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galagazombie
Oct 31, 2011

A silly little mouse!

veni veni veni posted:

Oh man, it's too bad none of these developers hired you to be an ideas guy for their games. The solution was so simple all along.

But he’s right. Look at the first Dishonored. Using good art and level design you always knew what was something important or interactable. And that was in huge part due to not using certain graphical decisions in the games design. Despite being set in a foggy city where everything is a shade of grey, everything has contrast to everything else in both texture and shape. And the game did not obscure everything with glare and glow.
Contrast to Witcher 3 where everything is the same color and texture as everything else. And the sun is always shining directly into your eyes even if you’re facing away from it.
The reason “detective vision” is so popular these days is that graphics in AAA stuff is painful to look at. I like to use the term “Vaseline graphics” because your screen looks like it has been smeared with it. Everything is brown, everything is reflecting the sun. Everything is blurry. Hell I think half the reason retro sprite art has become so popular is that you can actually see what’s happening on screen.

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galagazombie
Oct 31, 2011

A silly little mouse!

veni veni veni posted:

JRPG's just suck. it's amazing how much and how little the genre has evolved over the years and does nothing but perpetually suck.

Agree. They were simply the only genre that even attempted to tell an actual story so people looking for that (me included) ate them up.
On a related note, To add my own unpopular opinion to the pile, The PS1’s library has aged terribly compared to the N64’s. And JRPG’s are part of that. Look how many of the “classics” on the PS1 are these grindtastic JRPG’s with the same old gameplay the genre has used since Dragon Quest. And the rest of the “classics” lineup doesn’t fare much better. It’s full of tank controls and terrible fixed camera angles because devs understandably wanted to use pre-rendered backgrounds, which were one of the systems big draws. Now to be sure there are several PS1 classics that have aged well and are still fun to play. But at a much fewer percentage of the library. Pretty much every single N64 classic on the other hand is still a blast to play, and due to a variety of complex factors they generally look better to modern eyes too.

galagazombie
Oct 31, 2011

A silly little mouse!

Ghost Leviathan posted:

Was gonna say that JRPGs in general seem to just try to keep stacking on gimmicks rather than refine the core gameplay style, to the point of trying to turn into totally different games. Like all the attempts to combine turn-based and real-time combat that just feel like turn-based combat with someone breathing down your neck all the time.

This about sums it up. No matter how many billion complex systems they add, it mostly amounts to little more than literal paperwork managing spreadsheets, because the actual “game” part is still:
Attack>
Magic>
Item>
Run>

galagazombie
Oct 31, 2011

A silly little mouse!

Doctor J Off posted:

I replayed Tomb Raider 1 - 3 this year and I couldn't possibly disagree more. Besides those, which look and play better than anything on the 64, you had Bushido Blade, the best JRPGs ever made, Legacy of Kain, And so much more! also the graphics on the 64 just looked like straight puke, and the camera in super Mario 64 is bad

I had both a 64 and a PS1 growing up and there aren't any 64 games that I ever want to play again

That’s the opposite of true though. PS1 graphics, the actual graphics not the pre-rendered backgrounds or cutscenes. Are often terrible compared to most 64 games, especially when they tried to be realistic instead of cartoony. I still have both my 64 and PS1 hooked up and the difference is very noticeable.

galagazombie
Oct 31, 2011

A silly little mouse!

fridge corn posted:

The problem with the n64 is the amount of games worth playing on it you could count on one hand. Who gives a poo poo if the graphics were "better"

Lol there’s a poo poo ton of them
Bomberman64
Bomberman hero
Bomberman 64 the second attack
Chameleon Twist 1 and 2
Rogue Squadron
Battle for Naboo
Episode 1 Racer
Battle Zone
Doom 64
Extreme G 1 and 2
Mystical Ninja starring Goemon
Harvest Moon 64
Tetrisphere
Wetris
Sin and punishment
This is all without naming a single First Party, Rare, Multi-plat, Sports Game, or game I haven’t played.

