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deathbagel
Jun 10, 2008

Psion posted:

I always felt some of the same-ish feeling was driven by the silhouettes being pretty similar at zoomed out tactical scale, because all the MWO mechs are blocky robots.

Which is both good in that it's a consistent style and bad in that many of the differences that do exist are not pronounced at BT's typical camera zoom. Once I started giving my giant punch robots unique paint jobs, it helped. Having more distinct silhouettes in general will help too.


also the hatchet looks awesome and makes a ton of sense to me. Yeah you have this big murderous blade weapon but you also have a way to store it safely when not in use so Dekker doesn't hatchet himself by accident.

I think it's more the fact that out of each weight class except medium there are only 2-3 mechs that are usable. For example, nobody is going to bother using the Banshee, Battlemaster, Awesome, Victor or Zeus (The Orion and the Black Knight are both just better than any of these mechs due to having a better initiative, similar weight allowance and better hardpoints) so really there is only the Atlas, Highlander, King Crab and Stalker to choose from . Mediums are mostly serviceable except the Cicada and the Trebuchet so it seems like there are a fair number of choices there, so it feels to me like there is actually a bit of variety there at least.

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deathbagel
Jun 10, 2008

evilmiera posted:

There's mixed opinions, somehow, for playing or not playing Roguetech.

As someone who has played Roguetech, don't play it. It is awful until you reach the top tier of play, at which point you've forced yourself to endure some of the most sluggish and annoying fights you can imagine, along with tedious mechbuilding and just barely staying afloat because you have no idea what you are doing and only very particular argo upgrades should be obtained at certain points because gently caress you. And somehow fighting assault mechs when you're toting lights, on one of the lowest difficulty levels possible.

I like the IDEA of Roguetech, being to introduce a bunch of different mods and cool new content that the base game needs to keep it fresh. Unfortunately, almost none of the stuff has been tested worth a drat. Not to mention a bunch of audio and visual glitches from trying to make the base game do stuff it shouldn't.

I am also someone who played Roguetech and I have a different opinion of course! I love the variety and how in-depth the mechbuilding is and definitely don't think it's the least bit tedious. It's actually my favorite part. The early battles are challenging for sure, but I also like that, but really once you learn the tactics that favor Roguetech instead of the tactics that work in vanilla then the combat really isn't any more challenging, especially considering how much more powerful you can make your mechs due to the extensive customization that can be done.

deathbagel
Jun 10, 2008

Conspiratiorist posted:

What's brutal about that?

Yea, that's just awesome, means you are on your way to having a griffon!

deathbagel
Jun 10, 2008

spacetoaster posted:

Is the cicada supposed to only have 6 tons of space for armor/weapons/equipment?

I usually max the armor on all my mechs before I see what else I could fit on there. With the cicada there's not even enough tonnage to max out the armor.

Yep. It's easily the worst mech. It's a slower initiative Locust and the Locust is already a turd.

EDIT: The 2A that is, the 3C is merely terrible and not a complete pile of trash.

deathbagel
Jun 10, 2008

Virulence posted:

Welp, failed my first flashpoint (a 2.5 skull one, at that) because the game decided it would be cool to spawn a heavy, a light, and five mediums - all with 100% armor - within firing range of a defend base mission, which then just ignored all of my mechs and trashed the entire base.

The mission difficulty just seems to be all over the place in general. I took a two skull mission before for object recovery that and the only enemies that spawned were a single spider and a single locust. Another mission, a two skull assassination, just spawned an entire enemy force of tanks that included at least one SRM carrier, LRM carrier, and Manticore with the target itself in a Demolisher.

Defend base missions are the worst, I never take them unless I'm REALLY desperate (about to pay rent, only mission left, not enough to pay said rent type situation.) Base building hps need to be increased greatly AND they need to make the attacking force prioritize your mechs over the buildings.

deathbagel
Jun 10, 2008

And Tyler Too! posted:

Are you talking about Panzyr defense? Here are some handy tips:

1. Bring a Grasshopper or Thunderbolt 5SE with max jumpjets. Use them to rush up the side of the mountain to beat the secondary objective.

2. Park your mechs in the doorways of the base and keep them there. The APCs have no choice but to move into stomping range.

3. Once the turrets come online, you win. They'll rip the enemy to shreds with rearshots and the enemy will stop focusing on you to deal with the turrets.

No, he's talking about the random missions you can get called base defense. It's the opposite of the one where you destroy a base. The enemies have to blow up a number of buildings in the target town to win. The problem is, there are usually 3 waves of enemies and they all just rush straight for the base and shoot the buildings, ignoring your mechs completely. They also come from completely different directions, so if you rush way north to blow up the first group before they can get into range of the town, then the next group will spawn to the southeast and then you can't possibly get back far enough to start an engagement far enough away from the city so they just ignore you and kill the buildings. The buildings take 2 volleys at most to kill from most mechs.

