|
Well the Jade Wizard could get a colourful Gryphon, making them riding a flying monster and become decent in melee.
|
# ¿ Sep 26, 2017 22:19 |
|
|
# ¿ May 17, 2024 16:42 |
|
Speaking of mods, have some by me: Global Recruitment Buff returns, having worked since day 1 of the launch without any changes and works infact better now than before! http://steamcommunity.com/sharedfiles/filedetails/?id=1158755347 Unlimited Dragon Breaths removes the charges on all dragon breath type attacks, including those yet added like the Terrorgheist death shriek or Zombie Dragon's pestulant breath who we'll see soon (or use the mod that enables them for custom battles). To balance it a bit ive raised the cooldown from 45 to 60 seconds and there is an initial 60 second delay before you can use your first breath. http://steamcommunity.com/sharedfiles/filedetails/?id=1158815814
|
# ¿ Oct 5, 2017 16:52 |
|
Dark_Swordmaster posted:You jest but Dark Elf nude mods are just around the Khorner. Said the DARK Swordmaster so he should know!!
|
# ¿ Oct 5, 2017 17:05 |
|
Game of the year.
|
# ¿ Oct 6, 2017 16:52 |
|
But Queek is ever so trustworthy why would he, a monstrous cowardly and disgusting literal rat man, betray you?! He signed a contract!
|
# ¿ Oct 9, 2017 19:33 |
|
Beer Hall Putz posted:Ritual murder of slaves isn't a very Khorne way to do things. "The Blood God cares not whence the blood flows, only that it does" Tz'arkan Daemon of Slaanesh, referencing Khaine. Its him you doofuses.
|
# ¿ Oct 11, 2017 20:56 |
|
sassassin posted:Radious thinks all races are equal while SFO certainly doesn't. So if Radious is the Soviet Union and SFO is Nazi Germany, what am i?? Facist Italy?? Zaphod42 posted:This is weak poo poo though To be fair, i think Rites can be modded in seeing as the button for them is in the UI and should be able to be added to other races just like how Cryonsis added in his Hero version of Isabella by adding the Green Knight summon button to the VC factions. Once thats done all you need to do is make new effects, durations, cooldowns and costs. I think the real reason why they didn't give old races this is because the unique racial graphical effect once you enact one, it seems like a lot to add for all the old races if they have to make a new one of those for each of them. Shoulda just been a generic effect imo instead. Gejnor fucked around with this message at 19:38 on Oct 12, 2017 |
# ¿ Oct 12, 2017 19:35 |
|
Hieronymous Alloy posted:ahhhhhhh that's it then thanks 12 is also vastly more unstable than the 11 version in this game for some reason, most of my crashes came from trying it out over a 10+ hour testing period or so.
|
# ¿ Oct 12, 2017 20:44 |
|
Those are just a feature for WH2's vortex campaign and won't be seen in Mortal Empires.
|
# ¿ Oct 12, 2017 22:17 |
|
If you're talking about the Blood & Gore DLC, it will be around Soon (tm), and free if you own WH1's Blood & Gore.
|
# ¿ Oct 15, 2017 03:14 |
|
Atleast the Chaos foundation changes can easily be modded in, sans ROR of course, while we wait for the official CA changes.
|
# ¿ Oct 23, 2017 22:09 |
|
LordAbaddon posted:I heard that they were adding in breath attacks for the old world factions but do we know what units are getting them? Dragons seem obvious but I'm wondering about Terrorgheists with their sonic scream Speaking as someone who made the Unlimited Dragon Breaths mod: Yes. Terrorgheists are getting a breath attack, its called "Death Shriek". Its already in the tables so it will be useable with my mod once ME launches, along all the other dragon breaths that come with Game 1's dragons.
|
# ¿ Oct 24, 2017 06:13 |
|
I changed most of those bonuses to be different things, and most changes should still work with WH2 since its now back to pre-foundation patching but im going to hold for a little while before i reimpliment the mod to see how dwarfs fare as they are at the ME launch. This'll be true for the other races as well, even Greenskins but i suspect that as soon as i get back into a vanilla greenskins game i'll get Green Iz Best going 5 mins post my first dwarf battle.
|
# ¿ Oct 24, 2017 06:26 |
|
toasterwarrior posted:Oh that's a good sign, I believe Gejnor made a good call on buffing Greatswords through Honest Steel with his mod back in WH1. Felt like it may have been too strong, so a cut to +8 sounds like a good trade-off. It was someone elses suggestion (on discord no less) but i really liked the idea! I do agree it was a nice and possibly needed upgrade but it did feel a bit too strong, so this is a nice trade-off indeed, im guessing if they are going this route then perhaps if they add a 1 point skill it will further boost your normal dudes + greatswords in some way!
|
# ¿ Oct 24, 2017 22:14 |
|
Truecon420 posted:Is there a total war discord or your personal discord? I'm learning modding a bit but can't figure out how to change victory conditions Its the goonfite discord for total war multiplayer: https://discord.gg/dRrW3S Mostly for multiplayer but ive gotten some live-ish feedback from people there regarding my mods so its nice for that too.
