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Adolf Glitter posted:What's a low effort thing to run this season? I'm currently having a ball using a LoD meteor build I found on icy veins just leveling paragon and trying to build up a few sets/grab utility prices like royal ring of Grandeur etc. You pop shield and magic weapon, then run around gathering mobs until you have a sizable group or black hole is off cooldown, wack them 5 times with spectral blade and then drop a meteor shower that kills everything on the screen. You're also tank as gently caress due to the 100% shield boost so while you have teleport you don't necessarily need it real often. Once I get a couple more bits of typhon I'll switch to hydra, but honestly that build is hilariously lazy and fun.
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# ¿ Feb 23, 2023 16:22 |
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# ¿ May 15, 2024 07:54 |
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Given how stupid fast levelling is going to be this season, you'll probably be fine to pick a top three classes to play with. Given people were already going 0-70 in half an hour on optimised DH builds last season, once you unlock a couple of those altar nodes it'll be pretty trivial to run an alt up to viable key farming/bounties at T16, even without running the campaign for Haedrics. For a first char I'm looking at the gift sets - wiz gets Typhon, while DH gets GoD off the bat iirc. Probably the best 2 options for farming the stuff needed to work down the altar, and given I haven't spent much time with either build it's an even call at this point. I've been working on a non-seasonal meteor wiz and managed to get 2 bits of Tal Rasha and half the Typhon set already, so should probably mix it up with the DH I guess.
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# ¿ Feb 24, 2023 02:05 |
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If you have the necro expac, you can leverage the early access to Corpse Explosion to go 1-18 in a few mins. Ranteraxx did a video on this but the basics are - do the challenge rift - buy any gear with primary stat and vitality for sale in town (including stuff you can put on in a few levels to avoid going back before you hit 18) - do a bounty until corpse explosion unlocks then kite mobs around and use it to pull big massacre bonuses until 18 -kill magdha until diamonds drop -use the altar to remove level requirements -reroll to your class of choice and use the cache goodies to craft a full set of lvl 70 gear, minus jewellery -rack up 500+ kill massacre bonuses at T6 while cackling -at 61 buy rings and an amulet from "-the fence" NPCs at town hubs -drop difficulty a few levels when things slow down here, you'll level faster overall if you're not hung up on mobs that take too long to die There's a spreadsheet that runs through the optimised order of things to do for each class if you want to totally minmax this poo poo: https://docs.google.com/spreadsheets/d/1uJP0vQMWGsDOk8_zizyX9W7GIe-UZ1Q96exuPOtNpWo/htmlview?usp=sharing
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# ¿ Feb 25, 2023 00:01 |
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I'm not much of a poopsocker and have mostly just been playing with my gf this season, so sitting at about Paragon 130 with maybe 7 nodes unlocked; but I've already got 4 or 5 bits of the marauder set, 3 or 4 bits of Nats and a handful of other class greens, as well as solid leggo weapons for spike trap multishot and EE-based builds and 2 or 3 RoRGs. I've gotten as far as GR40 on the 6pce GoD Maxroll cookie cutter, but mostly farming bounties and doing altar stuff. Feels like by the time you're wanting to push higher than GR70, you should have access to a couple of A-tier pushing builds at least. Given how customisable and flexible GoD HE is, you can probably smash together several solid hybrids with minimal thought and get something considerably less squishy.
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# ¿ Mar 1, 2023 00:31 |
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Just popped the captain crimson belt and pants on my GoD HA DH via RoRG and broke through a hard ceiling I was hitting at about GR 72. Also doesn't help that I realised I was forgetting to cast hungering arrow every now and then to keep the set bonus working, but the extra damage and resist from the 3pce CC set bonus makes a noticeable difference. Before adding in the crimson gear I was relying on Reapers Wraps in the cube (with depth diggers on the butt) - but there was about a 50/50 chance whether I'd die or run out of hatred on the first pack, and have to kite around spamming hungering arrow until a health globe dropped. Now I'm comfortably clearing GR74 or so with deaths limited to operator error only (running into environmental damage or too close to a pack of exploding elites) and clearing in 3 mins avg. And I still don't have the fortress ballista or squirts necklace, and only one ancient so plenty of room to improve. Definitely need to be on your toes with this one, but once you get into the rhythm it's a real blast.
