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I'm doing a Najd game and the Horde Allegiance gain seems pretty unbalanced. The first few wars I was pretty much constantly at 100 and the ability to make basically your forcelimit in Cav for 0 gold and 0 manpower was pretty ridiculous. Now that i've expanded a bit I'm constantly on 0 Allegiance because even large wars only seem to get me 5-10 by the time they end since I'm losing ~5 a year. Does anyone know the formula they use to calculate the gain from battles?
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# ¿ Nov 20, 2017 21:03 |
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# ¿ May 11, 2024 16:15 |
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SkySteak posted:So I decided to hop back into Castille after not playing the game for a couple of years and wow the experience has dramatically changed for me. There are some things I am wondering about at this point (for reference I have Common Sense/Art of War/Cradle/Res Publica/El Darado): 1. Just join the war and then not actually do any fighting 2. You want to keep military up to date the rest you can save up for big neighbor bonus discounts 3. Fabricate claims or improve relations with people who might coalition you 4. Turn forts off unless you are about to go to war or there are nearby rebels at 90%
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# ¿ Dec 2, 2017 19:00 |
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oddium posted:remen has a video about professionalism and how it was a nerf to quantity, which he no longer usually takes first. large force limits are now a double edged sword... People take quantity? first?
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# ¿ Dec 4, 2017 15:40 |
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oddium posted:in my Rajput Reich run i was in a perpetual state of endgame wars, fielding and reinforcing ~220 units. never dipped below 60k manpower, never suffered a deficit from reinforcing because cheaper units means cheaper maintenance and reinforce cost. Its not that quantity is bad its just that that the other Mil idea groups are so good. I've been experimenting with going defensive as my first Mil group because the + morale is pretty bonkers.
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# ¿ Dec 4, 2017 16:26 |
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Koramei posted:
Professionalism gain is based on the % of your force limit that you are drilling and the final idea in quantity gives your +50% max limit Its not that big a deal because between events and hiring generals you can max out your professionalism without drilling as long as you don't go too crazy with mercs.
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# ¿ Dec 4, 2017 17:19 |
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Node posted:Does anyone have a decent strategy or guide for Gold Rush? I want to try that + I'll Graze My Horse Here... and Here. Take the gold mine from Kazan ASAP and dev push it for Feudalism and insane amounts of ducats
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# ¿ Dec 7, 2017 16:52 |
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Fister Roboto posted:I think drilling would be a lot better if they just got rid of the zero morale thing, because that makes me want to never use it. Make it so that stationary armies are always drilling by default, but you can turn it off to reduce maintenance. Then also get rid of the maintenance slider. The best use for drilling is to turn your maintenance to 0 and put 1 regular unit on drill with all your mercs to recover them for free
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# ¿ Dec 10, 2017 23:39 |
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skasion posted:Pretty sure you can’t do this, once the occupation is out of your hands you are at the mercy of the AI’s brilliant foreign policy thinktank. Before the CoC you could transfer to your vassal and back to yourself all you wanted. I don't know if they changed it on purpose or if its a bug.
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# ¿ Dec 12, 2017 02:56 |
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Trying for the Karaman -> Rum achievement and I've got a way better start than I could imagine. Ottomans picked their first war against Venice/Hungary and friends and got themselves 100 percented and forced to release basically every core they controlled, including my 4. So I allied Byzantium and waited for the Mamluks to declare on the Ottomans and dogpiled them. Of course the Mamluks are still worthless and peaced out after like a year for 1 province. Byzantium and I destroyed the Ottoman navy so I trapped all their troops on the European side, let them force Byzantium out so I didn't have to give them any land and then took everything I could without causing a coalition of all the other Muslims around me. Currently the Ottomans are -33% in a war against Wallachia and Crete
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# ¿ Jan 5, 2018 14:38 |
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Gaius Marius posted:Don't take your eyes off the bastards. I reduced them to an OPM in my Polish game, took my eyes off the area for twenty years and suddenly they control all of Anatolia and the Levant again. You have to treat the Ottomans like Rome treated Carthage burn them to the loving ground and salt the soil, otherwise they're gonna be back to cause problems. Oh they've been burned to the ground. The vultures kept nibbling more pieces off so it only took a 100% and a 10% war to finish them. Byzantium got mostly eaten by Venice so 1 war with them for Constantinople, 1 war with QQ for a Ezururum or whatever that province is and we're there. Going to continue this one and go for Pasha in Paris Edit: They gave Rum a very nice color Firebatgyro fucked around with this message at 18:05 on Jan 5, 2018 |
# ¿ Jan 5, 2018 18:03 |
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Shimrra Jamaane posted:What ideas should I choose? Depends on what you are trying to do but Admin + Influence is always good and gives you the -20% diplo annex policy which is especially nice for Austria
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# ¿ Jan 9, 2018 07:31 |
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doingitwrong posted:I need some advice on how to devastate the Ottomans. Take any land connection chokepoints like Constantinople and somewhere in the Levant. If you don't give them military access the AI has a hard time moving troops by ships to stop rebels and will probably lose a bunch of land to separatists
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# ¿ Jan 9, 2018 17:42 |
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Democrazy posted:I’m in the middle of my Aragón game (thanks for helping out with institutions!), and I’m in the middle of a Humilate Rival war initiated by France and fought by everyone who had formed a coalition against me. I am winning handily, and to cripple my enemies as much as possible by raising their war exhaustion. However, I would also like to take one province from France, because it has an important fortress and completes a state. I don’t care about France’s revanchist eating into their war exhaustion, but will taking that province also incur revanchist in the other members of the coalition? Yeah anyone you have a truce with cannot be in a coalition against you. After the truce ends they can join back up if their AE is still high enough. Also, if you are handily winning the coalition war you don't need to worry about crippling them and yourself with WE, just take all the land and money you can get and end it.