Doctor J Off posted:

Pre rendered backgrounds and cutscenes are "graphics" though

Pre rendered Cutscenes sure as hell aren’t. They are identical to an fmv. No one says Command and Conquer has good graphics because of Tim Curry. As for pre rendered backgrounds, yeah they’re actually in the actual game, but they’re a nice looking skybox, and they stick out like a sore thumb because what’s “real” like the characters and enemies are so obviously not sharing the same, I dunno how to say it, layer? reality?

galagazombie
Oct 31, 2011

A silly little mouse!

site posted:

I dunno, when I was a kid, as a 64 owner I kinda lost my poo poo the first time I saw the cg intro on the ps1 Tekken demo

Oh to be sure, the massive storage space discs had over cartridges allowing it to easily store movies was like 100% the reason the PS1 won the console war. As dumb kids, or even adults, who had never seen anything like that before it was godamn mindblowing. But that’s what I mean by “hasn’t aged as well”. In the end those little flashy animations were just that, they had nothing to do with the actual game itself. Like tekken would be the same game regardless of if you removed that cg intro or not.

galagazombie
Oct 31, 2011

A silly little mouse!
That is one thing that is so often true, is that no matter how much better or worse a system is technically it really comes down to the devs. Whether in time or skills. Like technically the SNES was as fast as the Genesis, but it was harder for devs to make it do that, so you get some snes games that just chug if more than two things are on screen at once vs Sonic. Or the PS3 despite it’s impressive specs a bitch to work for.

galagazombie
Oct 31, 2011

A silly little mouse!

JollyBoyJohn posted:

Y'know it's really astonishing that the mega-drive was the better console than the SNES. Nintendo had Mario for god sake which stands the test of time and we had Sonic but despite that shortcoming it's still a TKO every day of the week

Lol not even close. And I say this as a person who thinks the Genesis had a great library.

galagazombie
Oct 31, 2011

A silly little mouse!
At least they didn’t name the third Xbox the Xbox 1 right?

galagazombie
Oct 31, 2011

A silly little mouse!
It’s just, why porn games? We live in an age where your phone has the largest repository of free porn in human history. Why pay money for low quality porn you have to play a lovely game to even access? Hell the jpgs will be ripped and put up for free anyway if you absolutely must jack off to this one specific image.

galagazombie
Oct 31, 2011

A silly little mouse!

RPATDO_LAMD posted:

playing videogames is selling out an experience for instant gratification
pressing the "pass ball" button in madden is a cheap, weak-minded alternative to learning to throw a pass for real

That’s why I don’t play lame rear end sports games and will never understand people that do. I want my games to be about stuff real life can’t replicate, like being a rad wizard or throwing turtle shells from a go kart being shot out of a cannon into a flying boat.

galagazombie
Oct 31, 2011

A silly little mouse!
Online matchmaking is what really kneecapped modern day co-op. When you’re put together with rando’s who you have no rapport with and because you are put with new people every match cannot build a rapport with. And the dev cannot guarantee you have a mike or indeed anyway of actually communicating with your teammates. You can’t actually design the game around collective problem solving or coordination because the players might not actually have the means to do so.

galagazombie
Oct 31, 2011

A silly little mouse!
Say what you will about Nintendo but there’s a lot of merit to their general philosophy of “If it’s not part of the gameplay, remove it”. While there are exceptions usually you should never have a menu inside a menu inside a menu. Take Advance Wars. Ton of complexity and depth, but it’s all in the gameplay itself instead of spending hours in a submenu deciding which pair of pants with which 1% bonus to wear.

galagazombie
Oct 31, 2011

A silly little mouse!
VR, like waggle controls before it, misunderstands the fundamental purpose of videogame controls. To put the minimum amount of barriers between a nerve firing in your brain and the game reacting to said nerve. Every extra amount of brain activity needed to coordinate physical movements or the actual real world time it take to perform a real world movement is a failure on the part of the game. The reason controllers are still the default method of control and will remain the default method of control is because they reduce the barrier from brain to game to a few millimeters of thumb movement. Until a method of control is invented that involves even less barriers, controllers are here to stay and motion/vr will remain a novelty.