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# ¿ Mar 2, 2023 17:53 |
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Josh Lyman posted:I'm playing a Tal Rasha Comet Wizard and while it's great solo, the game gets really laggy in 4 person groups when there are a bunch of monsters on screen. It's not clear whether it's me causing Area Damage lag or the Demon Hunter/Barbarian. It was suggested that switching to Star Pact would reduce lag. Can anyone confirm if that's true? Does Star Pact actually do that much more damage? I tried a few solo GRs with the build and it's much less pleasant to play than Comet. Plus I'll have to find new gear that has RCR. Star pact converts your entire arcane pool into damage, so you need a big pool to take proper advantage, and be conscious of when you drop the rock. You won't nuke as often, but when you do it'll melt faces. Maybe try rolling more Paragon into maximum resource and see if it works for you.
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# ¿ Mar 3, 2023 07:59 |
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I need to take my partner to the casino again. Told her "oh hey if a puzzle ring drops, don't salvage it you need it for the altar. Especially if it's ancient" *5 mins later, screenshots puzzle ring* *2 mins later, ancient puzzle ring* *1 hour later while key farming* "Oh I'm full on blood shards what should I gamble for?" "You could try for Squirts Necklace, but I've thrown about 4k shards at it and no dice" *Less than 1 minute later* "So you're not gonna believe this..."
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# ¿ Mar 3, 2023 18:31 |
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I too have an ancient clucker. Hey, someone recently mentioned not using Fortress Ballista with GoD DH unless at high Paragon - what constitutes "high"? I'm at nearly 600 and comfortably farming T70-80, and building up a spike trap set in case I get stuck, but I do enjoy the Sonic the Hedgehog life so if I can squeeze a few more GR levels out of it, I'm keen?
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# ¿ Mar 4, 2023 04:19 |
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Cool cool. What happens when you max out all 4 stats in each section? I think Paragon had only just been rolled out last time I played and apparently I'd managed to get 84 before I stopped playing again.
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# ¿ Mar 4, 2023 09:50 |
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So I'm basically alternating play between my Tal Rasha meteor wiz and GoD HA DH now, and gotten them both up to about the same level where GR75-78 is basically on farm w/630 or so Paragon. It feels like with a few more ancients and eventually enough Paragon GR90 will be doable on the Deadlands DH - but the Wiz is already basically good for 80s with a normal leggo weapon, and the drat Mempo hat hasn't even dropped yet. My partner who's only just picked the game up is trying to push past 70 and getting used to actually being challenged by the game for the first time - but I feel like the very fast and intense playstyle and overall squishiness of the build at higher GRs is going to be a real bitch for her at higher levels, whereas I will almost certainly be maining my wiz for that. Also as I understand it by gimping the quiver, there's a damage ceiling that's going to hit us fairly soon. She has enough gear to put together a 6pce of each set and a RoRG in the cube. I see there are some A tier pushing DH builds on Maxroll for S28, but they're all described as tricky to play or squishy. She's tried Nats and didn't really vibe with it, neither did I. She mostly levelled with rapid fire which is totally in the weeds from an endgame perspective, so does anyone have advice for good builds? Otherwise I might get her to roll a monk
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# ¿ Mar 6, 2023 01:53 |
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iamsosmrt posted:DH GoD can pretty easily get to the point of comfortably clearing GR90s in about 90 seconds without OP gear, it might take a little bit of practice and optimizing though to at least get somewhere near that. Paragon can be in the low hundreds (which doesn't take long after doing grifts), though I'd say the main thing is getting an ancient hand bow and a decent quiver. I was just playing the Inventory mini game and clearing out some duplicate set peices from complete sets, and it looks like GoD is definitely my weakest ATM, ironically. Lowest number of ancient peices, and some not great rolls. I've rerolled a lot of bad stats, and actually ended up with about 20% more CD than I need so actually need to roll some off or try to reroll a few things. Still only on about 18k toughness which is not ideal, but picked up a fair bit of HA damage so I should be able to clear a bit more next time I actually play. I've got an ancient Quiver, but waiting for a second Dawn to drop so I can cube it. Shouldn't take too long.
