|
Flavahbeast posted:EVE isn't a post 2005 mmo tho It's still active today though, and has been changed in many important ways from how it originally worked. Lemon King posted:I like to think I won. Touché
|
# ¿ Jul 8, 2017 17:07 |
|
|
# ¿ May 9, 2024 15:27 |
|
Rhymenoserous posted:Yeah level a dps and you'll be running around in subligar at least twice which is basically bdsm gear. Says a guy who ran a squad for years whose primary focus was hot drops and cloaky gatecamps, the exact nonconsensual pvp environment the original post was replying to. I wish I hadn't burned out, I was having fun with BlackOps before I left kojei posted:/ac Shirk <2> <3
|
# ¿ Jul 8, 2017 18:00 |
|
|
# ¿ Jul 8, 2017 18:09 |
|
Erg posted:lmao if the guy who quotes 7 people any time he wants to say something is freaking out over a one page description of DRG rotations at 70 I read the thread several pages at a time and let my posts age like a fine wine before sharing them with others
|
# ¿ Jul 8, 2017 18:41 |
|
I prefer Barolo
|
# ¿ Jul 8, 2017 18:43 |
|
please knock Mom! posted:Undercutting by a lot is just cutting your own profits but it's a thing that happens and you should just be aware of. Don't put all your eggs in one basket A lot of the problems with the current market would be solved by letting people post a buy side order (or a bid). It would mean people looking to dump would have something to unload to, and it would make for a tidier market with less ping pong spins
|
# ¿ Jul 9, 2017 12:59 |
|
Open Marriage Night posted:Just downloaded the game on PS4 and I have no clue how to even get started. I made a SE account on their site, but have no clue how to link it with my PS4. Google has been useless. You open the game on your PS4, it will walk you through it
|
# ¿ Jul 10, 2017 21:01 |
|
FortMan posted:Denmo did it again. Eh, I didn't like that as much as some of their old ones
|
# ¿ Jul 10, 2017 21:14 |
|
Saint Freak posted:I mean, the completely safe but unsatisfying answer is that you're such a small percent of your team's damage, and then grit is a small percent of that, and then the amount of time you would be able to drop it is a small percent of the total time, so all compounded the answer is 'no one would ever notice the benefits of you dropping it, but if you do it wrong and lose aggro/die/wipe then holy poo poo are they going to notice that and also you lost more time than you would've ever saved' The best healer's dps is enough lower than even a tank that this trade-off isn't really a thing
|
# ¿ Jul 11, 2017 23:13 |
|
Magil Zeal posted:There is at least one thing that is important for gear that you can't buy with tomestones and that's grade VI materia. The current system of only really being able to get it via hunts isn't great but it's not from tomestones. That or being a tank Reiterpallasch posted:what? this is factually wrong Ok, I should perhaps have qualified "in the groups I've run in the healer is never anywhere near tank dps" Perhaps peak healer dps is higher than this, but I haven't seen it and can't access flogs from my phone easily to confirm this one way or the other.
|
# ¿ Jul 11, 2017 23:43 |
|
Umbreon posted:Man, everytime I hear about a function not being able to change in a game that's been out for years, it's always because "X hardcoded Y and everything references it". It almost feels like no game dev should be hardcoding anything with how much games can change. No dev of anything should hardcode anything because it's bad no matter what the application is
|
# ¿ Jul 12, 2017 15:38 |
|
Whatup WAR buffs http://forum.square-enix.com/ffxiv/threads/337124
|
# ¿ Jul 15, 2017 16:32 |
|
A 50S RAYGUN posted:honestly, removing the stance change penalty addresses like eighty percent of the issues i have with warrior feeling clunky. i won't mind a few potency increases, either (or shake it off being changed), but i think the fact like half of our job abilities can only be used in one stance or another made it feel really lovely to not stance dance but the actual stance dancing was also punished super hard. i'm pretty pleased. It's a big buff to dps particularly when you're mt because you can charge in defiance, swap, 6x cleave and then swap back in time to eat the next bit hit or w/e SKULL.GIF posted:It concerns me that they say they want to make some jobs easier because they're too reliant on player skill. I really didn't enjoy RDM because of how simple it was, not excited to see other jobs move towards that. What they said is that they were going to reduce he skill gap, not remove the need for skill for certain jobs So I read that as making the peak damage for high skilled players vs low skilled ones less This may be why there are the rotation issues with BLM (that they're now walking back from a bit with reduction to recast of F4) because a good versus bad BLM was really obvious in HW a kitten posted:Is this good? Have any resident number crunchers had a look at how it might play out yet? Triplecast means you can now do 3*f4 in GCD*3 rather than 3*2.8 (formerly 3*3) every 60s instead of every 90s So, it's probably a couple percent over a whole cycle, but it's enough to make the SB rotation clearly better than the 2.0 rotation, I think Countblanc posted:It does, just like how you can't melt str left side The way I read it is that tank stuff will get some strength, not capped strength. I would bet they add just enough that the ilvl difference invalidates the old stuff and there's still room for a str VI meld If not they better refund me all the str vi I just melded A 50S RAYGUN posted:i can't wait for the cap to be way worse than 270 gear so nothing changes I would be surprised if they didn't make savage hit hard enough that you need the vit to survive Orcs and Ostriches posted:You totally don't but that won't stop learning parties from having a 310 min ilvl in pf. I think I did my clears with a verity weapon and maybe chest/legs as well. But he does so much damageee!!!!!!