galagazombie
Oct 31, 2011

A silly little mouse!
If VR is so good then why pray tell is there not a single worthwhile game for it? Even the “good” games on it all turn out to be be buggy inferior imitations. As rough as the early 3D era was, it was still providing new avenues of gameplay we couldn’t experience otherwise. What’s the “killer app” on VR? Light Gun games. Behold the future of gaming! The technological breakthroughs of 1995’s Timecrisis!

galagazombie
Oct 31, 2011

A silly little mouse!
If VR had an appeal to “most people” it wouldn’t be a niche device barely anybody owns.

galagazombie
Oct 31, 2011

A silly little mouse!

Mescal posted:

In the SNES days I thought yoshis island was terrific. SMW has this aesthetic cleanliness that i always found, frankly, creepy. YI is not so shiny, it's grungy, and has personality that borders on comix territory, but it's gorgeous. The character control is better, and you get limited flight and projectiles that breaks it out of the usual platformer's abilities that feel so neutered. I remember fewer single-level twists/gimmicks than SMW, and probably less content, but there were always things to keep you surprised and delighted. Personality is the word. The world as a whole had it, and each individual baddie had individual personality, like different cats do in real life.

It’s too bad that:
Comix art sucks.
Constantly stop and stand still to shoot and do a floaty jump aren’t fun gameplay.
Gimmick levels are cool and good.
It’s not fun to hear Yoshi strain trying to take a poo poo every time he jumps.

galagazombie
Oct 31, 2011

A silly little mouse!
It’s frankly amazing that Rockstar is a billion dollar successful company and their business strategy is: put out garbage lovely games that sell solely on the residual fumes of people remembering that time they killed a prostitute in middle school. That’s it that’s all they have. The gameplay isn’t good. The mission structure isn’t good. It’s just people snickering that they’re playing a game that says gently caress and disrespects the police and mom doesn’t know.

galagazombie
Oct 31, 2011

A silly little mouse!

hawowanlawow posted:

I know I've made fun of a few posts about rockstar already, but at the risk of looking like the rockstar defender, lol @ "disrespects the police"
I’m saying that’s what the “mom” and middle schooler in this scenario is terrified of. Not my actual opinion of the police. Did you think I also thought it’s some grand transgression to say gently caress?

galagazombie
Oct 31, 2011

A silly little mouse!

hawowanlawow posted:

I think you're just being dramatic

I dunno man I was in middle school back when gtaIII came out and killing cops was all anybody seemed to talk about for months. It was mind blowing for a certain kind of white suburbanite. You’d think they thought they were getting away with doing drugs.

galagazombie
Oct 31, 2011

A silly little mouse!
Souls games aren’t so much difficult in the I Wanna Be The Guy sense as they 1: ask you to pay attention, which isn’t always fun for the kind of people who play games to just zone out after work. 2: I don’t know how exactly to say this but it’s like they ask you to play different? Like you’re supposed to play very reactive instead of proactive like every game for the last 20 years has been teaching us and that throws a lot of people off? Like in a souls game you’re not supposed to always activate your biggest combo even if you can and games have been training us to do the opposite? As I said I don’t know the right words. I love em though.

galagazombie
Oct 31, 2011

A silly little mouse!

aceface posted:

I made the mistake of buying COD Vanguard (I don't really play FPS but i wanted to see what the hype was all about).

Within 5 minutes, some ten year old kid was trolling a grown rear end man. The interaction went something like this:

Guy: "Shouldn't you be in bed by now kid why are you still up?"
Kid: "I'm waiting for your mom to come over so I can gently caress her"
Guy: "Real funny kid, you talk big but you're probably in like 6th grade"
Kid: "Hey motherfucker why don't you take your finger and stick it 6 inches up your rear end"

It went on like this for the duration of the match.

Call of Duty sucks

Ngl this kid sounds pretty great.

galagazombie
Oct 31, 2011

A silly little mouse!