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# ¿ Mar 6, 2023 03:22 |
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Azran posted:Hey there, I rebought this game, having not played this since, uh, RoS first released! This is the first season I've ever played, I'm doing Greater Rifts at the moment trying to reach the 1100 shards for the next altar improvement. Any tips? I'm hitting a brickwall in terms of damage at around Torment XII or so, I rolled a Necromancer and already got my seasonal set but not sure, currently running 5 pieces of that, 2 pieces of the set that gives you bonus damage for cooldown reduction and the ring that makes it so you need -1 parts of a set to get the bonus. In PoE I'd just hit the player market to see if there's a direct upgrade for what I'm looking for, what do people do here instead? As someone who recently started again for the first time since RoS launch: Most Maxroll builds have an "assembling the build" section that gives you a bit of a priority order. It will also have a gear stats priority and Paragon section that will make a gigantic difference when it comes to pushing into higher rift/torment levels with legendary quality gear. I spent some time sitting down with that and rerolling some useless stats on my seasonal gift set the other day, and immediately jumped from struggling to complete GR80s within the timer (or at all if it was a poo poo rift) to bring able to speed farm GR90s. Try this: - work out which builds work best for pushing and GR Speeds for your set. Ideally variations on one main build to reduce the amount of poo poo you need to pick up - go through each piece and look for +skill damage primary affixes that you don't use, and reroll them according to the stat table mentioned above. - upgrade your gems. Maxroll will tell you whether you want diamonds or emeralds. Stick one in a Broken Crown, pop it on your follower and do bounties at the highest level that you can comfortably one shot trash and kill elites in a few seconds. It'll drop an extra diamond any time another gem drops. -Put the good emanates gear from bounties and a RoRG on your follower, an oculus ring for the free damage buff, crafted Cain's and sages sets for the double death breaths, extra GR Keys. Use an enchantress for bounties or speed runs, and easier gearing for int classes. -get the Kanai's cube if you haven't. Google where to find it, and check out guides on Icy Veins or Maxroll for best ways to use it. Recipe 3 is a major time saver. - run bounties until you stop getting gem and blacksmith recipes. After that, if you don't specifically need bounty gear or mats, do GR Speeds and Neph rifts once you run out of keys, at the highest level you can clear in 1-2 mins (90sec or less on a good rift with lots of pylons and less annoying mobs) to get gear upgrades from drops, shards and Kanai's cube recipe 3. -Dont bother saving Legendaries that don't have some utility on your follower or for variants of your main set right now. You will end up replacing them with ancients before you ever wear them, and the salvage mats are more useful to you than a constantly full inventory. Also wastes minutes between runs checking your stash to see if you have one, comparing stats etc. Just get your rear end to T16 so you can start drowning in blood shards and Ancients
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# ¿ Mar 7, 2023 19:10 |
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Just cubed a Vallas Bequest into Primal and managed a GR102 on this GoD DH. I'm freakin squishy, but if I swap out squirts, focus/restraint or mix in Crimsons etc I'm not going to have enough damage to get the packs down before something kills me. Guess it's time to do a billion GR Speeds until i can replace the last couple of non-ancient set pieces and start augmenting the good bits, hit that 800 Paragon milestone and blast more mainstat.
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# ¿ Mar 8, 2023 07:39 |
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Bottom Liner posted:How are you building it? Mine doesn't have the best gear but is pretty tough till 112ish in speed mode: Ballista shield is too weak to offer any real protection below seriously high Paragon (see numerous comments up thread), so stick with Vallas for the strafe dmg (mine has 95%) and pierce, which procs hungering arrow more often, and offers a nice bonus in melee range for clearing trash out. Currently cubed a perfect Dawn (65% vengeance CD) as I had an ancient Ninth Cirri Satchel drop. The difference between that and DW is apparently about .5% dps. I'm currently running focus/restraint with crit dmg rolled on one and crit % on the other, CoE and depth diggers in the cube, Squirts, Wraps of clarity, Hunters Wrath and the full 6pce GoD set. Running Taeguk, Bane of the Trapped, Bane of the Stricken. Have rolled CD Reduction on/off various bits of gear to get to the min. 37% for full vengeance uptime On about 1.09M sheet damage (incl. squirts), 25k toughness, 9280 dex, 806k life (which is a bit over target iirc) and +45% movement speed with the altar. Got 48% crit, +385 crit dmg which is a bit low for my liking. +74% Area Damage,. +41% Hungering Arrow, 111% strafe and +27% cold Damage. Could probably swap some strafe for cold or HA damage and some armor for crit dmg on a few peices.
