boxes.

EVE doesn’t gently caress with your brain with loot boxes and poo poo right? If not, just enjoy your Excel Add-On/Space MMO man.

I think it's all just psychology + casino tricks, really. I mean, PaD, as a puzzle-game is really good. It's a fun variant of a bejeweled board that's just fun in and of itself, and they add in a team-building element to allow different play styles and increased challenges. It's just that everything else in the game is ultimately funnelling you towards their casino poo poo, along with the typical income-inequality diorama

It's obviously a stupid way to spend money, the odds are against you for purely evil reasons, and it feels really bad to get lovely eggs. It also felt really really good to get a good egg. my stupid brain didn't totally care that egg isn't real, good egg made the good chems come.

I swear I read this article(story?) about this person who had an early experimental brain surgery done and had an electrode or something with a button wired to a hunk of brain that would trigger dopamine response. Over a little time they became more and more dependent or demanding of the button to be pressed. At one point getting ahold of it themselves, would just lie in bed barely remembering to eat or use the toilet, just mashing that button until their fingers went raw from constantly loving with the button. I can't find the source for that so maybe it's just some poorly remembered parable about how just because something feels good or makes you happy doesn't make it good or healthy.

I also deeply regret each of those dollars I spent but I haven't ever done it again. if im elected secretary of videogame, i will establish an agency to aggressively track down these f2p casino apps and force them to release de-IAP'd versions of their games.

Khanstant
Apr 5, 2007

Ghost Leviathan posted:

Golf Story is fun but I don't think it has much replay value.

Isn't that kind of beside the point? Aren't all those [_] Story games basically like a puzzle, there's more or less an optimal way to establish things to get the best result in the end. At least in the ones I remember, the like fantasy rpg kingdom one, tennis story, game dev, hot springs, grand prix... definitely variations but kind of the same "type" of puzzle.

Khanstant
Apr 5, 2007
there were DBZ dudes in puzzle and dragons too, in case you wanted one on your team with Noah from the bible, but as an anime girl. the rare saiyan dudes were only in japan version though, NA client was second-class.

Khanstant
Apr 5, 2007

Ghost Leviathan posted:

I don't know what you're talking about but Golf Story is completely unrelated to it.

It's made basically as a spiritual successor to GBA Mario Golf's story mode, I think.

Oh I see this trailer now, looks cool, but def not what I meant.

I was talking about Kairosoft games, a lot of them end with "Story" and some are about sports so I thought it was one of theirs.
https://www.youtube.com/watch?v=PWRWXGhP8EQ
They're alright games, cheap to purchase with no IAP casino bullshit

Khanstant
Apr 5, 2007

RPATDO_LAMD posted:

That is (hopefully) fiction.

They have done brain-electrode experiments like this with rats, and IIRC they starved to death because they'd rather keep pushing the happy-addiction-button than stop for 5 seconds to eat food.
Those results mean it's super unlikely that they'd ever get ethical approval for human testing.

edit: holy poo poo it's not fiction

Oh poo poo, thank you, I wasn't able to find that last several times I've brought it up to someone. I had also forgot the hosed up part about them trying to use this trick to make a gay dude straight.

Khanstant
Apr 5, 2007
i want to see their notes from these experiments. did the scientists anticipate their brain zaps would make the dude fully jack himself in view of everyone, i wonder if any of them were religious and congratulated themselves on doing the lord's good work of making some dude they're not married to cum as part of their job.

is there room for this technology to be used in late stage palliative care or assisted suicide? why drink a poison potion when you could bliss out to oblivion, not many people get to make the last moments of their live the best feeling of the mall.

Khanstant
Apr 5, 2007

Tea Party Crasher posted:

IMO In Undertale, the pacifist option to beat Toriel is obtuse and doesn't make sense on the first play-through. I'm a little kid and I've known you for ten minutes, and the second I try to leave your butterscotch pie hostage situation you start to beat my rear end? Why shouldn't I defend myself? Only after getting two blows across the cheek do I have the option to ask for her forgiveness and tell her to stop, which is not something that occurred to me when I played it because I just dodged her attacks and kept mashing spare. That means the only way to get a peaceful resolution is to let my pseudo guardian use dark magic on me in the hopes she'll feel bad about it and promise to change.