|
# ¿ Jul 15, 2017 19:22 |
|
Ferrinus posted:While welcome, the black mage changes don't seem to fix the thing where an umbral cycle consisting purely of thunder and foul is superior to an umbral cycle consisting of thunder, foul, and blizzard 4. Which is okay, because playing to minimize B4 casts actually feels pretty good, but I can't imagine it's what they intend. I haven't been playing my BLM much is SB but why doesn't getting a longer astral phase by getting hearts benefit?
|
# ¿ Jul 15, 2017 19:43 |
|
Ferrinus posted:Umbral Hearts give you two more F4s, which are good. However, they come at the cost of casting B4, which is bad. Basically, when you compare this, and here I am using italics for crappy spells (spells cast in UI, spells cast to transition) and bold for good ones (fire spells cast in AF): So with triplecast now every 60s doesn't that increase your propensity to use B4?
|
# ¿ Jul 15, 2017 20:26 |
|
Ferrinus posted:With a 2.8s cast time on your punchiest magic, each time you use triplecast you're basically buying yourself 0.9 seconds total. However, if you subtract 0.9 from each of those times and divide, you still see the short rotation put out more PPS than the long rotation. It's not really that triplecast makes the long rotation break ahead, it's just that it's a useful benchmark to use as a timer - every so often you need the longer, slightly weaker B4 rotation just to give Foul time to charge back up. I think the effect of 60s triplecast is largely that you use leylines as your new B4 stopwatch. I'd like if they made foul an ogcd so it wasn't an either or for it and b4; even if they had to take the potency down a bit for that not to be a huge buff
|
# ¿ Jul 15, 2017 20:51 |
|
Ferrinus posted:So if you think about it, on single targets, Blizzard 4 is a spell with an 8.6s cast time that deals 1196 potency worth of damage. That's 142.4 potency per second (F4 on its own is 167.1 pps, if you're wondering). How do you figure b4 is 8.6s
|
# ¿ Jul 15, 2017 21:21 |
|
hobbesmaster posted:Miasma II was a melee range AoE that dealt 20 damage and put a 10 potency dot on for 15s. Replacing Miasma I with Miasma II would be a dramatic damage decrease. It's not replacing, it's added as a job specific action, so unless I've completely misread you would have both miasma 1 and 2, with the latter as your aoe damage.