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# ¿ Mar 8, 2023 08:46 |
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Haha Jesus, the guardian set almost doubled my sheet damage and took my toughness up to about 78k in town. Does the bonus apply to augments or just affixes?
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# ¿ Mar 8, 2023 13:01 |
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becoming posted:Is there a reason you're not running Simplicity's Strength instead of Stricken? It's a huge damage multiplier and it heals you as well. Stricken is nice for the RG but on literally everything else, Simplicity's Strength will be loads better. No there isn't, because I totally am I was running Ancient Wraps of Clarity and Hunter's Wrath with CoE and Focus/Restraint , and all the right affixes - but switching to guardians effectively doubled my damage, tripled my toughness due to the mainstat multiplier. GR103s went from "well I might die IRL before this first elite pack does" to 7 min clears. Torment XVI bounties/nephs went from "Ugh this does not feel efficien- gently caress, how'd I die?" to clearing the entire bounty zone in about 5-10 mins while cackling. Dunno. Maybe it's a paragon thing.
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# ¿ Mar 8, 2023 16:23 |
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becoming posted:I'll have to try Guardian out and see how it works for me. I'm not quite paragon 1200 on that platform (PlayStation) and am closing GR100s in about 90-120s depending on tile set and mobs, closed 120 slowly though (I'd need to check my time, not at my PlayStation now). Okay, finally worked out how to share with D3Planner! So here's the Classic build: https://maxroll.gg/d3/d3planner/798266920 With Guardians: https://maxroll.gg/d3/d3planner/546956903 Only problematic thing I can see is below-optimal Crit Damage - but I could be missing something. Oh yeah and I haven't really put much work into levelling my gems since I started hitting the 100-range rifts. I'll get there. Have pulled paragon out of attack speed based on the mechanics section in the maxroll guide's suggestion to aim for specific APS for breakpoint reasons.
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# ¿ Mar 9, 2023 09:20 |
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McCoy Pauley posted:Is there any DH build where I would wear a Convention of Elements? I had a primal one drop, which in normal times I'd be excited for, but so far as I can tell it's not of much use to me with the GoD, UE, or Impale builds I am trying or am likely to try. I suppose I'll just put it towards Altar unlocks. GoD Hungering Arrow can benefit from it (cold damage) if you're tanky enough without Guardians/Aughilds, but it usually has to go in the cube so I don't think it's going to help you here.
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# ¿ Mar 10, 2023 00:48 |
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A Moose posted:Finally did it, cleared GR110, finished the altar, finished season journey, beat the game. Any reason why you wouldn't just slap some on via Paragon until you pick up a couple new pieces with it? Seems better than throwing a ~lvl 100 gem down a hole.
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# ¿ Mar 10, 2023 15:17 |
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I don't think so unless you're using something like Guardians which has a multiplier based on gear stats. Just seems like Paragon is a much quicker way to grab some extra vit vs levelling legendary gems and farming stat gems etc. Also reversible if it turns out you don't really need it. Most of the advice I've read is to just grab a bit extra from Paragon if you're feeling you need it.
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# ¿ Mar 10, 2023 15:38 |
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Dis a couple nephs and bounties with my bud who rolled wiz this season while I rolled GoD DH. He's a bit ahead of me Paragon wize and has finished his altar afaik, but I remember thinking "sweet, time to shine!" and rhen "God damnit is there anything Wiz can't do better than DH this round." 5 mins later. Still fun as gently caress twirling ones way through GR Speeds like Bayonetta on meth though.
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# ¿ Mar 11, 2023 00:21 |
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Russad posted:I’m dipping my toes into HC, but since I’ve already done the season in SC I don’t get a haedrig boost. I made it past 200 paragon and am running a sort of janky LoD corpse explosion build from stuff I’ve cobbled together. I’m at a weird place where my damage is fine but I feel paper thin. Did a GR 43 and went from full to triggering my death save a couple of times, and tried a T9 rift and found that my CE wasn’t 1-making GBS threads things anymore. It sounds like you're the exact use-case for the guardians set. If you haven't unlocked it or the RORG yet, and it can fit with your build I would definitely suggest running bounties and getting it done. I just got to 1K Paragon with most of my legendary set pieces ancient, 2 augments and Aughilds is only just starting to pip Guardians for me. Also I cleared my first GR125 last night on the Tal Rasha wiz. Have paused on the altar because my gf and I were doing it together and she's been working too much, but I've gotten most of the QoL and +damage seals now. Gonna be lit when I get the mitigation stuff on top, but a fairly well rolled karini is carrying me well thus far.