Barudak posted:

Cyberpunk settings are markedly less dystopic than our current real world and the panopticon they use to control the world pathetic compared to what even small governments can do now

I’m pretty sure this is why the genre essentially died around the time the first Matrix came out. It just became real life with Mohawks. It’s poetic that as the last big piece of cyberpunk media, the central theme of the matrix was “the modern day already is a cyberpunk hell ruled by robots.”
Also remember Enter the Matrix? That game is so bad but I thought it was so cool in middle school. You could “hack” the game to give yourself a sword.

galagazombie
Oct 31, 2011

A silly little mouse!
The huge graphics problem with graphics in AAA games these days isn’t so much what colors they use as how they present said colors. There’s this horrible tendency to have everything give off a kind of “glare” that makes everything like a mirror reflecting the sun into your eyes.
Then they use this weird kind of faded filter to mute the colors so it’s like no matter what time of day it is in-game it always seems like sundown, and to make everything kind of “smear” together. So AAA games now have this terrible visibility problem where you can’t distinguish stuff on screen because it’s all just one shiny blurry mess.
This is I think a huge reason “detective vision” has become so ubiquitous. Modern aesthetic trends have just made visibility too terrible to see anything.

galagazombie
Oct 31, 2011

A silly little mouse!

JollyBoyJohn posted:

Borderlands 2 was pretty colourful and still kinda sucked

That’s the rub. You can have the most clear and easy to see graphics possible and it doesn’t mean much if the gameplay is bad. I wanted to like Necropolis so badly with that art style and the concept of “procedurally generated dark souls”. But the game just sucked and barely works. Conversely you can have a game that suffers from modern AAA graphics disease that’s still good because of the gameplay.

galagazombie
Oct 31, 2011

A silly little mouse!
Morrowind and Skyrim are not only great without mods, but outright shouldn’t be played with them until you’ve fully experienced at least one full playthrough.

Oblivion wasn’t that good because it’s stuck at this kind of halfway point gameplay wise between Morrowind and Skyrim and where it has both of their flaws but is missing their virtues.

For the same reason Skyward Sword isn’t very good because it’s very obviously Nintendo beta testing Breath of the Wild but being unwilling to fully commit.

galagazombie
Oct 31, 2011

A silly little mouse!

Rutibex posted:

no one should play skyrim any more. you played it enough, its time to move on

I haven’t played it in years, but the time I did was a blast.

galagazombie
Oct 31, 2011

A silly little mouse!
I personally don’t like or use Elder Scrolls mods that change the graphics or change the gameplay or add creepy fetish waifus and so forth. There’s a point where it’s like, if you needed to change the game this much to enjoy it why didn’t you just play a different game in the first place? I only use stuff like “This adds a few missing weapons” or “Rejigger loot oversights” or “Adds an extra bookshelf to your house” kind of stuff.

galagazombie
Oct 31, 2011

A silly little mouse!

QuarkJets posted:

Invisible Inc, Stellaris, Frostpunk, Subnautica, and Hollow Knight are the best games in their respective genres

Hollow Knight is overrated. Yes it is indeed very good and I enjoyed myself, but it's lacking environmental variety, and suffers from "Add Dark Souls elements despite them not really working well with the game design" disease just like Blasphemous. And it commits the cardinal sin of a Metroidvania with that godawful Map system. People are overly forgiving of its flaws because of it's 10/10 presentation.

galagazombie
Oct 31, 2011

A silly little mouse!

RenegadeStyle1 posted:

I don't think you're able to sell quest items.

If there isn’t at least one game breaking bug or oversight it’s not a Bethesda game.

galagazombie
Oct 31, 2011

A silly little mouse!
Here’s one I know will get me burned at the stake. Morrowind had a better general ui on the Xbox and just plain played better on its controller. Instead of the menus being a vomiting of pc windows, they rejiggered them into a simalcrum of Ocarina of Times cube menu. And it’s much more convenient to just highlight things and have them instantly activate with nothing more than a millimeter flick of the thumbstick, than having to drag stuff everywhere with the mouse.

galagazombie
Oct 31, 2011

A silly little mouse!
Wsit I’m lost at what you are all talking about. Are you complaining about lack of quicksaves/suspends? Or that there are games you can’t save progress on? Do they even make the latter anymore? Or are you complaining about not being able to cheat with save states?

galagazombie
Oct 31, 2011

A silly little mouse!