This chaffed me a little when at the end of the game, after sparing literally everyone else, Sans calls me an rear end in a top hat murderer. It was self defense Sans, give me a break.

And I get that on repeat play-throughs, perhaps the message is you should use your extra knowledge as a player to seek the pacifist option. But I am a busy woman with a lot visual novels to get through, I don't have time to reset Undertale's universe so that a skeleton will like me.

"turn the other cheek"

its like one of them jesus things. realistically most people condone violence after the first strike and wouldn't dream of turning the other cheek. that kind of high power pacifism is usually relegated to mythical and fictional characters and situations. the trailer for the game expressly touts you can beat it non-violently, doesn't take that much to make the leap from being expressly told something and then executing it how they said you could because you can and they told you.

Khanstant
Apr 5, 2007
how can you call it smut, when very clearly, legally art! please do not make congress talk about anime tiddy games they already can't do their jobs as it is.

also i think maybe something changed on Steam, or maybe I did one crazy trick and forgot about it but I just checked my steam store frontpage and there weren't any anime sex games. Not even in the best sellers lists and such.

at this point I have to assume anyone with a Steam page beset by anime tiddies on some level wants it to be there but they must also make a show of not wanting it there, just in case.

Khanstant
Apr 5, 2007

Barudak posted:

Toriel undermines your decisions, arguably even gaslighting you, tries to isolate you from others, and violently resists your attempts to leave. Im never sparing that person, much less asking them for forgiveness which is like the most abuser thing.

Also if you dodge her attacks well you'll never find out she starts trying to miss you.

In some cases, her keeping the kid trapped on the nice side of the ruins means that kid won't do a genocide to all the monster folks.

Khanstant
Apr 5, 2007

Shibawanko posted:

its silly when a game tries to deal with a Serious Issue. its like, motherfucker youre a game. just be a game

a videogame doesn't have to be a game, its a stupid word for what these things are

Khanstant
Apr 5, 2007

The White Dragon posted:

e: that reminds me, we were still using old sets with one input channel when mgs1 came out (and i played games on this tiny rear end tv salvaged from a broadcast studio that only had one input for composite video, and also only one channel for audio so mono lyfe) so the whole HIDEO thing was completely lost on me lol

I played the janky PC version as my introduction to the series and I don't think they re-did the playstation-disc-case stuff to match PC so I either had to use a guide or just already knew about some of it. The Psycho Mantis stuff I can't remember if it even could do the cool stuff.

edit:
Due to the hardware difference between the PlayStation and PC, several aspects of the Psycho Mantis boss battle were cut out. The sequence where he reads the player's memory card and vibrates the controller was removed, as was the blackout trick he performs at the beginning of the battle. The method for defeating him was also simplified: rather than switching controller ports, players can simply just use the keyboard if they were using a gamepad up to this point.

edit2: wow this version is goofy -
The soundtrack was not ported accurately from the original PS1 version, but instead uses MP3 rips that were downloaded by the developers from an undisclosed fansite. As a result, the Alert theme is only 30 seconds long instead of the full 60 seconds and the Evasion portion that plays when the player escapes are missing. The Duel theme is also missing, and the game simply uses the Alert theme during boss battles. Stereo tracks (for cutscenes and Codec conversations with background music) are also played at 32000hz instead of the intended 33075hz, resulting in some of the audio being played off-pitch, while stand-alone music and sound effects are sampled at 22050hz 8-bit (reduced from the 44100hz 16-bit rate used by the original PS1 version).

Khanstant fucked around with this message at 20:22 on Aug 20, 2020

Khanstant
Apr 5, 2007

Icochet posted:

I'm grateful to have an older sibling so that I never developed an urge to watch a 'let's play' video

are you saying this because your best sibling hogged the game so the weaker sibs got their fill of "passive play" via watching, and/or clever use of fake players 2... or are you saying because you grew up constantly competing for your turn you never want to sit back and watch ever again, if you dont have to?

Khanstant
Apr 5, 2007

Caesar Saladin posted:

This is true, people who keep playing the series have some kind of weird fixation, the series is designed for preteen children and not 27 year old internet forum nerds to complain about.

the point of making things for children is a) trick their parents into buying their children garbage and b) conditions that child to become an adult consumer who will want that crap later too c) make an adult willingly try to instill that same consumer loyalty into their children.

