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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I've looked in the OP but don't see this there.
Should I have my steam key by now? It doesn't show on Backer Portal. All I opted for was the game, no beta or anything. I'm concerned that I hosed up - like I thought the Forum would give me the key but it doesn't seem to be there either!

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sky Shadowing posted:

No, Steam Key will come a few days (at most, possibly release day) out from release.

Do not stress about no key. It will come.

Okay. I was more worried that I'd missed it somehow!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I wish the difficulty things actually made sense.
A while ago I had a level that showed 2 skulls and it was the hardest thing I've done, where every enemy mech had a PPC of some kind and were totally tearing me to pieces.

Meanwhile I just did my first 4 difficulty level where they told me my tonnage wasn't good enough (I only have a quickdraw heavy and it's rubbish) and it was a cakewalk with only 3 medium and 3 light mechs to fight. It's weird and sort of frustrating, I would prefer to have a good idea of what I expect to face. And have a better idea of when there will be heavy mechs. I've got three that I have 2/3 for and dammit I just want to meet some more.

I find LRMs really lovely in single player. Probably because I like to just run in with everyone, hanging back just doesn't suit me at all. I keep removing them altogether from any mech that I get.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Libluini posted:

:allears: And yet, he wonders why he has trouble sometimes.

That was the only level I had trouble.
Plus that wasn't what my post was about. It was about the difficulty levels not actually expressing the difficulty. Enough that I was warned about a level and yet did it without even being shot at!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

BurntCornMuffin posted:

A single, dedicated LRM is pretty great for destabilizing mechs if you have AC buddies and blapping objectives at range in timed missions.

But yeah, if hanging back isn't your thing, then you could go the SRM route and push harder.

I do, that's how I play. It works really well and so far it's been a really easy game. Which is good, because I'm normally poo poo at Strategy games!
I was just saying that I wish the difficulty skulls made more sense because dammit I want to get some Heavy mechs and I'm not having a lot of luck.

Plek posted:

I'm liking the game but it really needs sequential contracts/missions. I want to campaign on a world, not jump between planets every couple days.

Yea, it is getting a little samey for me at the moment. I'm holding off doing the mission after the Prison so I can get some Heavy mechs and I wish that when you go onto "contracts" it'd show them across the areas you can jump to instead of just three or four things. Give me some proper variety!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I'm 765 days in because I always rest to repair all my mechs. Is there anything bad about that? It doesn't seem to have an actual effect.
At first I was worried about wasting the time but now it seems totally okay to wait a day or two to make sure everything is fixed!

Finally got my first heavy mechs other than a lovely Quickdraw too. Two Orions in one mission!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I don't know why you'd want to encourage the use of light and medium mechs. It feels like you slowly upgrade due to the way the story works and to me that's the perfect way to have them.
Don't force use during the whole game, what's the point?

If we're talking about things we'd like added then I'd really like it if they made your contract list bigger. Give us 6/8 in the list and let some be ones from further away so that you don't have to just...randomly fly somewhere to stop getting missions from the Arano Restoration or whatever.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
It is weird how certain pilots seem to get injured a ton more than others. I don't know if it's down to the mech having an easier to hit head but Behemoth who used a Shadow Hawk for nearly all of my game was hit in the head every other mission, it's been so annoying.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I have a mech with an AC20 and it feels like it misses a lot more. When it's your only good weapon it's super frustrating.
At least when a medium laser misses it doesn't really matter.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CommieGIR posted:

As far as I can tell, there is a 'recoil' that happens with projectile weapons and it figures into your 'chance to hit' ratio, and can be negated by leveling tactics or guts, I can't remember.

That's explicitly said in the game but surely it takes it into account when showing your chance to hit? I find I'm missing loads more with it or it just feels like that because it's such a huge amount of your damage on mechs that have it.

Alchenar posted:

The answer here is that because of the role that mech plays in your lance composition you are positioning it to take the hits from sandpapering weapons like srm/lrms so it statistically takes a knock on the head and a pilot injury more often.

I don't play tactically enough for this to be a thing and I move her around in my order of mechs all the time. I just move whoever is first in my list first and go down it, no "role in my lance composition".

