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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




gradenko_2000 posted:

That would require people steeped in leftism to start designing games, which isn't impossible, but the people who make politically self-aware elfgames are at best "very liberal".

Then I have good news for you comrade ! I'll report back after Thursday's event put on by the Democratic Socialists of America - San Francisco:

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Lemon-Lime posted:

This is great, I wish I could see that panel.

It dropped off the calendar at the last minute so I went home and hid from air pollution. Had my copy of Spire with me and everything.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




atholbrose posted:

I wish I liked Pirates of Hindostan better. It had some great stuff, but as a kind of transparent attempt to duplicate Baahubali it falls miserably short.

Thanks for reminding me I wanted to watch Gangs of Wasseypur over my vacation.

And I'm looking forward to this one. Lots of women chopping up British soldiers with swords.

https://www.youtube.com/watch?v=tKmkMVaNu9g

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




unseenlibrarian posted:

Side note, you probably don't need to be worried that D&D is the only game AP podcasts will encourage anyone to try.

https://icv2.com/articles/news/view/42405/the-adventure-zone-bump-sales-little-known-rpg-surge



Note to self, get any RPGs I design onto a good AP asap !

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Ratoslov posted:

The only lessons Beasts teach is that Beasts should be killed and the value of keeping tarps and quicklime in your car.

I can't say this enough, SHOVELS people SHOVELS.

Also a bag of potting soil. Your lawyer will thank you.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Bless you for setting the standard you want to see.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Here's an entry for "games as art and/or educational tools".

https://www.kickstarter.com/projects/unrulydesigns/rosenstrasse

quote:

As the Nazi party rises to power, lines are drawn in the sand to separate who is German and who is not. This line runs straight through marriages between Jewish and “Aryan” Germans. Over an in-game decade, players explore how the Reich’s racial policies, restrictions, and violence strip away liberty, security, and dignity for these families.

Though their marriages initially shelter them, the Jewish men in these partnerships will not escape. When they are finally seized for deportation, the women in their lives have one last chance to keep them alive. To do so, they must stand up and defy the Third Reich.

In the very heart of darkness, is such resistance even possible?

They don't have the rules out, but the sample characters and scenes show real promise.

The real life Rosenstrasse protest saved lives, the game is trying to save minds.

https://en.wikipedia.org/wiki/Rosenstrasse_protest

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Kai Tave posted:

Well they Kickstarted a whole big honkin supplement for it not that long ago which looks like a bunch of everything, classes, advances, scenarios, setting info, etc, so my thought on the matter is it looks like Grant and the Spire team feel like it's got legs.

During the Kickstarter I pointed out that they really needed more GM tools for managing stuff around the city, but they didn't have time to work anything up for this supplement. Maybe that'll bear fruit in the next one.

And does anyone know where they hang out on social media or forums ?

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I'm thinking the scale of changes, at least for gaining advancements should be: street, district, city.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I'm really hoping the last surge gets the colection of essays funded. There's stuff in that list I really want to read.

e. 5 days, $700 for the collection, c'mon in ! The water's fine !

also full of sharks

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




The per-word rate for that should be in something other than money.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




DalaranJ posted:

I'd like to talk about EPT some more but this is def. not the place for it. I should just do an F&F.

Oh do, please do. I'm grossly underqualified to do it, and I've been tempted a few times.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I went to high school with MZB's grandkids. That was not a happy family.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




taichara posted:

So it's a known quantity in any case and I assume HG did a double license or something along those lines.

Or they both said "gently caress it", possibly because the HG copyright on SMG's site runs through 2017, which is when they got their asses handed to them in court. If you dig a little in their forums there is a beta of their game available. They also seem to have two simple boardgames available.

NB: the Savage Worlds version on DTRPG is not complete, you need the SW rules to actually play.

To make things weirder, there's a third company doing Robotech games, but they're using a pledge manager nobody has ever heard of. https://bravefrontier.pledgemanager.com/projects/robotech-crisis-point/participate/ On the other hand, BGG says their first Robotech game exists and doesn't suck (7.5 rating).

What a time to be alive !

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




That Old Tree posted:

Maybe they could've put more time into figuring out their own game if they hadn't been distracted by fear of the Looming Goon Menace.