Only thing that could have been better is if the devs kept releasing patches that made the asterisk mod not work.

galagazombie
Oct 31, 2011

A silly little mouse!
The DualShock only still exists for branding purposes. It became so iconic, so visually self explanatory, so representative and visual shorthand of the consoles themselves, that they can’t change to the objectively better stick layout that everyone else, even third party PlayStation controllers, uses.

Also it’s infuriating to no end that all three companies have an X button and it’s located somewhere different on all three.

galagazombie
Oct 31, 2011

A silly little mouse!

RPATDO_LAMD posted:

Quicksave/quickload suck rear end but being able to stop playing whenever and resume where you left off is great. That's why save-and-quit is good

The Metriodvania Castlevania’s on the GBA and DS had a great system like this. You had Super Metroid style save rooms like any sensible metroidvania, but you at any time could select “suspend” from the menu, which would save your game at the exact spot and moment you were at. BUT doing so would kick you to the title screen and loading the suspend save deleted it. So you could use it if, say you had to turn off your game boy because the bus was at your stop, but couldn’t use it to savescum.

galagazombie
Oct 31, 2011

A silly little mouse!
At least Sony has the excuse that “It’s not an X it a shape made of two lines” like the other face buttons are themed after. Microsoft just used Nintendo’s buttons backwards.

Also it’s crazy that after all these years we’re still essentially using the SNES controller on all three brands. Even the GameCube uses the layout albeit obscured. Ironically Nintendo is the only company that has tried to use something besides it with the N64 and Wii, but each time gave up and went back to the snes next system.

galagazombie fucked around with this message at 05:55 on Nov 26, 2021

galagazombie
Oct 31, 2011

A silly little mouse!
I wonder if Stranger in Paradise was always supposed to be Metal Gear Rising style ham or they course corrected between the first trailer and the demo. Because that first trailer had none of the ham and got such negative reception from CHAOS! I wonder if they panicked and decided rework the story/dialogue to embrace CHAOS! in a cheesy way.

galagazombie
Oct 31, 2011

A silly little mouse!

!Klams posted:

I've said it before in this very thread, but it is weird how games are like the only media where to get all the content, you have to pass a skill check. Like if there was a book, and you got 'To read the final chapter, demonstrate an understanding of the central themes, and explain the significance of the conch' it would be kinda hosed up and potentially a bit classist. Like I get that games aren't as 'important' necessarily, but, y'know, all the same, it's sort of weird that someone without good aim doesn't get to see how the end of your favourite game* plays out.


I dunno I’ve seen people just completely bounce off of books not because it wasn’t their jam, but because they literally just couldn’t understand what was going on or it was too “complicated” or yes, their words, too “difficult” for them. But then we get into questions like “is reading ability a skill?” Or “When is it the authors fault and when is it the readers?” (Which is actually a question you can ask about game difficulty).

galagazombie
Oct 31, 2011

A silly little mouse!

Icochet posted:

I wish books would stop me reading if I was bad at reading them. I've read books where I had no clue what was going on but I still finished them because of toxic literacy. Didn't have any fun but got the cheevo I guess

Also something I have literally seen happen in real life.

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galagazombie
Oct 31, 2011

A silly little mouse!
I love Metroid games but the original absolutely does not hold up. Even putting aside the obvious flaw of not having a map in a game about mapping out a place, the game is genuinely unfun to control. A gun based Metroidvania needs diagonal aiming to work. Zero Mission is exactly what a remake should be because it took the base concept of a massively influential but very bad game and said “What if it was good and used the lessons of 15 years of experience?”

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