There are consumers loyal to a product they were conditioned to like, who have been demanding to pour money at Nintendo to make a thing for them for a decade and Nintendo doesn't capitalize on it. That's the weirder thing

Khanstant
Apr 5, 2007
That's a good point, there are other ways to make money from the successfully marketed adult audience than catering to these adults in the videogames especially since the adults have always been the ones buying the games and the games have always been beatable by spamming the first attack on the first monster you get

anyone wanting a new metroid rushed out must not have played Other M. They can take as long as they want, there is much to atone for

Khanstant
Apr 5, 2007
it's also one of their weakest franchises from a sales perspective isn't it? still, they sell their consoles in a big way off their reputation and the presumption that this or that beloved franchise will have a new one on it.

Khanstant
Apr 5, 2007

food court bailiff posted:

i ordered a pokemon game like two days ago in another language, to practice reading at a simple level in bed


what starter element should I grab

water ones usually coolest, but fire ones tend to be most OP in the end. the green ones are sometimes really rad but usually they do something to make them kind of crappy

Khanstant
Apr 5, 2007

Lodin posted:

I suspect it was actually planned to be much grander. Then Microsoft came along and they just slapped together what they had into a droll mix of Fallout/Borderlands with visuals cribbed from Bioshock and No Man's Sky.
It's not an outright bad game, just really drat boring and pointless.

It's not a bad game, as compared to tens of thousands of lovely shovelware, half-baked abandoned concepts, lovely mobile casinos, and other endless trash... but compared to actually comparable games in its league it is just a bad game. Bad gunplay, bad movement, bad RPG mechanics, characters that are just Firefly characters re-written to be legally distinct enough to not be sued, and the story was toothless and soulless. It was written like someone who maybe heard about how capitalism was bad on twitter one day but thought it was a kind of tongue-in-cheek thing, then focused on writing a script that couldn't be construed to be critical of the company, its publishing company, or anyone with stock involved.

i really am curious why the game was so crap, seems easy to blame Microsoft but for all I know they really released their original vision as intended. Have any developers explained what went wrong or provided any excuses for it?

Khanstant
Apr 5, 2007

Q_res posted:

I see you're unfamiliar with "The Obsidian Rule", every game they've ever created was inevitably going to be a flawless masterpiece if not for external pressures outside of their control. They could have pulled it off too, if it wasn't for you meddling publishers and your budgets/deadlines!

what other stinkers have they made? outer wilds is the only dud i can think of, but i may just have avoided their lovely games or never knew about em

Khanstant
Apr 5, 2007
idk i never heard of alpha protocol when it was new and only hear of it now by people who swear it was hidden gem or whatever, ive looked it up by something about makes my eyes glaze over and immediately forget what im looking at or why

Khanstant
Apr 5, 2007

christmas boots posted:

Alpha Protocol is loved by the people who love it because it really is quite reactive to how you play it and the decisions you make.

And it’s for little details, like getting chewed out by your contact for coming to a clandestine meeting in public wearing your normal armor instead of changing into civilian clothes.

Or an enemy that stays professional and leaves after doing his job that you can instead goad into fighting you (and dying) by acting totally unprofessionally and pissing him off but ONLY if you act like that in general because if you only do it to him he easily figures out what you’re trying to do and respects you for it.

There’s very little to praise it for as an actual game, however

ngl that poo poo really tickles my skull, like in Deus Ex when they get mad at you for snooping in womens restroom. maybe one day they can make a game of just that without troublesome era gameplay slapped onto it

Khanstant
Apr 5, 2007

Shibawanko posted:

the real reason to not emulate though is that it just kind of sucks. even when it works perfectly, you're playing higan or whatever with a blurry rear end filter thats meant to look like a crt but totally doesn't, you'll still have lag issues, you're still just getting a poor man's version of what those games were like originally. its not like you're missing out on great art or anything but if you've decided that you want to play these games its worth getting some of the hardware for it because it just makes it a lot better

lmao what do you buy gold tipped audio cables too because you swear the fidelity increase can't be ignored? NESticle when I was a child ran games better than the NES could and its p weird to be messing with those scanline filters or whatever, those are only there as a joke, like, some of them just blur pixels together like an image trace in illustrator, come on.