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# ¿ Mar 15, 2023 23:08 |
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Yep, just farm diamonds, roll them into 9 royals, cube em and then roll them into flawless if you don't want to wait until you have enough diamonds to make 9.
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# ¿ Mar 18, 2023 06:43 |
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Deadlands on DH is probably the most satisfying of the gift sets this season. It's not a fantastic single target setup, but it's up there with the in-geom or Aether Walker teleport spam tal Rasha builds for speed farming due to the insane movement speed and area damage. But honestly, once you've gotten the QoL seals on the altar, you can farm up any 6 peice in an afternoon. I think it took 2-3 hours of lazy nephs and speed GRs for my gf to get the 4 sets to pass the set dungeon pages for the altar seal on her GoD DH after a poorly timed stash clearout the day before. Bout the same to put most of the tal Rasha build together on a wizard alt.
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# ¿ Mar 18, 2023 09:27 |
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Yeah a high rolled halo is really key to not getting splatted at lower Paragon/all legendary tals. You can supplement it with Guardians which will give you a huge damage and toughness boost for now, and swap to Aughilds when you're not getting most of your vit and int from gear.
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# ¿ Mar 22, 2023 12:55 |
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I've absolutely given up on the staff for now. Finished the season journey off and now working on getting a 150. Feeling a bit more confident having switched back to guardians, but felt a little low on damage during the 135PB I ran last night. Switched back to Star Pact + conduit and I feel it's helped a bit with damage and resource management, and working on kiting and mob management in 130 after watching a few 150 Tal Rasha runs and noticing some bad habits that are slowing down rift progress. A more experienced pusher could probably knock it out the park with my setup at this point, but I feel I probably want a few more primals or just better ancient rolls to get there.
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# ¿ Mar 23, 2023 07:34 |
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I really enjoyed that Monk challenge rift last week. I think if I decided to roll a 3rd class this season that'd be it. Just face rolled the keyboard and everything died.
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# ¿ Mar 23, 2023 17:28 |
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McCoy Pauley posted:So what skills layout do I want for Tal's? I'm realizing as I look more closely that while Icey Veins has Spectral Blades on LMB, a number of the builds on Maxroll have magic weapon on LMB instead, and seem to rely on teleporting to do your damage. So keep in mind there are 3 main variants for Tals meteor - the classic GR Pushing build which uses halo of karini, CoE, Squirts, Grand Vizier, with black hole, meteor, familiar, storm armor, teleport and magic weapon; the GR Speeds build which uses In-Geom, with explosive blast, meteor, familiar, ice armor, diamond skin and teleport; and the newer T16 Bounties/Key farming build that swaps explosive blast for magic weapon and uses Aether Walker and the crafted source for infinite teleport uptime. Both of the latter swap in Stone of Jordan instead of Karini, and usually run Prides Fall and the Tal Rasha amulet with squirts in the cube.
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# ¿ Mar 24, 2023 15:08 |
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The In-Geom variant makes it a bit more viable for speeds. It's squishier without Karini, but if you focus on finding and getting the first elite pack down you can basically hold down teleport teleport on your way to the next one and let the 4pce bonus do the killing for you. Once you get a handle on the mechanics it's loads of fun, and you can keep up with a GoD DH in speed GRs. The Aether Walker setup is just ridiculous for bounties or key farming. You basically have a 0 cooldown teleport that mows trash and will clear an entire floor in under a minute if you can stay on top of Arcane Power. I find it lacks hard in that area though, and sustained DPS is awful so I don't recommend it for GRs or echoing nightmare.
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# ¿ Mar 24, 2023 16:55 |
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I'm not actually sure why familiar is popular on the in-geom setups given Explosive Blast - Chain Reaction does do fire damage. Maybe because it procs meteors automatically and at range, and you don't take shock armor on the speed builds? Might have to play with both, given how great Conduit is on my pushing build.