The griefing would have been glorious, you have to admit.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




inklesspen posted:

Meltwater, which I believe is by a goon, is a game that makes this absolutely explicit. I recommend it.

Oh they've got some amazing ideas for games on that site.

https://hollandspiele.com/

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Rhandhali posted:

SJG makes a lot more sense when you read their source material, namely Robert Anton Wilson’s ILLUMINATUS trilogy.

The ILLUMINATUS trilogy very rarely makes things make more sense. I should re-read that with an extra 35 years perspective.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Rand Brittain posted:

I think for that kind of thing your goal needs to not be "become more popular and influential than the Ennies," but instead to be "be a better example of how awards should work than the other awards people have actually heard of."

I feel like putting together a detailed, insightful, and funny summary of the games that came out in a given year, and an examination of which ones contributed something new to the hobby, would be fun to read and worth doing for its own sake.

I'd like to see awards broken down into things like setting, mechanics, art direction, best use of a dice pool, variety of character types, inclusivity. The "best game of the year" does you no good if it's a rules-light story game when you wanted something with crunch and solid tactical play.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Xiahou Dun posted:

I will also happily buy you a copy of The Spire.


More people should be buying, talking about, and playing Spire.

Strata posted:

A Black Guard sergeant removes their helm to show that, under their iridescent black armour, their skin is crawling with beetles bearing carapaces of the same colour. Rumour has it that the armour itself is just several huge beetles trained to sit very still.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




LazyAngel posted:

Obligatory plug for my F&F review of it. Really need to get my arse in gear to go through Strata, and probably the rest of Black Magic past the classes.

Strata is good so far. The two new classes are cool as hell and the setting stuff is full of groovy weirdness. Now I just need to get through the adventures, pick a couple I want to run and start recruiting.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




neaden posted:

Beyond the Wall does a great job of creating a social context for the PCs as a D&D game by having you create your village and backstories as a group and having that play into your characters stats.

Goblinville does similar. WHat's available in your village at start derives directly from what jobs the PC's have.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




theironjef posted:

We did an episode on it and yeah, it's insane. Two episodes actually (There's an RPG!)!





After I get through my Zine RPGs (Goblinville is almost done, Obachan Panic is next !) in F&F I'll have to give this a look and see if it's worth the effort.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Atlas Hugged posted:

I just watched Wizards because of this thread. Yikes. Just yikes.

The 70s were a very different time. Try Fritz the Cat next !

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Darwinism posted:

Pretty sure it can be both

Let's let the viewer decide !

https://www.youtube.com/watch?v=ujQ-nMc0WGE

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Whybird posted:

...and the primary antagonist has a big beard and nose and wears black, flowing robes.

Don't make me link the second video I found. It gets way worse than that.

I think there's an actual point or message in this mess. Somewhere. But I can't quite get at it.

Oh god. Oh god no. Now I have to not only watch the drat thing but do the F&F fir the RPG.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952





"Alignment: Himself"

They got that right !

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Arivia posted:

The funny thing is that it's not even "gently caress you no" because it has obvious holes in it. What is a demigod designed to take on 75th-level characters doing with an AC of 17?

Mind controlling people into not melee attacking him. :snark:

The Dominator should be built to mentally control wizards of 35th-45th level and to pull off some flashy epic-scale attack spells like in the Lady's duel with the Black Castle/Dominator at the end of the second book. I particularly like the invisible giant's foot stomping all over platoons of soldiers for both effect and style

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Kai Tave posted:

The Flex Mentallo Effect, surely.

Not emptyquoting. Watch Doom Patrol.

I really admire how PbtA implements DTAS in two ways.

First off, they strip them down to just the mechanical effect. Stats are just the mechanical effect (a bonus to a die roll), not a number with an associated mechanical effect or effects that are what you ever actually use. The WEG d6 system does something similar; every number on your character sheet is how many dice you roll when you do that thing.

Secondly they get away from 'RPG Phrenology' and go with reinforcing the genre you're playing. Apocalypse World itself uses cool, hard, hot, sharp, and weird as their array. Those stats tell you what your character is good at and what the game is about all at once. Even better, they come from an entirely different design philosophy than D&D. Dungeon World recast the classic D&D stats pretty well, but they're still the classic six with all their baggage.