I've managed to beat them pretty regularly but I've never managed to finish one with all the bonuses, I'm not sure it's possible.

deathbagel
Jun 10, 2008

Afriscipio posted:

There's a tipping point in career mode in my experience. I was struggling to get a third medium for a good 200 days, within another month I had 4 mediums and a heavy, with and a second heavy just about to pop.

Just don't do like I did in my first career attempt and lose your vindicator to a locust crit in the back.

Yea, that's just embarrassing. That poor mechwarrior who piloted it is never going to hear the end of that!

deathbagel
Jun 10, 2008

Beer4TheBeerGod posted:

That's basically what stopped me from doing it. That and I'm really hesitant to preorder stuff thanks to how hosed up and scummy the games industry is these days. If the price was closer to giving a 50% discount then I probably would have purchased it. HBS is one of the few companies that I actually trust (along with the Stellaris and Witcher guys).

That said the poor stability and bugs of this update has made me question if they belong in that category, or if they're closer to the "trust but verify" level.

Well, HBS = "the Stellaris guys" so they should be doubly trustworthy! Paradox is the company that makes Stellaris and they own HBS.

I bought the season's pass and have no regrets. I think I also got it during the 25% off sale, but I'd have paid full price for it if I missed the sale.

So far I'm having a good time with the expansion, though I do agree that the first Steiner flashpoint is crazy difficult. The escort part is fine, I got through it with only losing my best mechwarrior to a random headshot (just an injury but still out for the next battle) but the base defense doesn't seem to be winnable with a 2.5 star lance. You get hamstrung by having to take a stock hatchetman into battle which the enemy focus fires with a fury, and that means it dies real fast since it has no armor. Then you have to fight 8 mediums, a heavy and a light with your remaining 3 decent mechs all while they just take out building after building while you are trying to take out mechs. I think you need a full heavy lance to do it, unless you get real lucky with taking out mechs (my run, the Hunchback in the first engagement had 0 armor on any spot and just wouldn't lose anything important turn after turn and then the Thunderbolt did the same thing, by the time I got them down and turned to take out the added groups, I was down to 1 building left in the base.)

Based solely on this one, I would say you should rate the flashpoint difficulty about 1 - 1/2 stars above what it actually says before trying to take them on.

deathbagel
Jun 10, 2008

DatonKallandor posted:

Classic Battletech mechs are not optimized.

People want to have the Marauder because it's a cool mech model and poo poo, but when we finally get it it'll be a trashmob enemy, because the stock Marauder is hilariously bad.

The Marauder stock loadout isn't great, but it's not terrible. It runs hot and since it had an AC 5 taking up a bunch of space for nothing that was considered a drawback, but AC 5's are actually usable in this game.

Once I get my hands on it, I'll be sticking an AC 20 on it and some medium lasers and going to town!

deathbagel
Jun 10, 2008

OXBALLS DOT COM posted:

All they need to do is add support slots and it would be fine imo

Yea, with at least 4 or so support slots, you could throw a bunch of JJs on it and use it to flank then go in for a nice hatchet shot then run away again. It'd be like a slightly bigger Firestarter at that point that could actually punch something fairly hard.

deathbagel
Jun 10, 2008

Conspiratiorist posted:

Nah, it'd be a pretty competent enemy. It's got the heatsinks to keep firing the AC5+PPC*2 forever (neutral on neutral maps), so that'd be an annoying sniper with a respectable 920 armor, and if it gets close then adding the MLas brings its damage up to a quite decent for stock 195 with 24 heat per round, and since it was neutral at long range that's 3 rounds close-range shooting before it takes any overheat.

As a player mech, though, it's literally a 1.5 tons heavier Cataphract, and do you ever hear people talk about the Cataphract?

The Cataphract isn't a bad mech, it's just that it's outclassed by the Black Knight and the Orions due to that extra 1.5 tons they get. Also I don't think I've ever seen one in game, if I did I don't remember it, so getting them seems extremely rare.

deathbagel fucked around with this message at 23:13 on Dec 3, 2018

deathbagel
Jun 10, 2008

I think the thing we can all agree on about the Marauder, is that it is ironic a goon named Breetai is hating so much on the Officer's Battle Pod.

deathbagel
Jun 10, 2008

Psycho Landlord posted:

It's not ironic in the slightest, Breetai didn't need a pod to wreck poo poo.

Jesus gently caress I'm old.

That is true, he did get into a fistfight with multiple Veritechs at one point. I'm also old!

https://www.youtube.com/watch?v=GVq9dhpGFjw

deathbagel fucked around with this message at 00:15 on Dec 4, 2018

deathbagel
Jun 10, 2008

Maybe they are insinuating that Kell is a jackass?

deathbagel
Jun 10, 2008

Beer4TheBeerGod posted:

The Hatchetman is poo poo. Not only does a melee-oriented mech not have any point defense weapons, but it has a -5 penalty to melee damage from a chassis quirk.