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# ¿ Jan 10, 2018 22:14 |
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canepazzo posted:How do I Karaman? Any guides I find say to smother Ottomans with a web of alliances but I can't seem to be able to ally any of the big players - max improved relations, diplo rep advisor and one diplo rep mission reward, army built over force limit and Mamluks are still 10-15 points away to accepting a Royal marriage, let alone an alliance. Hungary/Poland even less so. Easiest way is to get really lucky with them getting wrecked by the Europeans in their first war. If you aren't lucky you need to expand east and ally people who have a lot of troops even if they aren't immediately useful so you don't get DOW'd (Ajam, QQ, Great Horde). If you get instantly warned by Otto just restart because its not worth waiting 15 years. Traxis posted:I'm playing as Sweden for the first time, and I'm currently wrecking Denmark in an early independence war with the help of England/Scotland/Hungary. How much land should I take from Denmark? I declared right away so I don't have any claims. I could take all of Denmark's land on the peninsula without any coalitions forming but I wouldn't be able to accomplish anything else for quite a while. Is it a better idea to take fewer provinces so I can immediately attack the Teutons and Livonian order to get a foothold on the continent? Or vulture Novgorod after Muscovy is done with their first war? Take it and go murder the orthodox guys because no one will care
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# ¿ Jan 12, 2018 03:32 |
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Vivian Darkbloom posted:As Denmark, just PUd Russia. To integrate them I need 15 more provinces, but it's easy to keep liberty desire at 0% with a little development in Russian provinces. I'm more impressed by that Fars and Malwa
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# ¿ Jan 14, 2018 08:04 |
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After roughly a million hours I've finally started playing on Hard and its not as bad as I was expecting. Wars are only slightly more difficult and I actually like not being able to ally literally anyone who isn't your rival. Started off trying the White Elephant achievement. Was really easy until the last 6 provinces I needed because Ming got mad enough to break my Tributary. Managed to fight them to 15% because tropical mountain forts are insane and declared the last 2 wars I needed right before white peacing. Now I'm working on Luck of the Irish. Ate all the other Irish, then ate most of Scotland when England declared, then took London and the other English forts when they were getting murdered by War of the Roses rebels. Should be pretty simple from this point.
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# ¿ Jan 15, 2018 17:59 |
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So you are going to have perma-claims on everyone on your mission list now?
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# ¿ Jan 23, 2018 15:55 |
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Ibadi Constantinople thats a new one
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# ¿ Jan 25, 2018 20:02 |
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In east africa you get the added bonus of dev pushing a gold province so you get to basically double your income at the same time
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# ¿ Jan 25, 2018 21:10 |
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So now that Ming can't Tribute absolutely everyone apparently they've found a new way to gently caress you
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# ¿ Jan 26, 2018 17:32 |
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Geisladisk posted:I am playing as Yemen, with Ethiopia as my main rival. Ethiopia declares war on me, and I don't feel great about that because they have 30k soldiers, with 10k excess manpower. I have only 20k, with 20k excess manpower. We have technological parity. Be razing I'm assuming you mean scorched earth, unless somehow you made a horde Yemen. Don't worry about it in the future, its a waste of Mil points for almost no effect.
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# ¿ Jan 31, 2018 13:42 |
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Wc isn't particularly difficult if you are doing op things like coptic ottoman. It's just an exercise in like 20-30 hours of clicking through tedious wars you cant possibly lose
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# ¿ Feb 3, 2018 04:50 |
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AAAAA! Real Muenster posted:Yeah I am trying to convince myself to go for 1001 with my current Ottomans run; I doubt that I will ever try a WC. I think I'm doing alright in 1539: Money isn't ever really an issue for the Ottomans, you are going to be way better off if you can grab the -10% AE than another merchant. Honestly you are probably better off with just the 50 adm than another merchant.