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# ¿ Mar 25, 2023 00:45 |
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Given the competitive nature of the seasonal ladder, I feel like it makes more sense to roll the altar into the base game, where experienced seasonal players will already have so much Paragon by this point that the game is broken, and make seasonal gameplay more limited/challenging. Most casuals or newcomers likely don't go straight into seasonal play unless someone explicitly tells them to make a seaonal char, so it makes more sense to have the training wheels on there, and let the seasonal themes work the way they were originally designed.
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# ¿ Mar 27, 2023 02:07 |
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Wilekat posted:Once you have pretty good gear, what's the best methodology for working on any given slot? I'm in full ancient, primal Nilfurs, cubed primal Halo and don't really know how to spend currency any more. Do I just spam Kadala at this point and pray? Fyi when you cube any Legendary it takes on the maximum role for it's specific Legendary power. So you don't want to make a habit of cubing primals. This is also why cubing a karini is a good move early on. I know there's some theory crafting around which rings have the jankiest stat rolls and the karini generally has better affixes than CoE, while RoRG has a static legendary affix (so less to gain from cubing) - but I have yet to get a decent Ancient RoRG or a primal Viziers - so I'm relatively content rolling around with a cubed Karini, crafted primal Viziers, a well rolled primal CoE and a not totally trash socketed RoRG. I feel the difference between an ancient and primal viz is going to be more significant than what I'd get running a primal karini vs my janky rings, but there's probably more to it.
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# ¿ Mar 29, 2023 11:41 |
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exquisite tea posted:For most specs, weapon is definitely the top priority for priming. But Wizards have pretty decent odds of finding or cubing up a good viz natively, yet rolling a perfect 80% ancient Halo with the right stats can be a real pain. Not only that, but Halo is useful for pretty much every Wizard build if you want to do speeds or something besides Meteor. So you tend to see most use their primal cube for that slot. I lucked out and got a 79% legendary halo for my first drop - but I don't generally run it for speed or T16 farming builds as below about 2500k paragon, guardians gives you better damage than Aughilds, and enough survivability on an all-ancients setup with strong vit that you can roll without it in GR100-110 speeds all day. The current Maxroll speed GR build swaps it out for Stone of Jordan, runs Ice Armor instead of storm, and uses thunderclash to proc the lightning elemental from Tals/SoJ/CoE. In my pushing/Echoing Nightmares setup, Halo + Guardians is so bloody good though. In other news, I finally had an Ancient Fortress Ballista drop last night while doing speeds on my DH, along with a rubbish primal, so I made the shift from Primal Vallas/Ancient Cirri/cubed dawn to Primal Dawn/Ancient Ballista/Cubed Ciri. It's back to being a more efficient farming setup than my fully-augmented pimp wizard at this point. Rocking over 110k toughness now with the guardians belt/bracers. Still haven't managed to find ancient boots, after rolling about 5-10k shards, salvaging about 9 pairs of Natalyas boots and reforging myself out of Forgotten Souls every hour or so. I think at this point I have farmed so hard that I've got pretty much full ancients in every other DH set. Focus and Restraint are a similar story, but at least I have decent rolls on both. I've avoided using Page 3 as the RNG for ancient boots is the same as sharding, for a fuckload more time and effort, and I'd rather save those veiled crystals for rerolling stats when I pick up ancients with slightly better rolls etc. Frustrating though, would like to finish off the set so I can start working on a monk or something.
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# ¿ Mar 30, 2023 03:16 |
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I'm going by what Maxroll is recommending at this point. I think particularly for higher GR levels, you have to factor in the huge toughness buff from Guardians and the additional squishiness factor from Squirts also. It's trivial to craft both and test them out, but I've found at around 1250ish paragon that Guardians is still a pretty huge advantage.
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# ¿ Mar 30, 2023 12:29 |
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The In-Geom build is good for at least 110 in under 3 mins with all ancient Tals and augments. Probably under 2 if you're any good, which I am not.