|
# ¿ Oct 25, 2017 06:29 |
|
John Charity Spring posted:Patch notes here. Confirmation that the Foundation update changes will be added at a later date. Are they being hammered or something? Won't load for me
|
# ¿ Oct 25, 2017 11:50 |
|
Randarkman posted:Huh, well that makes sense. Crookback Mountain? *A Skaven Greyseer clutches a massive warpstone to his snout* "I wish-wish i knew how to quit-end you.."
|
# ¿ Oct 26, 2017 06:18 |
|
Ammanas posted:*Lights gejnor signal* we need....GREEN IZ BEST https://www.youtube.com/watch?v=i6LGJ7evrAg&t=81s They return to you now, at the turn of the tide: Green Iz Best http://steamcommunity.com/sharedfiles/filedetails/?id=1182817272&tscn=1509158621 This will make your boyz tougher, but is mostly for the player to use rather than the AI Chaos Rising http://steamcommunity.com/sharedfiles/filedetails/?id=1182817196 Chaos rising brings back most of the foundation patch QOL upgrades such as upkeep and replenishment changes! Also, the warriors of Chaos are once again fully immune to horde infighting! More will come, but theese are the most pressing right now. Also, if you want the greenskins to truly dominate the badlands: http://steamcommunity.com/sharedfiles/filedetails/?id=1158924766 Gejnor fucked around with this message at 03:49 on Oct 28, 2017 |
# ¿ Oct 28, 2017 03:47 |
|
Just an FYI if you're doing an Empire Campaign, the Luminark's are now ultra insane sniper rifles that never miss and dont really spazz out either anymore (they'll try and move in range if theres no real line of sight but if you go down to ground level you can see where they will have it) and are capable of killing Lords and heroes in 2 shots, ive had several fights where ive killed 2-3 generals with just one of theese crazy things.
|
# ¿ Nov 27, 2017 07:54 |
|
Fidel Cuckstro posted:All the dark elf units and stuff look cool, but I'm nervous about their racial ability of "do a lot of killing to get bonus power" because I'm comfortable with the defensive style of high elves- and their combo of "you're really powerful if your not injured" + "you have some of the best ranged units in the game" is freaking amazing. And then it turns out that, no, actually its the Dark Elves who have the absolute best ranged. Almost all their range is AP damage and ALL their range has 2x projectiles per volley which means they will SHRED anything that dares to come close. They also have access to Shades which are basically like having that regiment of renown free company unit with stalk, except they are even better in melee AND range, for Every. Single. Unit. Their melee is great and they have access to really good monsters and heavy cav. And when their murderous prowess proccs they process to hulk out and any battle that is touch and go basically turns into a slaughter-fest in your favour. Oh and Malekith is Mannfred V.2 in that he is super loving OP, great at magic and great in melee, slightly less self-healing but still good enough to keep him going for longer.
|
# ¿ Nov 28, 2017 07:34 |
|
I can't believe sassassin, troll-lord extraordinare, turned into a great modder! Even less can i believe that im siding with him against that hilarously over the top reaction from Mixu in regards to the script file he used. drat what an ego on that guy.
|
# ¿ Nov 29, 2017 07:06 |
|
toasterwarrior posted:considering that this mixu dude seems to be one of the more prolific dudes out there who's made some cool mods and is running a patreon for them, you dipshits are putting on a bad look all around so grats on the i guess Referencing and/or asking would've been better and i agree deleting his first comment was a bit too much but the all caps rage message over something as trivial as a script copy is just infantile which some of us are finding humourous.
|
# ¿ Nov 29, 2017 08:54 |
|
toasterwarrior posted:considering that we won't ever get a clear look on whether mixu's first comment was reasonable or not, deleting it was bound to piss him off, and that the thread previously went out to poo poo on that modder who stole mazz's code en masse, this is some real hypocritical rear end in a top hat poo poo Again i agree with you on the former part but on the latter part thats not really the case as i recall that guy was trying to monetize it while simultaneously copying more or less the entire mod. This is just a very small part of mixu's mod to enable the selection of a new LL. Everything else is sassassin's own effort and it is quite a bit of work looking through the packfile. Maybe you should calm down a bit as in both cases (mazz's and this) apologies have already been made and imo they should be considered finished, no need to go into a hizzy fit.
|
# ¿ Nov 29, 2017 09:27 |
|
I know they have several teams but i assume the Rome 2 DLC and that standalone Brittannia game is whats slowing down Warhammer 2's DLC's/Patches whatever. Since the Rome 2 stuff is done now we'll probably see some steam being picked up in the coming weeks, or atleast i hope so.
|
# ¿ Dec 4, 2017 07:05 |
|
Gay Horney posted:Playing malekith morathi any of the chaos guys is a really horrible experience right now. Norsca plays way too big a role on the map to have basic stacks full of 18 marauders. Renders the north half of the map unplayable. The vortex campaign doesn't really appeal to me Use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1182733930 It nerfs Norscan income down to a trickle and makes them more or less harmless on the ME map.
