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NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.
I like it, I think it's really solid. I played a lot of Arma/DayZ BR and it's similar to that, but not nearly as janky as things tend to be in Arma. It's not nearly as stupid and arcadey as H1Z1/Kotk is, it's more tactical.

It has some problems, but the dev team is super fast so far at patching stuff. In the closed beta they had patches every week. It isn't a game that's going to stay in Early Access long I don't think.

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NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

LuciferMorningstar posted:

I had my doubts about this but pulled the trigger anyway. I haven't been disappointed. Performance is significantly more adequate than I expected given some of the whining I'd heard.


This may be my biggest source of annoyance, though. Nothing more annoying than dashing across open fields (as you literally often have no other choice) and getting sniped. Or seeing someone as they see you and then both of you hiding behind your respective cover indefinitely because whoever moves first is probably going to die.

Being in the zone first (rather than moving into it as it shrinks) is a huge advantage. The middle of the map has a lot of open areas ringed by forests and hills, particularly the northwest portion, so often the large circle includes both and it deliberately shrinks across the open plains to force people to move without cover if they hug the edges. It's compounded with the fact that you can easily see into the forcefield from the outside so people will shoot you in the back too.

Obviously the game is still new, but it seems like the proest strat so far is:
Drop from the plane over the first guaranteed vehicle spawn you can find
Grab it and drive to a dense loot spot further from the plane's path. Crates are the best (Georgepol, Novo, Zharki are good) and anywhere with clustered military spawns/barracks is second best.
Loot, wait out the first couple circles away from everyone else, kill people you come across but mostly the playerbase will reduce itself by 75%.
Watch the circle and the direction it reduces towards, move there, try to set up shop in its eventual direction.
Always move ahead of the circle. Getting there first means you have the advantage.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Nazzadan posted:

Melee just seems so buggy. I landed on a building with 3 people not in my squad and was lucky enough to pick up an Uzi real fast, and had 3 people punching me the entire time I reloaded the gun and mowed them all down. I think I took like 1/16th of my bar in the entire altercation from 3 people punching as fast as they possibly could.

The best way to kill people with melee is superman punch, if you land a punch/melee swing while jumping it does like 10x damage. You can one shot people with the frying pan if you swing while jumping.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

nopantsjack posted:

Why did he name the game after his username?

It's like TOMCLANCYS if TOMCLANCY actually made a game himself.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

always be closing posted:

I love how every gun is​ viable. Like was mentioned earlier, shotgun with choke is a drat rail gun and very rewarding. Submachine guns are so fun to use, and I love the corny running animation.

The assault rifles feel very diverse to me even in the same caliber (I cannot control the scar for the life of me).

I'll stop with the platitudes sometime in the next week I promise.

Except the crossbow. It's balls.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.
The explosions are pretty small but their blast radius is huge (much larger than the visual effect) and 'flows' through windows but is blocked by walls, kind of like bullets. So if you sit in a bathroom you'll be okay, much like in every other situation.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.
On the test server, the frying pan has been changed to block bullets. So if you wear it, it becomes rear end armor.

https://clips.twitch.tv/UglyDirtyBeeShazBotstix

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Dr Cheeto posted:

The pan meta

https://clips.twitch.tv/BlueNaiveAlmondGOWSkull

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

busb posted:

updated my graphics driver last night, then loaded up the game and dropped onto the roof of the school.

Only the school didn't render in time, so what happened is i just dropped through what would have been the roof and 3 storeys and hit the ground, but i could see like 80% of the loot inside the building, even though the structure itself hadn't rendered. Took about 2 minutes for the game to pop me into the ground level and create the walls.

how's the 2x scope? i was getting pretty comfortable with my endgame loadout being AR with reddot and secondary rifle/AR with 4x/8x.

will the 2x just straight up replace the reddot for lategame firefights?

I've seen a few people complain about building pop-in with the new drivers. Maybe it's a thing.