Also how the hell do you equip the 6R variant of the Wolverine?

3 SRM 6, a small laser, max JJ and use it to get in close and just delete opponents rear armor. Can soften some up from the front real well while going in also.

Also, I forgot how ridiculous running into a pile of vehicles is on lunar maps. Yes, game, I love that I can only fire my weapons every other turn while they get to launch their entire ridiculous loadout every turn and never worry about heat.

deathbagel fucked around with this message at 09:00 on Dec 4, 2018

deathbagel
Jun 10, 2008

Cyrano4747 posted:

Is joint venture the hatchet man reveal flashpoint? I didn’t see anything like the opfor described above and the waves were staggered. I was running mediums and a single heavy at that point. Iirc the opfor was mostly mediums maybe a single poo poo heavy like a QuickDraw or something.

Not saying the guy is wrong, just that there seems to be some variance to it.

What version, stem or GoG?

It is and it definitely changes. The first time I tried it, the first group was a Thunderbolt, a disco-hunchback and a Jenner. Then 4 more mediums spawned on top of the hill then 4 vehicles spawned behind the mountain they blew up the buildings and there was nothing I could do about it.

The second time I tried it, it was something like a Hatchetman, a Vindicator and a Spider down below and then nothing spawned on top of the mountain and behind the mountain spawned a few vehicles and a couple more medium mechs and I breezed through it.

deathbagel
Jun 10, 2008

I R SMART LIKE ROCK posted:

I've been playing an all stingy / hard / very slow / 5 parts salvage with AImod + community fixes campaign and it's something else. I'm now 120 days in and the only mechs I've salvaged is a Firestarter, Panther and 2 Commandos

The biggest difference is that it's forced me to take full cash on quite a few contracts to keep up with both engineering upgrades and extravagant payments. Well that and I'm obviously not swimming in mechs. Overall it's been manageable but there have been some pretty close calls and I've had to good faith withdraw several times

Oh if you're going into a harder mission that you know you may withdraw, just take cash and bail before you take too much damage

I was thinking about it while watching a super difficult career stream (he's on all the hardest settings, including 8 parts salvage to complete a mech) and I think that with 5+ parts, it's generally better to just take money every time. You can likely save up enough money to just buy a mech long before you'll get 8 parts of any single mech.

deathbagel
Jun 10, 2008

I said come in! posted:

So I honestly didn't think I would like this game at all, I kept eyeing it over and over on Steam though ever since it came out. Finally decided to just bite the bullet and buy it. Absolutely love Battletech and glad I bought it with the season pass. It's exactly what I am looking for from a turn based RPG. I pacing of the campaign and career are perfect in my opinion. The game is hella ugly with a bad art direction, and the optimization is god awful, but I blame that entirely on Unity. Issues that I am overlooking because the rest of the game is such a joy to play.

I actually think it looks pretty good for what it is, especially the new jungle biome. It really is quite a fantastic game though, glad to hear you are liking it!

deathbagel
Jun 10, 2008

Ivan Dolvich posted:

So I started a new campaign and haven't gotten any flashpoints yet. Will some crop up along the way or do I need to actually finish the campaign first? Should I be doing the career mode instead?

Flashpoints don't show up in the campaign until after you finish the story. If you want to get to them more quickly then you probably want to try out career mode since they show up immediately there (though they start at 2.5 stars, so you still won't be doing them for a bit.)

deathbagel
Jun 10, 2008

Jedit posted:

Well, there's no such thing as a bad BJ.

I had to really try hard not to make a BJ comment, I'm glad I'm not the only one who's mind immediately went there!

For anyone wondering about the Griffon 4N you can get from the flashpoint:



That's how you get it, didn't change anything yet. It has 33 tons free space on it!

deathbagel fucked around with this message at 01:15 on Dec 6, 2018

deathbagel
Jun 10, 2008

PoptartsNinja posted:

I've had several. Nearly every mission in the Marik loyalty flashpoint is a 4v12

But at least you got a sweet small pulse laser out of it!

deathbagel
Jun 10, 2008

Fat Samurai posted:

Any good LP’s of the game? I’m going to spend the weekend away from my computer and need my fix. I’ve been watching SB’s, but I’m up to date.

I like MoltenMetal's LPs. He also does 2 different LPs, one un-modded LP and one Roguetech LP so you can watch either one or both depending on what you favorite flavor is.

deathbagel
Jun 10, 2008

PoptartsNinja posted:

With the Marauder potentially adding 4 variants by itself, my salvage wish would be de-coupling the salvage from the 'Mech model. So 3 (or however many you bump it up to) Thunderbolt parts and you get to pick which model you build. Either that, or a method to burn a salvage to convert a 'Mech to a different variant.