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# ¿ Feb 4, 2018 05:27 |
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Hey I can finally see Europe, lets look at what I need to kill to get the Rajput Reich achievement........ Well, gently caress The PU is Russia btw
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# ¿ Feb 5, 2018 22:56 |
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So I tag switched while I had a fort occupied by rebels and when I took it back it treated me as a hostile and gave me the devastation event on my own province
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# ¿ Feb 8, 2018 21:50 |
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Have they said if the Rule Brittania thing is going to break saves? I keep putting off finishing my Third Way run because I've reached the late game tedium stage of like 3-4 more wars with the Ottomans and then fighting the Europeans for the Sunni provinces they've stolen
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# ¿ Feb 21, 2018 16:03 |
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Poil posted:... They have a lot of troops but their national ideas suuuuuck for fighting. They are way easier than any of the other great powers, especially since don't tend to spam lvl 8 forts everywhere like Ming or the Europeans.
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# ¿ Feb 28, 2018 16:18 |
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Flavius Belisarius posted:I hate the idea of drilling, since obviously armies would periodically drill without going into years-long drilling mode. I still haven't bought that DLC. Can you turn off that mechanic in the options? There's no real reason to disable it since the only time its ever remotely productive to drill is if you have more money than you can spend, a low force limit, and too much AE to fight anyone. Being able to buy manpower for 250 mil points is nice though.
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# ¿ Mar 5, 2018 17:56 |
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Traxis posted:What is a fun area to play in for the Ideas Guy achievement? I was thinking Malaysia but I'm not sure I want to have to deal with Ming tributary bullshit. I combined it with the Zoroastrian one starting in East Africa. You can smash all your neighbors (except Kilwa) off the bat because they have a mil tech disadvantage and grab a bunch of goldmines to fund the rest of your wars.
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# ¿ Mar 11, 2018 04:45 |
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Edgar Allen Ho posted:Added mechanics are cool, I just wish they'd tackle some of the issues that have persisted since EU2, my first pdox game. Agreed with Beamed, assymetry would go a long way. I don't see how different countries having different levels of difficulty is a problem. If you are finding France too easy then don't play France, theres like 100 different countries of various power levels in Europe alone. If you are really craving that forming France experience though, you can pick them, release all the tags like orleans, bourbonaisse, etc, and then release and play as the one of your choice.
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# ¿ Mar 12, 2018 19:55 |
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The biggest problem with India is the best strategy for any country is culture shifting and forming Mughals because Bharat and Hindustan don't give you cool NIs
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# ¿ Mar 13, 2018 05:45 |
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James Garfield posted:I like different levels of difficulty but it's annoying how certain aspects of the game get railroaded. I play in Central Asia a lot and every single game, Muscovy forms Russia in the late 1500s and conquers the steppes. I have never seen Muscovy fail to form Russia unless I started nearby and invaded them early (and one game where the Ottomans decided gently caress the Middle East and went north from Crimea instead). Even if Muscovy is supposed to be an easy nation, I would find it more interesting if they sometimes lost to the other Baltic nations, or if an AI horde that unified the steppe had any chance of stopping Russian expansion. My point was for player countries, I completely agree that AIs (Ming/Otto/Muscovy) being unable to fail without player intervention is a serious issue. The big Euro countries all seem to get gangbanged to death by the HRE (or in the case of Spain by the North African Alliance) around 10-20% of the time which seems about right for game diversity.
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# ¿ Mar 13, 2018 05:54 |
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The 25% ducat thing is their lazy fix for being able to peace out coalition wars on day 1 for just money. Also, the 5 year modifier for being able to peace out allies is fine the way it is. Being able to win the war just because you 100% the goal is insanely exploitable Firebatgyro fucked around with this message at 16:38 on Mar 19, 2018 |
# ¿ Mar 19, 2018 16:31 |
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Poil posted:I thought the AI had a massive negative modifier against making peace for cash? "We would never betray our allies for gold" or similar. It does but if you crank it up to 100% they'll accept
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# ¿ Mar 19, 2018 16:34 |
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AnoHito posted:I'm pretty sure they changed that a while ago. Nah you can still peace out any coalition for 100% in ducats
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# ¿ Mar 19, 2018 17:06 |
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Moonshine Rhyme posted:How much money is that? Like, 100 individual clicks of the ducat button on the peace screen? That doesn't scale for the player like the AI I'm guessing? It scales with your income but its capped at 10k, same as demanding ducats in wars.
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# ¿ Mar 19, 2018 17:30 |
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Ugh the Wales color is just disgusting, I almost want to abandon this run already
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# ¿ Mar 20, 2018 17:04 |
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Fister Roboto posted:Any idea how I get Anglicanism to pop? I've got 100 problems and I'd like to reduce that number by at least 1. Think its just a random chance of happening once the reformation branches out. As Catholic Wales it just popped up for me around 1500.
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# ¿ Mar 20, 2018 23:15 |
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Thoughts so far. The generic missions are super lovely and need some work. Anglican is alright, seems a bit gimmicky but free money and stab is nice. Innovativeness doesn't really do anything The 5 loans limit is a pretty massive change since you are taking like 10 ducats off of natives instead of hundreds. Think its overall a good idea
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# ¿ Mar 21, 2018 00:42 |
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# ¿ May 11, 2024 16:15 |
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Also why in this patch where the big selling point is the new mission system would you make achievements for countries with the lovely generic missions.
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# ¿ Mar 21, 2018 16:17 |