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GreyjoyBastard posted:"Give up your mechs, our turrets have you targeted. " My locust got cored from the turrets after he whiffed the shot. Serves the bastard right. He missed a building sized stationary target. I prefer to think the 90 days in the medbay for was the massive rear end kicking he got after, not from injuries in combat.
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# ¿ Apr 25, 2018 20:51 |
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# ¿ May 14, 2024 00:46 |
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Cowcaster posted:actually, can someone the called shot targeting percentage interface to me? that was one thing i used a couple times yesterday that i had no idea what i was actually accomplishing Was it the Spider then? I can't remember which light mech it was. Just that he wiffed two laser shots on the building then got put down.
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# ¿ Apr 25, 2018 20:54 |
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How long can I put off Priority missions for?
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# ¿ Apr 29, 2018 01:44 |
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I'll just do this 1 Skull Mission for some quick cash. 8 Enemy Mechs 4 Vehicles 100k Payout. What is the point of a difficulty rating if the game ignores it?
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# ¿ Apr 30, 2018 02:52 |
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Astroniomix posted:The "wait times" aren't arbitrary, they are to give a cost to getting your pilots banged up, 94 days means you let someone take a shitload of hits or your guy ate a fatal blow. You aren't required to wait for all of your pilots to get out of the medbay, you're actually expected to have some extras so you can sub in. No, they're dumb and arbitrary. You can play a perfect game and it doesn't matter if it RNGs up a cockpit hit or three. They are also completely irrelevant for enemy mechs.
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# ¿ Apr 30, 2018 02:54 |
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Is anyone finding a way to use Large Lasers? It seems like they generate way too much heat to be effective.
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# ¿ Apr 30, 2018 15:23 |
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CommieGIR posted:Good idea, and didn't know that. It is hilarious that even in the Battletech universe tanks are just more efficient and practical.
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# ¿ Apr 30, 2018 19:58 |
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Someone talk me out of creating a 6 Flamer Firestarter.
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# ¿ Apr 30, 2018 20:29 |
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RabidWeasel posted:Worth noting that there were 2 different levels of brokenness: The biggest problem with missiles in single player is that it is just RNG gently caress you to pilots. There needs to be a damage threshold for injuring the pilot.
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# ¿ Apr 30, 2018 22:40 |
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They really need to deal with the difficulty spikes. Having to fight through a 3 Heavy and 1 Light Lance to kill the Heavy behind them in 8 turns seems a bit asinine for a 1.5 skull mission.
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# ¿ Apr 30, 2018 23:15 |
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beefart posted:Just liberated Panzyr with a clutch performance by Dekker, who bee-lined his way in a Jenner behind the dropships to the air traffic control building while the other three duked it out with the guards. My decker ate an AC10 to the dome in a Panther. RIP.
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# ¿ May 1, 2018 18:03 |
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DivineCoffeeBinge posted:The draw of the AC/2 is basically range; it's got Gauss Rifle reach (though obviously it's objectively worse than the sweet baby Gauss in every other way). Being able to reach out and poke at something from halfway across the map isn't a bad thing. The problem with the AC2 is that LRMs do the exact same thing, for less tonnage, more damage and with indirect fire.
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# ¿ May 2, 2018 04:09 |
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Perestroika posted:Another bit of support for the mantra of "always always always go for three salvage picks if you can afford it": Real men stay at one and let RNJesus take the wheel. I restarted to respec some pilots. That was the first mission after the Argo mission. It is week 10 and I have an assault mech. Speaking of which, how the hell to you fit a Black Knight? Xae fucked around with this message at 21:00 on May 2, 2018 |
# ¿ May 2, 2018 20:54 |
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Typical Pubbie posted:They could balance this by making enemy tactician pilots less common. Evasion will be garbage as long as most fights are 4v8. Lancer Lance or Bust.