The 2x is nice, it's almost like a holo that's shift-zoomed all the time, but the reticle is really obnoxious with obscuring your target. If you could tone down the green it'd be perfect.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.
They added a second dot, I assume for two different zeroes, but I'm not sure to which ranges they correspond. It seems like at about 10 yards it hits in between the two dots.

Based on the damage values it looks like a one shot kill to the torso against an unarmored person. Could be good in certain situations.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Perestroika posted:

The same niche as the pistols: "Welp I guess it's better than having to melee."

Maybe the same niche as a rifle suppressor. If you don't find one, you could take an easy shot at the endgame for a kill that doesn't reveal your position.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Sultan Tarquin posted:

I'm really not liking the new weapon spawning weights. Even in the dense towns basically nothing spawns, not even loving pistols and you have to get insanely lucky to even get an SMG. Then someone luckier than you comes along with an assault rifle and there's nothing you can do.

Even in the military loot areas you can get hosed. One game I parachuted onto the roof of the 3 story building in the crater. The only thing in the entire building was a 1911. That's it. There were a million attachments but gently caress all else.

ARs could stand to be more common. I played 4 games last night where I only found 1 M16.

But I made it to #3 with only an UMP and a o/u, which I've never done before, so maybe it's not too bad.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

nuclear_cheetos posted:

As an aside, I find that since last night I've found a noticeably higher amount of weapon mods, but a lower amount of weapons. RNG being the way it is it seems odd that places the police station and the school seem to now have 2~3 weapons but a 5~7 mods.

Lots more mods. I found more rifle suppressors than I've ever found before (but no rifles)

I'm kind of thinking it's the increased specific nature of the mods (alternate magazines for different SMGs for example) that prompted the bump, but not sure.

Cuntpunch posted:

I'm curious with the new patch how my old general strat would work out:

I've had a lot of luck in a good number of games in using the half-sunken city as my primary loot location. I think due to its proximity to both the ruins, Rozhok, and the school - everybody tends to rush towards those instead, but I've generally had good luck there in being able to get 2/2/2 gear, and almost always an AR with nearly full mods and more ammo than I will ever need.

I see a lot of these comparison shots of what the foliage looks like from a player's view - but does anyone have comparison shots of what it looks like when you're looking at someone 200m away prone in what *they* see as grass? The problem has (mostly) never been the 'I see grass next to me!', it's been the fact that outside draw distance, someone will obscure their own view in the grass but be laying on a raw ground texture to anybody at any distance.

I like the sunken town a lot. It's very dense, the loot is decent, and almost nobody bothers going there. If the circle descends in that direction it's a very common center of the circle, either that or the castle next door. Puts you in a good spot.

If you're 200 meters away you don't see any foliage. It disappears around 50 yards?

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Bardeh posted:

Finally got to try the new patch. The performance increases are good, but it seems like the extra foliage on lower settings mostly balances it out to where it was prepatch for me, on my laptop at least. It's much, much better in towns now though.

Crouch-running owns, the game feels much more responsive when it comes to weapon-switching, opening doors and looting, and I'm not sure how I feel about the relative lack of AR's early on. I think it logically makes sense to make them a bit more scarce so that people will actually use other guns, but it does feel weird not being effectively guaranteed one before the midgame.

I feel like the thinner spreading of the loot has really slowed down the game. I don't really want to have to loot for three phases to find half the stuff I need, I liked it how it was before where I could loot in the first phase and go.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Bardeh posted:

Yeah, after a few more games I agree with you. It's not even just weapons, it's ammo that's more scarce too. It's intensely annoying having to stop and look in houses for ammo when you're already racing the circle in the mid-late game, but if I don't then I've often only got 1-2 magazines. I guess it's attempting to discourage people simply getting fully looted early on then camping in the middle of the map until late game, which I think is a good goal, but they've taken it a notch too far IMO. Oh well, I guess this is what early access is all about, and I'm sure they'll continue to tweak it.