Also does your game eventually delete saved games? Why can't I just have one save that I go over and over instead of each one saving separately? It's really annoying, I feel like my game is getting slower and slower as it goes on.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Gamerofthegame posted:

It literally is, unity has this weird but with save games that it will make e v e r y t h i n g slow down if your savefolder gets to bloated.

Gotta prune it manually. :v:

Where do they live? I can't find the folders in the Paradox part of My Documents or anywhere in the steam folders for Battletech!


kidkissinger posted:

The "cinematic" angles are hilarious since half the time they set up in a way that completely obscures what's happening and they seem to slow the game down a lot.

The most annoying camera thing for me is that it zooms to a mech that's shooting at me then returns to where it was before that started. So I often can't actually see what's being shot at.
It's really annoying.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I read a few reviews saying that combat was really slow but the only thing I've found slow really is the loading times. I've been able to leave my desk and make a cup of tea (about 5 minutes) then come back to find that the game still hasn't loaded recently.
I also can't play in a window or it crashes every time it loads.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Hieronymous Alloy posted:

There seems to be a common bug in unity games where save times increase with total save #. Move some saves into a backup directory (and turn off steeam cloud saving).

I'd love to but as I mentioned earlier I don't know where they live, what folder are they in?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

GuardianOfAsgaard posted:

.
Does anyone have any tips for the ammo dump story mission regarding lance composition and general tactics? My frontline guys just keep getting ganged up on and wrecked by that double enemy lance, especially since I have to rush forward to keep on top of the supply trucks.

I left one of my mechs at the bottom of the map, a Hunchback with an AC20. The other three I sprinted to the left as fast as I could.

For some reason four of the mechs went towards the Hunchback who blew them up one by one. And then I used crates (as Adun said) because you're fine to blow two of them up. They do loads of damage, they blew off the arms and legs of the Dragon that was in the enemy lance, for example.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Thank you very much for that!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Dravs posted:

I'm not sure if I'm bad at the game or going slow or something?

The difficulty only changes when you finish story missions - you can go as slow as you like. It's not down to you that it's suddenly super hard. It just occasionally happens.

I had a mission earlier that was 4 LRM carriers sat on a hill I couldn't reach that I just had to load out of and not pick up. There was nothing I could do to reach them. I've also had one where two lances of huge mechs appeared on a hill and I couldn't fight the sheer volume of them.
Both of them were two skulls. I'm not sure if it's broken or what but occasionally a mission is a SHITLOAD harder than it's meant to be.

In the same way I'll sometimes get a mission where "battle" consists of one smallish vehicle and a mech and then that's it. Even if it's 4 stars! Even if the game warns me I've not got enough tonnage for it. It's strange.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

spaced ninja posted:

Speaking of hills, I've seen it happen at least 3 times now where a mech (or vehicle) will spawn at the top of a hill and the AI bugs out completely and can't move from the top of the hill. They just sit up there spamming missiles if they have it but once you reach min range they just face the opposite direction and wait to die.

In a similar thing I've been stuck on hills before, sometimes it's really unclear where you can walk down and I don't have any jump jets any more.
I guess the game just assumes you've always got them and it's not an issue. I mean I know that's my own fault but "realistically" why the hell put me on top of that hill when you drop me anyway?!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Typical Pubbie posted:

That's basically what Xcom 2 did with its mission structure and it worked really well.

Xcom also makes you do loads of mission types that (at least I) really didn't like though.
Here in Battletech I can only do mission types I want to - so no capture base and never ever any escort.

I like having loads of time and space to do what I want, even though the maps start getting a bit samey.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Has anyone actually filled up their MechWarrior barracks? I savescum so nobody ever dies but even if I didn't I can't imagine a world where you're hiring 32 mech warriors, even if only because it'd be super expensive!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Samuel L. Hacksaw posted:

So there's a pretty big difficult ramp for me after capturing victoria now I'm trying to take down a lance of mediums and a lance of mediums+heavies regularly.

I only have a dragon and a quickdraw. Any victories are really expensive. How can I overcome this? I tend towards 3 brawlers and an lrm support treb.

I'm thinking of customizing my shadow hawks to be ppc+lrm and just going for long range direct fire solutions.

I think that mission is intended for a lance of Heavies, so it assume you've got heavies.
However if you call up the galaxy map locations do show a "usual difficulty" and you could fly towards places where it's lower, perhaps?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

That Italian Guy posted:

I knew I had seen him before!