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# ¿ May 2, 2018 21:06 |
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Unzip and Attack posted:Can the Dragon be redeemed in any way? Put an AC20 on it and use it to poo poo on lights and mediums. It also seems to have a high evasion cap. Hats Wouldnt Fly posted:So I don't really get the LRM love. SRMs do twice as much damage per ton, spread it less, and work at the ranges fights actually happen in. If you're indirect firing you're using two turns to do half damage to a guarding enemy at lower accuracy. That's not even getting into LRMs needing more ammo or dedicated LRM boats not being in the fight sharing their armor. With upgrades there is almost no penalty to indirect fire. So you can take a mech, strip off all the armor, put a stupid amount of LRMs tubes on it and hide it behind a rock. Then get the ++(?) version with +stability 2 damage. You're now knocking over an assault every turn it fires. Xae fucked around with this message at 04:52 on May 3, 2018 |
# ¿ May 3, 2018 04:50 |
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Sensor lock should be both an active and a passive skill. If you sensor lock(active) it reveals the target and strips two levels of evasion. If you fire at a revealed target with and you have sensor lock it stips one level of evasion before you fire.
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# ¿ May 3, 2018 16:46 |
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This reinforcements poo poo so you have to fight double to triple your lance weight at the same time is stupid as gently caress and the game is getting unplayable. Is there a mod that fixes it yet?
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# ¿ May 4, 2018 05:28 |
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ulmont posted:I've been adopting an AC20 and then melee approach for everything other than my black knight...the black knight is all medium and small lasers (it out discos the hunchback). Medium Lasers++ with +10 Damage are hilariously broken on the hunchback. 180 Damage/round forever? Don't mind if I do.
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# ¿ May 5, 2018 22:45 |
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Dramicus posted:It's kinda how IRL composite armor means modern tanks weigh the same or less than ww2 tanks, but are physically much larger, faster, better protected, and with more firepower. Modern tanks weigh as a much as a Stalker. An Abrams clocks in at 80-85tons. Its better to just not think about Battletech and "realism".
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# ¿ May 6, 2018 14:56 |
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Is there a way to move mechs between bays? I'm trying to organize them by lance.
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# ¿ May 6, 2018 19:22 |
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aparmenideanmonad posted:R and L torsos, arms, and head have no impact on mech piece salvage (you get 3 pieces). Destroying one leg has no effect (you get 3). Destroying both legs means you get 2. Destroying CT leaves you with 1. There does appear to be some randomness to it. I domed a Cataphract with an AC20 and only got 2/3 salvage.
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# ¿ May 6, 2018 23:23 |
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PunkBoy posted:I love when the events are completely in character with how I imagine crew is like. My Behemoth bugged out. She has been at 0 days of Low Spirits since that event. It was almost 2 years ago.
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# ¿ May 7, 2018 01:45 |
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Cynic Jester posted:Major Tactics is probably the best ability in the game and by a huge margin. Not only is it better as you level, because called shot mastery is the single biggest increase in your ability to core you can get from any source, but once you start trucking around with 4x Heavies or Assault, being able to shed stability damage without using an action is huge. If I was redoing my run, I'd have Master Tactician on all my pilots, and Minor Gunnery on LRM pilots and Bulwark on frontliners. As you hit mid to late game, relying on evasion for damage mitigation is silly. And Bulwark has the advantage of protecting you against having your head shot out by a lucky AC20 hit. And this doesn't even get into how huge +1 initiative is at all weights. Major tactics is an OK skill. But being able bypassing Bulwark and other DR status effects is huge. You worry a lot less about stability when you just popp'ed off an AC20s into two different targets, by passing their 50% DR and killing them.
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# ¿ May 7, 2018 16:35 |
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Rygar201 posted:Just take lights as is, and challenge yourself. Maybe try something that isn't LRM, KD, and Core Large lasers only.
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# ¿ May 8, 2018 00:39 |
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# ¿ May 14, 2024 00:46 |
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Maybe give mediums and lights evasion resist and higher evasion caps. Possibly a skill that would spread damage over their armor to avoid one shots.
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# ¿ May 8, 2018 14:49 |