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# ¿ Mar 31, 2023 11:17 |
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Suburban Dad posted:I started really struggling around 146-148. I think I even posted about it and almost gave up. Around then I kitted out the templar (was using enchantress before) with a spare barb to reroll junk to get him to 25k strength (his heals are super helpful and load him up with cdr so he can heal more). Then I switched to black hole for more damage because it seemed like I was always struggling to kill stuff in time. Last change was another augment at the expense of a little area damage on my gloves. There's only 3 pieces that aren't ancient on my dude at that point. Holy hell, I'm all ancient and augmented except for rings and amulet (when I'm running squirts up top anyway) and I don't know that I could clear a 140 on a good rift before the timer ends ATM. I think I've topped out around 135-136 so far. I probably need to look at getting more crit and cold damage rolled on, because it definitely feels more like a case of "poo poo is taking too long to die" than "I'm too squishy".
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# ¿ Apr 1, 2023 07:26 |
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https://maxroll.gg/d3/d3planner/829041472 So I have two alternate setups there - one's using squirts, w/ Aughilds, the other's using Tals with Pauldrons of the SK and Guardians. RoRG in the cube for both. Maxroll reckons the Guardians build is good for about 3M dmg/ 1.17B effective DPS, vs about 2.4M dmg or 774M effective dps for Aughilds. Dunno if it's failing to account for something or other, but I definitely felt a fair bit stronger and tougher after the switch to Guardians. Looking at the base states for crit, area dmg etc it does look like I've done a better job of optimising rolls on the guardians set so I might play with that a bit. I also have an ancient squirts with decent crit rolls on my DH that I can chuck over if need be.
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# ¿ Apr 1, 2023 13:33 |
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Suburban Dad posted:Your squirts is pretty rough. Find another if you can. Reroll vit off COE for crit or find a double crit one and add area damage. Craft bracers with crit. Area damage on your weapon. You should be shooting for 110+AD. I noticed a couple of these things between posting and coming back to the thread - CoE and Squirts are a lot more sorted since. Area damage is something I could definitely use more of, so I'll find room for it. Bracers could def use some work I agree - I only just switched back to them from guardians so will get on it. Cheers:)
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# ¿ Apr 1, 2023 17:53 |
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For reference, with all of the altar unlocked bar the last potion (primals keep dropping that I want to keep, it's maddening), I got to 70 in 20 mins on a new rolled Monk last night. If you want to rush to 70, there's one great formula for this season; Do the challenge rift, if you can't clear it in the timer find a goon to help run it with. Use the cache to unlock the double xp altar seal, buy a few weapons from lvl 5 to 16 or so from vendors in adventure mode and run rifts, picking up whatever magic gear from vendors and supplementing with drops until gems start to drop at lvl 18 Start a new game in adventure mode until you get bounties to kill maghda and Khulle, kill them both to get diamonds to unlock the Remove Level Requirements Altar seal Salvage everything in your inventory and Use the rest of the cache to level up the Blacksmith, craft a LV70 2h and a full set of rare armor (Sovereign xxxx usually) Start a new game at Torment 6 and head to Ruins of Sescheron and grab Kanai's Cube (google has a number of guides for this) Use the cube recipe 3 to upgrade the 2H to legendary Do rifts until about lvl 60-65, when stuff slows down. Either slog the rest of the way in hard/master or find a goon to drag you through a couple more T6 rifts You are now 70! Basically run rifts and greater rifts and bounties and work your way through the rest of the Quality of Life seals on the altar. You can do it in public groups and save an insane amount of time. Check out the Season Journey achievements from the character screen and start chipping away at the first few acts as you go. You want to complete a few acts worth of bounties to unlock the crafted Sage's and Cains sets for your follower, and the Guardians and Aughilds sets for you. Act I and IV are the priority until you grab a Ring of Royal Grandeur, which lowers set bonus requirements by 1 piece. With this approach, even playing 1-2 hours a day you should be 70 with your 6 peice Haedrics Gift set by the end of the first week, tops. Once you're there you can start farming 2-3 minute GRs at whatever level is comfortable for you, and come out of any given play session with heaps of upgrades and shards to gamble
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# ¿ Apr 4, 2023 00:40 |
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# ¿ May 15, 2024 07:54 |
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Oh fair point, you probably need to have done a GR in non-seasonal or earlier seasons. Goon power level is probably the way to go then. I'm Dongington#1672 and Perth based if any Aus goons need a hand.
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# ¿ Apr 4, 2023 00:57 |