|
# ¿ Dec 5, 2017 23:19 |
|
He used to add in Krell as a 3rd Legendary Lord for Mousillon as well, which i personally thought was a bit too much but hey whatever floats your boat!
|
# ¿ Dec 10, 2017 23:16 |
|
sassassin posted:balance. be damned!
|
# ¿ Dec 11, 2017 09:08 |
|
Ammanas posted:Man I'm going back to WH1. I really love the engine and lighting updates they made, the magic changes are awesome, UI improvements...but the game has annoying bugs, the ME campaign just feels like a drag (WTF is the Chaos Invasion in this?), the Vortex campaign is straight up boring, and missing the late updates WH1 implemented REALLY hurt the ME campaign. I too have been tempted to do so, mainly to reduce the end turn times wait but those dragons without breath attacks stop me every time. Its the single biggest QoL change for me, dragons having breaths own so much its not even funny.
|
# ¿ Dec 13, 2017 22:51 |
|
I dunno playing as Teclis feels unique enough as he becomes so ridiculously OP once you start getting his passive-stacking abilities. As Tyrion though? Eeeeh the boy is strong but very cookie cutter so i guess i'll sort of agree with you.
|
# ¿ Dec 18, 2017 10:33 |
|
Well you're in luck there, Chaos has access to super heavy infantry that will hold the line for days if need be and their cav is also very good. The problem is getting to them and starting off with........ mar---auders.. shameful viking men who you will regret having in your army at all times. Okay to be fair Horsemasters are pretty sweet once they get the army bonuses but other than that eeeh the dogs are nice?? You will need something semi-fast to be able to catch all those damned mounted skirmishers otherwise you'll be in a special kind of hell that only happens to Warriors of Chaos where you're constantly chasing after skirmishers.
|
# ¿ Dec 18, 2017 16:00 |
|
Senor Dog posted:You can be an idiot, a vain idiot, or a cool frickin monster. Can you play the bird dude in campaign? He’s cool too You can, with a mod!
|
# ¿ Dec 18, 2017 16:24 |
|
Its probably Throt the Unclean, the moulder guy since he has a solid starting point on the ME map with his Hellpit. Lookin' Good. The other option is Deathmaster Snikch and Eshin, but they dont really have a good start in ME just now so it may need more finetuning of startposses before they release them as another FLC. Some fools getting the stabbings. Skryre sounds too much like a DLC, it might containt BOTH Ikit and Thanqoul, to keep in line the promise of more LL's per DLC or whatever. I think Skaven will be this game's VC, in that they'll get quite a few FLC lords, i base this around the fact that there is a specific clanstone effect for every major skaven clan in the game, one you can only see if you're actually playing that faction (which you can with an unlocker mod): Eshin: An aoe direct damage, 3 charges Moulder: An aoe heal of some kind, 3 charges Skryre: A -44% magic resistance aoe debuff, 3 charges Why add abilities you'd only see if you were playing said faction? Probably because they intend to fill out theese factions to become fully playable.
|
# ¿ Dec 18, 2017 21:49 |
|
I am in ecstacy right now.
|
# ¿ Dec 19, 2017 16:09 |
|
THEY CAN CRAFT ITEMS
|
# ¿ Dec 19, 2017 16:16 |
|
Store page is up: http://store.steampowered.com/app/617870/Total_War_WARHAMMER_II__Rise_of_the_Tomb_Kings/ It shows us some more things! Khalida! Catapults!
|
# ¿ Dec 19, 2017 16:54 |
|
Aurubin posted:Would really love to see Prince Apophas as a hero unit down the road. Mechanically he could work kinda like the green knight, but he only lasts so long as it takes to kill x number of lords/heroes so he can gather their souls. But if I can be honest a sentient swarm of scarab beetles with a knife is what I'm excited for. quote:New Lord: Tomb King You may just get your wish!
|
# ¿ Dec 19, 2017 17:12 |
|
Third World Reggin posted:I am ready for sand necrons Mods??
|
# ¿ Dec 19, 2017 17:25 |
|
https://www.twitch.tv/totalwarofficial Theres a stream going on right now discussing TK mechanics. The biggest bombshell? Tomb King units cost nothing to recruit, and have no upkeep. Instead they have a cap that you can expand by building the specific buildings so want more skeletons build more barracks etc.
|
# ¿ Dec 20, 2017 17:34 |
|
juggalo baby coffin posted:I had to psychologically abuse this thread for months to get the we're the rats title and I'll be damned if it's changing The future is now old man!!
|
# ¿ Dec 21, 2017 09:17 |
|
|
# ¿ May 17, 2024 16:42 |
|
packetmantis posted:What's the deal with Kemmler? Why does he look like a dollar store Gandalf and why is he apparently named after a Nazi? Because the supremacy of Germany must never be forgo- i-i mean because GW loves to make name references in their work!!
|
# ¿ Dec 21, 2017 10:59 |