Oh, yeah, I'm sure the game will change dramatically several times, I'm fine with that. Not making GBS threads on the game, just commenting on the current patch.

Personally I find it annoying that often times I can't even like, find a backpack. In the 8th house I go in maybe I get a backpack, so then I have to double back and re-loot the homes. Just gimme some consistency dangit! :argh:

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

zipzilchzero posted:

Anyone have a good idea of how to airdrop faster? I've jumped right over a building I wanted to hit mid flight and just tilted view all straight down, slammed 'W', hit 233km/h in free-fall and sped up my parachute similarly and someone else still got to it faster.


I'm likely to be the nerd who misses the guy backing into him with a shotgun :downs:

I'm also curious about Anti Food Porn and bachelor party.exe

If you don't need the horizontal range to reach something you'll get there faster jumping out of the plane sooner relative to people jumping out of the plane when they're right over their destination.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.
The problem with first person only is that as it stands, the first person in pubg is some janky poo poo where it just puts your camera in front of your player model's face, so everything is kinda floaty and laggy. It's worse than Arma's first person even. They need to change it before they make first person only an option.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.
I like Grimmz. He's pretty good, and he always takes high risk drops so he either kills 4 or 5 people in the school or dies and tries again. Makes for an interesting stream.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

PantsBandit posted:

I don't know why I've been going for military base/powerplant/etc when Pochinki has a shitload of loot and is almost exactly centered on the island.

Pochinki is the thunderdome.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Javes posted:

Anytime the circle goes past the southern bridge to the military base I feel like I have no chance due to people camping the bridge. Any tips when that happens?

There's a ton of boat spawns on the coast, grab one and go around to the other side of the island.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

ymgve posted:

Are airstrikes random, or do they target players who camp "too much"? Also, are you safe indoors during airstrikes?

They're random (but they always target a player, never empty space, so if you see bombs going off there's someone over there) but iirc they're more likely to pick a grid where there's a player that hasn't moved in awhile.

NickBlasta fucked around with this message at 07:32 on May 4, 2017

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Atheist Sunglasses posted:

does anyone else see other players gun flashes through buildings, doors, and hills? cause i do and it's confusing and i feel like im cheating since it gives away where you are

Why do you think everyone goes for the flash hider?

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Party Plane Jones posted:

Look I need guns with 98 different calibers, none of them interchangeable and if I can't get my special snowflake .454 Casull revolver I WILL SUE

Yeah. Since they already do ammo commonality for the sake of having less ammo types just make them use existing ammo types but tweak the damage for balance.

AnElegantPeacock posted:

FAL. At least FN will be represented.

SCAR's already in the game.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Studio posted:

Is there an indicator that you need to pump your shotgun? It's v. annoying having to fire again to trigger it, especially if you interrupt the pump with a reload.

No, apparently it's a bug that you can weapon switch after firing a single shot weapon. Same with bolt action sniper rifles, it's about 50/50 whether you'll fire a shot or rack it when you pull it back out and click.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

abigserve posted:

I've noticed crouch-walking is really good and it's massively improved my game, I don't know how loud it is but I've snuck up on people from crazy close without them noticing so I'm guessing it's almost silent?

All crouch movement, even crouch sprinting, is almost silent to other people. That's why Grimmmz is always crouch sprinting around towns with other people around.

NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.

Bardeh posted:

He's playing on the test server right now and has a VSS. The bullet travel time on it seems a LOT longer than snipers and AR's, and its per-shot damage is pretty low.

It's kind of like a UMP that comes with a suppressor and a 4x, but a 10 round magazine. It's not very good at a straight up fight BUT, it's completely, completely silent. If you have the drop on somebody they cannot locate you by sound.

It's a semi-auto crossbow for small circles.

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NickBlasta
May 16, 2003

Clearly their proficiency at shooting is supernatural, not practical, in origin.
https://clips.twitch.tv/SavageCreativeLegKevinTurtle

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