Yea, it'd be cool if they'd do something like:

3 parts of the same mech vairant = 1 full mech of that mech variant

5 of any parts of a particular mech = 1 full mech of any of the variants that match at least 1 part

7 of any parts of a particular mech = 1 full mech of any possible variant of that mech in the game

deathbagel
Jun 10, 2008

Grand Fromage posted:

The ER PPC seems to be the most useless of them, since it just has more heat and the extended range isn't useful at all in the game's engagements.

So of course it's the only Lostech reward I've gotten. I also got a complete Banshee given to me! The one that can only mount like two actual weapons! Hooray for this piece of poo poo!

Well that seems like a match made in heaven! Banshee with an ER PPC on it! Over-engined and undergunned but you can ALWAYS stay at max range!

deathbagel
Jun 10, 2008

So has Roguetech collapsed under it's own weight yet? Is it still fun? Thinking of re-installing this but vanilla just doesn't do it for me.

deathbagel
Jun 10, 2008

PoptartsNinja posted:

A lot of the game's maps are set up to put you in a crossfire like that. Most of the time it's not noticeable against light lances were the biggest missile boat you'll encounter are Locust -1Ms and the LRM-15 Javelin, but at higher skull levels when the game spawns a fire support lance you'll start getting some really nasty missile boats in those crossfire spawns.

If you head straight for the objective the spawns are usually set up to give you about 1-2 turns of combat with the defenders before the reinforcements show up, but this can get problematic against opponents that can do lots of damage from long range.



If you sweep in from the side instead of heading right towards the objective it usually gives you more time to react to a reinforcements spawn or makes sure they spawn in front of you rather than behind or beside you.

Yep, one of the first things I figured out in this game was I instantly head to the side on almost every map until I hit the border and then sweep around the edge, I end up being able to engage enemies 1 group at a time that way instead of getting jumped from multiple sides by multiple lances.

deathbagel
Jun 10, 2008

Necronormiecon posted:

is it possible to “recover” an Ironman save? I just lost the campaign because of a misclick. in that one story mission, a transport made it to the star port causing an instant game over. i had an opportunity to stop it, but ended up accidentally issuing a move command instead of attacking. i was like 20 hours into the campaign too :shepicide:

If that happens in the future, if you alt-tab out and cancel the process in Windows Task Manager, then when you re-load the game it should load up right before you started that mission, even on Iron Man mode. I don't know of a way to fix it if you let the mission complete though, sorry.

deathbagel
Jun 10, 2008

PMush Perfect posted:

firing four LRM-20s into a half-dead Locust

I have no idea what you're talking about.

That locust had it coming!

Trying out the new Roguetech release and it's absolutely crazy now, they have literally everything. I am over 100 days in and still haven't managed to build a new mech beccause every battle I run into so many different mechs and so rarely see the same one twice. I found a Steiner planet that has pretty much only solo and duo duels and have been farming that place for money and rep, solo battles are fun and it's a great feeling managing to beat a super-tuned 75 tonner with my little (also super tuned) 40 tonner.

deathbagel
Jun 10, 2008

Lazyhound posted:

They do, but also RT is balanced around part cost rather than drop tonnage so it’s normal to be upgrading your mechs for a while without switching chassis.

I think there must be some other part to it as well, because I have 5 total pieces of Hunchbacks (3 different variants) and I can't build a Hunchback, maybe certain chassis aren't compatible. I do notice that the chassis are different colors (4 of the Hunchback pieces are a yellowish color and 1 is just the standard color, maybe I need to have 5 gold pieces or 5 regular color pieces, I think I have a purple one too?)

deathbagel
Jun 10, 2008


Aha thanks for that!

It's weird though, it'll let me build a HBK-4SP or a 5H and I can use parts of the 1G and GI that I have, but I can't build the GI or 1G at all, even though they both say that the parts from teh 4SP and 5H are compatible. So there is still something arcane happening. Also it's not super intuitive that you can combine them, there isn't the standard popup from Yang saying he can build it, you have to go into the mech piece storage and click the button there, but yeah, at least I know I CAN do it that way, sometimes! Means I might actually get a new mech one of these days! (I don't want a HBK-4SP or HBK-5H... I'd build the Gridiron or even the G if I could though!)

deathbagel
Jun 10, 2008

PoptartsNinja posted:

I want Paradox to buy the license from Microsoft and release a BattleTech-style Crusader Kings.

This is absolutely the dream right here. I'd play that game for thousands of hours.

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deathbagel
Jun 10, 2008

Is there a goon group playing RT that is grouping somewhere for the next online map season starting this weekend? If so, I'd like in!

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