I hope Sabercat's background mentions he's a never-nude.

He looks more like Matt Berry to me!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I go out of my way to core everything. Do enough missions that way and you'll still get what you need. And it means you get shot at less!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

AAAAA! Real Muenster posted:

Its not hard to let the flow of battle help you decide if you want to try to KO a pilot, sweep the leg, or whatever. "Oh hey the last enemy mech left is a Grasshopper that fell over because I blew its leg off, and it has a head hit too. Lets target him/her with only LRMs to hope for an ammo explosion, Knock Down, and/or torso destruction so I can salvage it" OR "Hrmm I would love to try to salvage this Orion buuuut it will shred me if I try to get cute, lets target the CT".

Any enemy mech might get a lucky shot and require me to spend 10 minutes reloading. Better to just blow them all up!

Taear fucked around with this message at 18:33 on May 10, 2018

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I finished the story mission in the Martian Biome where you beat up Victoria and now it's made the normal missions rock hard! I wish I'd waited for 4 heavies.

The first one I did after the story mission had an Atlas, two Jaegermechs, a Catapult, a Thunder...thing and two Orions. I very very nearly did it with my 2 Orion, Thunderthing and Griffon lance but it wasn't to be and someone blew up. Thankfully when I reloaded it changed the Atlas/Jaeger lance into two Demolishers instead.
And the Catapult was suddenly a grasshopper who I punched the head off. I lost a M Laser +++ and a PPC++ in the process which is a shame.

Such a huge difference, I wish it wasn't quite so swingy.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sandwich Anarchist posted:

This mod eliminates the arbitrary difficulty increases from story missions. It doesn't update until you pass a milestone though, such as beating another story mission.

Thank you but it's not so much about the increase after the story mission - although this is a bit jarring - more about how swingy exactly the same mission can be depending on what enemies the AI decides to pick.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I've just done the story mission Grave Robbery. How much do I have left? It's starting to drag a bit and I kinda want it to be over now.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Night10194 posted:

You're halfway, but mostly done with the harder story missions.

Could I finish them with the story Assault mech, two orions and a grasshopper or do I need three more Assault mechs?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
That's great, thanks for your answers. Time to power through to the end.

When you play for a long period (I'm up to year 4 now I think?) it really quickly shows you there are only maybe 6 travel events. Having the same thing happen over and over and over is so weird.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I think it'd be nice if the Guts health buff meant that you weren't injured until you'd worked through that health. Having to wait for people in the medbay when their mech is absolutely pristine but they've taken a pip of damage out of their 6 health is dumb.
I know that'd make cockpit mods a bit useless but eh, who cares.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Magnetic North posted:

So, if battles take forever, it's because I suck, right? I will hammer on some drat wolverine or something for turn after turn, trying to concentrate fire, but it just won't die.

Called Shot Mastery in the tactics tree makes every battle easy. Everyone gets it, it's not an actual skill, just a buff from going into the tree.
Call the CT, blow them up. Most enemies die in one hit to me doing that. Yes it means no salvage but you win the fight easily and don't take damage.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Skippy McPants posted:

It's two missions back to back, and any damage to mechs or pilots carries over. You shouldn't need more than a spare or two of each.

That doesn't sound fun. I have been selling my old stuff and now I wish I hadn't!
Is it easyish?

I do wish there was a difficulty slider now. I want to finish the game but I don't know if I have the patience for really tough end battles. I definitely don't want a nerf to called shot because I feel like that's the only thing that makes later battles tolerable, otherwise they'd be horrendous slugfests.

Taear fucked around with this message at 01:15 on May 14, 2018

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I'm finally on the last mission! I don't think I can actually do it though.
In total I only have about 7 heavy mechs and only the story assault. I'm not good at evading hits either. So it's probably for the best that I'm done here. Can anyone tell me what happens in the epilogue?
I actually enjoyed the story to a degree, even if it's all a bit static. It felt very world war 1.

I've enjoyed the game but it sure did become a slog later on. I think that if they made it so called shot to the centre torso with a billion missiles didn't work any more I'd be unable to play once you start getting into heavy mechs. Fights just feel mega swingy, if all their missiles hit the right place or all yours do then bam, you're done.