|
# ¿ Jul 16, 2017 01:33 |
|
Blockhouse posted:having looked at the EX primal guides since I'm getting close to 70 susano seems fun while lakshimi seems like a bunch of bullshit memorization You don't need to memorize anything for Lakshmi aside from "is she purple?" and if yes then pop a Vril cheetah7071 posted:oGCDs are good because they increase my button presses per second, a very fun stat to have high I prefer to have time to make a spot of tea between actions Minrad posted:yeah it's pretty complex This is a good diagram of a complicated mechanic Emalde posted:Can't wait to see the Catastrophe version of this Catastrophe is already more difficult mechanically than Lakshmi EX
|
# ¿ Jul 16, 2017 15:34 |
|
FisheyStix posted:There is no way that's a real smiley You need to on your smiley game son
|
# ¿ Jul 16, 2017 23:36 |
|
Hidingo Kojimba posted:If they ever add the Admiral in as a boss fight a la Hullbreaker Hard I hope her AoEs also require knowledge of nautical terminology to evade. Harden the sheets and tack to larboard! Boom swing is a cone aoe Everyone dies because nobody knows you need to push a rudder handle away from the direction of turn Cythereal posted:Senna Extreme is just her spamming Holy nonstop. She'd summon Cthulu-tree
|
# ¿ Jul 17, 2017 08:11 |
|
Jinh posted:They already said they're gonna nerf holy spirit a bit (I heard conflicting reports of a potency reduction and a cast time increase) and some fairly beefy warrior buffs. As a war I wish I had something like hallowed ground to just ignore a buster, including the debuff you're supposed to get from it that would otherwise force a tank swap And don't tell me holmgang is the same thing because I sit at 1hp and hope the healers can get me back up before the next auto attack grinds me into paste, and also still get he debuff Rainuwastaken posted:Cool, so all I have to do is make sure to always DA C&S and make sure I don't waste any mana regen? That's what I've been doing so I'm glad to hear it. You can do it brother! I can survive the entire second phase of susan in deliverance with the right cooldowns and a non-poo poo tank buddy who provokes at the right time and knows what shirk does When that isn't the case I just pop to defiance for stormsplitter and then switch back Minrad posted:i'm betting hard it'll be upgrades to the antiquated 290 job gear With how easy verity was to get my 290 job gear got worn for maaaybe a day Gumball Gumption posted:It's upsetting the number of pubbie tanks in extreme parties who tell me that using Shirk is too complicated. I'm a certified Bad Tank and one of the first things I did was set up a macro to shirk to the offtank without even needing to target them Vargatron posted:With the increase to potency, Storm's Path is no going to be the ideal finisher for WAR DPS correct? It's only 10 potency behind Butcher's Block but increases beast gauge by 20 instead of 10. P sure this was the case before too as it gets you to cleaving 3 gcds faster. Now it's just even more betterer
|
# ¿ Jul 18, 2017 16:53 |
|
I thought most / all of the "don't move" attacks by bosses ignored autoattacks now. I've never paused my auto attacks on Susan for example and don't get hit by the timer.
|
# ¿ Jul 18, 2017 19:22 |
|
Ciaphas posted:Even though I'll almost certainly never see most of Savage anything for myself it is somehow heartening to hear this I just want to say that your dps is Real Good after the omega run tonight and Naheo and I thought you might be a good spare for our static if you're interested
|
# ¿ Jul 19, 2017 08:56 |
|
Ciaphas posted:Appreciate it! I mostly don't have the time to put in though, what with variable work schedules. Whaddaya gonna do. That's why we thought spare might work!
|
# ¿ Jul 19, 2017 09:08 |
|
SL the Pyro posted:Have we learned enough about the new stats to decide on builds? I'm trying to decide between three different raid setups for my WAR and need some second opinions. If you are doing savage you may want the tenacity, otherwise direct hit gives you more damage than crit for any current stat levels a tank might have
|
# ¿ Jul 19, 2017 15:29 |
|
ilifinicus posted:ice floors is never a good time, gently caress that poo poo Oh it's ice floor, ok we go out, oh no someone else might be a bit close I'll just adjufuckyouuuuu Wham
|
# ¿ Jul 20, 2017 09:25 |
|
Reiterpallasch posted:if yakety sax wasnt playing in your head the whole time you were fighting it, i don't know what to say to you In my head? I broadcast it to the group LOCUST FART HELL posted:I would assume omega would draw from mainline games it's actually appeared in so that's FFV, FFXI and FFXII (not including the FFI remake and FFIV: TAY) Also appears in the Advance remake of VI, VII:DoC, X, X-2, Dimensions, and some of the mobile games. There's also an (afaik) un-named Weapon in XV P sure they could handwave away the difference between Omega and Omega Weapon appearance.
|
# ¿ Jul 20, 2017 16:15 |
|
Is it still necessary to level all the crafts to be good at one of them? I kind of want to just bang out alc with all the leves I've got so I can make raid pots on the cheap
|
# ¿ Jul 21, 2017 06:37 |
|
So they didn't fully do away with cross classing in crafting like they did in combat, that's too bad.