On my own part I've used these arrays in full-blown PbtA RPGs or just simple hacks. All stats chosen for their utility in genre emulation, all stats are what the character can do, no objective measurements, nothing for chuds to latch on to.

hard, sharp, cool, charm, tech, psi (A Traveller RPG)
bang, boom, sharp, charm, tough, slick (elite bodyguards to the 0.01% RPG)
claw, think, talk, plan, weird (Advanced Creeks & Crawdads)
physique, fighting, persuade, figure, focus, angle (Green Swamp, Blue Sea - a 1960s Florida RPG)
fight, figure, front, fast (experimental stats for Green Swamp, Blue Sea)
faith, fury, fire. steel, cog, warp (you guessed it, a 40K hack - The Deathwatch Will Protect Your Worlds)
fire, fury, faith, with cog/charm/warp (40k again - A Commissar's World Extends as Far as His Voice Reaches)

Note that the two 40K hacks use similar, but different, arrays and Commissar's World will have different arrays on different playbooks.

mllaneza fucked around with this message at 07:01 on Aug 17, 2019

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Dawgstar posted:

See aforementioned Watch Doom Patrol.

They cast Devan Long as Flex. I don't recognize the name, but he's got a pretty extensive resume the last 6 years.
https://www.imdb.com/name/nm4231435/

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Joe Slowboat posted:

This, plus you can play a drunken gangster in knight armor.

Who can go on a Grail quest and crown the true king.

Seriously, if you've only glanced at the Knight class, take a closer look at what the advanced moves are implying.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




ExiledTinkerer posted:

Loomis passing is still just such a cringe for posterity considering all he pulled off even if he managed to hang in there a fair while---exactly how many of the formative pioneers are even left at this point? A dozen or so tops?

There might be a dozen people left who played proto-D&D with Gygax or Arneson.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Oh dear lord.

I just had a fit of nostalgia and signed up for the PBM game Hyborian War. It's a country-level game set in Conan's world; I had a very promising game back in high school cut short by an interstate move and I wanted to try it again. Hell, I've had the map up behind my computer desk for over two decades at this point. What really got me about the game was the intensity of the diplomacy. Way back in 1987, one summer Saturday I come back from lunch at work to hear someone called for me. They called back and it was one of my neighbors in the game wanting to talk about a coalition against Aquilonia. Between a few calls and a bunch of actual letters we did put together a coalition to bring down Aquilonia. There were about 10 of us involved, direct neighbors and other nations called in to backstab some of our allies. See, three of us managed to work out an arrangement where we were going to come out on top, while the rest had their territories traded away to make sure the Big Three got all of Aquilonia between us, as well as big pieces of some of our allies. I wish I knew how it all came out.

Notice I didn't say PBEM. You can email a turn in, but they still accept handwritten forms sent via snail mail. Their website (http://www.reality.com) has been up so long it links to multiple webrings. And no credit cards accepted online of course. Oh, and they have Forgotten Realms game too.

So, should I just do an F&F of this throwback to a simpler time or go whole hog for my first LP ?

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Rules and maps here:

http://www.reality.com/hwpcont.htm

Oh, and I'm playing Ophir. I get to try and build a coalition again. Pity you can only request contact info for two players a turn diplomacy takes a while to get going.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I'll just drop this here for context.

https://www.youtube.com/watch?v=-n5VYO_gitw

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Falstaff posted:

I read it's also partly due to outdoor cats being less common than in the past. Life expectancy for outdoor cats are much, much shorter than indoor cats, so that would have to bring the average up.

My mother adopted a feral cat colony and feeds them wet food daily. They're achieving lifespans of up to 17 years, which is pretty drat good for pussycats outdoors, dodging owls and coyotes.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




LatwPIAT posted:

A Lasers and Feelings hack that... honestly I convey its tone no better than it conveys in its own opening paragraph:

So nothing of value was lost.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Joe Slowboat posted:

Illinois Nazis. I hate Illinois Nazis.

Which is ironic now since driving into crowds is their thing now.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




BOOOOOOO !

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Dawgstar posted:

Ticks and shifts and shifts and ticks and aaaaah.

Just the game's glossary makes you want to take a shower.

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




It's a good thing I missed that KS, because I'd have gone on for a physical copy just because of the train wreck of the rules.

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