I was disappointed that you don't get an achievement for getting 10/10/10/10 with a mechwarrior too, what a shame. And if I could have my time over I'd make everyone a master tactictian. It's on all the time and it just feels a billion times more useful than anything the other top levels do. Shooting their mechs before they get to have a turn is so important that losing out on it for breaching shot, juggernaut or whatever just isn't worth it.

Oh yea and the game gets really laggy as you go through. That might be due to me alt-tabbing when enemies have turns now because it takes ages, but I bet it's because of the absolutely loving ridiculous save system. Who came up with that??

Taear fucked around with this message at 13:11 on May 15, 2018

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Floodkiller posted:

I play by these rules as well, with the exception of a good half of the story missions. loving up and getting ambushed in a normal procedurally generated battle is my fault and I deserve to have to withdraw or lose pilots/mechs. Scripted ambushes making mechs appear out of thin air right in the middle of your lance and insta-fail objectives like that loving return to Panzyr one (requires you to know exactly where the APCs will be after they move and take out roughly two per turn starting turn 1 or insta-fail WHILE splitting at least one mech in a full sprint to the other side of the map to hopefully instakill another APC for a bonus objective) are absolute horseshit that I will not abide by.

Weirdly I found return to Panzyr really easy, maybe it's because I just have loads of long ranged mechs and an almost 100% chance to hit since my warriors never die. But a lance landing inside where mine is and getting a go before I do is mental and happens more than once.
I also have a lot of problems getting stuck on bits of scenery and unable to move without backing up. It doesn't always make it clear that it's a rock I can't step off of, or whatever.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Darkrenown posted:

Is this a real thing or are you just making a :xcom: comment?

The latter, mine was fine the entire game. In fact it never even got into structure!

I've managed to complete the game, hurrah. It wasn't as bad as the game made out doing the last level.

Like I said earlier the story was alright. I don't like the idea of restoring a noble to their "rightful place" (unless it's a guillotine) but they managed to make do with what they could. It's a bit of a shame you don't get to talk to your crew more I think. I feel very little connection to any of them by the end and other than Yang I didn't really remember who was who either.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Darkrenown posted:

Yeah, the story was ok, but I hope if they make DLCs for this one of the first features is just starting as a random merc on the Argo and embracing the sandbox. A story isn't really needed and cuts into replayability.

I would disagree, without a framework I'm just entirely not interested. The normal missions are really repetitive too and get tiresome pretty fast for me. When I backed the game I was ready to pull out if Story didn't get funded!

Eej posted:

As far as outcomes for mercs goes, restoring a noblesse oblige noble back on her throne is about as good as it gets in BT. Even the good ones get fuel air bombed in their sleep and almost wiped out for doing the right thing.

Yea I know that's how BT works. It's just a shame, I guess.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Kharnifex posted:

Finally finished the game, saw a Victor once, and never saw an urban mech

Wait, what's a Victor?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I hope that at Paradoxcon they announce some DLC for the game. Maybe a new story?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Klyith posted:

gives a bonus (or penalty) to rewards for missions

also possibly the max danger level of missions they'll give to you. simgameconstants has numbers for that but I'm not sure exactly how or whether it works. has anyone here actually gotten a faction to dislike them?

I got -2 with the Directorate. Which took forever, really.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Kurr de la Cruz posted:

Towards the end of my campaign I was rocking the SLDF Highlander with the LRMs taken out and 2 SRM6s put in, stock otherwise, an Orion with an AC 20 and 4 SRM4s, a Punch-Mech Grasshopper with a bunch of MLs, and finally, a Stalker with an LRM 20, 2 LRM 15s, and an LRM 10. All +++. That's it. No other weapons, just missiles and ammo. It stays waaaay in the back and just rains down murder. You can't half-rear end LRMs, you gotta boat them to have any kind of appreciable effect. Incidentally, I was disappointed to learn there's no achievement for knocking down 3 separate mechs with one multishot in one turn.


If you get tactics to 10 then you can fill your robot with LRMs that will get an 80% to hit rate when you're really really close.
And it shoots so many missiles at once you can destroy almost anything.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I keep thinking knocking over a mech is crowd control/hitting them with Juggernaut is crowd control.
But by the time you're at the end it's totally meaningless because they appear to have infinite HP pilots and they just get up in the same phase they would have done anyway.

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