|
# ¿ Jul 21, 2017 07:05 |
|
Ainsley McTree posted:I wouldn't mind some more light-hearted trials to pop up in roulette, and yojimbo seems like a Greg-caliber bro, I hope this happens Maybe he will be super savage
|
# ¿ Jul 21, 2017 08:35 |
|
Your Computer posted:Oh for sure, and I'm not trying to defend the ridiculous post either I just think it's weird how incredibly hostile people get when someone wishes an MMO was more solo friendly. Just because it's A MULTIPLAYER GAME ARGH doesn't mean it can't be fun to play solo, so why treat it as such an alien idea? It's not like the game would be ruined for everyone else if weirdos could play it alone. Close chat and imagine that your partners in dungeons are just really poorly written AI Your Computer posted:
They had the such success with the prefixes in the WoFF that they the decided to the import them to the every other the game
|
# ¿ Jul 21, 2017 16:06 |
|
Reiterpallasch posted:for the record, their response to advice was pretty hostile and something along the lines of "you try playing with a controller with a toddler on your lap," but honest to god, we tried A controller is the easiest way to play with a kid on your lap, wth are they talking about Toshimo posted:Try this and report back. This is the life I live, every day Clearly the noted bad gamer is a bad parent in addition to being a bad gamer Ouhei posted:I've gotten pretty used to ground targeting with a controller, but yeah chatting mid battle kinda sucks. One of the reasons I switched to PC was so that it was a matter of dropping the controller onto the desk in front of me, rather than on a couch where I then had to grab the keyboard since I played on a couch when I was on PS4. I just leave the kb on my lap
|
# ¿ Jul 22, 2017 04:58 |
|
POLICE CAR AUCTION posted:I suck rear end at gpose in general but met this glorious dude named Bowie Stardust in trial roulette That's great. I made Freddie Mercury in EVE a while back
|
# ¿ Jul 22, 2017 15:54 |
|
Leal posted:This is something I never got. Like at all. It is so widespread that there has to be some sort of "logic" behind why so many tanks do it but I can't think of it. Killed the first trash group? Stand still for 10 seconds. Walk into the boss room? Stand still for 10 seconds. Killed the boss? Stand still for 10 seconds. There is always this dramatic pause. Here is my theory Just like other humans, they may need to fart or drink water sometimes and unlike say a dps or healer everyone notices when they do Or maybe they need to charge their jo crystal before each boss you'll never know which one RoboJoe posted:Apologies for the delay in response! The key thing to remember is A) most people won't get mad and B) if they do, gently caress'em, they can go sit through another 30 minute queue about it brokenknee posted:DISCLAIMER: This was my experience in Heavensward and all of the content up to 70 in Stormblood. Unless the healer is Real Bad I can tank every boss in SB in Deliverance now (i318). This was a bit dicey at 290-300. That reminds me, I need to suck it up and buy crafted 320 legs because they're better than the omega legs Colgate posted:Should I queue for Sunken Temple of Qarn and Cutter's Cry? I was wondering, since they're optional, they wouldn't get much play in the leveling roulette, especially since Qarn looks REALLY punishing for new players from the video I watched. Qarn has some unusual instant death mechanics for that level but is otherwise easy. I just hit it in levelling roulette the other day so don't assume people don't do it. nuru posted:1) Keybinds are going to be person specific but I think unless you have mutant hands putting anything on 6 through 0 is madness. Your combo can fit 1-6 (or ` through 5, whatever) and the rest just place based on how often you need to hit them. Alternatively just make sure you party list is set up to automatically sort tanks then healers then dps and you can do much more simple: /micon Shirk /ac Shirk <2> Elentor posted:I don't have a huge knowledge of every class in this game but at least from the ones I've played up to max content level (Black Mage in the beta, Dragoon, Scholar, Summoner and now I'm leveling Samurai) the class mechanics seem way more convoluted than they had to be and most of the individual buttons themselves are not very fun even if the skills are technically well animated. I think this goes from the theme of the skill to the actual class design - In WoW everything is designed to make you feel powerful. When you hit something you listen to the sound of smashing melons because that one skill is designed to be your ultimate power breaking the enemy apart. When you hit something with a blade in FFXIV you listen to a metallic clank as if the hit had been deflected. It's not even the satisfying clank of mining. This post reminds me, how did that game you were making turn out? cheetah7071 posted:On a completely different note, I just did the Real Escape Trials of Bahamut puzzle today. Anybody in a city that it's heading to, I highly recommend it! Apparently my team set the record for fastest completion at 34 minutes Stupid company that's running it won't bring it to Vancouver even though they sold out several weeks of the Zelda one