I have three big boxes full of every old console and annoying rear end physical game I've ever owned from NES to Wii and it's annoying as hell to lug around this poo poo every year I move. Even if I owned a TV I dont think it would work with any of this crap without hassle and to what end? im also definitely not trying to acquire some heavass CRT to relive some fantasy ideal of how stuff was "supposed" to look on crappier tech. and oh boy, wouldn't it be fun to ever have to hold an NES controller ever again, think of all these poor suckers playing NES games with a comfortable controller designed for humans instead of a sharp plastic brick designed for a crappy robot to use.

all of those consoles would just be better emulated on my pc, i think most of em could even be done on phone these days. i really just want to sell them off since at least some of its got to be worth decent cash but that just always seems like a hassle itself. you seem like a nice old games pervert, how much would you give me for 3 boxes full of old games and old games hardware, cables and everything, even boxes for some crap? To sweeten the deal, you can keep my broken laptop thats also in the big plastic tub box. I never really knew what was wrong with it, it only works in safemode now but somewhere on that harddrive there is the wallet address or whatever to some tiny fraction of a bitcoin from back when it was a joke to spend a buck to buy one and I wanted to mine one up to buy a Ron Paul bitcoin check that I thought was funny.

Khanstant
Apr 5, 2007

Shibawanko posted:

i seriously dont know if this is an issue with my systems or controller but whenever i try to use it it just spazzes out, mario will make random jumps or the game will pause out of nowhere, making it unplayable, it has been this way on multiple systems

its definitely an issue with your stuff, especially if youre not even talking about emu of recent consoles. snes/nes emulation has been good-as-better for decades

Khanstant
Apr 5, 2007

Rutibex posted:

i wish they would make another good fallout game.

they did it's called Death Stranding

Khanstant
Apr 5, 2007

jokes posted:

They played Nethack once and then decided to add the magnetic cave. An odd, not great dungeon with a mechanic that was happily never used again!

i doubt it what the hell even is this, nethack wiki doesnt have it, google aint showing it

Khanstant
Apr 5, 2007

Caesar Saladin posted:

i bet so many people put a bunch of money and effort into some raspberry pi emulator thing and used it twice and then realised they had already played all the snes games they are interested in

i think building the device is probably the real fun in making one, especially these days when you can basically buy the same thing pre-built for like 5 bucks on aliexpress

Khanstant
Apr 5, 2007
punk often involves adorning your clothes with pointless tacky bullshit and thats all steampunk really is

Khanstant
Apr 5, 2007
The nuDX games also really over-rewarded the player. You could get XP several different ways just entering the same room through different routes. It's kind of a problem in the genre in general, but in those games it was really apparent at times. I would get into the habit of getting into a place, probably the airvent type sneaky way, use magic knockout powers to get rid of the patrols, then work backwards and hack all the stuff and unlock the crap. Hacking stuff for XP even if I know the code. Nonlethal stealth route so often lets you just farm the other routes on top of what you get for being sneaky.

Would really love to see an immersive sim where nonlethal route is genuinely harder, not just slower. Knocking out a person without doing brain damage (and that knockout lasting forever in-game), just makes non-lethal stealth OP for no real drawback or extra challenge. Then you get all the toys and all the XP.

The violence route should be the easy one, the one with the most mechanical incentive, the one you're tempted to do but choose to be non-lethal and do it the hard way.

That kind of ties in with a core problem with good/evil systems. They never try to make Doing the Right Thing difficult, it's never a hard choice and often the other choice is just pointlessly/cartoonishly evil and not beneficial to anyone or yourself anyway. There should be an actual reason and temptation to do evil or selfish things, otherwise it's not really a choice or meaningful option, it's just some whacky dialogue options

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Khanstant
Apr 5, 2007

The White Dragon posted:

im lazy i would rather just tell the player "well... you're playing as a generally good character dwi :shrug:" with no decisions over outcomes because you always do the righteous thing--just choices about whether you're a plucky shonen, a mighty aniki, or a stoic crono, that sort of thing

That's a legit approach, especially in videogame production if you don't want to expend a ton of time/energy/money on increasingly niche avenues of the game when only a fraction of players will even beat the most linear of games. In a good-only scenario, I think it's best when the good side is genuinely righteous or good. If not, least let you acknowledge it or actively work against the element/group/people/philosophy/demon-curse/system/whatever in it that's stopping it from actually being good.

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