|
# ¿ Jul 24, 2017 15:53 |
|
Elentor posted:I'm still working on it. Braid is a two-man job that took ~3 years to make and my FF7 LP took 4, so from the looks of it I'm gonna be working on my RPG for quite a while . I have a website planned but having to make money for a living sucks so it can be tiresome working on two things at the same time. I decided to split the game in chapters to make it more realistic for me to release it. Right now the combat engine is done, the scenario engine is done, 90% of the game design and mechanics are coded in and the game is playable already with complete save/load functionality, the story outline is done, the script for the first chapter is 60% done, the interface is ~20% done, in-game artwork is 5% done and music is 20% done. Luiza from ocremix is helping taking some of the weight off my shoulders by writing/recording some of the music. Neat, thanks for the update. Shere posted:I love tanking Susanoo on WAR because every attack of note that he has is physical so Raw Intuition works really well. I've seen more than one bad DRK get pancaked by his cleave because they don't know what mitigates what and they pop their magic cooldown. I have not found anything that Lakshmi does to be remotely threatening as a WAR, she doesn't really have any big hits that aren't mitigated almost entirely by Vril Gearhead posted:SMN is good, dumb fun to play. But after trying to play DDR with a keyboard as BLM back in 3.0 I was basically fed up. RDM seems to be like a good, happy medium, but they are EVERYWHERE right now. 4.0 BLM is way better, in case you want to get monster Crits again. I basically quit playing BLM even tho I'd mained it all through ARR because it was such a headache to get enochian right. Now it's good. Captain Oblivious posted:So what is the generally agreed upon tank substat priority these days? I don't mean in terms of melds, but in terms of the gear itself. What two stats should I be prioritizing for my slots? Crit/Tenacity? Crit/Det? If you are doing progression / bleeding edge it's tenacity > direct hit > crit = det >>>> ss If you are not needing to be ultra optimized then you can get away with more DH. Reiterpallasch posted:Crit isn't high enough this early in the patch for it to be worth stacking on non-bards (it's the only substat that scales superlinearly). Stacking Direct Hit and Tenacity are both defensible right now, depending on whether you think ~5% passive damage mitigation is worth a commensurate amount of DPS loss. I didn't think it was commensurate loss of dps tho, in part because more tenacity means you can be in damage stance more. Simplest math I saw is tenacity is 1% mitigation and 1% dmg up for each 200 points vs direct hit is 1% dmg up for each 140 points. So if you max stack / meld tenacity you can peak at about 7.5% dmg and mit increase over ungeared, and if just dh you can get about 9.5% dmg up So stacking DH gives you 2% more damage at the cost of about 7% mitigation, meaning you need to be in tank stance more often to survive cutting edge stuff, meaning ten is probably better But for anything other than prob o3s and o4s you don't need the tenacity to live so dh is better cheetah7071 posted:Is there any real way to heal the other alliances on controller? I don't think there is but I learned how to cycle targets in enmity list order only a few weeks ago and I've been playing since 2.1 so it's very possible I missed something You could use the touchpad mouse function to select them Ciaphas posted:This is literally true, and having been a healer for so long in your case might give you a leg up since you know better what kind of damage and healing inputs to expect from watching it happen Shirking onto a dickhead who won't stop ripping stuff off you is one of the best parts of being a lowbie tank tho?
|
# ¿ Jul 25, 2017 15:56 |
|
ilifinicus posted:can we get like a wall of fracture for the daily wall of kalenn istarion post nobody reads At least one person has responded to each of my posts, I consider my job successful
|
# ¿ Jul 25, 2017 16:49 |
|
Left Coast Loot finally got our scheduling game sorted and killed A1S after a couple pulls. Then we got owned by Catastrophe for 2 hours, but we done good all around "You" is Ciaphas
|
# ¿ Jul 28, 2017 07:16 |
|
Holyshoot posted:please tell that tank under 2k dps they don't need to be in tank stance beyond the first 10 seconds of the fight to establish aggro. Fister Roboto posted:1400 dps means they're doing something very wrong. My first clear I did 2100, and that was with staying in shield oath the entire time and even dying once. I can't speak to what they were doing as I didn't have my own act running but they were definitely in shield the whole fight while our healers were learning so we'll see what's up.
|
# ¿ Jul 29, 2017 04:30 |
|
|
# ¿ May 9, 2024 15:27 |
|
Ciaphas posted:God drat it, denmo Hahahaha
|
# ¿ Jul 29, 2017 07:13 |